Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
cmake_minimum_required(VERSION 3.12)
|
|
|
|
project(putty LANGUAGES C)
|
|
|
|
|
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|
|
include(cmake/setup.cmake)
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|
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add_library(utils STATIC
|
New library-style 'utils' subdirectories.
Now that the new CMake build system is encouraging us to lay out the
code like a set of libraries, it seems like a good idea to make them
look more _like_ libraries, by putting things into separate modules as
far as possible.
This fixes several previous annoyances in which you had to link
against some object in order to get a function you needed, but that
object also contained other functions you didn't need which included
link-time symbol references you didn't want to have to deal with. The
usual offender was subsidiary supporting programs including misc.c for
some innocuous function and then finding they had to deal with the
requirements of buildinfo().
This big reorganisation introduces three new subdirectories called
'utils', one at the top level and one in each platform subdir. In each
case, the directory contains basically the same files that were
previously placed in the 'utils' build-time library, except that the
ones that were extremely miscellaneous (misc.c, utils.c, uxmisc.c,
winmisc.c, winmiscs.c, winutils.c) have been split up into much
smaller pieces.
2021-04-17 14:22:20 +00:00
|
|
|
utils/base64_decode_atom.c
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|
|
|
utils/base64_encode_atom.c
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|
|
|
utils/bufchain.c
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|
|
|
utils/buildinfo.c
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|
|
|
utils/burnstr.c
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|
|
|
utils/chomp.c
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|
|
|
utils/conf.c
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|
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|
utils/conf_dest.c
|
|
|
|
utils/conf_launchable.c
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|
|
|
utils/ctrlparse.c
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|
|
|
utils/debug.c
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|
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utils/dupcat.c
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utils/dupprintf.c
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utils/dupstr.c
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utils/encode_utf8.c
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|
|
|
utils/fgetline.c
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|
|
|
utils/host_strchr.c
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|
|
|
utils/host_strchr_internal.c
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|
|
|
utils/host_strcspn.c
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utils/host_strduptrim.c
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|
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|
utils/host_strrchr.c
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|
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|
utils/marshal.c
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utils/memory.c
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utils/memxor.c
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|
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|
utils/miscucs.c
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utils/null_lp.c
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|
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utils/nullseat.c
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|
utils/nullstrcmp.c
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utils/out_of_memory.c
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utils/parse_blocksize.c
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utils/prompts.c
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utils/ptrlen.c
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|
utils/read_file_into.c
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utils/seat_connection_fatal.c
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utils/sessprep.c
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utils/sk_free_peer_info.c
|
2021-04-17 16:59:43 +00:00
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utils/smemclr.c
|
New library-style 'utils' subdirectories.
Now that the new CMake build system is encouraging us to lay out the
code like a set of libraries, it seems like a good idea to make them
look more _like_ libraries, by putting things into separate modules as
far as possible.
This fixes several previous annoyances in which you had to link
against some object in order to get a function you needed, but that
object also contained other functions you didn't need which included
link-time symbol references you didn't want to have to deal with. The
usual offender was subsidiary supporting programs including misc.c for
some innocuous function and then finding they had to deal with the
requirements of buildinfo().
This big reorganisation introduces three new subdirectories called
'utils', one at the top level and one in each platform subdir. In each
case, the directory contains basically the same files that were
previously placed in the 'utils' build-time library, except that the
ones that were extremely miscellaneous (misc.c, utils.c, uxmisc.c,
winmisc.c, winmiscs.c, winutils.c) have been split up into much
smaller pieces.
2021-04-17 14:22:20 +00:00
|
|
|
utils/smemeq.c
|
|
|
|
utils/ssh2_pick_fingerprint.c
|
|
|
|
utils/sshutils.c
|
|
|
|
utils/strbuf.c
|
|
|
|
utils/string_length_for_printf.c
|
|
|
|
utils/stripctrl.c
|
|
|
|
utils/tree234.c
|
|
|
|
utils/validate_manual_hostkey.c
|
|
|
|
utils/version.c
|
|
|
|
utils/wcwidth.c
|
|
|
|
utils/wildcard.c
|
|
|
|
utils/write_c_string_literal.c
|
Break up x11fwd.c.
This is a module that I'd noticed in the past was too monolithic.
There's a big pile of stub functions in uxpgnt.c that only have to be
there because the implementation of true X11 _forwarding_ (i.e.
actually managing a channel within an SSH connection), which Pageant
doesn't need, was in the same module as more general X11-related
utility functions which Pageant does need.
So I've broken up this awkward monolith. Now x11fwd.c contains only
the code that really does all go together for dealing with SSH X
forwarding: the management of an X forwarding channel (including the
vtables to make it behave as Channel at the SSH end and a Plug at the
end that connects to the local X server), and the management of
authorisation for those channels, including maintaining a tree234 of
possible auth values and verifying the one we received.
Most of the functions removed from this file have moved into the utils
subdir, and also into the utils library (i.e. further down the link
order), because they were basically just string and data processing.
One exception is x11_setup_display, which parses a display string and
returns a struct telling you everything about how to connect to it.
That talks to the networking code (it does name lookups and makes a
SockAddr), so it has to live in the network library rather than utils,
and therefore it's not in the utils subdirectory either.
The other exception is x11_get_screen_number, which it turned out
nothing called at all! Apparently the job it used to do is now done as
part of x11_setup_display. So I've just removed it completely.
2021-04-17 16:01:08 +00:00
|
|
|
utils/x11authfile.c
|
|
|
|
utils/x11authnames.c
|
|
|
|
utils/x11_dehexify.c
|
|
|
|
utils/x11_identify_auth_proto.c
|
|
|
|
utils/x11_make_greeting.c
|
|
|
|
utils/x11_parse_ip.c
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
${GENERATED_COMMIT_C})
|
|
|
|
|
|
|
|
add_library(logging OBJECT
|
|
|
|
logging.c)
|
|
|
|
|
|
|
|
add_library(eventloop STATIC
|
|
|
|
callback.c timing.c)
|
|
|
|
|
|
|
|
add_library(console STATIC
|
|
|
|
clicons.c console.c)
|
|
|
|
|
|
|
|
add_library(settings STATIC
|
|
|
|
cmdline.c settings.c)
|
|
|
|
|
|
|
|
add_library(crypto STATIC
|
|
|
|
sshaes.c sshauxcrypt.c sshdes.c sshdss.c sshecc.c sshhmac.c sshmd5.c sshrsa.c
|
|
|
|
sshsh256.c sshsh512.c sshsha.c sshsha3.c
|
|
|
|
ecc.c mpint.c
|
|
|
|
sshprng.c
|
|
|
|
sshcrc.c
|
|
|
|
sshdh.c sshmac.c
|
|
|
|
ssharcf.c sshblowf.c sshccp.c
|
|
|
|
sshblake2.c sshargon2.c sshbcrypt.c
|
|
|
|
cproxy.c)
|
|
|
|
|
|
|
|
add_library(network STATIC
|
Break up x11fwd.c.
This is a module that I'd noticed in the past was too monolithic.
There's a big pile of stub functions in uxpgnt.c that only have to be
there because the implementation of true X11 _forwarding_ (i.e.
actually managing a channel within an SSH connection), which Pageant
doesn't need, was in the same module as more general X11-related
utility functions which Pageant does need.
So I've broken up this awkward monolith. Now x11fwd.c contains only
the code that really does all go together for dealing with SSH X
forwarding: the management of an X forwarding channel (including the
vtables to make it behave as Channel at the SSH end and a Plug at the
end that connects to the local X server), and the management of
authorisation for those channels, including maintaining a tree234 of
possible auth values and verifying the one we received.
Most of the functions removed from this file have moved into the utils
subdir, and also into the utils library (i.e. further down the link
order), because they were basically just string and data processing.
One exception is x11_setup_display, which parses a display string and
returns a struct telling you everything about how to connect to it.
That talks to the networking code (it does name lookups and makes a
SockAddr), so it has to live in the network library rather than utils,
and therefore it's not in the utils subdirectory either.
The other exception is x11_get_screen_number, which it turned out
nothing called at all! Apparently the job it used to do is now done as
part of x11_setup_display. So I've just removed it completely.
2021-04-17 16:01:08 +00:00
|
|
|
be_misc.c nullplug.c errsock.c proxy.c logging.c x11disp.c)
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
|
|
|
|
add_library(keygen STATIC
|
|
|
|
millerrabin.c mpunsafe.c pockle.c primecandidate.c smallprimes.c
|
|
|
|
sshdssg.c sshecdsag.c sshprime.c sshrsag.c
|
|
|
|
import.c)
|
|
|
|
|
|
|
|
add_library(agent STATIC
|
|
|
|
sshpubk.c pageant.c aqsync.c)
|
|
|
|
|
|
|
|
add_library(guiterminal STATIC
|
|
|
|
terminal.c ldisc.c minibidi.c config.c dialog.c
|
|
|
|
$<TARGET_OBJECTS:logging>)
|
|
|
|
|
|
|
|
add_library(noterminal STATIC
|
|
|
|
noterm.c ldisc.c)
|
|
|
|
|
|
|
|
add_library(sshcommon OBJECT
|
|
|
|
ssh1bpp.c ssh1censor.c
|
|
|
|
ssh1connection.c ssh1login.c ssh2bpp-bare.c ssh2bpp.c ssh2censor.c
|
|
|
|
ssh2connection.c ssh2transhk.c ssh2transport.c ssh2userauth.c
|
|
|
|
sshcommon.c sshcrcda.c sshgssc.c sshpubk.c sshrand.c
|
|
|
|
sshverstring.c sshzlib.c
|
|
|
|
pgssapi.c portfwd.c x11fwd.c)
|
|
|
|
|
|
|
|
add_library(sftpcommon OBJECT
|
|
|
|
sftpcommon.c)
|
|
|
|
|
|
|
|
add_library(all-backends OBJECT
|
|
|
|
pinger.c)
|
|
|
|
|
|
|
|
add_library(sshclient STATIC
|
|
|
|
ssh1connection-client.c ssh2connection-client.c ssh2kex-client.c
|
|
|
|
sshshare.c ssh.c
|
|
|
|
mainchan.c agentf.c
|
|
|
|
$<TARGET_OBJECTS:sshcommon>
|
|
|
|
$<TARGET_OBJECTS:all-backends>
|
|
|
|
$<TARGET_OBJECTS:logging>)
|
|
|
|
|
|
|
|
add_library(sshserver STATIC
|
|
|
|
ssh1connection-server.c ssh1login-server.c ssh2connection-server.c
|
|
|
|
ssh2kex-server.c ssh2userauth-server.c sshserver.c
|
|
|
|
sesschan.c
|
|
|
|
sftpserver.c
|
|
|
|
$<TARGET_OBJECTS:sftpcommon>
|
|
|
|
$<TARGET_OBJECTS:sshcommon>)
|
|
|
|
|
|
|
|
add_library(sftpclient STATIC
|
|
|
|
psftpcommon.c sftp.c $<TARGET_OBJECTS:sftpcommon>)
|
|
|
|
|
|
|
|
add_library(otherbackends STATIC
|
|
|
|
telnet.c rlogin.c raw.c supdup.c
|
|
|
|
$<TARGET_OBJECTS:all-backends>
|
|
|
|
$<TARGET_OBJECTS:logging>)
|
|
|
|
|
|
|
|
add_executable(testcrypt
|
|
|
|
testcrypt.c sshpubk.c sshcrcda.c)
|
|
|
|
target_link_libraries(testcrypt
|
|
|
|
keygen crypto utils ${platform_libraries})
|
|
|
|
|
|
|
|
add_compile_definitions(HAVE_CMAKE_H)
|
|
|
|
|
|
|
|
foreach(subdir ${PLATFORM_SUBDIRS})
|
|
|
|
add_subdirectory(${subdir})
|
|
|
|
endforeach()
|
|
|
|
|
|
|
|
configure_file(cmake/cmake.h.in ${GENERATED_SOURCES_DIR}/cmake.h)
|