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Formatting & Comments
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@ -1,5 +1,5 @@
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using BenchmarkDotNet.Attributes;
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using Bit.Core.Utilities;
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using Bit.Core.Utilities;
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using BenchmarkDotNet.Attributes;
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namespace Bit.MicroBenchmarks.Core;
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namespace Bit.MicroBenchmarks.Core;
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@ -18,18 +18,18 @@ public class EncryptedStringAttribute : ValidationAttribute
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{
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{
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_encryptionTypeMap = new()
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_encryptionTypeMap = new()
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{
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{
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[EncryptionType.AesCbc256_B64] = 2,
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[EncryptionType.AesCbc256_B64] = 2, // iv|ct
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[EncryptionType.AesCbc128_HmacSha256_B64] = 3,
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[EncryptionType.AesCbc128_HmacSha256_B64] = 3, // iv|ct|mac
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[EncryptionType.AesCbc256_HmacSha256_B64] = 3,
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[EncryptionType.AesCbc256_HmacSha256_B64] = 3, // iv|ct|mac
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[EncryptionType.Rsa2048_OaepSha256_B64] = 1,
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[EncryptionType.Rsa2048_OaepSha256_B64] = 1, // rsaCt
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[EncryptionType.Rsa2048_OaepSha1_B64] = 1,
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[EncryptionType.Rsa2048_OaepSha1_B64] = 1, // rsaCt
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[EncryptionType.Rsa2048_OaepSha256_HmacSha256_B64] = 2,
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[EncryptionType.Rsa2048_OaepSha256_HmacSha256_B64] = 2, // rsaCt|mac
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[EncryptionType.Rsa2048_OaepSha1_HmacSha256_B64] = 2,
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[EncryptionType.Rsa2048_OaepSha1_HmacSha256_B64] = 2, // rsaCt|mac
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};
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};
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#if DEBUG
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#if DEBUG
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var enumValues = Enum.GetValues<EncryptionType>();
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var enumValues = Enum.GetValues<EncryptionType>();
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Debug.Assert(enumValues.Length == _encryptionTypeMap.Count,
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Debug.Assert(enumValues.Length == _encryptionTypeMap.Count,
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$"New {nameof(EncryptionType)} enums should be added to the {nameof(_encryptionTypeMap)}");
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$"New {nameof(EncryptionType)} enums should be added to the {nameof(_encryptionTypeMap)}");
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#endif
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#endif
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}
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}
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@ -75,7 +75,7 @@ public class EncryptedStringAttribute : ValidationAttribute
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var pieces = 1;
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var pieces = 1;
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var findIndex = encryptionPiecesChunk.IndexOf('|');
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var findIndex = encryptionPiecesChunk.IndexOf('|');
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while(findIndex != -1)
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while (findIndex != -1)
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{
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{
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pieces++;
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pieces++;
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encryptionPiecesChunk = encryptionPiecesChunk[++findIndex..];
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encryptionPiecesChunk = encryptionPiecesChunk[++findIndex..];
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@ -131,11 +131,13 @@ public class EncryptedStringAttribute : ValidationAttribute
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{
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{
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if (requiredPieces == 1)
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if (requiredPieces == 1)
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{
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{
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// Only one more part is needed so don't split and check the chunk
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if (!IsValidBase64(rest))
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if (!IsValidBase64(rest))
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{
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{
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return false;
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return false;
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}
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}
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// Make sure there isn't another split character possibly denoting another chunk
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return rest.IndexOf('|') == -1;
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return rest.IndexOf('|') == -1;
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}
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}
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else
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else
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@ -153,6 +155,7 @@ public class EncryptedStringAttribute : ValidationAttribute
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}
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}
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}
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}
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// This current piece is valid so we can count down
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requiredPieces--;
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requiredPieces--;
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}
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}
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@ -176,6 +179,7 @@ public class EncryptedStringAttribute : ValidationAttribute
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}
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}
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finally
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finally
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{
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{
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// Check if we rented the pool and if so, return it.
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if (pooledChunks != null)
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if (pooledChunks != null)
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{
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{
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ArrayPool<byte>.Shared.Return(pooledChunks);
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ArrayPool<byte>.Shared.Return(pooledChunks);
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@ -1,8 +1,8 @@
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namespace Bit.Core.Utilities;
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namespace Bit.Core.Utilities;
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public static class SpanExtensions
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public static class SpanExtensions
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{
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{
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public static bool TrySplitBy(this ReadOnlySpan<char> input,
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public static bool TrySplitBy(this ReadOnlySpan<char> input,
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char splitChar, out ReadOnlySpan<char> chunk, out ReadOnlySpan<char> rest)
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char splitChar, out ReadOnlySpan<char> chunk, out ReadOnlySpan<char> rest)
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{
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{
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var splitIndex = input.IndexOf(splitChar);
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var splitIndex = input.IndexOf(splitChar);
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