2007-02-04 11:17:45 +00:00
# -*- sh -*-
# Build script to construct a full distribution directory of PuTTY.
2007-02-05 12:49:24 +00:00
module putty
2014-09-24 10:33:13 +00:00
# Start by figuring out what our version information looks like.
#
# There are four classes of PuTTY build:
# - a release, which just has an X.YY version number
# - a prerelease, which has an X.YY version number, plus a date and
# version control commit id (and is considered to be 'almost'
# version X.YY)
# - a development snapshot, which just has a date and commit id
# - a custom build, which also has a date and commit id (but is
# labelled differently, to stress that development snapshots are
# built from the checked-in code by the automated nightly script
# whereas custom builds are made manually, perhaps from uncommitted
# changes, e.g. to send to a user for diagnostic or testing
# purposes).
#
# The four classes of build are triggered by invoking bob with
# different command-line variable definitions:
#
# - RELEASE=X.YY makes a release build
# - PRERELEASE=X.YY makes a prerelease build (combined with the build
# date and VCS info)
# - setting SNAPSHOT to any non-empty string makes a development
# snapshot
# - setting none of these makes a custom build.
2007-02-04 11:17:45 +00:00
2014-09-24 10:33:13 +00:00
# If we need a date for our build, start by computing it in the
# various forms we need. $(Ndate) is the date in purely numeric form
# (YYYYMMDD); $(Date) is separated as YYYY-MM-DD; $(Days) is the
# number of days since the epoch.
ifeq "$(RELEASE)" "" set Ndate $(!builddate)
ifneq "$(Ndate)" "" in . do echo $(Ndate) | perl -pe 's/(....)(..)(..)/$$1-$$2-$$3/' > date
ifneq "$(Ndate)" "" read Date date
2024-11-25 19:49:17 +00:00
set Epoch 19052 # update this at every release
2014-09-24 10:33:13 +00:00
ifneq "$(Ndate)" "" in . do echo $(Ndate) | perl -ne 'use Time::Local; /(....)(..)(..)/ and print timegm(0,0,0,$$3,$$2-1,$$1) / 86400 - $(Epoch)' > days
ifneq "$(Ndate)" "" read Days days
# For any non-release, we're going to need the number of the prior
# release, for putting in various places so as to get monotonic
# comparisons with the surrounding actual releases.
ifeq "$(RELEASE)" "" read Lastver putty/LATEST.VER
2019-03-18 21:22:59 +00:00
# Set up the textual version strings for the docs build and installers.
2014-09-24 10:33:13 +00:00
# We have one of these including the word 'PuTTY', and one without,
# which are inconveniently capitalised differently.
ifneq "$(RELEASE)" "" set Puttytextver PuTTY release $(RELEASE)
ifneq "$(RELEASE)" "" set Textver Release $(RELEASE)
ifneq "$(PRERELEASE)" "" set Puttytextver PuTTY pre-release $(PRERELEASE):$(Date).$(vcsid)
ifneq "$(PRERELEASE)" "" set Textver Pre-release $(PRERELEASE):$(Date).$(vcsid)
ifneq "$(SNAPSHOT)" "" set Puttytextver PuTTY development snapshot $(Date).$(vcsid)
ifneq "$(SNAPSHOT)" "" set Textver Development snapshot $(Date).$(vcsid)
ifeq "$(RELEASE)$(PRERELEASE)$(SNAPSHOT)" "" set Puttytextver PuTTY custom build $(Date).$(vcsid)
ifeq "$(RELEASE)$(PRERELEASE)$(SNAPSHOT)" "" set Textver Custom build $(Date).$(vcsid)
2022-05-25 21:55:56 +00:00
in putty/doc do echo "\\\\versionid $(Puttytextver)" > version.but
2014-09-24 10:33:13 +00:00
# Set up the version string for use in the SSH connection greeting.
#
# We use $(Ndate) rather than $(Date) in the pre-release string to
# make sure it's under 40 characters, which is a hard limit in the SSH
# protocol spec (and enforced by a compile-time assertion in
# version.c).
2018-10-21 08:29:17 +00:00
ifneq "$(RELEASE)" "" set Sshver -Release-$(RELEASE)
ifneq "$(PRERELEASE)" "" set Sshver -Prerelease-$(PRERELEASE):$(Ndate).$(vcsid)
ifneq "$(SNAPSHOT)" "" set Sshver -Snapshot-$(Date).$(vcsid)
ifeq "$(RELEASE)$(PRERELEASE)$(SNAPSHOT)" "" set Sshver -Custom-$(Date).$(vcsid)
2014-09-24 10:33:13 +00:00
# Set up the filename suffix for the Unix source archive.
ifneq "$(RELEASE)" "" set Uxarcsuffix -$(RELEASE)
ifneq "$(PRERELEASE)" "" set Uxarcsuffix -$(PRERELEASE)~pre$(Ndate).$(vcsid)
ifneq "$(SNAPSHOT)" "" set Uxarcsuffix -$(Lastver)-$(Date).$(vcsid)
ifeq "$(RELEASE)$(PRERELEASE)$(SNAPSHOT)" "" set Uxarcsuffix -custom-$(Date).$(vcsid)
2019-03-18 21:22:59 +00:00
# Set up the filenames for the Windows installers (minus extension,
New Windows installer system, using WiX to build an MSI.
Mostly this is a reaction to the reports of Inno Setup having a DLL
hijacking vulnerability. But also, the new installer has several other
nice features that our Inno Setup one didn't provide: it can put the
PuTTY install directory on PATH automatically, and it supports
completely automatic and silent install/uninstall via 'msiexec /q'
which should make it easier for sysadmins to roll out installation in
large organisations. Also, it just seems like good sense to be using
Windows's own native packaging system (or closest equivalent) rather
than going it alone.
(And on the developer side, I have to say I like the fact that WiX
lets me pass in the version number as a set of command-line #define-
equivalents, whereas for Inno Setup I had to have Buildscr apply Perl
rewriting to the source file.)
For the moment, I'm still building the old Inno Setup installer
alongside this one, but I expect to retire it once the WiX one has
survived in the wild for a while and proven itself more or less
stable.
I've found both MSI and WiX to be confusing and difficult
technologies, so this installer has some noticeable pieces missing
(e.g. retrospective reconfiguration of the installed feature set, and
per-user vs systemwide installation) simply because I couldn't get
them to work. I've commented the new installer source code heavily, in
the hope that a passing WiX expert can give me a hand!
2016-03-09 20:44:19 +00:00
# which goes on later).
2017-01-21 14:55:52 +00:00
ifneq "$(RELEASE)" "" set Isuffix $(RELEASE)-installer
ifneq "$(PRERELEASE)" "" set Isuffix $(PRERELEASE)-pre$(Ndate)-installer
ifneq "$(SNAPSHOT)" "" set Isuffix $(Date)-installer
ifeq "$(RELEASE)$(PRERELEASE)$(SNAPSHOT)" "" set Isuffix custom-$(Date)-installer
set Ifilename32 putty-$(Isuffix)
set Ifilename64 putty-64bit-$(Isuffix)
2018-05-31 18:31:20 +00:00
set Ifilenamea32 putty-arm32-$(Isuffix)
set Ifilenamea64 putty-arm64-$(Isuffix)
2014-09-24 10:33:13 +00:00
2019-03-18 21:22:59 +00:00
# Set up the Windows version resource info, for both the installers and
2014-09-24 10:33:13 +00:00
# the individual programs. This must be a sequence of four 16-bit
# integers compared lexicographically, and we define it as follows:
#
# For release X.YY: X.YY.0.0
# For a prerelease before the X.YY release: (X.YY-1).(DDDDD + 0x8000).0
# For a devel snapshot after the X.YY release: X.YY.DDDDD.0
# For a custom build: X.YY.DDDDD.1
#
# where DDDDD is a representation of the build date, in the form of a
# number of days since an epoch date. The epoch is reset at every
# release (which, with 15 bits, gives us a comfortable 80-odd years
# before it becomes vital to make another release to reset the count
# :-).
ifneq "$(RELEASE)" "" in . do echo $(RELEASE).0.0 > winver
ifneq "$(PRERELEASE)" "" in . do perl -e 'printf "%s.%d.0", $$ARGV[0], 0x8000+$$ARGV[1]' $(Lastver) $(Days) > winver
ifneq "$(SNAPSHOT)" "" in . do perl -e 'printf "%s.%d.0", $$ARGV[0], $$ARGV[1]' $(Lastver) $(Days) > winver
ifeq "$(RELEASE)$(PRERELEASE)$(SNAPSHOT)" "" in . do perl -e 'printf "%s.%d.1", $$ARGV[0], $$ARGV[1]' $(Lastver) $(Days) > winver
in . do perl -pe 'y!.!,!' winver > winvercommas
read Winver winver
read Winvercommas winvercommas
# Write out a version.h that contains the real version number.
in putty do echo '/* Generated by automated build script */' > version.h
ifneq "$(RELEASE)" "" in putty do echo '$#define RELEASE $(RELEASE)' >> version.h
ifneq "$(PRERELEASE)" "" in putty do echo '$#define PRERELEASE $(PRERELEASE)' >> version.h
ifneq "$(SNAPSHOT)" "" in putty do echo '$#define SNAPSHOT' >> version.h
in putty do echo '$#define TEXTVER "$(Textver)"' >> version.h
in putty do echo '$#define SSHVER "$(Sshver)"' >> version.h
in putty do echo '$#define BINARY_VERSION $(Winvercommas)' >> version.h
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
# In cmake/gitcommit.cmake, replace the default output "unavailable"
# with the commit string generated by bob, so that people rebuilding
# the source archive will still get a useful value.
in putty do sed -i '/set(DEFAULT_COMMIT/s/unavailable/$(vcsfullid)/' cmake/gitcommit.cmake
2007-02-04 11:17:45 +00:00
2021-05-02 14:34:57 +00:00
in . do mkdir docbuild
2021-05-08 09:11:56 +00:00
in docbuild do cmake ../putty/doc
in docbuild do make -j$(nproc) VERBOSE=1
in putty/doc do cp ../../docbuild/*.1 .
2021-12-21 09:49:58 +00:00
in putty/doc do cp ../../docbuild/puttydoc.txt .
in putty/doc do cp ../../docbuild/putty.chm .
in putty/doc do cp -r ../../docbuild/html .
2021-05-02 14:34:57 +00:00
2007-02-04 11:17:45 +00:00
in putty do ./mksrcarc.sh
2021-05-02 14:34:57 +00:00
in putty do ./mkunxarc.sh '$(Uxarcsuffix)'
2007-02-04 12:30:39 +00:00
Test suite for mpint.c and ecc.c.
This is a reasonably comprehensive test that exercises basically all
the functions I rewrote at the end of last year, and it's how I found
a lot of the bugs in them that I fixed earlier today.
It's written in Python, using the unittest framework, which is
convenient because that way I can cross-check Python's own large
integers against PuTTY's.
While I'm here, I've also added a few tests of higher-level crypto
primitives such as Ed25519, AES and HMAC, when I could find official
test vectors for them. I hope to add to that collection at some point,
and also add unit tests of some of the other primitives like ECDH and
RSA KEX.
The test suite is run automatically by my top-level build script, so
that I won't be able to accidentally ship anything which regresses it.
When it's run at build time, the testcrypt binary is built using both
Address and Leak Sanitiser, so anything they don't like will also
cause a test failure.
2019-01-03 16:04:58 +00:00
delegate -
# Run the test suite, under self-delegation so that we don't leave any
# cruft lying around. This involves doing a build of the Unix tools
# (which is a useful double-check anyway to pick up any build failures)
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
in putty do cmake . -DCMAKE_C_COMPILER=clang -DCMAKE_C_FLAGS="-fsanitize=address -fsanitize=leak" -DSTRICT=ON
in putty do make -j$(nproc) VERBOSE=1
2020-02-28 20:39:08 +00:00
in putty do python3 test/cryptsuite.py
2023-03-05 10:21:16 +00:00
in putty do ./test_lineedit
in putty do ./test_terminal
New test program 'test_conf', mostly transitional.
This aims to be a reasonably exhaustive test of what happens if you
set Conf values to various things, and then save your session, and
find out what ends up in the storage. Or vice versa.
Currently, the test program is written to match the existing
behaviour. The idea is that I can refactor the code that does the
loading and saving, and if this test still passes, I've probably done
it right.
However, in the long term, this test will be a liability: it's yet
another place you have to add every new config option. So my plan is
to get rid of it again once the refactorings I'm planning are
finished.
Or rather, I'll get rid of _that_ part of its functionality. I also
suspect I'll have added new kinds of consistency check by then, which
won't be a liability in the same way, and which I'll want to keep.
2023-09-22 12:57:50 +00:00
in putty do ./test_conf
Test suite for mpint.c and ecc.c.
This is a reasonably comprehensive test that exercises basically all
the functions I rewrote at the end of last year, and it's how I found
a lot of the bugs in them that I fixed earlier today.
It's written in Python, using the unittest framework, which is
convenient because that way I can cross-check Python's own large
integers against PuTTY's.
While I'm here, I've also added a few tests of higher-level crypto
primitives such as Ed25519, AES and HMAC, when I could find official
test vectors for them. I hope to add to that collection at some point,
and also add unit tests of some of the other primitives like ECDH and
RSA KEX.
The test suite is run automatically by my top-level build script, so
that I won't be able to accidentally ship anything which regresses it.
When it's run at build time, the testcrypt binary is built using both
Address and Leak Sanitiser, so anything they don't like will also
cause a test failure.
2019-01-03 16:04:58 +00:00
enddelegate
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
delegate -
# Also, test-build the Windows tools using MinGW. This is important if
# we want the MinGW build to carry on working, partly because of the
# chance of compiler compatibility issues, but mostly because MinGW's
# linker uses Unix-style library search semantics (once down the
# library list), and no other Windows toolchain we build with is that
# picky. So this ensures the Windows library structure continues to
# work in the most difficult circumstance we expect it to encounter.
2022-09-03 10:33:38 +00:00
in putty do cmake . -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain-mingw.cmake -DSTRICT=ON
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
in putty do make -j$(nproc) VERBOSE=1
enddelegate
2019-03-18 21:22:59 +00:00
# Windowsify LICENCE, since it's going in the Windows installers.
2007-02-15 23:27:29 +00:00
in putty do perl -i~ -pe 'y/\015//d;s/$$/\015/' LICENCE
New Windows installer system, using WiX to build an MSI.
Mostly this is a reaction to the reports of Inno Setup having a DLL
hijacking vulnerability. But also, the new installer has several other
nice features that our Inno Setup one didn't provide: it can put the
PuTTY install directory on PATH automatically, and it supports
completely automatic and silent install/uninstall via 'msiexec /q'
which should make it easier for sysadmins to roll out installation in
large organisations. Also, it just seems like good sense to be using
Windows's own native packaging system (or closest equivalent) rather
than going it alone.
(And on the developer side, I have to say I like the fact that WiX
lets me pass in the version number as a set of command-line #define-
equivalents, whereas for Inno Setup I had to have Buildscr apply Perl
rewriting to the source file.)
For the moment, I'm still building the old Inno Setup installer
alongside this one, but I expect to retire it once the WiX one has
survived in the wild for a while and proven itself more or less
stable.
I've found both MSI and WiX to be confusing and difficult
technologies, so this installer has some noticeable pieces missing
(e.g. retrospective reconfiguration of the installed feature set, and
per-user vs systemwide installation) simply because I couldn't get
them to work. I've commented the new installer source code heavily, in
the hope that a passing WiX expert can give me a hand!
2016-03-09 20:44:19 +00:00
# Some gratuitous theming for the MSI installer UI.
2018-06-01 05:54:13 +00:00
in putty/icons do make -j$(nproc)
Remove white dialog background in MSI user interface.
We received a report that if you enable Windows 10's high-contrast
mode, the text in PuTTY's installer UI becomes invisible, because it's
displayed in the system default foreground colour against a background
of the white right-hand side of our 'msidialog.bmp' image. That's fine
when the system default fg is black, but high-contrast mode flips it
to white, and now you have white on white text, oops.
Some research in the WiX bug tracker suggests that in Windows 10 you
don't actually have to use BMP files for your installer images any
more: you can use PNG, and PNGs can be transparent. However, someone
else reported that that only works in up-to-date versions of Windows.
And in fact there's no need to go that far. A more elegant answer is
to simply not cover the whole dialog box with our background image in
the first place. I've reduced the size of the background image so that
it _only_ contains the pretty picture on the left-hand side, and omits
the big white rectangle that used to sit under the text. So now the
RHS of the dialog is not covered by any image at all, which has the
same effect as it being covered with a transparent image, except that
it doesn't require transparency support from msiexec. Either way, the
background for the text ends up being the system's default dialog-box
background, in the absence of any images or controls placed on top of
it - so when the high-contrast mode is enabled, it flips to black at
the same time as the text flips to white, and everything works as it
should.
The slight snag is that the pre-cooked WiX UI dialog specifications
let you override the background image itself, but not the Width and
Height fields in the control specifications that refer to them. So if
you just try to drop in a narrow image in the most obvious way, it
gets stretched across the whole window.
But that's not a show-stopper, because we're not 100% dependent on
getting WiX to produce exactly the right output. We already have the
technology to postprocess the MSI _after_ it comes out of WiX: we're
using it to fiddle the target-platform field for the Windows on Arm
installers. So all I had to do was to turn msiplatform.py into a more
general msifixup.py, add a second option to change the width of the
dialog background image, and run it on the x86 installers as well as
the Arm ones.
2020-02-11 19:11:02 +00:00
in putty do ./windows/make_install_images.sh
New Windows installer system, using WiX to build an MSI.
Mostly this is a reaction to the reports of Inno Setup having a DLL
hijacking vulnerability. But also, the new installer has several other
nice features that our Inno Setup one didn't provide: it can put the
PuTTY install directory on PATH automatically, and it supports
completely automatic and silent install/uninstall via 'msiexec /q'
which should make it easier for sysadmins to roll out installation in
large organisations. Also, it just seems like good sense to be using
Windows's own native packaging system (or closest equivalent) rather
than going it alone.
(And on the developer side, I have to say I like the fact that WiX
lets me pass in the version number as a set of command-line #define-
equivalents, whereas for Inno Setup I had to have Buildscr apply Perl
rewriting to the source file.)
For the moment, I'm still building the old Inno Setup installer
alongside this one, but I expect to retire it once the WiX one has
survived in the wild for a while and proven itself more or less
stable.
I've found both MSI and WiX to be confusing and difficult
technologies, so this installer has some noticeable pieces missing
(e.g. retrospective reconfiguration of the installed feature set, and
per-user vs systemwide installation) simply because I couldn't get
them to work. I've commented the new installer source code heavily, in
the hope that a passing WiX expert can give me a hand!
2016-03-09 20:44:19 +00:00
2019-01-26 20:26:09 +00:00
mkdir putty/windows/build32
mkdir putty/windows/build64
mkdir putty/windows/buildold
mkdir putty/windows/abuild32
mkdir putty/windows/abuild64
2019-03-18 21:22:59 +00:00
# Build the binaries to go in the installers, in both 32- and 64-bit
2019-01-26 20:26:09 +00:00
# flavours.
2017-05-27 19:06:11 +00:00
#
# For the 32-bit ones, we set a subsystem version of 5.01, which
# allows the resulting files to still run on Windows XP.
2022-09-11 13:49:16 +00:00
in putty/windows/build32 with cmake_at_least_3.20 do cmake ../.. -DCMAKE_TOOLCHAIN_FILE=$(cmake_toolchain_clangcl32) -DCMAKE_BUILD_TYPE=Release -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded -DPUTTY_LINK_MAPS=ON -DCMAKE_C_FLAGS_RELEASE="/MT /O2" -DPUTTY_SUBSYSTEM_VERSION=5.01 -DSTRICT=ON
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
in putty/windows/build32 with cmake_at_least_3.20 do make -j$(nproc) VERBOSE=1
2022-09-03 10:33:38 +00:00
in putty/windows/build64 with cmake_at_least_3.20 do cmake ../.. -DCMAKE_TOOLCHAIN_FILE=$(cmake_toolchain_clangcl64) -DCMAKE_BUILD_TYPE=Release -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded -DPUTTY_LINK_MAPS=ON -DCMAKE_C_FLAGS_RELEASE="/MT /O2" -DSTRICT=ON
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
in putty/windows/build64 with cmake_at_least_3.20 do make -j$(nproc) VERBOSE=1
2017-05-27 19:06:11 +00:00
2022-09-11 13:49:16 +00:00
# The cmake mechanism used to set the subsystem version is a bit of a
# bodge (it depends on knowing how cmake set up all its build command
# variables), so just in case it breaks in future, double-check we
# really did get the subsystem version we wanted.
in putty/windows/build32 do objdump -x putty.exe > exe-headers.txt
in putty/windows/build32 do grep -Ex 'MajorOSystemVersion[[:space:]]+5' exe-headers.txt
in putty/windows/build32 do grep -Ex 'MinorOSystemVersion[[:space:]]+1' exe-headers.txt
in putty/windows/build32 do grep -Ex 'MajorSubsystemVersion[[:space:]]+5' exe-headers.txt
in putty/windows/build32 do grep -Ex 'MinorSubsystemVersion[[:space:]]+1' exe-headers.txt
2018-05-31 17:19:23 +00:00
# Build experimental Arm Windows binaries.
2022-09-03 10:33:38 +00:00
in putty/windows/abuild32 with cmake_at_least_3.20 do cmake ../.. -DCMAKE_TOOLCHAIN_FILE=$(cmake_toolchain_clangcl_a32) -DCMAKE_BUILD_TYPE=Release -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded -DPUTTY_LINK_MAPS=ON -DCMAKE_C_FLAGS_RELEASE="/MT /O2" -DSTRICT=ON
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
in putty/windows/abuild32 with cmake_at_least_3.20 do make -j$(nproc) VERBOSE=1
2022-09-03 10:33:38 +00:00
in putty/windows/abuild64 with cmake_at_least_3.20 do cmake ../.. -DCMAKE_TOOLCHAIN_FILE=$(cmake_toolchain_clangcl_a64) -DCMAKE_BUILD_TYPE=Release -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded -DPUTTY_LINK_MAPS=ON -DCMAKE_C_FLAGS_RELEASE="/MT /O2" -DSTRICT=ON
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
in putty/windows/abuild64 with cmake_at_least_3.20 do make -j$(nproc) VERBOSE=1
2018-06-01 18:35:15 +00:00
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
# Make a list of the Windows binaries we're going to ship, so that we
# can sign them.
in putty/windows do for subdir in build32 abuild32 build64 abuild64; do sed "s!^!$$subdir/!" $$subdir/shipped.txt; done > to-sign.txt
2017-05-27 19:06:11 +00:00
# Code-sign the Windows binaries, if the local bob config provides a
# script to do so in a cross-compiling way. We assume here that the
# script accepts an -i option to provide a 'more info' URL, an
# optional -n option to provide a program name, and an -N option to
# take the program name from an .exe's version resource, and that it
# can accept multiple .exe or .msi filename arguments and sign them
# all in place.
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
ifneq "$(cross_winsigncode)" "" in putty/windows do $(cross_winsigncode) -N -i https://www.chiark.greenend.org.uk/~sgtatham/putty/ $$(cat to-sign.txt)
New Windows installer system, using WiX to build an MSI.
Mostly this is a reaction to the reports of Inno Setup having a DLL
hijacking vulnerability. But also, the new installer has several other
nice features that our Inno Setup one didn't provide: it can put the
PuTTY install directory on PATH automatically, and it supports
completely automatic and silent install/uninstall via 'msiexec /q'
which should make it easier for sysadmins to roll out installation in
large organisations. Also, it just seems like good sense to be using
Windows's own native packaging system (or closest equivalent) rather
than going it alone.
(And on the developer side, I have to say I like the fact that WiX
lets me pass in the version number as a set of command-line #define-
equivalents, whereas for Inno Setup I had to have Buildscr apply Perl
rewriting to the source file.)
For the moment, I'm still building the old Inno Setup installer
alongside this one, but I expect to retire it once the WiX one has
survived in the wild for a while and proven itself more or less
stable.
I've found both MSI and WiX to be confusing and difficult
technologies, so this installer has some noticeable pieces missing
(e.g. retrospective reconfiguration of the installed feature set, and
per-user vs systemwide installation) simply because I couldn't get
them to work. I've commented the new installer source code heavily, in
the hope that a passing WiX expert can give me a hand!
2016-03-09 20:44:19 +00:00
2019-03-16 12:13:49 +00:00
# Make a preliminary set of cryptographic checksums giving the hashes
# of these versions of the binaries. We'll make the rest below.
in putty do for hash in md5 sha1 sha256 sha512; do for dir_plat in "build32 w32" "build64 w64" "abuild32 wa32" "abuild64 wa64"; do set -- $$dir_plat; (cd windows/$$1 && $${hash}sum *.exe | sed 's!\( \+\)!\1'$$2'/!;s!$$! (installer version)!') >> $${hash}sums.installer; done; done
2019-03-18 21:22:59 +00:00
# Build a WiX MSI installer, for each build flavour.
2021-05-08 09:11:56 +00:00
in putty/windows with wixonlinux do candle -arch x86 -dRealPlatform=x86 -dDllOk=yes -dBuilddir=build32/ -dWinver="$(Winver)" -dPuttytextver="$(Puttytextver)" -dHelpFilePath="../../docbuild/putty.chm" installer.wxs && light -ext WixUIExtension -ext WixUtilExtension -sval installer.wixobj -o installer32.msi -spdb
in putty/windows with wixonlinux do candle -arch x64 -dRealPlatform=x64 -dDllOk=yes -dBuilddir=build64/ -dWinver="$(Winver)" -dPuttytextver="$(Puttytextver)" -dHelpFilePath="../../docbuild/putty.chm" installer.wxs && light -ext WixUIExtension -ext WixUtilExtension -sval installer.wixobj -o installer64.msi -spdb
in putty/windows with wixonlinux do candle -arch x64 -dRealPlatform=Arm -dDllOk=no -dBuilddir=abuild32/ -dWinver="$(Winver)" -dPuttytextver="$(Puttytextver)" -dHelpFilePath="../../docbuild/putty.chm" installer.wxs && light -ext WixUIExtension -ext WixUtilExtension -sval installer.wixobj -o installera32.msi -spdb
in putty/windows with wixonlinux do candle -arch x64 -dRealPlatform=Arm64 -dDllOk=no -dBuilddir=abuild64/ -dWinver="$(Winver)" -dPuttytextver="$(Puttytextver)" -dHelpFilePath="../../docbuild/putty.chm" installer.wxs && light -ext WixUIExtension -ext WixUtilExtension -sval installer.wixobj -o installera64.msi -spdb
2018-08-16 18:01:36 +00:00
Remove white dialog background in MSI user interface.
We received a report that if you enable Windows 10's high-contrast
mode, the text in PuTTY's installer UI becomes invisible, because it's
displayed in the system default foreground colour against a background
of the white right-hand side of our 'msidialog.bmp' image. That's fine
when the system default fg is black, but high-contrast mode flips it
to white, and now you have white on white text, oops.
Some research in the WiX bug tracker suggests that in Windows 10 you
don't actually have to use BMP files for your installer images any
more: you can use PNG, and PNGs can be transparent. However, someone
else reported that that only works in up-to-date versions of Windows.
And in fact there's no need to go that far. A more elegant answer is
to simply not cover the whole dialog box with our background image in
the first place. I've reduced the size of the background image so that
it _only_ contains the pretty picture on the left-hand side, and omits
the big white rectangle that used to sit under the text. So now the
RHS of the dialog is not covered by any image at all, which has the
same effect as it being covered with a transparent image, except that
it doesn't require transparency support from msiexec. Either way, the
background for the text ends up being the system's default dialog-box
background, in the absence of any images or controls placed on top of
it - so when the high-contrast mode is enabled, it flips to black at
the same time as the text flips to white, and everything works as it
should.
The slight snag is that the pre-cooked WiX UI dialog specifications
let you override the background image itself, but not the Width and
Height fields in the control specifications that refer to them. So if
you just try to drop in a narrow image in the most obvious way, it
gets stretched across the whole window.
But that's not a show-stopper, because we're not 100% dependent on
getting WiX to produce exactly the right output. We already have the
technology to postprocess the MSI _after_ it comes out of WiX: we're
using it to fiddle the target-platform field for the Windows on Arm
installers. So all I had to do was to turn msiplatform.py into a more
general msifixup.py, add a second option to change the width of the
dialog background image, and run it on the x86 installers as well as
the Arm ones.
2020-02-11 19:11:02 +00:00
# Change the width field for our dialog background image so that it
# doesn't stretch across the whole dialog. (WiX's default one does; we
# replace it with a narrow one so that the text to the right of it
# shows up on system default background colour, meaning that
# high-contrast mode doesn't make the text white on white. But that
# means we also have to modify the width field, and there's nothing in
# WiX's source syntax to make that happen.)
#
# Also bodge the platform fields for the Windows on Arm installers,
# since WiX 3 doesn't understand Arm platform names itself.
in putty/windows do ./msifixup.py installer32.msi --dialog-bmp-width=123
in putty/windows do ./msifixup.py installer64.msi --dialog-bmp-width=123
in putty/windows do ./msifixup.py installera32.msi --dialog-bmp-width=123 --platform=Arm
in putty/windows do ./msifixup.py installera64.msi --dialog-bmp-width=123 --platform=Arm64
2017-05-27 19:07:00 +00:00
# Sign the Windows installers.
2018-05-31 18:31:20 +00:00
ifneq "$(cross_winsigncode)" "" in putty/windows do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/putty/ -n "PuTTY Installer" installer32.msi installer64.msi installera32.msi installera64.msi
2017-05-27 19:07:00 +00:00
2019-01-26 20:26:09 +00:00
# Build the standalone binaries, in both 32- and 64-bit flavours.
# These differ from the previous set in that they embed the help file.
2021-05-08 09:11:56 +00:00
in putty/windows/build32 with cmake_at_least_3.20 do cmake . -DPUTTY_EMBEDDED_CHM_FILE=$$(realpath ../../../docbuild/putty.chm)
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
in putty/windows/build32 with cmake_at_least_3.20 do make -j$(nproc) VERBOSE=1
2021-05-08 09:11:56 +00:00
in putty/windows/build64 with cmake_at_least_3.20 do cmake . -DPUTTY_EMBEDDED_CHM_FILE=$$(realpath ../../../docbuild/putty.chm)
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
in putty/windows/build64 with cmake_at_least_3.20 do make -j$(nproc) VERBOSE=1
2021-05-08 09:11:56 +00:00
in putty/windows/abuild32 with cmake_at_least_3.20 do cmake . -DPUTTY_EMBEDDED_CHM_FILE=$$(realpath ../../../docbuild/putty.chm)
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
in putty/windows/abuild32 with cmake_at_least_3.20 do make -j$(nproc) VERBOSE=1
2021-05-08 09:11:56 +00:00
in putty/windows/abuild64 with cmake_at_least_3.20 do cmake . -DPUTTY_EMBEDDED_CHM_FILE=$$(realpath ../../../docbuild/putty.chm)
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
in putty/windows/abuild64 with cmake_at_least_3.20 do make -j$(nproc) VERBOSE=1
2019-01-26 20:26:09 +00:00
# Build the 'old' binaries, which should still run on all 32-bit
# versions of Windows back to Win95 (but not Win32s). These link
# against Visual Studio 2003 libraries (the more modern versions
# assume excessively modern Win32 API calls to be available), specify
# a subsystem version of 4.0, and compile with /arch:IA32 to prevent
# the use of modern CPU features like MMX which older machines also
# might not have.
#
# There's no installer to go with these, so they must also embed the
# help file.
2022-09-03 10:33:38 +00:00
in putty/windows/buildold with cmake_at_least_3.20 do cmake ../.. -DCMAKE_TOOLCHAIN_FILE=$(cmake_toolchain_clangcl32_2003) -DCMAKE_BUILD_TYPE=Release -DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded -DPUTTY_LINK_MAPS=ON -DSTRICT=ON
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
in putty/windows/buildold with cmake_at_least_3.20 do make -j$(nproc) VERBOSE=1
2019-01-26 20:26:09 +00:00
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
# Regenerate to-sign.txt with the 'old' binaries included.
in putty/windows do for subdir in build32 abuild32 build64 abuild64 buildold; do sed "s!^!$$subdir/!" $$subdir/shipped.txt; done > to-sign.txt
2019-01-26 20:26:09 +00:00
# Code-sign the standalone versions of the binaries.
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
ifneq "$(cross_winsigncode)" "" in putty/windows do $(cross_winsigncode) -N -i https://www.chiark.greenend.org.uk/~sgtatham/putty/ $$(cat to-sign.txt)
# Move the shipped (and signed) binaries into another directory to
# deliver them from, so that we omit testcrypt and its ilk.
in putty/windows do mkdir deliver
in putty/windows do for subdir in build32 abuild32 build64 abuild64 buildold; do mkdir deliver/$$subdir; done
in putty/windows do while read x; do mv $$x deliver/$$x; mv $$x.map deliver/$$x.map; done < to-sign.txt
2019-01-26 20:26:09 +00:00
2023-02-04 15:06:21 +00:00
# Make putty.zip in each Windows directory. We add the files one by
# one, because 'zip' exits with a success status if it managed to add
# _at least one_ of the input files, even if another didn't exist. So
# doing them one at a time gets us proper error reporting.
in putty/windows/deliver/buildold do for file in *.exe ../../../../docbuild/putty.chm; do case "$$file" in puttytel.exe | pterm.exe) ;; *) zip -k -j putty.zip "$$file";; esac; done
in putty/windows/deliver/build32 do for file in *.exe ../../../../docbuild/putty.chm; do case "$$file" in puttytel.exe | pterm.exe) ;; *) zip -k -j putty.zip "$$file";; esac; done
in putty/windows/deliver/build64 do for file in *.exe ../../../../docbuild/putty.chm; do case "$$file" in puttytel.exe | pterm.exe) ;; *) zip -k -j putty.zip "$$file";; esac; done
in putty/windows/deliver/abuild32 do for file in *.exe ../../../../docbuild/putty.chm; do case "$$file" in puttytel.exe | pterm.exe) ;; *) zip -k -j putty.zip "$$file";; esac; done
in putty/windows/deliver/abuild64 do for file in *.exe ../../../../docbuild/putty.chm; do case "$$file" in puttytel.exe | pterm.exe) ;; *) zip -k -j putty.zip "$$file";; esac; done
in docbuild/html do for file in *.html; do case "$$file" in puttytel.exe | pterm.exe) ;; *) zip puttydoc.zip "$$file";; esac; done
2007-02-04 11:17:45 +00:00
2007-02-08 18:53:11 +00:00
# Deliver the actual PuTTY release directory into a subdir `putty'.
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
deliver putty/windows/deliver/buildold/*.exe putty/w32old/$@
deliver putty/windows/deliver/buildold/putty.zip putty/w32old/$@
deliver putty/windows/deliver/build32/*.exe putty/w32/$@
deliver putty/windows/deliver/build32/putty.zip putty/w32/$@
deliver putty/windows/deliver/build64/*.exe putty/w64/$@
deliver putty/windows/deliver/build64/putty.zip putty/w64/$@
2017-01-21 14:55:52 +00:00
deliver putty/windows/installer32.msi putty/w32/$(Ifilename32).msi
deliver putty/windows/installer64.msi putty/w64/$(Ifilename64).msi
2018-05-31 18:31:20 +00:00
deliver putty/windows/installera32.msi putty/wa32/$(Ifilenamea32).msi
deliver putty/windows/installera64.msi putty/wa64/$(Ifilenamea64).msi
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
deliver putty/windows/deliver/abuild32/*.exe putty/wa32/$@
deliver putty/windows/deliver/abuild32/putty.zip putty/wa32/$@
deliver putty/windows/deliver/abuild64/*.exe putty/wa64/$@
deliver putty/windows/deliver/abuild64/putty.zip putty/wa64/$@
2021-05-08 09:11:56 +00:00
deliver docbuild/html/puttydoc.zip putty/$@
deliver docbuild/putty.chm putty/$@
deliver docbuild/puttydoc.txt putty/$@
deliver docbuild/html/*.html putty/htmldoc/$@
2007-02-08 18:53:11 +00:00
deliver putty/putty-src.zip putty/$@
deliver putty/*.tar.gz putty/$@
# Deliver the map files alongside the `proper' release deliverables.
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
deliver putty/windows/deliver/buildold/*.map maps/w32old/$@
deliver putty/windows/deliver/build32/*.map maps/w32/$@
deliver putty/windows/deliver/build64/*.map maps/w64/$@
deliver putty/windows/deliver/abuild32/*.map maps/wa32/$@
deliver putty/windows/deliver/abuild64/*.map maps/wa64/$@
2007-02-08 18:53:11 +00:00
# Deliver sign.sh, so that whoever has just built PuTTY (the
# snapshot scripts or me, depending) can conveniently sign it with
# whatever key they want.
deliver putty/sign.sh $@
2007-02-04 11:17:45 +00:00
2011-07-10 11:45:52 +00:00
# Create files of cryptographic checksums, which will be signed along
# with the files they verify. We've provided MD5 checksums for a
# while, but now MD5 is looking iffy, we're expanding our selection.
#
# Creating these files is most easily done in the destination
# directory, where all the files we're delivering are already in their
# final relative layout.
2019-03-16 12:13:49 +00:00
in . do pwd > builddir
read Builddir builddir
in-dest putty do a=`\find * -type f -print`; for hash in md5 sha1 sha256 sha512; do ($${hash}sum $$a; echo; cat $(Builddir)/putty/$${hash}sums.installer) > $${hash}sums; done
2007-02-05 12:49:24 +00:00
# And construct .htaccess files. One in the top-level directory,
# setting the MIME types for Windows help files and providing an
# appropriate link to the source archive:
2007-02-08 18:53:11 +00:00
in-dest putty do echo "AddType application/octet-stream .chm" >> .htaccess
2015-09-03 18:04:54 +00:00
in-dest putty do set -- putty*.tar.gz; for k in '' .gpg; do echo RedirectMatch temp '(.*/)'putty.tar.gz$$k\$$ '$$1'"$$1$$k" >> .htaccess; done
2017-01-21 14:55:52 +00:00
# And one in each binary directory, providing links for the installers.
2018-06-04 18:13:13 +00:00
in-dest putty do for params in "w32 putty-installer" "w64 putty-64bit-installer" "wa32 putty-arm32-installer" "wa64 putty-arm64-installer"; do (set -- $$params; subdir=$$1; installername=$$2; cd $$subdir && for ext in msi exe; do set -- putty*installer.$$ext; if test -f $$1; then for k in '' .gpg; do echo RedirectMatch temp '(.*/)'$${installername}.$$ext$$k\$$ '$$1'"$$1$$k" >> .htaccess; done; fi; done); done