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putty-source/proxy/proxy.h

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/*
* Network proxy abstraction in PuTTY
*
* A proxy layer, if necessary, wedges itself between the
* network code and the higher level backend.
*
* Supported proxies: HTTP CONNECT, generic telnet, SOCKS 4 & 5
*/
#ifndef PUTTY_PROXY_H
#define PUTTY_PROXY_H
typedef struct ProxySocket ProxySocket;
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
2021-11-19 10:26:41 +00:00
typedef struct ProxyNegotiator ProxyNegotiator;
typedef struct ProxyNegotiatorVT ProxyNegotiatorVT;
struct ProxySocket {
const char *error;
Socket *sub_socket;
Plug *plug;
SockAddr *remote_addr;
int remote_port;
/* Parameters needed to make further connections to the proxy */
SockAddr *proxy_addr;
int proxy_port;
bool proxy_privport, proxy_oobinline, proxy_nodelay, proxy_keepalive;
bufchain pending_output_data;
bufchain pending_oob_output_data;
bufchain pending_input_data;
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
bool pending_eof;
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
bool freeze; /* should we freeze the underlying socket when
* we are done with the proxy negotiation? this
* simply caches the value of sk_set_frozen calls.
*/
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
2021-11-19 10:26:41 +00:00
ProxyNegotiator *pn; /* non-NULL if still negotiating */
bufchain output_from_negotiator;
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
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/* configuration, used to look up proxy settings */
Conf *conf;
/* for interaction with the Seat */
Interactor *clientitr;
LogPolicy *clientlp;
Seat *clientseat;
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
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Socket sock;
Plug plugimpl;
Interactor interactor;
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
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};
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
2021-11-19 10:26:41 +00:00
struct ProxyNegotiator {
const ProxyNegotiatorVT *vt;
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
2021-11-19 10:26:41 +00:00
/* Standard fields for any ProxyNegotiator. new() and free() don't
* have to set these up; that's done centrally, to save duplication. */
ProxySocket *ps;
bufchain *input;
bufchain_sink output[1];
Interactor *itr; /* NULL if we are not able to interact with the user */
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
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/* Set to report success during proxy negotiation. */
bool done;
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
2021-11-19 10:26:41 +00:00
/* Set to report an error during proxy negotiation. The main
* ProxySocket will free it, and will then guarantee never to call
* process_queue again. */
char *error;
/* Set to report user abort during proxy negotiation. */
bool aborted;
/* Set to request the centralised code to make a fresh connection
* to the proxy server, e.g. because an HTTP proxy slammed the
* connection shut after sending 407 Proxy Auth Required. */
bool reconnect;
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
2021-11-19 10:26:41 +00:00
};
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
2021-11-19 10:26:41 +00:00
struct ProxyNegotiatorVT {
ProxyNegotiator *(*new)(const ProxyNegotiatorVT *);
void (*process_queue)(ProxyNegotiator *);
void (*free)(ProxyNegotiator *);
const char *type;
};
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
2021-11-19 10:26:41 +00:00
static inline ProxyNegotiator *proxy_negotiator_new(
const ProxyNegotiatorVT *vt)
{ return vt->new(vt); }
static inline void proxy_negotiator_process_queue(ProxyNegotiator *pn)
{ pn->vt->process_queue(pn); }
static inline void proxy_negotiator_free(ProxyNegotiator *pn)
{ pn->vt->free(pn); }
Reorganise proxy system into coroutines. Previously, the proxy negotiation functions were written as explicit state machines, with ps->state being manually set to a sequence of positive integer values which would be tested by if statements in the next call to the same negotiation function. That's not how this code base likes to do things! We have a coroutine system to allow those state machines to be implicit rather than explicit, so that we can use ordinary control flow statements like while loops. Reorganised each proxy negotiation function into a coroutine-based system like that. While I'm at it, I've also moved each proxy negotiator out into its own source file, to make proxy.c less overcrowded and monolithic. And _that_ gave me the opportunity to define each negotiator as an implementation of a trait rather than as a single function - which means now each one can define its own local variables and have its own cleanup function, instead of all of them having to share the variables inside the main ProxySocket struct. In the new coroutine system, negotiators don't have to worry about the mechanics of actually sending data down the underlying Socket any more. The negotiator coroutine just appends to a bufchain (via a provided bufchain_sink), and after every call to the coroutine, central code in proxy.c transfers the data to the Socket itself. This avoids a lot of intermediate allocations within the negotiators, which previously kept having to make temporary strbufs or arrays in order to have something to point an sk_write() at; now they can just put formatted data directly into the output bufchain via the marshal.h interface. In this version of the code, I've also moved most of the SOCKS5 CHAP implementation from cproxy.c into socks5.c, so that it can sit in the same coroutine as the rest of the proxy negotiation control flow. That's because calling a sub-coroutine (co-subroutine?) is awkward to set up (though it is _possible_ - we do SSH-2 kex that way), and there's no real need to bother in this case, since the only thing that really needs to go in cproxy.c is the actual cryptography plus a flag to tell socks5.c whether to offer CHAP authentication in the first place.
2021-11-19 10:26:41 +00:00
extern const ProxyNegotiatorVT http_proxy_negotiator_vt;
extern const ProxyNegotiatorVT socks4_proxy_negotiator_vt;
extern const ProxyNegotiatorVT socks5_proxy_negotiator_vt;
extern const ProxyNegotiatorVT telnet_proxy_negotiator_vt;
/*
Richer data type for interactive prompt results. All the seat functions that request an interactive prompt of some kind to the user - both the main seat_get_userpass_input and the various confirmation dialogs for things like host keys - were using a simple int return value, with the general semantics of 0 = "fail", 1 = "proceed" (and in the case of seat_get_userpass_input, answers to the prompts were provided), and -1 = "request in progress, wait for a callback". In this commit I change all those functions' return types to a new struct called SeatPromptResult, whose primary field is an enum replacing those simple integer values. The main purpose is that the enum has not three but _four_ values: the "fail" result has been split into 'user abort' and 'software abort'. The distinction is that a user abort occurs as a result of an interactive UI action, such as the user clicking 'cancel' in a dialog box or hitting ^D or ^C at a terminal password prompt - and therefore, there's no need to display an error message telling the user that the interactive operation has failed, because the user already knows, because they _did_ it. 'Software abort' is from any other cause, where PuTTY is the first to know there was a problem, and has to tell the user. We already had this 'user abort' vs 'software abort' distinction in other parts of the code - the SSH backend has separate termination functions which protocol layers can call. But we assumed that any failure from an interactive prompt request fell into the 'user abort' category, which is not true. A couple of examples: if you configure a host key fingerprint in your saved session via the SSH > Host keys pane, and the server presents a host key that doesn't match it, then verify_ssh_host_key would report that the user had aborted the connection, and feel no need to tell the user what had gone wrong! Similarly, if a password provided on the command line was not accepted, then (after I fixed the semantics of that in the previous commit) the same wrong handling would occur. So now, those Seat prompt functions too can communicate whether the user or the software originated a connection abort. And in the latter case, we also provide an error message to present to the user. Result: in those two example cases (and others), error messages should no longer go missing. Implementation note: to avoid the hassle of having the error message in a SeatPromptResult being a dynamically allocated string (and hence, every recipient of one must always check whether it's non-NULL and free it on every exit path, plus being careful about copying the struct around), I've instead arranged that the structure contains a function pointer and a couple of parameters, so that the string form of the message can be constructed on demand. That way, the only users who need to free it are the ones who actually _asked_ for it in the first place, which is a much smaller set. (This is one of the rare occasions that I regret not having C++'s extra features available in this code base - a unique_ptr or shared_ptr to a string would have been just the thing here, and the compiler would have done all the hard work for me of remembering where to insert the frees!)
2021-12-28 17:52:00 +00:00
* Centralised functions to allow ProxyNegotiators to get hold of a
* prompts_t, and to deal with SeatPromptResults coming back.
*/
prompts_t *proxy_new_prompts(ProxySocket *ps);
Richer data type for interactive prompt results. All the seat functions that request an interactive prompt of some kind to the user - both the main seat_get_userpass_input and the various confirmation dialogs for things like host keys - were using a simple int return value, with the general semantics of 0 = "fail", 1 = "proceed" (and in the case of seat_get_userpass_input, answers to the prompts were provided), and -1 = "request in progress, wait for a callback". In this commit I change all those functions' return types to a new struct called SeatPromptResult, whose primary field is an enum replacing those simple integer values. The main purpose is that the enum has not three but _four_ values: the "fail" result has been split into 'user abort' and 'software abort'. The distinction is that a user abort occurs as a result of an interactive UI action, such as the user clicking 'cancel' in a dialog box or hitting ^D or ^C at a terminal password prompt - and therefore, there's no need to display an error message telling the user that the interactive operation has failed, because the user already knows, because they _did_ it. 'Software abort' is from any other cause, where PuTTY is the first to know there was a problem, and has to tell the user. We already had this 'user abort' vs 'software abort' distinction in other parts of the code - the SSH backend has separate termination functions which protocol layers can call. But we assumed that any failure from an interactive prompt request fell into the 'user abort' category, which is not true. A couple of examples: if you configure a host key fingerprint in your saved session via the SSH > Host keys pane, and the server presents a host key that doesn't match it, then verify_ssh_host_key would report that the user had aborted the connection, and feel no need to tell the user what had gone wrong! Similarly, if a password provided on the command line was not accepted, then (after I fixed the semantics of that in the previous commit) the same wrong handling would occur. So now, those Seat prompt functions too can communicate whether the user or the software originated a connection abort. And in the latter case, we also provide an error message to present to the user. Result: in those two example cases (and others), error messages should no longer go missing. Implementation note: to avoid the hassle of having the error message in a SeatPromptResult being a dynamically allocated string (and hence, every recipient of one must always check whether it's non-NULL and free it on every exit path, plus being careful about copying the struct around), I've instead arranged that the structure contains a function pointer and a couple of parameters, so that the string form of the message can be constructed on demand. That way, the only users who need to free it are the ones who actually _asked_ for it in the first place, which is a much smaller set. (This is one of the rare occasions that I regret not having C++'s extra features available in this code base - a unique_ptr or shared_ptr to a string would have been just the thing here, and the compiler would have done all the hard work for me of remembering where to insert the frees!)
2021-12-28 17:52:00 +00:00
void proxy_spr_abort(ProxyNegotiator *pn, SeatPromptResult spr);
/*
* This may be reused by local-command proxies on individual
* platforms.
*/
#define TELNET_CMD_MISSING_USERNAME 0x0001
#define TELNET_CMD_MISSING_PASSWORD 0x0002
char *format_telnet_command(SockAddr *addr, int port, Conf *conf,
unsigned *flags_out);
Rewrite local-proxy system to allow interactive prompts. This fills in the remaining gap in the interactive prompt rework of the proxy system in general. If you used the Telnet proxy with a command containing %user or %pass, and hadn't filled in those variables in the PuTTY config, then proxy/telnet.c would prompt you at run time to enter the proxy auth details. But the local proxy command, which uses the same format_telnet_command function, would not do that. Now it does! I've implemented this by moving the formatting of the proxy command into a new module proxy/local.c, shared between both the Unix and Windows local-proxy implementations. That module implements a DeferredSocketOpener, which constructs the proxy command (prompting first if necessary), and once it's constructed, hands it to a per-platform function platform_setup_local_proxy(). So each platform-specific proxy function, instead of starting a subprocess there and then and passing its details to make_fd_socket or make_handle_socket, now returns a _deferred_ version of one of those sockets, with the DeferredSocketOpener being the thing in proxy/local.c. When that calls back to platform_setup_local_proxy(), we actually start the subprocess and pass the resulting fds/handles to the deferred socket to un-defer it. A side effect of the rewrite is that when proxy commands are logged in the Event Log, they now get the same amenities as in the Telnet proxy type: the proxy password is sanitised out, and any difficult characters are escaped.
2021-12-22 12:03:28 +00:00
DeferredSocketOpener *local_proxy_opener(
SockAddr *addr, int port, Plug *plug, Conf *conf, Interactor *itr);
void local_proxy_opener_set_socket(DeferredSocketOpener *opener,
Socket *socket);
char *platform_setup_local_proxy(Socket *socket, const char *cmd);
#include "cproxy.h"
#endif