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putty-source/ssh2connection.c

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Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/*
* Packet protocol layer for the SSH-2 connection protocol (RFC 4254).
*/
#include <assert.h>
#include "putty.h"
#include "ssh.h"
#include "sshbpp.h"
#include "sshppl.h"
#include "sshchan.h"
#include "sshcr.h"
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
#include "ssh2connection.h"
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh2_connection_free(PacketProtocolLayer *);
static void ssh2_connection_process_queue(PacketProtocolLayer *);
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static bool ssh2_connection_get_specials(
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
PacketProtocolLayer *ppl, add_special_fn_t add_special, void *ctx);
static void ssh2_connection_special_cmd(PacketProtocolLayer *ppl,
SessionSpecialCode code, int arg);
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static bool ssh2_connection_want_user_input(PacketProtocolLayer *ppl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh2_connection_got_user_input(PacketProtocolLayer *ppl);
static void ssh2_connection_reconfigure(PacketProtocolLayer *ppl, Conf *conf);
static const struct PacketProtocolLayerVtable ssh2_connection_vtable = {
ssh2_connection_free,
ssh2_connection_process_queue,
ssh2_connection_get_specials,
ssh2_connection_special_cmd,
ssh2_connection_want_user_input,
ssh2_connection_got_user_input,
ssh2_connection_reconfigure,
"ssh-connection",
};
static SshChannel *ssh2_lportfwd_open(
ConnectionLayer *cl, const char *hostname, int port,
const char *description, const SocketPeerInfo *pi, Channel *chan);
static struct X11FakeAuth *ssh2_add_x11_display(
ConnectionLayer *cl, int authtype, struct X11Display *x11disp);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static struct X11FakeAuth *ssh2_add_sharing_x11_display(
ConnectionLayer *cl, int authtype, ssh_sharing_connstate *share_cs,
share_channel *share_chan);
static void ssh2_remove_sharing_x11_display(ConnectionLayer *cl,
struct X11FakeAuth *auth);
static void ssh2_send_packet_from_downstream(
ConnectionLayer *cl, unsigned id, int type,
const void *pkt, int pktlen, const char *additional_log_text);
static unsigned ssh2_alloc_sharing_channel(
ConnectionLayer *cl, ssh_sharing_connstate *connstate);
static void ssh2_delete_sharing_channel(
ConnectionLayer *cl, unsigned localid);
static void ssh2_sharing_queue_global_request(
ConnectionLayer *cl, ssh_sharing_connstate *share_ctx);
static void ssh2_sharing_no_more_downstreams(ConnectionLayer *cl);
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static bool ssh2_agent_forwarding_permitted(ConnectionLayer *cl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh2_terminal_size(ConnectionLayer *cl, int width, int height);
static void ssh2_stdout_unthrottle(ConnectionLayer *cl, int bufsize);
static int ssh2_stdin_backlog(ConnectionLayer *cl);
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static void ssh2_throttle_all_channels(ConnectionLayer *cl, bool throttled);
static bool ssh2_ldisc_option(ConnectionLayer *cl, int option);
static void ssh2_set_ldisc_option(ConnectionLayer *cl, int option, bool value);
static void ssh2_enable_x_fwd(ConnectionLayer *cl);
static void ssh2_enable_agent_fwd(ConnectionLayer *cl);
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static void ssh2_set_wants_user_input(ConnectionLayer *cl, bool wanted);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static const struct ConnectionLayerVtable ssh2_connlayer_vtable = {
ssh2_rportfwd_alloc,
ssh2_rportfwd_remove,
ssh2_lportfwd_open,
ssh2_session_open,
Add an actual SSH server program. This server is NOT SECURE! If anyone is reading this commit message, DO NOT DEPLOY IT IN A HOSTILE-FACING ENVIRONMENT! Its purpose is to speak the server end of everything PuTTY speaks on the client side, so that I can test that I haven't broken PuTTY when I reorganise its code, even things like RSA key exchange or chained auth methods which it's hard to find a server that speaks at all. (For this reason, it's declared with [UT] in the Recipe file, so that it falls into the same category as programs like testbn, which won't be installed by 'make install'.) Working title is 'Uppity', partly for 'Universal PuTTY Protocol Interaction Test Yoke', but mostly because it looks quite like the word 'PuTTY' with part of it reversed. (Apparently 'test yoke' is a very rarely used term meaning something not altogether unlike 'test harness', which is a bit of a stretch, but it'll do.) It doesn't actually _support_ everything I want yet. At the moment, it's a proof of concept only. But it has most of the machinery present, and the parts it's missing - such as chained auth methods - should be easy enough to add because I've built in the required flexibility, in the form of an AuthPolicy object which can request them if it wants to. However, the current AuthPolicy object is entirely trivial, and will let in any user with the password "weasel". (Another way in which this is not a production-ready server is that it also has no interaction with the OS's authentication system. In particular, it will not only let in any user with the same password, but it won't even change uid - it will open shells and forwardings under whatever user id you started it up as.) Currently, the program can only speak the SSH protocol on its standard I/O channels (using the new FdSocket facility), so if you want it to listen on a network port, you'll have to run it from some kind of separate listening program similar to inetd. For my own tests, I'm not even doing that: I'm just having PuTTY spawn it as a local proxy process, which also conveniently eliminates the risk of anyone hostile connecting to it. The bulk of the actual code reorganisation is already done by previous commits, so this change is _mostly_ just dropping in a new set of server-specific source files alongside the client-specific ones I created recently. The remaining changes in the shared SSH code are numerous, but all minor: - a few extra parameters to BPP and PPL constructors (e.g. 'are you in server mode?'), and pass both sets of SSH-1 protocol flags from the login to the connection layer - in server mode, unconditionally send our version string _before_ waiting for the remote one - a new hook in the SSH-1 BPP to handle enabling compression in server mode, where the message exchange works the other way round - new code in the SSH-2 BPP to do _deferred_ compression the other way round (the non-deferred version is still nicely symmetric) - in the SSH-2 transport layer, some adjustments to do key derivation either way round (swapping round the identifying letters in the various hash preimages, and making sure to list the KEXINITs in the right order) - also in the SSH-2 transport layer, an if statement that controls whether we send SERVICE_REQUEST and wait for SERVICE_ACCEPT, or vice versa - new ConnectionLayer methods for opening outgoing channels for X and agent forwardings - new functions in portfwd.c to establish listening sockets suitable for remote-to-local port forwarding (i.e. not under the direction of a Conf the way it's done on the client side).
2018-10-20 21:09:54 +00:00
ssh2_serverside_x11_open,
ssh2_serverside_agent_open,
ssh2_add_x11_display,
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh2_add_sharing_x11_display,
ssh2_remove_sharing_x11_display,
ssh2_send_packet_from_downstream,
ssh2_alloc_sharing_channel,
ssh2_delete_sharing_channel,
ssh2_sharing_queue_global_request,
ssh2_sharing_no_more_downstreams,
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh2_agent_forwarding_permitted,
ssh2_terminal_size,
ssh2_stdout_unthrottle,
ssh2_stdin_backlog,
ssh2_throttle_all_channels,
ssh2_ldisc_option,
ssh2_set_ldisc_option,
ssh2_enable_x_fwd,
ssh2_enable_agent_fwd,
ssh2_set_wants_user_input,
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
};
static char *ssh2_channel_open_failure_error_text(PktIn *pktin)
{
static const char *const reasons[] = {
NULL,
"Administratively prohibited",
"Connect failed",
"Unknown channel type",
"Resource shortage",
};
unsigned reason_code;
const char *reason_code_string;
char reason_code_buf[256];
ptrlen reason;
reason_code = get_uint32(pktin);
if (reason_code < lenof(reasons) && reasons[reason_code]) {
reason_code_string = reasons[reason_code];
} else {
reason_code_string = reason_code_buf;
sprintf(reason_code_buf, "unknown reason code %#x", reason_code);
}
reason = get_string(pktin);
return dupprintf("%s [%.*s]", reason_code_string, PTRLEN_PRINTF(reason));
}
static int ssh2channel_write(
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
SshChannel *c, bool is_stderr, const void *buf, int len);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh2channel_write_eof(SshChannel *c);
static void ssh2channel_initiate_close(SshChannel *c, const char *err);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh2channel_unthrottle(SshChannel *c, int bufsize);
static Conf *ssh2channel_get_conf(SshChannel *c);
static void ssh2channel_window_override_removed(SshChannel *c);
static void ssh2channel_x11_sharing_handover(
SshChannel *c, ssh_sharing_connstate *share_cs, share_channel *share_chan,
const char *peer_addr, int peer_port, int endian,
int protomajor, int protominor, const void *initial_data, int initial_len);
static void ssh2channel_hint_channel_is_simple(SshChannel *c);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static const struct SshChannelVtable ssh2channel_vtable = {
ssh2channel_write,
ssh2channel_write_eof,
ssh2channel_initiate_close,
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh2channel_unthrottle,
ssh2channel_get_conf,
ssh2channel_window_override_removed,
ssh2channel_x11_sharing_handover,
ssh2channel_send_exit_status,
ssh2channel_send_exit_signal,
ssh2channel_send_exit_signal_numeric,
ssh2channel_request_x11_forwarding,
ssh2channel_request_agent_forwarding,
ssh2channel_request_pty,
ssh2channel_send_env_var,
ssh2channel_start_shell,
ssh2channel_start_command,
ssh2channel_start_subsystem,
ssh2channel_send_serial_break,
ssh2channel_send_signal,
ssh2channel_send_terminal_size_change,
ssh2channel_hint_channel_is_simple,
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
};
static void ssh2_channel_check_close(struct ssh2_channel *c);
static void ssh2_channel_try_eof(struct ssh2_channel *c);
static void ssh2_set_window(struct ssh2_channel *c, int newwin);
static int ssh2_try_send(struct ssh2_channel *c);
static void ssh2_try_send_and_unthrottle(struct ssh2_channel *c);
static void ssh2_channel_check_throttle(struct ssh2_channel *c);
static void ssh2_channel_close_local(struct ssh2_channel *c,
const char *reason);
static void ssh2_channel_destroy(struct ssh2_channel *c);
static void ssh2_check_termination(struct ssh2_connection_state *s);
struct outstanding_global_request {
gr_handler_fn_t handler;
void *ctx;
struct outstanding_global_request *next;
};
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
void ssh2_queue_global_request_handler(
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
struct ssh2_connection_state *s, gr_handler_fn_t handler, void *ctx)
{
struct outstanding_global_request *ogr =
snew(struct outstanding_global_request);
ogr->handler = handler;
ogr->ctx = ctx;
if (s->globreq_tail)
s->globreq_tail->next = ogr;
else
s->globreq_head = ogr;
s->globreq_tail = ogr;
}
static int ssh2_channelcmp(void *av, void *bv)
{
const struct ssh2_channel *a = (const struct ssh2_channel *) av;
const struct ssh2_channel *b = (const struct ssh2_channel *) bv;
if (a->localid < b->localid)
return -1;
if (a->localid > b->localid)
return +1;
return 0;
}
static int ssh2_channelfind(void *av, void *bv)
{
const unsigned *a = (const unsigned *) av;
const struct ssh2_channel *b = (const struct ssh2_channel *) bv;
if (*a < b->localid)
return -1;
if (*a > b->localid)
return +1;
return 0;
}
/*
* Each channel has a queue of outstanding CHANNEL_REQUESTS and their
* handlers.
*/
struct outstanding_channel_request {
cr_handler_fn_t handler;
void *ctx;
struct outstanding_channel_request *next;
};
static void ssh2_channel_free(struct ssh2_channel *c)
{
bufchain_clear(&c->outbuffer);
bufchain_clear(&c->errbuffer);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
while (c->chanreq_head) {
struct outstanding_channel_request *chanreq = c->chanreq_head;
c->chanreq_head = c->chanreq_head->next;
sfree(chanreq);
}
if (c->chan) {
struct ssh2_connection_state *s = c->connlayer;
if (s->mainchan_sc == &c->sc) {
s->mainchan = NULL;
s->mainchan_sc = NULL;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
chan_free(c->chan);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
sfree(c);
}
PacketProtocolLayer *ssh2_connection_new(
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
Ssh *ssh, ssh_sharing_state *connshare, bool is_simple,
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
Conf *conf, const char *peer_verstring, ConnectionLayer **cl_out)
{
struct ssh2_connection_state *s = snew(struct ssh2_connection_state);
memset(s, 0, sizeof(*s));
s->ppl.vt = &ssh2_connection_vtable;
s->conf = conf_copy(conf);
s->ssh_is_simple = is_simple;
/*
* If the ssh_no_shell option is enabled, we disable the usual
* termination check, so that we persist even in the absence of
* any at all channels (because our purpose is probably to be a
* background port forwarder).
*/
s->persistent = conf_get_bool(s->conf, CONF_ssh_no_shell);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
s->connshare = connshare;
s->peer_verstring = dupstr(peer_verstring);
s->channels = newtree234(ssh2_channelcmp);
s->x11authtree = newtree234(x11_authcmp);
Refactor the LogContext type. LogContext is now the owner of the logevent() function that back ends and so forth are constantly calling. Previously, logevent was owned by the Frontend, which would store the message into its list for the GUI Event Log dialog (or print it to standard error, or whatever) and then pass it _back_ to LogContext to write to the currently open log file. Now it's the other way round: LogContext gets the message from the back end first, writes it to its log file if it feels so inclined, and communicates it back to the front end. This means that lots of parts of the back end system no longer need to have a pointer to a full-on Frontend; the only thing they needed it for was logging, so now they just have a LogContext (which many of them had to have anyway, e.g. for logging SSH packets or session traffic). LogContext itself also doesn't get a full Frontend pointer any more: it now talks back to the front end via a little vtable of its own called LogPolicy, which contains the method that passes Event Log entries through, the old askappend() function that decides whether to truncate a pre-existing log file, and an emergency function for printing an especially prominent message if the log file can't be created. One minor nice effect of this is that console and GUI apps can implement that last function subtly differently, so that Unix console apps can write it with a plain \n instead of the \r\n (harmless but inelegant) that the old centralised implementation generated. One other consequence of this is that the LogContext has to be provided to backend_init() so that it's available to backends from the instant of creation, rather than being provided via a separate API call a couple of function calls later, because backends have typically started doing things that need logging (like making network connections) before the call to backend_provide_logctx. Fortunately, there's no case in the whole code base where we don't already have logctx by the time we make a backend (so I don't actually remember why I ever delayed providing one). So that shortens the backend API by one function, which is always nice. While I'm tidying up, I've also moved the printf-style logeventf() and the handy logevent_and_free() into logging.c, instead of having copies of them scattered around other places. This has also let me remove some stub functions from a couple of outlying applications like Pageant. Finally, I've removed the pointless "_tag" at the end of LogContext's official struct name.
2018-10-10 18:26:18 +00:00
/* Need to get the log context for s->cl now, because we won't be
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* helpfully notified when a copy is written into s->ppl by our
* owner. */
s->cl.vt = &ssh2_connlayer_vtable;
Refactor the LogContext type. LogContext is now the owner of the logevent() function that back ends and so forth are constantly calling. Previously, logevent was owned by the Frontend, which would store the message into its list for the GUI Event Log dialog (or print it to standard error, or whatever) and then pass it _back_ to LogContext to write to the currently open log file. Now it's the other way round: LogContext gets the message from the back end first, writes it to its log file if it feels so inclined, and communicates it back to the front end. This means that lots of parts of the back end system no longer need to have a pointer to a full-on Frontend; the only thing they needed it for was logging, so now they just have a LogContext (which many of them had to have anyway, e.g. for logging SSH packets or session traffic). LogContext itself also doesn't get a full Frontend pointer any more: it now talks back to the front end via a little vtable of its own called LogPolicy, which contains the method that passes Event Log entries through, the old askappend() function that decides whether to truncate a pre-existing log file, and an emergency function for printing an especially prominent message if the log file can't be created. One minor nice effect of this is that console and GUI apps can implement that last function subtly differently, so that Unix console apps can write it with a plain \n instead of the \r\n (harmless but inelegant) that the old centralised implementation generated. One other consequence of this is that the LogContext has to be provided to backend_init() so that it's available to backends from the instant of creation, rather than being provided via a separate API call a couple of function calls later, because backends have typically started doing things that need logging (like making network connections) before the call to backend_provide_logctx. Fortunately, there's no case in the whole code base where we don't already have logctx by the time we make a backend (so I don't actually remember why I ever delayed providing one). So that shortens the backend API by one function, which is always nice. While I'm tidying up, I've also moved the printf-style logeventf() and the handy logevent_and_free() into logging.c, instead of having copies of them scattered around other places. This has also let me remove some stub functions from a couple of outlying applications like Pageant. Finally, I've removed the pointless "_tag" at the end of LogContext's official struct name.
2018-10-10 18:26:18 +00:00
s->cl.logctx = ssh_get_logctx(ssh);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
s->portfwdmgr = portfwdmgr_new(&s->cl);
*cl_out = &s->cl;
if (s->connshare)
ssh_connshare_provide_connlayer(s->connshare, &s->cl);
return &s->ppl;
}
static void ssh2_connection_free(PacketProtocolLayer *ppl)
{
struct ssh2_connection_state *s =
container_of(ppl, struct ssh2_connection_state, ppl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
struct X11FakeAuth *auth;
struct ssh2_channel *c;
struct ssh_rportfwd *rpf;
sfree(s->peer_verstring);
conf_free(s->conf);
while ((c = delpos234(s->channels, 0)) != NULL)
ssh2_channel_free(c);
freetree234(s->channels);
while ((auth = delpos234(s->x11authtree, 0)) != NULL) {
if (auth->disp)
x11_free_display(auth->disp);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
x11_free_fake_auth(auth);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
freetree234(s->x11authtree);
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
if (s->rportfwds) {
while ((rpf = delpos234(s->rportfwds, 0)) != NULL)
free_rportfwd(rpf);
freetree234(s->rportfwds);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
portfwdmgr_free(s->portfwdmgr);
sfree(s);
}
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static bool ssh2_connection_filter_queue(struct ssh2_connection_state *s)
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
{
PktIn *pktin;
PktOut *pktout;
ptrlen type, data;
struct ssh2_channel *c;
struct outstanding_channel_request *ocr;
unsigned localid, remid, winsize, pktsize, ext_type;
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
bool want_reply, reply_success, expect_halfopen;
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
ChanopenResult chanopen_result;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
PacketProtocolLayer *ppl = &s->ppl; /* for ppl_logevent */
while (1) {
if (ssh2_common_filter_queue(&s->ppl))
return true;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if ((pktin = pq_peek(s->ppl.in_pq)) == NULL)
return false;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
switch (pktin->type) {
case SSH2_MSG_GLOBAL_REQUEST:
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
type = get_string(pktin);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
want_reply = get_bool(pktin);
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
reply_success = ssh2_connection_parse_global_request(
s, type, pktin);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (want_reply) {
int type = (reply_success ? SSH2_MSG_REQUEST_SUCCESS :
SSH2_MSG_REQUEST_FAILURE);
pktout = ssh_bpp_new_pktout(s->ppl.bpp, type);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
pq_push(s->ppl.out_pq, pktout);
}
pq_pop(s->ppl.in_pq);
break;
case SSH2_MSG_REQUEST_SUCCESS:
case SSH2_MSG_REQUEST_FAILURE:
if (!s->globreq_head) {
ssh_proto_error(
s->ppl.ssh,
"Received %s with no outstanding global request",
ssh2_pkt_type(s->ppl.bpp->pls->kctx, s->ppl.bpp->pls->actx,
pktin->type));
return true;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
s->globreq_head->handler(s, pktin, s->globreq_head->ctx);
{
struct outstanding_global_request *tmp = s->globreq_head;
s->globreq_head = s->globreq_head->next;
sfree(tmp);
}
pq_pop(s->ppl.in_pq);
break;
case SSH2_MSG_CHANNEL_OPEN:
type = get_string(pktin);
c = snew(struct ssh2_channel);
c->connlayer = s;
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
c->chan = NULL;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
remid = get_uint32(pktin);
winsize = get_uint32(pktin);
pktsize = get_uint32(pktin);
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
chanopen_result = ssh2_connection_parse_channel_open(
s, type, pktin, &c->sc);
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
if (chanopen_result.outcome == CHANOPEN_RESULT_DOWNSTREAM) {
/*
* This channel-open request needs to go to a
* connection-sharing downstream, so abandon our own
* channel-open procedure and just pass the message on
* to sshshare.c.
*/
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
share_got_pkt_from_server(
chanopen_result.u.downstream.share_ctx, pktin->type,
BinarySource_UPCAST(pktin)->data,
BinarySource_UPCAST(pktin)->len);
sfree(c);
break;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
c->remoteid = remid;
c->halfopen = false;
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
if (chanopen_result.outcome == CHANOPEN_RESULT_FAILURE) {
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
pktout = ssh_bpp_new_pktout(
s->ppl.bpp, SSH2_MSG_CHANNEL_OPEN_FAILURE);
put_uint32(pktout, c->remoteid);
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
put_uint32(pktout, chanopen_result.u.failure.reason_code);
put_stringz(pktout, chanopen_result.u.failure.wire_message);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
put_stringz(pktout, "en"); /* language tag */
pq_push(s->ppl.out_pq, pktout);
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
ppl_logevent(("Rejected channel open: %s",
chanopen_result.u.failure.wire_message));
sfree(chanopen_result.u.failure.wire_message);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
sfree(c);
} else {
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
c->chan = chanopen_result.u.success.channel;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh2_channel_init(c);
c->remwindow = winsize;
c->remmaxpkt = pktsize;
if (c->chan->initial_fixed_window_size) {
c->locwindow = c->locmaxwin = c->remlocwin =
c->chan->initial_fixed_window_size;
}
pktout = ssh_bpp_new_pktout(
s->ppl.bpp, SSH2_MSG_CHANNEL_OPEN_CONFIRMATION);
put_uint32(pktout, c->remoteid);
put_uint32(pktout, c->localid);
put_uint32(pktout, c->locwindow);
put_uint32(pktout, OUR_V2_MAXPKT); /* our max pkt size */
pq_push(s->ppl.out_pq, pktout);
}
pq_pop(s->ppl.in_pq);
break;
case SSH2_MSG_CHANNEL_DATA:
case SSH2_MSG_CHANNEL_EXTENDED_DATA:
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
case SSH2_MSG_CHANNEL_WINDOW_ADJUST:
case SSH2_MSG_CHANNEL_REQUEST:
case SSH2_MSG_CHANNEL_EOF:
case SSH2_MSG_CHANNEL_CLOSE:
case SSH2_MSG_CHANNEL_OPEN_CONFIRMATION:
case SSH2_MSG_CHANNEL_OPEN_FAILURE:
case SSH2_MSG_CHANNEL_SUCCESS:
case SSH2_MSG_CHANNEL_FAILURE:
/*
* Common preliminary code for all the messages from the
* server that cite one of our channel ids: look up that
* channel id, check it exists, and if it's for a sharing
* downstream, pass it on.
*/
localid = get_uint32(pktin);
c = find234(s->channels, &localid, ssh2_channelfind);
if (c && c->sharectx) {
share_got_pkt_from_server(c->sharectx, pktin->type,
BinarySource_UPCAST(pktin)->data,
BinarySource_UPCAST(pktin)->len);
pq_pop(s->ppl.in_pq);
break;
}
expect_halfopen = (
pktin->type == SSH2_MSG_CHANNEL_OPEN_CONFIRMATION ||
pktin->type == SSH2_MSG_CHANNEL_OPEN_FAILURE);
if (!c || c->halfopen != expect_halfopen) {
ssh_proto_error(s->ppl.ssh,
"Received %s for %s channel %u",
ssh2_pkt_type(s->ppl.bpp->pls->kctx,
s->ppl.bpp->pls->actx,
pktin->type),
(!c ? "nonexistent" :
c->halfopen ? "half-open" : "open"),
localid);
return true;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
switch (pktin->type) {
case SSH2_MSG_CHANNEL_OPEN_CONFIRMATION:
assert(c->halfopen);
c->remoteid = get_uint32(pktin);
c->halfopen = false;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
c->remwindow = get_uint32(pktin);
c->remmaxpkt = get_uint32(pktin);
chan_open_confirmation(c->chan);
/*
* Now that the channel is fully open, it's possible
* in principle to immediately close it. Check whether
* it wants us to!
*
* This can occur if a local socket error occurred
* between us sending out CHANNEL_OPEN and receiving
* OPEN_CONFIRMATION. If that happens, all we can do
* is immediately initiate close proceedings now that
* we know the server's id to put in the close
* message. We'll have handled that in this code by
* having already turned c->chan into a zombie, so its
* want_close method (which ssh2_channel_check_close
* will consult) will already be returning true.
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
*/
ssh2_channel_check_close(c);
if (c->pending_eof)
ssh2_channel_try_eof(c); /* in case we had a pending EOF */
break;
case SSH2_MSG_CHANNEL_OPEN_FAILURE:
assert(c->halfopen);
{
char *err = ssh2_channel_open_failure_error_text(pktin);
chan_open_failed(c->chan, err);
sfree(err);
}
del234(s->channels, c);
ssh2_channel_free(c);
break;
case SSH2_MSG_CHANNEL_DATA:
case SSH2_MSG_CHANNEL_EXTENDED_DATA:
ext_type = (pktin->type == SSH2_MSG_CHANNEL_DATA ? 0 :
get_uint32(pktin));
data = get_string(pktin);
if (!get_err(pktin)) {
int bufsize;
c->locwindow -= data.len;
c->remlocwin -= data.len;
if (ext_type != 0 && ext_type != SSH2_EXTENDED_DATA_STDERR)
data.len = 0; /* ignore unknown extended data */
bufsize = chan_send(
c->chan, ext_type == SSH2_EXTENDED_DATA_STDERR,
data.ptr, data.len);
/*
* If it looks like the remote end hit the end of
* its window, and we didn't want it to do that,
* think about using a larger window.
*/
if (c->remlocwin <= 0 &&
c->throttle_state == UNTHROTTLED &&
c->locmaxwin < 0x40000000)
c->locmaxwin += OUR_V2_WINSIZE;
/*
* If we are not buffering too much data, enlarge
* the window again at the remote side. If we are
* buffering too much, we may still need to adjust
* the window if the server's sent excess data.
*/
if (bufsize < c->locmaxwin)
ssh2_set_window(c, c->locmaxwin - bufsize);
/*
* If we're either buffering way too much data, or
* if we're buffering anything at all and we're in
* "simple" mode, throttle the whole channel.
*/
if ((bufsize > c->locmaxwin ||
(s->ssh_is_simple && bufsize>0)) &&
!c->throttling_conn) {
c->throttling_conn = true;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh_throttle_conn(s->ppl.ssh, +1);
}
}
break;
case SSH2_MSG_CHANNEL_WINDOW_ADJUST:
if (!(c->closes & CLOSES_SENT_EOF)) {
c->remwindow += get_uint32(pktin);
ssh2_try_send_and_unthrottle(c);
}
break;
case SSH2_MSG_CHANNEL_REQUEST:
type = get_string(pktin);
want_reply = get_bool(pktin);
reply_success = false;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (c->closes & CLOSES_SENT_CLOSE) {
/*
* We don't reply to channel requests after we've
* sent CHANNEL_CLOSE for the channel, because our
* reply might cross in the network with the other
* side's CHANNEL_CLOSE and arrive after they have
* wound the channel up completely.
*/
want_reply = false;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
/*
* Try every channel request name we recognise, no
* matter what the channel, and see if the Channel
* instance will accept it.
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
*/
if (ptrlen_eq_string(type, "exit-status")) {
int exitcode = toint(get_uint32(pktin));
reply_success = chan_rcvd_exit_status(c->chan, exitcode);
} else if (ptrlen_eq_string(type, "exit-signal")) {
ptrlen signame;
int signum;
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
bool core = false;
ptrlen errmsg;
int format;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/*
* ICK: older versions of OpenSSH (e.g. 3.4p1)
* provide an `int' for the signal, despite its
* having been a `string' in the drafts of RFC
* 4254 since at least 2001. (Fixed in session.c
* 1.147.) Try to infer which we can safely parse
* it as.
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
*/
size_t startpos = BinarySource_UPCAST(pktin)->pos;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
for (format = 0; format < 2; format++) {
BinarySource_UPCAST(pktin)->pos = startpos;
BinarySource_UPCAST(pktin)->err = BSE_NO_ERROR;
/* placate compiler warnings about unin */
signame = make_ptrlen(NULL, 0);
signum = 0;
if (format == 0) /* standard string-based format */
signame = get_string(pktin);
else /* nonstandard integer format */
signum = toint(get_uint32(pktin));
core = get_bool(pktin);
errmsg = get_string(pktin); /* error message */
get_string(pktin); /* language tag */
if (!get_err(pktin) && get_avail(pktin) == 0)
break; /* successful parse */
}
switch (format) {
case 0:
reply_success = chan_rcvd_exit_signal(
c->chan, signame, core, errmsg);
break;
case 1:
reply_success = chan_rcvd_exit_signal_numeric(
c->chan, signum, core, errmsg);
break;
default:
/* Couldn't parse this message in either format */
reply_success = false;
break;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
} else if (ptrlen_eq_string(type, "shell")) {
reply_success = chan_run_shell(c->chan);
} else if (ptrlen_eq_string(type, "exec")) {
ptrlen command = get_string(pktin);
reply_success = chan_run_command(c->chan, command);
} else if (ptrlen_eq_string(type, "subsystem")) {
ptrlen subsys = get_string(pktin);
reply_success = chan_run_subsystem(c->chan, subsys);
} else if (ptrlen_eq_string(type, "x11-req")) {
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
bool oneshot = get_bool(pktin);
ptrlen authproto = get_string(pktin);
ptrlen authdata = get_string(pktin);
unsigned screen_number = get_uint32(pktin);
reply_success = chan_enable_x11_forwarding(
c->chan, oneshot, authproto, authdata, screen_number);
} else if (ptrlen_eq_string(type,
"auth-agent-req@openssh.com")) {
reply_success = chan_enable_agent_forwarding(c->chan);
} else if (ptrlen_eq_string(type, "pty-req")) {
ptrlen termtype = get_string(pktin);
unsigned width = get_uint32(pktin);
unsigned height = get_uint32(pktin);
unsigned pixwidth = get_uint32(pktin);
unsigned pixheight = get_uint32(pktin);
ptrlen encoded_modes = get_string(pktin);
BinarySource bs_modes[1];
struct ssh_ttymodes modes;
BinarySource_BARE_INIT(
bs_modes, encoded_modes.ptr, encoded_modes.len);
modes = read_ttymodes_from_packet(bs_modes, 2);
if (get_err(bs_modes) || get_avail(bs_modes) > 0) {
ppl_logevent(("Unable to decode terminal mode "
"string"));
reply_success = false;
} else {
reply_success = chan_allocate_pty(
c->chan, termtype, width, height,
pixwidth, pixheight, modes);
}
} else if (ptrlen_eq_string(type, "env")) {
ptrlen var = get_string(pktin);
ptrlen value = get_string(pktin);
reply_success = chan_set_env(c->chan, var, value);
} else if (ptrlen_eq_string(type, "break")) {
unsigned length = get_uint32(pktin);
reply_success = chan_send_break(c->chan, length);
} else if (ptrlen_eq_string(type, "signal")) {
ptrlen signame = get_string(pktin);
reply_success = chan_send_signal(c->chan, signame);
} else if (ptrlen_eq_string(type, "window-change")) {
unsigned width = get_uint32(pktin);
unsigned height = get_uint32(pktin);
unsigned pixwidth = get_uint32(pktin);
unsigned pixheight = get_uint32(pktin);
reply_success = chan_change_window_size(
c->chan, width, height, pixwidth, pixheight);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
if (want_reply) {
int type = (reply_success ? SSH2_MSG_CHANNEL_SUCCESS :
SSH2_MSG_CHANNEL_FAILURE);
pktout = ssh_bpp_new_pktout(s->ppl.bpp, type);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
put_uint32(pktout, c->remoteid);
pq_push(s->ppl.out_pq, pktout);
}
break;
case SSH2_MSG_CHANNEL_SUCCESS:
case SSH2_MSG_CHANNEL_FAILURE:
ocr = c->chanreq_head;
if (!ocr) {
ssh_proto_error(
s->ppl.ssh,
"Received %s for channel %d with no outstanding "
"channel request",
ssh2_pkt_type(s->ppl.bpp->pls->kctx,
s->ppl.bpp->pls->actx, pktin->type));
return true;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
ocr->handler(c, pktin, ocr->ctx);
c->chanreq_head = ocr->next;
sfree(ocr);
/*
* We may now initiate channel-closing procedures, if
* that CHANNEL_REQUEST was the last thing outstanding
* before we send CHANNEL_CLOSE.
*/
ssh2_channel_check_close(c);
break;
case SSH2_MSG_CHANNEL_EOF:
if (!(c->closes & CLOSES_RCVD_EOF)) {
c->closes |= CLOSES_RCVD_EOF;
chan_send_eof(c->chan);
ssh2_channel_check_close(c);
}
break;
case SSH2_MSG_CHANNEL_CLOSE:
/*
* When we receive CLOSE on a channel, we assume it
* comes with an implied EOF if we haven't seen EOF
* yet.
*/
if (!(c->closes & CLOSES_RCVD_EOF)) {
c->closes |= CLOSES_RCVD_EOF;
chan_send_eof(c->chan);
}
if (!(s->ppl.remote_bugs & BUG_SENDS_LATE_REQUEST_REPLY)) {
/*
* It also means we stop expecting to see replies
* to any outstanding channel requests, so clean
* those up too. (ssh_chanreq_init will enforce by
* assertion that we don't subsequently put
* anything back on this list.)
*/
while (c->chanreq_head) {
struct outstanding_channel_request *ocr =
c->chanreq_head;
ocr->handler(c, NULL, ocr->ctx);
c->chanreq_head = ocr->next;
sfree(ocr);
}
}
/*
* And we also send an outgoing EOF, if we haven't
* already, on the assumption that CLOSE is a pretty
* forceful announcement that the remote side is doing
* away with the entire channel. (If it had wanted to
* send us EOF and continue receiving data from us, it
* would have just sent CHANNEL_EOF.)
*/
if (!(c->closes & CLOSES_SENT_EOF)) {
/*
* Abandon any buffered data we still wanted to
* send to this channel. Receiving a CHANNEL_CLOSE
* is an indication that the server really wants
* to get on and _destroy_ this channel, and it
* isn't going to send us any further
* WINDOW_ADJUSTs to permit us to send pending
* stuff.
*/
bufchain_clear(&c->outbuffer);
bufchain_clear(&c->errbuffer);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/*
* Send outgoing EOF.
*/
sshfwd_write_eof(&c->sc);
/*
* Make sure we don't read any more from whatever
* our local data source is for this channel.
* (This will pick up on the changes made by
* sshfwd_write_eof.)
*/
ssh2_channel_check_throttle(c);
}
/*
* Now process the actual close.
*/
if (!(c->closes & CLOSES_RCVD_CLOSE)) {
c->closes |= CLOSES_RCVD_CLOSE;
ssh2_channel_check_close(c);
}
break;
}
pq_pop(s->ppl.in_pq);
break;
default:
return false;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
}
}
static void ssh2_handle_winadj_response(struct ssh2_channel *c,
PktIn *pktin, void *ctx)
{
unsigned *sizep = ctx;
/*
* Winadj responses should always be failures. However, at least
* one server ("boks_sshd") is known to return SUCCESS for channel
* requests it's never heard of, such as "winadj@putty". Raised
* with foxt.com as bug 090916-090424, but for the sake of a quiet
* life, we don't worry about what kind of response we got.
*/
c->remlocwin += *sizep;
sfree(sizep);
/*
* winadj messages are only sent when the window is fully open, so
* if we get an ack of one, we know any pending unthrottle is
* complete.
*/
if (c->throttle_state == UNTHROTTLING)
c->throttle_state = UNTHROTTLED;
}
static void ssh2_set_window(struct ssh2_channel *c, int newwin)
{
struct ssh2_connection_state *s = c->connlayer;
/*
* Never send WINDOW_ADJUST for a channel that the remote side has
* already sent EOF on; there's no point, since it won't be
* sending any more data anyway. Ditto if _we've_ already sent
* CLOSE.
*/
if (c->closes & (CLOSES_RCVD_EOF | CLOSES_SENT_CLOSE))
return;
/*
* If the client-side Channel is in an initial setup phase with a
* fixed window size, e.g. for an X11 channel when we're still
* waiting to see its initial auth and may yet hand it off to a
* downstream, don't send any WINDOW_ADJUST either.
*/
if (c->chan->initial_fixed_window_size)
return;
/*
* If the remote end has a habit of ignoring maxpkt, limit the
* window so that it has no choice (assuming it doesn't ignore the
* window as well).
*/
if ((s->ppl.remote_bugs & BUG_SSH2_MAXPKT) && newwin > OUR_V2_MAXPKT)
newwin = OUR_V2_MAXPKT;
/*
* Only send a WINDOW_ADJUST if there's significantly more window
* available than the other end thinks there is. This saves us
* sending a WINDOW_ADJUST for every character in a shell session.
*
* "Significant" is arbitrarily defined as half the window size.
*/
if (newwin / 2 >= c->locwindow) {
PktOut *pktout;
unsigned *up;
/*
* In order to keep track of how much window the client
* actually has available, we'd like it to acknowledge each
* WINDOW_ADJUST. We can't do that directly, so we accompany
* it with a CHANNEL_REQUEST that has to be acknowledged.
*
* This is only necessary if we're opening the window wide.
* If we're not, then throughput is being constrained by
* something other than the maximum window size anyway.
*/
if (newwin == c->locmaxwin &&
!(s->ppl.remote_bugs & BUG_CHOKES_ON_WINADJ)) {
up = snew(unsigned);
*up = newwin - c->locwindow;
pktout = ssh2_chanreq_init(c, "winadj@putty.projects.tartarus.org",
ssh2_handle_winadj_response, up);
pq_push(s->ppl.out_pq, pktout);
if (c->throttle_state != UNTHROTTLED)
c->throttle_state = UNTHROTTLING;
} else {
/* Pretend the WINDOW_ADJUST was acked immediately. */
c->remlocwin = newwin;
c->throttle_state = THROTTLED;
}
pktout = ssh_bpp_new_pktout(s->ppl.bpp, SSH2_MSG_CHANNEL_WINDOW_ADJUST);
put_uint32(pktout, c->remoteid);
put_uint32(pktout, newwin - c->locwindow);
pq_push(s->ppl.out_pq, pktout);
c->locwindow = newwin;
}
}
static PktIn *ssh2_connection_pop(struct ssh2_connection_state *s)
{
ssh2_connection_filter_queue(s);
return pq_pop(s->ppl.in_pq);
}
static void ssh2_connection_process_queue(PacketProtocolLayer *ppl)
{
struct ssh2_connection_state *s =
container_of(ppl, struct ssh2_connection_state, ppl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
PktIn *pktin;
if (ssh2_connection_filter_queue(s)) /* no matter why we were called */
return;
crBegin(s->crState);
if (s->connshare)
share_activate(s->connshare, s->peer_verstring);
/*
* Enable port forwardings.
*/
portfwdmgr_config(s->portfwdmgr, s->conf);
s->portfwdmgr_configured = true;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/*
* Create the main session channel, if any.
*/
s->mainchan = mainchan_new(
&s->ppl, &s->cl, s->conf, s->term_width, s->term_height,
s->ssh_is_simple, &s->mainchan_sc);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/*
* Transfer data!
*/
while (1) {
if ((pktin = ssh2_connection_pop(s)) != NULL) {
/*
* _All_ the connection-layer packets we expect to
* receive are now handled by the dispatch table.
* Anything that reaches here must be bogus.
*/
ssh_proto_error(s->ppl.ssh, "Received unexpected connection-layer "
"packet, type %d (%s)", pktin->type,
ssh2_pkt_type(s->ppl.bpp->pls->kctx,
s->ppl.bpp->pls->actx,
pktin->type));
return;
}
crReturnV;
}
crFinishV;
}
static void ssh2_channel_check_close(struct ssh2_channel *c)
{
struct ssh2_connection_state *s = c->connlayer;
PktOut *pktout;
if (c->halfopen) {
/*
* If we've sent out our own CHANNEL_OPEN but not yet seen
* either OPEN_CONFIRMATION or OPEN_FAILURE in response, then
* it's too early to be sending close messages of any kind.
*/
return;
}
if (chan_want_close(c->chan, (c->closes & CLOSES_SENT_EOF),
(c->closes & CLOSES_RCVD_EOF)) &&
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
!c->chanreq_head &&
!(c->closes & CLOSES_SENT_CLOSE)) {
/*
* We have both sent and received EOF (or the channel is a
* zombie), and we have no outstanding channel requests, which
* means the channel is in final wind-up. But we haven't sent
* CLOSE, so let's do so now.
*/
pktout = ssh_bpp_new_pktout(s->ppl.bpp, SSH2_MSG_CHANNEL_CLOSE);
put_uint32(pktout, c->remoteid);
pq_push(s->ppl.out_pq, pktout);
c->closes |= CLOSES_SENT_EOF | CLOSES_SENT_CLOSE;
}
if (!((CLOSES_SENT_CLOSE | CLOSES_RCVD_CLOSE) & ~c->closes)) {
assert(c->chanreq_head == NULL);
/*
* We have both sent and received CLOSE, which means we're
* completely done with the channel.
*/
ssh2_channel_destroy(c);
}
}
static void ssh2_channel_try_eof(struct ssh2_channel *c)
{
struct ssh2_connection_state *s = c->connlayer;
PktOut *pktout;
assert(c->pending_eof); /* precondition for calling us */
if (c->halfopen)
return; /* can't close: not even opened yet */
if (bufchain_size(&c->outbuffer) > 0 || bufchain_size(&c->errbuffer) > 0)
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
return; /* can't send EOF: pending outgoing data */
c->pending_eof = false; /* we're about to send it */
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
pktout = ssh_bpp_new_pktout(s->ppl.bpp, SSH2_MSG_CHANNEL_EOF);
put_uint32(pktout, c->remoteid);
pq_push(s->ppl.out_pq, pktout);
c->closes |= CLOSES_SENT_EOF;
ssh2_channel_check_close(c);
}
/*
* Attempt to send data on an SSH-2 channel.
*/
static int ssh2_try_send(struct ssh2_channel *c)
{
struct ssh2_connection_state *s = c->connlayer;
PktOut *pktout;
int bufsize;
while (c->remwindow > 0 &&
(bufchain_size(&c->outbuffer) > 0 ||
bufchain_size(&c->errbuffer) > 0)) {
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
int len;
void *data;
bufchain *buf = (bufchain_size(&c->errbuffer) > 0 ?
&c->errbuffer : &c->outbuffer);
bufchain_prefix(buf, &data, &len);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if ((unsigned)len > c->remwindow)
len = c->remwindow;
if ((unsigned)len > c->remmaxpkt)
len = c->remmaxpkt;
if (buf == &c->errbuffer) {
pktout = ssh_bpp_new_pktout(
s->ppl.bpp, SSH2_MSG_CHANNEL_EXTENDED_DATA);
put_uint32(pktout, c->remoteid);
put_uint32(pktout, SSH2_EXTENDED_DATA_STDERR);
} else {
pktout = ssh_bpp_new_pktout(s->ppl.bpp, SSH2_MSG_CHANNEL_DATA);
put_uint32(pktout, c->remoteid);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
put_string(pktout, data, len);
pq_push(s->ppl.out_pq, pktout);
bufchain_consume(buf, len);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
c->remwindow -= len;
}
/*
* After having sent as much data as we can, return the amount
* still buffered.
*/
bufsize = bufchain_size(&c->outbuffer) + bufchain_size(&c->errbuffer);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/*
* And if there's no data pending but we need to send an EOF, send
* it.
*/
if (!bufsize && c->pending_eof)
ssh2_channel_try_eof(c);
return bufsize;
}
static void ssh2_try_send_and_unthrottle(struct ssh2_channel *c)
{
int bufsize;
if (c->closes & CLOSES_SENT_EOF)
return; /* don't send on channels we've EOFed */
bufsize = ssh2_try_send(c);
if (bufsize == 0) {
c->throttled_by_backlog = false;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh2_channel_check_throttle(c);
}
}
static void ssh2_channel_check_throttle(struct ssh2_channel *c)
{
/*
* We don't want this channel to read further input if this
* particular channel has a backed-up SSH window, or if the
* outgoing side of the whole SSH connection is currently
* throttled, or if this channel already has an outgoing EOF
* either sent or pending.
*/
chan_set_input_wanted(c->chan,
!c->throttled_by_backlog &&
!c->connlayer->all_channels_throttled &&
!c->pending_eof &&
!(c->closes & CLOSES_SENT_EOF));
}
/*
* Close any local socket and free any local resources associated with
* a channel. This converts the channel into a zombie.
*/
static void ssh2_channel_close_local(struct ssh2_channel *c,
const char *reason)
{
struct ssh2_connection_state *s = c->connlayer;
PacketProtocolLayer *ppl = &s->ppl; /* for ppl_logevent */
char *msg = NULL;
if (c->sharectx)
return;
msg = chan_log_close_msg(c->chan);
if (msg)
ppl_logevent(("%s%s%s", msg, reason ? " " : "", reason ? reason : ""));
sfree(msg);
chan_free(c->chan);
c->chan = zombiechan_new();
}
static void ssh2_check_termination_callback(void *vctx)
{
struct ssh2_connection_state *s = (struct ssh2_connection_state *)vctx;
ssh2_check_termination(s);
}
static void ssh2_channel_destroy(struct ssh2_channel *c)
{
struct ssh2_connection_state *s = c->connlayer;
assert(c->chanreq_head == NULL);
ssh2_channel_close_local(c, NULL);
del234(s->channels, c);
ssh2_channel_free(c);
/*
* If that was the last channel left open, we might need to
* terminate. But we'll be a bit cautious, by doing that in a
* toplevel callback, just in case anything on the current call
* stack objects to this entire PPL being freed.
*/
queue_toplevel_callback(ssh2_check_termination_callback, s);
}
static void ssh2_check_termination(struct ssh2_connection_state *s)
{
/*
* Decide whether we should terminate the SSH connection now.
* Called after a channel or a downstream goes away. The general
* policy is that we terminate when none of either is left.
*/
if (s->persistent)
return; /* persistent mode: never proactively terminate */
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (count234(s->channels) == 0 &&
!(s->connshare && share_ndownstreams(s->connshare) > 0)) {
/*
* We used to send SSH_MSG_DISCONNECT here, because I'd
* believed that _every_ conforming SSH-2 connection had to
* end with a disconnect being sent by at least one side;
* apparently I was wrong and it's perfectly OK to
* unceremoniously slam the connection shut when you're done,
* and indeed OpenSSH feels this is more polite than sending a
* DISCONNECT. So now we don't.
*/
ssh_user_close(s->ppl.ssh, "All channels closed");
return;
}
}
/*
* Set up most of a new ssh2_channel. Nulls out sharectx, but leaves
* chan untouched (since it will sometimes have been filled in before
* calling this).
*/
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
void ssh2_channel_init(struct ssh2_channel *c)
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
{
struct ssh2_connection_state *s = c->connlayer;
c->closes = 0;
c->pending_eof = false;
c->throttling_conn = false;
c->throttled_by_backlog = false;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
c->sharectx = NULL;
c->locwindow = c->locmaxwin = c->remlocwin =
s->ssh_is_simple ? OUR_V2_BIGWIN : OUR_V2_WINSIZE;
c->chanreq_head = NULL;
c->throttle_state = UNTHROTTLED;
bufchain_init(&c->outbuffer);
bufchain_init(&c->errbuffer);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
c->sc.vt = &ssh2channel_vtable;
c->sc.cl = &s->cl;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
c->localid = alloc_channel_id(s->channels, struct ssh2_channel);
add234(s->channels, c);
}
/*
* Construct the common parts of a CHANNEL_OPEN.
*/
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
PktOut *ssh2_chanopen_init(struct ssh2_channel *c, const char *type)
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
{
struct ssh2_connection_state *s = c->connlayer;
PktOut *pktout;
pktout = ssh_bpp_new_pktout(s->ppl.bpp, SSH2_MSG_CHANNEL_OPEN);
put_stringz(pktout, type);
put_uint32(pktout, c->localid);
put_uint32(pktout, c->locwindow); /* our window size */
put_uint32(pktout, OUR_V2_MAXPKT); /* our max pkt size */
return pktout;
}
/*
* Construct the common parts of a CHANNEL_REQUEST. If handler is not
* NULL then a reply will be requested and the handler will be called
* when it arrives. The returned packet is ready to have any
* request-specific data added and be sent. Note that if a handler is
* provided, it's essential that the request actually be sent.
*
* The handler will usually be passed the response packet in pktin. If
* pktin is NULL, this means that no reply will ever be forthcoming
* (e.g. because the entire connection is being destroyed, or because
* the server initiated channel closure before we saw the response)
* and the handler should free any storage it's holding.
*/
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
PktOut *ssh2_chanreq_init(struct ssh2_channel *c, const char *type,
cr_handler_fn_t handler, void *ctx)
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
{
struct ssh2_connection_state *s = c->connlayer;
PktOut *pktout;
assert(!(c->closes & (CLOSES_SENT_CLOSE | CLOSES_RCVD_CLOSE)));
pktout = ssh_bpp_new_pktout(s->ppl.bpp, SSH2_MSG_CHANNEL_REQUEST);
put_uint32(pktout, c->remoteid);
put_stringz(pktout, type);
put_bool(pktout, handler != NULL);
if (handler != NULL) {
struct outstanding_channel_request *ocr =
snew(struct outstanding_channel_request);
ocr->handler = handler;
ocr->ctx = ctx;
ocr->next = NULL;
if (!c->chanreq_head)
c->chanreq_head = ocr;
else
c->chanreq_tail->next = ocr;
c->chanreq_tail = ocr;
}
return pktout;
}
static Conf *ssh2channel_get_conf(SshChannel *sc)
{
struct ssh2_channel *c = container_of(sc, struct ssh2_channel, sc);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
struct ssh2_connection_state *s = c->connlayer;
return s->conf;
}
static void ssh2channel_write_eof(SshChannel *sc)
{
struct ssh2_channel *c = container_of(sc, struct ssh2_channel, sc);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (c->closes & CLOSES_SENT_EOF)
return;
c->pending_eof = true;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh2_channel_try_eof(c);
}
static void ssh2channel_initiate_close(SshChannel *sc, const char *err)
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
{
struct ssh2_channel *c = container_of(sc, struct ssh2_channel, sc);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
char *reason;
reason = err ? dupprintf("due to local error: %s", err) : NULL;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh2_channel_close_local(c, reason);
sfree(reason);
c->pending_eof = false; /* this will confuse a zombie channel */
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh2_channel_check_close(c);
}
static void ssh2channel_unthrottle(SshChannel *sc, int bufsize)
{
struct ssh2_channel *c = container_of(sc, struct ssh2_channel, sc);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
struct ssh2_connection_state *s = c->connlayer;
int buflimit;
buflimit = s->ssh_is_simple ? 0 : c->locmaxwin;
if (bufsize < buflimit)
ssh2_set_window(c, buflimit - bufsize);
if (c->throttling_conn && bufsize <= buflimit) {
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
c->throttling_conn = false;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh_throttle_conn(s->ppl.ssh, -1);
}
}
static int ssh2channel_write(
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
SshChannel *sc, bool is_stderr, const void *buf, int len)
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
{
struct ssh2_channel *c = container_of(sc, struct ssh2_channel, sc);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
assert(!(c->closes & CLOSES_SENT_EOF));
bufchain_add(is_stderr ? &c->errbuffer : &c->outbuffer, buf, len);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
return ssh2_try_send(c);
}
static void ssh2channel_x11_sharing_handover(
SshChannel *sc, ssh_sharing_connstate *share_cs, share_channel *share_chan,
const char *peer_addr, int peer_port, int endian,
int protomajor, int protominor, const void *initial_data, int initial_len)
{
struct ssh2_channel *c = container_of(sc, struct ssh2_channel, sc);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/*
* This function is called when we've just discovered that an X
* forwarding channel on which we'd been handling the initial auth
* ourselves turns out to be destined for a connection-sharing
* downstream. So we turn the channel into a sharing one, meaning
* that we completely stop tracking windows and buffering data and
* just pass more or less unmodified SSH messages back and forth.
*/
c->sharectx = share_cs;
share_setup_x11_channel(share_cs, share_chan,
c->localid, c->remoteid, c->remwindow,
c->remmaxpkt, c->locwindow,
peer_addr, peer_port, endian,
protomajor, protominor,
initial_data, initial_len);
chan_free(c->chan);
c->chan = NULL;
}
static void ssh2channel_window_override_removed(SshChannel *sc)
{
struct ssh2_channel *c = container_of(sc, struct ssh2_channel, sc);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
struct ssh2_connection_state *s = c->connlayer;
/*
* This function is called when a client-side Channel has just
* stopped requiring an initial fixed-size window.
*/
assert(!c->chan->initial_fixed_window_size);
ssh2_set_window(c, s->ssh_is_simple ? OUR_V2_BIGWIN : OUR_V2_WINSIZE);
}
static void ssh2channel_hint_channel_is_simple(SshChannel *sc)
{
struct ssh2_channel *c = container_of(sc, struct ssh2_channel, sc);
struct ssh2_connection_state *s = c->connlayer;
PktOut *pktout = ssh2_chanreq_init(
c, "simple@putty.projects.tartarus.org", NULL, NULL);
pq_push(s->ppl.out_pq, pktout);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static SshChannel *ssh2_lportfwd_open(
ConnectionLayer *cl, const char *hostname, int port,
const char *description, const SocketPeerInfo *pi, Channel *chan)
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
struct ssh2_channel *c = snew(struct ssh2_channel);
PktOut *pktout;
c->connlayer = s;
ssh2_channel_init(c);
c->halfopen = true;
c->chan = chan;
Move client-specific SSH code into new files. This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler.
2018-10-20 16:57:37 +00:00
pktout = ssh2_portfwd_chanopen(s, c, hostname, port, description, pi);
pq_push(s->ppl.out_pq, pktout);
return &c->sc;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh2_sharing_globreq_response(
struct ssh2_connection_state *s, PktIn *pktin, void *ctx)
{
ssh_sharing_connstate *cs = (ssh_sharing_connstate *)ctx;
share_got_pkt_from_server(cs, pktin->type,
BinarySource_UPCAST(pktin)->data,
BinarySource_UPCAST(pktin)->len);
}
static void ssh2_sharing_queue_global_request(
ConnectionLayer *cl, ssh_sharing_connstate *cs)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh2_queue_global_request_handler(s, ssh2_sharing_globreq_response, cs);
}
static void ssh2_sharing_no_more_downstreams(ConnectionLayer *cl)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
queue_toplevel_callback(ssh2_check_termination_callback, s);
}
static struct X11FakeAuth *ssh2_add_x11_display(
ConnectionLayer *cl, int authtype, struct X11Display *disp)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
struct X11FakeAuth *auth = x11_invent_fake_auth(s->x11authtree, authtype);
auth->disp = disp;
return auth;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static struct X11FakeAuth *ssh2_add_sharing_x11_display(
ConnectionLayer *cl, int authtype, ssh_sharing_connstate *share_cs,
share_channel *share_chan)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
struct X11FakeAuth *auth;
/*
* Make up a new set of fake X11 auth data, and add it to the tree
* of currently valid ones with an indication of the sharing
* context that it's relevant to.
*/
auth = x11_invent_fake_auth(s->x11authtree, authtype);
auth->share_cs = share_cs;
auth->share_chan = share_chan;
return auth;
}
static void ssh2_remove_sharing_x11_display(
ConnectionLayer *cl, struct X11FakeAuth *auth)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
del234(s->x11authtree, auth);
x11_free_fake_auth(auth);
}
static unsigned ssh2_alloc_sharing_channel(
ConnectionLayer *cl, ssh_sharing_connstate *connstate)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
struct ssh2_channel *c = snew(struct ssh2_channel);
c->connlayer = s;
ssh2_channel_init(c);
c->chan = NULL;
c->sharectx = connstate;
return c->localid;
}
static void ssh2_delete_sharing_channel(ConnectionLayer *cl, unsigned localid)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
struct ssh2_channel *c = find234(s->channels, &localid, ssh2_channelfind);
if (c)
ssh2_channel_destroy(c);
}
static void ssh2_send_packet_from_downstream(
ConnectionLayer *cl, unsigned id, int type,
const void *data, int datalen, const char *additional_log_text)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
PktOut *pkt = ssh_bpp_new_pktout(s->ppl.bpp, type);
pkt->downstream_id = id;
pkt->additional_log_text = additional_log_text;
put_data(pkt, data, datalen);
pq_push(s->ppl.out_pq, pkt);
}
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static bool ssh2_agent_forwarding_permitted(ConnectionLayer *cl)
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
return conf_get_bool(s->conf, CONF_agentfwd) && agent_exists();
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static bool ssh2_connection_get_specials(
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
PacketProtocolLayer *ppl, add_special_fn_t add_special, void *ctx)
{
struct ssh2_connection_state *s =
container_of(ppl, struct ssh2_connection_state, ppl);
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
bool toret = false;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (s->mainchan) {
mainchan_get_specials(s->mainchan, add_special, ctx);
toret = true;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
/*
* Don't bother offering IGNORE if we've decided the remote
* won't cope with it, since we wouldn't bother sending it if
* asked anyway.
*/
if (!(s->ppl.remote_bugs & BUG_CHOKES_ON_SSH2_IGNORE)) {
if (toret)
add_special(ctx, NULL, SS_SEP, 0);
add_special(ctx, "IGNORE message", SS_NOP, 0);
toret = true;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
return toret;
}
static void ssh2_connection_special_cmd(PacketProtocolLayer *ppl,
SessionSpecialCode code, int arg)
{
struct ssh2_connection_state *s =
container_of(ppl, struct ssh2_connection_state, ppl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
PktOut *pktout;
if (code == SS_PING || code == SS_NOP) {
if (!(s->ppl.remote_bugs & BUG_CHOKES_ON_SSH2_IGNORE)) {
pktout = ssh_bpp_new_pktout(s->ppl.bpp, SSH2_MSG_IGNORE);
put_stringz(pktout, "");
pq_push(s->ppl.out_pq, pktout);
}
} else if (s->mainchan) {
mainchan_special_cmd(s->mainchan, code, arg);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
}
static void ssh2_terminal_size(ConnectionLayer *cl, int width, int height)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
s->term_width = width;
s->term_height = height;
if (s->mainchan)
mainchan_terminal_size(s->mainchan, width, height);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
static void ssh2_stdout_unthrottle(ConnectionLayer *cl, int bufsize)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (s->mainchan)
sshfwd_unthrottle(s->mainchan_sc, bufsize);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
static int ssh2_stdin_backlog(ConnectionLayer *cl)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
struct ssh2_channel *c;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (!s->mainchan)
return 0;
c = container_of(s->mainchan_sc, struct ssh2_channel, sc);
return s->mainchan ?
bufchain_size(&c->outbuffer) + bufchain_size(&c->errbuffer) : 0;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static void ssh2_throttle_all_channels(ConnectionLayer *cl, bool throttled)
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
struct ssh2_channel *c;
int i;
s->all_channels_throttled = throttled;
for (i = 0; NULL != (c = index234(s->channels, i)); i++)
ssh2_channel_check_throttle(c);
}
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static bool ssh2_ldisc_option(ConnectionLayer *cl, int option)
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
return s->ldisc_opts[option];
}
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static void ssh2_set_ldisc_option(ConnectionLayer *cl, int option, bool value)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
s->ldisc_opts[option] = value;
}
static void ssh2_enable_x_fwd(ConnectionLayer *cl)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
s->X11_fwd_enabled = true;
}
static void ssh2_enable_agent_fwd(ConnectionLayer *cl)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
s->agent_fwd_enabled = true;
}
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static void ssh2_set_wants_user_input(ConnectionLayer *cl, bool wanted)
{
struct ssh2_connection_state *s =
container_of(cl, struct ssh2_connection_state, cl);
s->want_user_input = wanted;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static bool ssh2_connection_want_user_input(PacketProtocolLayer *ppl)
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
{
struct ssh2_connection_state *s =
container_of(ppl, struct ssh2_connection_state, ppl);
return s->want_user_input;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
static void ssh2_connection_got_user_input(PacketProtocolLayer *ppl)
{
struct ssh2_connection_state *s =
container_of(ppl, struct ssh2_connection_state, ppl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
while (s->mainchan && bufchain_size(s->ppl.user_input) > 0) {
/*
* Add user input to the main channel's buffer.
*/
void *data;
int len;
bufchain_prefix(s->ppl.user_input, &data, &len);
sshfwd_write(s->mainchan_sc, data, len);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
bufchain_consume(s->ppl.user_input, len);
}
}
static void ssh2_connection_reconfigure(PacketProtocolLayer *ppl, Conf *conf)
{
struct ssh2_connection_state *s =
container_of(ppl, struct ssh2_connection_state, ppl);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
conf_free(s->conf);
s->conf = conf_copy(conf);
if (s->portfwdmgr_configured)
portfwdmgr_config(s->portfwdmgr, s->conf);
}