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putty-source/unix/fd-socket.c

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/*
* fd-socket.c: implementation of Socket that just talks to two
* existing input and output file descriptors.
*/
#include <stdio.h>
#include <assert.h>
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include "tree234.h"
#include "putty.h"
#include "network.h"
typedef struct FdSocket {
Allow creating FdSocket/HandleSocket before the fds/handles. Previously, a setup function returning one of these socket types (such as platform_new_connection) had to do all its setup synchronously, because if it was going to call make_fd_socket or make_handle_socket, it had to have the actual fds or HANDLEs ready-made. If some kind of asynchronous operation were needed before those fds become available, there would be no way the function could achieve it, except by becoming a whole extra permanent Socket wrapper layer. Now there is, because you can make an FdSocket when you don't yet have the fds, or a HandleSocket without the HANDLEs. Instead, you provide an instance of the new trait 'DeferredSocketOpener', which is responsible for setting in motion whatever asynchronous setup procedure it needs, and when that finishes, calling back to setup_fd_socket / setup_handle_socket to provide the missing pieces. In the meantime, the FdSocket or HandleSocket will sit there inertly, buffering any data the client might eagerly hand it via sk_write(), and waiting for its setup to finish. When it does finish, buffered data will be released. In FdSocket, this is easy enough, because we were doing our own buffering anyway - we called the uxsel system to find out when the fds were readable/writable, and then wrote to them from our own bufchain. So more or less all I had to do was make the try_send function do nothing if the setup phase wasn't finished yet. In HandleSocket, on the other hand, we're passing all our data to the underlying handle-io.c system, and making _that_ deferrable in the same way would be much more painful, because that's the place where the scary threads live. So instead I've arranged it by replacing the whole vtable, so that a deferred HandleSocket and a normal HandleSocket are effectively separate trait implementations that can share their state structure. And in fact that state struct itself now contains a big anonymous union, containing one branch to go with each vtable. Nothing yet uses this system, but the next commit will do so.
2021-12-22 09:31:06 +00:00
int outfd, infd, inerrfd; /* >= 0 if socket is open */
DeferredSocketOpener *opener; /* non-NULL if not opened yet */
bufchain pending_output_data;
bufchain pending_input_data;
ProxyStderrBuf psb;
enum { EOF_NO, EOF_PENDING, EOF_SENT } outgoingeof;
int pending_error;
SockAddr *addr;
int port;
Plug *plug;
Socket sock;
} FdSocket;
static void fdsocket_select_result_input(int fd, int event);
static void fdsocket_select_result_output(int fd, int event);
static void fdsocket_select_result_input_error(int fd, int event);
/*
* Trees to look up the fds in.
*/
static tree234 *fdsocket_by_outfd;
static tree234 *fdsocket_by_infd;
static tree234 *fdsocket_by_inerrfd;
static int fdsocket_infd_cmp(void *av, void *bv)
{
FdSocket *a = (FdSocket *)av;
FdSocket *b = (FdSocket *)bv;
if (a->infd < b->infd)
return -1;
if (a->infd > b->infd)
return +1;
return 0;
}
static int fdsocket_infd_find(void *av, void *bv)
{
int a = *(int *)av;
FdSocket *b = (FdSocket *)bv;
if (a < b->infd)
return -1;
if (a > b->infd)
return +1;
return 0;
}
static int fdsocket_inerrfd_cmp(void *av, void *bv)
{
FdSocket *a = (FdSocket *)av;
FdSocket *b = (FdSocket *)bv;
if (a->inerrfd < b->inerrfd)
return -1;
if (a->inerrfd > b->inerrfd)
return +1;
return 0;
}
static int fdsocket_inerrfd_find(void *av, void *bv)
{
int a = *(int *)av;
FdSocket *b = (FdSocket *)bv;
if (a < b->inerrfd)
return -1;
if (a > b->inerrfd)
return +1;
return 0;
}
static int fdsocket_outfd_cmp(void *av, void *bv)
{
FdSocket *a = (FdSocket *)av;
FdSocket *b = (FdSocket *)bv;
if (a->outfd < b->outfd)
return -1;
if (a->outfd > b->outfd)
return +1;
return 0;
}
static int fdsocket_outfd_find(void *av, void *bv)
{
int a = *(int *)av;
FdSocket *b = (FdSocket *)bv;
if (a < b->outfd)
return -1;
if (a > b->outfd)
return +1;
return 0;
}
static Plug *fdsocket_plug(Socket *s, Plug *p)
{
FdSocket *fds = container_of(s, FdSocket, sock);
Plug *ret = fds->plug;
if (p)
fds->plug = p;
return ret;
}
static void fdsocket_close(Socket *s)
{
FdSocket *fds = container_of(s, FdSocket, sock);
Allow creating FdSocket/HandleSocket before the fds/handles. Previously, a setup function returning one of these socket types (such as platform_new_connection) had to do all its setup synchronously, because if it was going to call make_fd_socket or make_handle_socket, it had to have the actual fds or HANDLEs ready-made. If some kind of asynchronous operation were needed before those fds become available, there would be no way the function could achieve it, except by becoming a whole extra permanent Socket wrapper layer. Now there is, because you can make an FdSocket when you don't yet have the fds, or a HandleSocket without the HANDLEs. Instead, you provide an instance of the new trait 'DeferredSocketOpener', which is responsible for setting in motion whatever asynchronous setup procedure it needs, and when that finishes, calling back to setup_fd_socket / setup_handle_socket to provide the missing pieces. In the meantime, the FdSocket or HandleSocket will sit there inertly, buffering any data the client might eagerly hand it via sk_write(), and waiting for its setup to finish. When it does finish, buffered data will be released. In FdSocket, this is easy enough, because we were doing our own buffering anyway - we called the uxsel system to find out when the fds were readable/writable, and then wrote to them from our own bufchain. So more or less all I had to do was make the try_send function do nothing if the setup phase wasn't finished yet. In HandleSocket, on the other hand, we're passing all our data to the underlying handle-io.c system, and making _that_ deferrable in the same way would be much more painful, because that's the place where the scary threads live. So instead I've arranged it by replacing the whole vtable, so that a deferred HandleSocket and a normal HandleSocket are effectively separate trait implementations that can share their state structure. And in fact that state struct itself now contains a big anonymous union, containing one branch to go with each vtable. Nothing yet uses this system, but the next commit will do so.
2021-12-22 09:31:06 +00:00
if (fds->opener)
deferred_socket_opener_free(fds->opener);
if (fds->outfd >= 0) {
del234(fdsocket_by_outfd, fds);
uxsel_del(fds->outfd);
close(fds->outfd);
}
if (fds->infd >= 0) {
del234(fdsocket_by_infd, fds);
uxsel_del(fds->infd);
close(fds->infd);
}
if (fds->inerrfd >= 0) {
del234(fdsocket_by_inerrfd, fds);
uxsel_del(fds->inerrfd);
close(fds->inerrfd);
}
bufchain_clear(&fds->pending_input_data);
bufchain_clear(&fds->pending_output_data);
if (fds->addr)
sk_addr_free(fds->addr);
delete_callbacks_for_context(fds);
sfree(fds);
}
static void fdsocket_error_callback(void *vs)
{
FdSocket *fds = (FdSocket *)vs;
/*
* Just in case other socket work has caused this socket to vanish
* or become somehow non-erroneous before this callback arrived...
*/
if (!fds->pending_error)
return;
/*
* An error has occurred on this socket. Pass it to the plug.
*/
plug_closing_errno(fds->plug, fds->pending_error);
}
static int fdsocket_try_send(FdSocket *fds)
{
int sent = 0;
Allow creating FdSocket/HandleSocket before the fds/handles. Previously, a setup function returning one of these socket types (such as platform_new_connection) had to do all its setup synchronously, because if it was going to call make_fd_socket or make_handle_socket, it had to have the actual fds or HANDLEs ready-made. If some kind of asynchronous operation were needed before those fds become available, there would be no way the function could achieve it, except by becoming a whole extra permanent Socket wrapper layer. Now there is, because you can make an FdSocket when you don't yet have the fds, or a HandleSocket without the HANDLEs. Instead, you provide an instance of the new trait 'DeferredSocketOpener', which is responsible for setting in motion whatever asynchronous setup procedure it needs, and when that finishes, calling back to setup_fd_socket / setup_handle_socket to provide the missing pieces. In the meantime, the FdSocket or HandleSocket will sit there inertly, buffering any data the client might eagerly hand it via sk_write(), and waiting for its setup to finish. When it does finish, buffered data will be released. In FdSocket, this is easy enough, because we were doing our own buffering anyway - we called the uxsel system to find out when the fds were readable/writable, and then wrote to them from our own bufchain. So more or less all I had to do was make the try_send function do nothing if the setup phase wasn't finished yet. In HandleSocket, on the other hand, we're passing all our data to the underlying handle-io.c system, and making _that_ deferrable in the same way would be much more painful, because that's the place where the scary threads live. So instead I've arranged it by replacing the whole vtable, so that a deferred HandleSocket and a normal HandleSocket are effectively separate trait implementations that can share their state structure. And in fact that state struct itself now contains a big anonymous union, containing one branch to go with each vtable. Nothing yet uses this system, but the next commit will do so.
2021-12-22 09:31:06 +00:00
if (fds->opener)
return sent;
while (bufchain_size(&fds->pending_output_data) > 0) {
ssize_t ret;
ptrlen data = bufchain_prefix(&fds->pending_output_data);
ret = write(fds->outfd, data.ptr, data.len);
noise_ultralight(NOISE_SOURCE_IOID, ret);
if (ret < 0 && errno != EWOULDBLOCK) {
if (!fds->pending_error) {
fds->pending_error = errno;
queue_toplevel_callback(fdsocket_error_callback, fds);
}
return 0;
} else if (ret <= 0) {
break;
} else {
bufchain_consume(&fds->pending_output_data, ret);
sent += ret;
}
}
if (fds->outgoingeof == EOF_PENDING) {
del234(fdsocket_by_outfd, fds);
close(fds->outfd);
uxsel_del(fds->outfd);
fds->outfd = -1;
fds->outgoingeof = EOF_SENT;
}
if (bufchain_size(&fds->pending_output_data) == 0)
uxsel_del(fds->outfd);
else
uxsel_set(fds->outfd, SELECT_W, fdsocket_select_result_output);
return sent;
}
static size_t fdsocket_write(Socket *s, const void *data, size_t len)
{
FdSocket *fds = container_of(s, FdSocket, sock);
assert(fds->outgoingeof == EOF_NO);
bufchain_add(&fds->pending_output_data, data, len);
fdsocket_try_send(fds);
return bufchain_size(&fds->pending_output_data);
}
static size_t fdsocket_write_oob(Socket *s, const void *data, size_t len)
{
/*
* oob data is treated as inband; nasty, but nothing really
* better we can do
*/
return fdsocket_write(s, data, len);
}
static void fdsocket_write_eof(Socket *s)
{
FdSocket *fds = container_of(s, FdSocket, sock);
assert(fds->outgoingeof == EOF_NO);
fds->outgoingeof = EOF_PENDING;
fdsocket_try_send(fds);
}
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static void fdsocket_set_frozen(Socket *s, bool is_frozen)
{
FdSocket *fds = container_of(s, FdSocket, sock);
if (fds->infd < 0)
return;
if (is_frozen)
uxsel_del(fds->infd);
else
uxsel_set(fds->infd, SELECT_R, fdsocket_select_result_input);
}
static const char *fdsocket_socket_error(Socket *s)
{
return NULL;
}
static void fdsocket_select_result_input(int fd, int event)
{
FdSocket *fds;
char buf[20480];
int retd;
if (!(fds = find234(fdsocket_by_infd, &fd, fdsocket_infd_find)))
return;
retd = read(fds->infd, buf, sizeof(buf));
if (retd > 0) {
plug_receive(fds->plug, 0, buf, retd);
} else {
del234(fdsocket_by_infd, fds);
uxsel_del(fds->infd);
close(fds->infd);
fds->infd = -1;
if (retd < 0) {
plug_closing_errno(fds->plug, errno);
} else {
plug_closing_normal(fds->plug);
}
}
}
static void fdsocket_select_result_output(int fd, int event)
{
FdSocket *fds;
if (!(fds = find234(fdsocket_by_outfd, &fd, fdsocket_outfd_find)))
return;
if (fdsocket_try_send(fds))
plug_sent(fds->plug, bufchain_size(&fds->pending_output_data));
}
static void fdsocket_select_result_input_error(int fd, int event)
{
FdSocket *fds;
char buf[20480];
int retd;
if (!(fds = find234(fdsocket_by_inerrfd, &fd, fdsocket_inerrfd_find)))
return;
retd = read(fd, buf, sizeof(buf));
if (retd > 0) {
log_proxy_stderr(fds->plug, &fds->sock, &fds->psb, buf, retd);
} else {
del234(fdsocket_by_inerrfd, fds);
uxsel_del(fds->inerrfd);
close(fds->inerrfd);
fds->inerrfd = -1;
}
}
static const SocketVtable FdSocket_sockvt = {
.plug = fdsocket_plug,
.close = fdsocket_close,
.write = fdsocket_write,
.write_oob = fdsocket_write_oob,
.write_eof = fdsocket_write_eof,
.set_frozen = fdsocket_set_frozen,
.socket_error = fdsocket_socket_error,
.endpoint_info = nullsock_endpoint_info,
};
static void fdsocket_connect_success_callback(void *ctx)
{
FdSocket *fds = (FdSocket *)ctx;
plug_log(fds->plug, &fds->sock, PLUGLOG_CONNECT_SUCCESS,
fds->addr, fds->port, NULL, 0);
}
Allow creating FdSocket/HandleSocket before the fds/handles. Previously, a setup function returning one of these socket types (such as platform_new_connection) had to do all its setup synchronously, because if it was going to call make_fd_socket or make_handle_socket, it had to have the actual fds or HANDLEs ready-made. If some kind of asynchronous operation were needed before those fds become available, there would be no way the function could achieve it, except by becoming a whole extra permanent Socket wrapper layer. Now there is, because you can make an FdSocket when you don't yet have the fds, or a HandleSocket without the HANDLEs. Instead, you provide an instance of the new trait 'DeferredSocketOpener', which is responsible for setting in motion whatever asynchronous setup procedure it needs, and when that finishes, calling back to setup_fd_socket / setup_handle_socket to provide the missing pieces. In the meantime, the FdSocket or HandleSocket will sit there inertly, buffering any data the client might eagerly hand it via sk_write(), and waiting for its setup to finish. When it does finish, buffered data will be released. In FdSocket, this is easy enough, because we were doing our own buffering anyway - we called the uxsel system to find out when the fds were readable/writable, and then wrote to them from our own bufchain. So more or less all I had to do was make the try_send function do nothing if the setup phase wasn't finished yet. In HandleSocket, on the other hand, we're passing all our data to the underlying handle-io.c system, and making _that_ deferrable in the same way would be much more painful, because that's the place where the scary threads live. So instead I've arranged it by replacing the whole vtable, so that a deferred HandleSocket and a normal HandleSocket are effectively separate trait implementations that can share their state structure. And in fact that state struct itself now contains a big anonymous union, containing one branch to go with each vtable. Nothing yet uses this system, but the next commit will do so.
2021-12-22 09:31:06 +00:00
void setup_fd_socket(Socket *s, int infd, int outfd, int inerrfd)
{
Allow creating FdSocket/HandleSocket before the fds/handles. Previously, a setup function returning one of these socket types (such as platform_new_connection) had to do all its setup synchronously, because if it was going to call make_fd_socket or make_handle_socket, it had to have the actual fds or HANDLEs ready-made. If some kind of asynchronous operation were needed before those fds become available, there would be no way the function could achieve it, except by becoming a whole extra permanent Socket wrapper layer. Now there is, because you can make an FdSocket when you don't yet have the fds, or a HandleSocket without the HANDLEs. Instead, you provide an instance of the new trait 'DeferredSocketOpener', which is responsible for setting in motion whatever asynchronous setup procedure it needs, and when that finishes, calling back to setup_fd_socket / setup_handle_socket to provide the missing pieces. In the meantime, the FdSocket or HandleSocket will sit there inertly, buffering any data the client might eagerly hand it via sk_write(), and waiting for its setup to finish. When it does finish, buffered data will be released. In FdSocket, this is easy enough, because we were doing our own buffering anyway - we called the uxsel system to find out when the fds were readable/writable, and then wrote to them from our own bufchain. So more or less all I had to do was make the try_send function do nothing if the setup phase wasn't finished yet. In HandleSocket, on the other hand, we're passing all our data to the underlying handle-io.c system, and making _that_ deferrable in the same way would be much more painful, because that's the place where the scary threads live. So instead I've arranged it by replacing the whole vtable, so that a deferred HandleSocket and a normal HandleSocket are effectively separate trait implementations that can share their state structure. And in fact that state struct itself now contains a big anonymous union, containing one branch to go with each vtable. Nothing yet uses this system, but the next commit will do so.
2021-12-22 09:31:06 +00:00
FdSocket *fds = container_of(s, FdSocket, sock);
assert(fds->sock.vt == &FdSocket_sockvt);
Allow creating FdSocket/HandleSocket before the fds/handles. Previously, a setup function returning one of these socket types (such as platform_new_connection) had to do all its setup synchronously, because if it was going to call make_fd_socket or make_handle_socket, it had to have the actual fds or HANDLEs ready-made. If some kind of asynchronous operation were needed before those fds become available, there would be no way the function could achieve it, except by becoming a whole extra permanent Socket wrapper layer. Now there is, because you can make an FdSocket when you don't yet have the fds, or a HandleSocket without the HANDLEs. Instead, you provide an instance of the new trait 'DeferredSocketOpener', which is responsible for setting in motion whatever asynchronous setup procedure it needs, and when that finishes, calling back to setup_fd_socket / setup_handle_socket to provide the missing pieces. In the meantime, the FdSocket or HandleSocket will sit there inertly, buffering any data the client might eagerly hand it via sk_write(), and waiting for its setup to finish. When it does finish, buffered data will be released. In FdSocket, this is easy enough, because we were doing our own buffering anyway - we called the uxsel system to find out when the fds were readable/writable, and then wrote to them from our own bufchain. So more or less all I had to do was make the try_send function do nothing if the setup phase wasn't finished yet. In HandleSocket, on the other hand, we're passing all our data to the underlying handle-io.c system, and making _that_ deferrable in the same way would be much more painful, because that's the place where the scary threads live. So instead I've arranged it by replacing the whole vtable, so that a deferred HandleSocket and a normal HandleSocket are effectively separate trait implementations that can share their state structure. And in fact that state struct itself now contains a big anonymous union, containing one branch to go with each vtable. Nothing yet uses this system, but the next commit will do so.
2021-12-22 09:31:06 +00:00
if (fds->opener) {
deferred_socket_opener_free(fds->opener);
fds->opener = NULL;
}
fds->infd = infd;
fds->outfd = outfd;
fds->inerrfd = inerrfd;
if (fds->outfd >= 0) {
if (!fdsocket_by_outfd)
fdsocket_by_outfd = newtree234(fdsocket_outfd_cmp);
add234(fdsocket_by_outfd, fds);
}
if (fds->infd >= 0) {
if (!fdsocket_by_infd)
fdsocket_by_infd = newtree234(fdsocket_infd_cmp);
add234(fdsocket_by_infd, fds);
uxsel_set(fds->infd, SELECT_R, fdsocket_select_result_input);
}
if (fds->inerrfd >= 0) {
assert(fds->inerrfd != fds->infd);
if (!fdsocket_by_inerrfd)
fdsocket_by_inerrfd = newtree234(fdsocket_inerrfd_cmp);
add234(fdsocket_by_inerrfd, fds);
uxsel_set(fds->inerrfd, SELECT_R, fdsocket_select_result_input_error);
}
queue_toplevel_callback(fdsocket_connect_success_callback, fds);
Allow creating FdSocket/HandleSocket before the fds/handles. Previously, a setup function returning one of these socket types (such as platform_new_connection) had to do all its setup synchronously, because if it was going to call make_fd_socket or make_handle_socket, it had to have the actual fds or HANDLEs ready-made. If some kind of asynchronous operation were needed before those fds become available, there would be no way the function could achieve it, except by becoming a whole extra permanent Socket wrapper layer. Now there is, because you can make an FdSocket when you don't yet have the fds, or a HandleSocket without the HANDLEs. Instead, you provide an instance of the new trait 'DeferredSocketOpener', which is responsible for setting in motion whatever asynchronous setup procedure it needs, and when that finishes, calling back to setup_fd_socket / setup_handle_socket to provide the missing pieces. In the meantime, the FdSocket or HandleSocket will sit there inertly, buffering any data the client might eagerly hand it via sk_write(), and waiting for its setup to finish. When it does finish, buffered data will be released. In FdSocket, this is easy enough, because we were doing our own buffering anyway - we called the uxsel system to find out when the fds were readable/writable, and then wrote to them from our own bufchain. So more or less all I had to do was make the try_send function do nothing if the setup phase wasn't finished yet. In HandleSocket, on the other hand, we're passing all our data to the underlying handle-io.c system, and making _that_ deferrable in the same way would be much more painful, because that's the place where the scary threads live. So instead I've arranged it by replacing the whole vtable, so that a deferred HandleSocket and a normal HandleSocket are effectively separate trait implementations that can share their state structure. And in fact that state struct itself now contains a big anonymous union, containing one branch to go with each vtable. Nothing yet uses this system, but the next commit will do so.
2021-12-22 09:31:06 +00:00
}
void fd_socket_set_psb_prefix(Socket *s, const char *prefix)
{
FdSocket *fds = container_of(s, FdSocket, sock);
assert(fds->sock.vt == &FdSocket_sockvt);
psb_set_prefix(&fds->psb, prefix);
}
Allow creating FdSocket/HandleSocket before the fds/handles. Previously, a setup function returning one of these socket types (such as platform_new_connection) had to do all its setup synchronously, because if it was going to call make_fd_socket or make_handle_socket, it had to have the actual fds or HANDLEs ready-made. If some kind of asynchronous operation were needed before those fds become available, there would be no way the function could achieve it, except by becoming a whole extra permanent Socket wrapper layer. Now there is, because you can make an FdSocket when you don't yet have the fds, or a HandleSocket without the HANDLEs. Instead, you provide an instance of the new trait 'DeferredSocketOpener', which is responsible for setting in motion whatever asynchronous setup procedure it needs, and when that finishes, calling back to setup_fd_socket / setup_handle_socket to provide the missing pieces. In the meantime, the FdSocket or HandleSocket will sit there inertly, buffering any data the client might eagerly hand it via sk_write(), and waiting for its setup to finish. When it does finish, buffered data will be released. In FdSocket, this is easy enough, because we were doing our own buffering anyway - we called the uxsel system to find out when the fds were readable/writable, and then wrote to them from our own bufchain. So more or less all I had to do was make the try_send function do nothing if the setup phase wasn't finished yet. In HandleSocket, on the other hand, we're passing all our data to the underlying handle-io.c system, and making _that_ deferrable in the same way would be much more painful, because that's the place where the scary threads live. So instead I've arranged it by replacing the whole vtable, so that a deferred HandleSocket and a normal HandleSocket are effectively separate trait implementations that can share their state structure. And in fact that state struct itself now contains a big anonymous union, containing one branch to go with each vtable. Nothing yet uses this system, but the next commit will do so.
2021-12-22 09:31:06 +00:00
static FdSocket *make_fd_socket_internal(SockAddr *addr, int port, Plug *plug)
{
FdSocket *fds;
Allow creating FdSocket/HandleSocket before the fds/handles. Previously, a setup function returning one of these socket types (such as platform_new_connection) had to do all its setup synchronously, because if it was going to call make_fd_socket or make_handle_socket, it had to have the actual fds or HANDLEs ready-made. If some kind of asynchronous operation were needed before those fds become available, there would be no way the function could achieve it, except by becoming a whole extra permanent Socket wrapper layer. Now there is, because you can make an FdSocket when you don't yet have the fds, or a HandleSocket without the HANDLEs. Instead, you provide an instance of the new trait 'DeferredSocketOpener', which is responsible for setting in motion whatever asynchronous setup procedure it needs, and when that finishes, calling back to setup_fd_socket / setup_handle_socket to provide the missing pieces. In the meantime, the FdSocket or HandleSocket will sit there inertly, buffering any data the client might eagerly hand it via sk_write(), and waiting for its setup to finish. When it does finish, buffered data will be released. In FdSocket, this is easy enough, because we were doing our own buffering anyway - we called the uxsel system to find out when the fds were readable/writable, and then wrote to them from our own bufchain. So more or less all I had to do was make the try_send function do nothing if the setup phase wasn't finished yet. In HandleSocket, on the other hand, we're passing all our data to the underlying handle-io.c system, and making _that_ deferrable in the same way would be much more painful, because that's the place where the scary threads live. So instead I've arranged it by replacing the whole vtable, so that a deferred HandleSocket and a normal HandleSocket are effectively separate trait implementations that can share their state structure. And in fact that state struct itself now contains a big anonymous union, containing one branch to go with each vtable. Nothing yet uses this system, but the next commit will do so.
2021-12-22 09:31:06 +00:00
fds = snew(FdSocket);
fds->sock.vt = &FdSocket_sockvt;
fds->addr = addr;
fds->port = port;
fds->plug = plug;
fds->outgoingeof = EOF_NO;
fds->pending_error = 0;
fds->opener = NULL;
fds->infd = fds->outfd = fds->inerrfd = -1;
bufchain_init(&fds->pending_input_data);
bufchain_init(&fds->pending_output_data);
psb_init(&fds->psb);
return fds;
}
Socket *make_fd_socket(int infd, int outfd, int inerrfd,
SockAddr *addr, int port, Plug *plug)
{
FdSocket *fds = make_fd_socket_internal(addr, port, plug);
setup_fd_socket(&fds->sock, infd, outfd, inerrfd);
return &fds->sock;
}
Socket *make_deferred_fd_socket(DeferredSocketOpener *opener,
SockAddr *addr, int port, Plug *plug)
{
FdSocket *fds = make_fd_socket_internal(addr, port, plug);
fds->opener = opener;
return &fds->sock;
}