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putty-source/windows/named-pipe-server.c

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/*
* Windows support module which deals with being a named-pipe server.
*/
#include <stdio.h>
#include <assert.h>
#include "tree234.h"
#include "putty.h"
#include "network.h"
#include "proxy/proxy.h"
#include "ssh.h"
#include "security-api.h"
typedef struct NamedPipeServerSocket {
/* Parameters for (repeated) creation of named pipe objects */
PSECURITY_DESCRIPTOR psd;
PACL acl;
char *pipename;
/* The current named pipe object + attempt to connect to it */
HANDLE pipehandle;
OVERLAPPED connect_ovl;
Reorganise Windows HANDLE management. Before commit 6e69223dc262755, Pageant would stop working after a certain number of PuTTYs were active at the same time. (At most about 60, but maybe fewer - see below.) This was because of two separate bugs. The easy one, fixed in 6e69223dc262755 itself, was that PuTTY left each named-pipe connection to Pageant open for the rest of its lifetime. So the real problem was that Pageant had too many active connections at once. (And since a given PuTTY might make multiple connections during userauth - one to list keys, and maybe another to actually make a signature - that was why the number of _PuTTYs_ might vary.) It was clearly a bug that PuTTY was leaving connections to Pageant needlessly open. But it was _also_ a bug that Pageant couldn't handle more than about 60 at once. In this commit, I fix that secondary bug. The cause of the bug is that the WaitForMultipleObjects function family in the Windows API have a limit on the number of HANDLE objects they can select between. The limit is MAXIMUM_WAIT_OBJECTS, defined to be 64. And handle-io.c was using a separate event object for each I/O subthread to communicate back to the main thread, so as soon as all those event objects (plus a handful of other HANDLEs) added up to more than 64, we'd start passing an overlarge handle array to WaitForMultipleObjects, and it would start not doing what we wanted. To fix this, I've reorganised handle-io.c so that all its subthreads share just _one_ event object to signal readiness back to the main thread. There's now a linked list of 'struct handle' objects that are ready to be processed, protected by a CRITICAL_SECTION. Each subthread signals readiness by adding itself to the linked list, and setting the event object to indicate that the list is now non-empty. When the main thread receives the event, it iterates over the whole list processing all the ready handles. (Each 'struct handle' still has a separate event object for the main thread to use to communicate _to_ the subthread. That's OK, because no thread is ever waiting on all those events at once: each subthread only waits on its own.) The previous HT_FOREIGN system didn't really fit into this framework. So I've moved it out into its own system. There's now a handle-wait.c which deals with the relatively simple job of managing a list of handles that need to be waited for, each with a callback function; that's what communicates a list of HANDLEs to event loops, and receives the notification when the event loop notices that one of them has done something. And handle-io.c is now just one client of handle-wait.c, providing a single HANDLE to the event loop, and dealing internally with everything that needs to be done when that handle fires. The new top-level handle-wait.c system *still* can't deal with more than MAXIMUM_WAIT_OBJECTS. At the moment, I'm reasonably convinced it doesn't need to: the only kind of HANDLE that any of our tools could previously have needed to wait on more than one of was the one in handle-io.c that I've just removed. But I've left some assertions and a TODO comment in there just in case we need to change that in future.
2021-05-24 12:06:10 +00:00
HandleWait *callback_handle; /* handle-wait.c's reference */
/* PuTTY Socket machinery */
Plug *plug;
char *error;
Socket sock;
} NamedPipeServerSocket;
static Plug *sk_namedpipeserver_plug(Socket *s, Plug *p)
{
NamedPipeServerSocket *ps = container_of(s, NamedPipeServerSocket, sock);
Plug *ret = ps->plug;
if (p)
ps->plug = p;
return ret;
}
static void sk_namedpipeserver_close(Socket *s)
{
NamedPipeServerSocket *ps = container_of(s, NamedPipeServerSocket, sock);
if (ps->callback_handle)
Reorganise Windows HANDLE management. Before commit 6e69223dc262755, Pageant would stop working after a certain number of PuTTYs were active at the same time. (At most about 60, but maybe fewer - see below.) This was because of two separate bugs. The easy one, fixed in 6e69223dc262755 itself, was that PuTTY left each named-pipe connection to Pageant open for the rest of its lifetime. So the real problem was that Pageant had too many active connections at once. (And since a given PuTTY might make multiple connections during userauth - one to list keys, and maybe another to actually make a signature - that was why the number of _PuTTYs_ might vary.) It was clearly a bug that PuTTY was leaving connections to Pageant needlessly open. But it was _also_ a bug that Pageant couldn't handle more than about 60 at once. In this commit, I fix that secondary bug. The cause of the bug is that the WaitForMultipleObjects function family in the Windows API have a limit on the number of HANDLE objects they can select between. The limit is MAXIMUM_WAIT_OBJECTS, defined to be 64. And handle-io.c was using a separate event object for each I/O subthread to communicate back to the main thread, so as soon as all those event objects (plus a handful of other HANDLEs) added up to more than 64, we'd start passing an overlarge handle array to WaitForMultipleObjects, and it would start not doing what we wanted. To fix this, I've reorganised handle-io.c so that all its subthreads share just _one_ event object to signal readiness back to the main thread. There's now a linked list of 'struct handle' objects that are ready to be processed, protected by a CRITICAL_SECTION. Each subthread signals readiness by adding itself to the linked list, and setting the event object to indicate that the list is now non-empty. When the main thread receives the event, it iterates over the whole list processing all the ready handles. (Each 'struct handle' still has a separate event object for the main thread to use to communicate _to_ the subthread. That's OK, because no thread is ever waiting on all those events at once: each subthread only waits on its own.) The previous HT_FOREIGN system didn't really fit into this framework. So I've moved it out into its own system. There's now a handle-wait.c which deals with the relatively simple job of managing a list of handles that need to be waited for, each with a callback function; that's what communicates a list of HANDLEs to event loops, and receives the notification when the event loop notices that one of them has done something. And handle-io.c is now just one client of handle-wait.c, providing a single HANDLE to the event loop, and dealing internally with everything that needs to be done when that handle fires. The new top-level handle-wait.c system *still* can't deal with more than MAXIMUM_WAIT_OBJECTS. At the moment, I'm reasonably convinced it doesn't need to: the only kind of HANDLE that any of our tools could previously have needed to wait on more than one of was the one in handle-io.c that I've just removed. But I've left some assertions and a TODO comment in there just in case we need to change that in future.
2021-05-24 12:06:10 +00:00
delete_handle_wait(ps->callback_handle);
CloseHandle(ps->pipehandle);
CloseHandle(ps->connect_ovl.hEvent);
sfree(ps->error);
sfree(ps->pipename);
if (ps->acl)
LocalFree(ps->acl);
if (ps->psd)
LocalFree(ps->psd);
sfree(ps);
}
static const char *sk_namedpipeserver_socket_error(Socket *s)
{
NamedPipeServerSocket *ps = container_of(s, NamedPipeServerSocket, sock);
return ps->error;
}
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
static bool create_named_pipe(NamedPipeServerSocket *ps, bool first_instance)
{
SECURITY_ATTRIBUTES sa;
memset(&sa, 0, sizeof(sa));
sa.nLength = sizeof(sa);
sa.lpSecurityDescriptor = ps->psd;
sa.bInheritHandle = false;
ps->pipehandle = CreateNamedPipe(
/* lpName */
ps->pipename,
/* dwOpenMode */
PIPE_ACCESS_DUPLEX |
FILE_FLAG_OVERLAPPED |
(first_instance ? FILE_FLAG_FIRST_PIPE_INSTANCE : 0),
/* dwPipeMode */
PIPE_TYPE_BYTE | PIPE_READMODE_BYTE | PIPE_WAIT
#ifdef PIPE_REJECT_REMOTE_CLIENTS
| PIPE_REJECT_REMOTE_CLIENTS
#endif
,
/* nMaxInstances */
PIPE_UNLIMITED_INSTANCES,
/* nOutBufferSize, nInBufferSize */
4096, 4096, /* FIXME: think harder about buffer sizes? */
/* nDefaultTimeOut */
0 /* default timeout */,
/* lpSecurityAttributes */
&sa);
return ps->pipehandle != INVALID_HANDLE_VALUE;
}
static Socket *named_pipe_accept(accept_ctx_t ctx, Plug *plug)
{
HANDLE conn = (HANDLE)ctx.p;
return make_handle_socket(conn, conn, NULL, NULL, 0, plug, true);
}
static void named_pipe_accept_loop(NamedPipeServerSocket *ps,
Convert a lot of 'int' variables to 'bool'. My normal habit these days, in new code, is to treat int and bool as _almost_ completely separate types. I'm still willing to use C's implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine, no need to spell it out as blob.len != 0), but generally, if a variable is going to be conceptually a boolean, I like to declare it bool and assign to it using 'true' or 'false' rather than 0 or 1. PuTTY is an exception, because it predates the C99 bool, and I've stuck to its existing coding style even when adding new code to it. But it's been annoying me more and more, so now that I've decided C99 bool is an acceptable thing to require from our toolchain in the first place, here's a quite thorough trawl through the source doing 'boolification'. Many variables and function parameters are now typed as bool rather than int; many assignments of 0 or 1 to those variables are now spelled 'true' or 'false'. I managed this thorough conversion with the help of a custom clang plugin that I wrote to trawl the AST and apply heuristics to point out where things might want changing. So I've even managed to do a decent job on parts of the code I haven't looked at in years! To make the plugin's work easier, I pushed platform front ends generally in the direction of using standard 'bool' in preference to platform-specific boolean types like Windows BOOL or GTK's gboolean; I've left the platform booleans in places they _have_ to be for the platform APIs to work right, but variables only used by my own code have been converted wherever I found them. In a few places there are int values that look very like booleans in _most_ of the places they're used, but have a rarely-used third value, or a distinction between different nonzero values that most users don't care about. In these cases, I've _removed_ uses of 'true' and 'false' for the return values, to emphasise that there's something more subtle going on than a simple boolean answer: - the 'multisel' field in dialog.h's list box structure, for which the GTK front end in particular recognises a difference between 1 and 2 but nearly everything else treats as boolean - the 'urgent' parameter to plug_receive, where 1 vs 2 tells you something about the specific location of the urgent pointer, but most clients only care about 0 vs 'something nonzero' - the return value of wc_match, where -1 indicates a syntax error in the wildcard. - the return values from SSH-1 RSA-key loading functions, which use -1 for 'wrong passphrase' and 0 for all other failures (so any caller which already knows it's not loading an _encrypted private_ key can treat them as boolean) - term->esc_query, and the 'query' parameter in toggle_mode in terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h, but can also hold -1 for some other intervening character that we don't support. In a few places there's an integer that I haven't turned into a bool even though it really _can_ only take values 0 or 1 (and, as above, tried to make the call sites consistent in not calling those values true and false), on the grounds that I thought it would make it more confusing to imply that the 0 value was in some sense 'negative' or bad and the 1 positive or good: - the return value of plug_accepting uses the POSIXish convention of 0=success and nonzero=error; I think if I made it bool then I'd also want to reverse its sense, and that's a job for a separate piece of work. - the 'screen' parameter to lineptr() in terminal.c, where 0 and 1 represent the default and alternate screens. There's no obvious reason why one of those should be considered 'true' or 'positive' or 'success' - they're just indices - so I've left it as int. ssh_scp_recv had particularly confusing semantics for its previous int return value: its call sites used '<= 0' to check for error, but it never actually returned a negative number, just 0 or 1. Now the function and its call sites agree that it's a bool. In a couple of places I've renamed variables called 'ret', because I don't like that name any more - it's unclear whether it means the return value (in preparation) for the _containing_ function or the return value received from a subroutine call, and occasionally I've accidentally used the same variable for both and introduced a bug. So where one of those got in my way, I've renamed it to 'toret' or 'retd' (the latter short for 'returned') in line with my usual modern practice, but I haven't done a thorough job of finding all of them. Finally, one amusing side effect of doing this is that I've had to separate quite a few chained assignments. It used to be perfectly fine to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a the 'true' defined by stdbool.h, that idiom provokes a warning from gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
bool got_one_already)
{
while (1) {
int error;
char *errmsg;
if (got_one_already) {
/* If we were called with a connection already waiting,
* skip this step. */
got_one_already = false;
error = 0;
} else {
/*
* Call ConnectNamedPipe, which might succeed or might
* tell us that an overlapped operation is in progress and
* we should wait for our event object.
*/
if (ConnectNamedPipe(ps->pipehandle, &ps->connect_ovl))
error = 0;
else
error = GetLastError();
if (error == ERROR_IO_PENDING)
return;
}
if (error == 0 || error == ERROR_PIPE_CONNECTED) {
/*
* We've successfully retrieved an incoming connection, so
* ps->pipehandle now refers to that connection. So
* convert that handle into a separate connection-type
* Socket, and create a fresh one to be the new listening
* pipe.
*/
HANDLE conn = ps->pipehandle;
accept_ctx_t actx;
actx.p = (void *)conn;
if (plug_accepting(ps->plug, named_pipe_accept, actx)) {
/*
* If the plug didn't want the connection, might as
* well close this handle.
*/
CloseHandle(conn);
}
if (!create_named_pipe(ps, false)) {
error = GetLastError();
} else {
/*
* Go round again to see if more connections can be
* got, or to begin waiting on the event object.
*/
continue;
}
}
errmsg = dupprintf("Error while listening to named pipe: %s",
win_strerror(error));
plug_log(ps->plug, &ps->sock, 1, sk_namedpipe_addr(ps->pipename), 0,
errmsg, error);
sfree(errmsg);
break;
}
}
static void named_pipe_connect_callback(void *vps)
{
NamedPipeServerSocket *ps = (NamedPipeServerSocket *)vps;
named_pipe_accept_loop(ps, true);
}
/*
* This socket type is only used for listening, so it should never
* be asked to write or set_frozen.
*/
static const SocketVtable NamedPipeServerSocket_sockvt = {
.plug = sk_namedpipeserver_plug,
.close = sk_namedpipeserver_close,
.socket_error = sk_namedpipeserver_socket_error,
.endpoint_info = nullsock_endpoint_info,
};
Socket *new_named_pipe_listener(const char *pipename, Plug *plug)
{
Rename 'ret' variables passed from allocation to return. I mentioned recently (in commit 9e7d4c53d80b6eb) message that I'm no longer fond of the variable name 'ret', because it's used in two quite different contexts: it's the return value from a subroutine you just called (e.g. 'int ret = read(fd, buf, len);' and then check for error or EOF), or it's the value you're preparing to return from the _containing_ routine (maybe by assigning it a default value and then conditionally modifying it, or by starting at NULL and reallocating, or setting it just before using the 'goto out' cleanup idiom). In the past I've occasionally made mistakes by forgetting which meaning the variable had, or accidentally conflating both uses. If all else fails, I now prefer 'retd' (short for 'returned') in the former situation, and 'toret' (obviously, the value 'to return') in the latter case. But even better is to pick a name that actually says something more specific about what the thing actually is. One particular bad habit throughout this codebase is to have a set of functions that deal with some object type (say 'Foo'), all *but one* of which take a 'Foo *foo' parameter, but the foo_new() function starts with 'Foo *ret = snew(Foo)'. If all the rest of them think the canonical name for the ambient Foo is 'foo', so should foo_new()! So here's a no-brainer start on cutting down on the uses of 'ret': I looked for all the cases where it was being assigned the result of an allocation, and renamed the variable to be a description of the thing being allocated. In the case of a new() function belonging to a family, I picked the same name as the rest of the functions in its own family, for consistency. In other cases I picked something sensible. One case where it _does_ make sense not to use your usual name for the variable type is when you're cloning an existing object. In that case, _neither_ of the Foo objects involved should be called 'foo', because it's ambiguous! They should be named so you can see which is which. In the two cases I found here, I've called them 'orig' and 'copy'. As in the previous refactoring, many thanks to clang-rename for the help.
2022-09-13 13:53:36 +00:00
NamedPipeServerSocket *ps = snew(NamedPipeServerSocket);
ps->sock.vt = &NamedPipeServerSocket_sockvt;
ps->plug = plug;
ps->error = NULL;
ps->psd = NULL;
ps->pipename = dupstr(pipename);
ps->acl = NULL;
ps->callback_handle = NULL;
assert(strncmp(pipename, "\\\\.\\pipe\\", 9) == 0);
assert(strchr(pipename + 9, '\\') == NULL);
if (!make_private_security_descriptor(GENERIC_READ | GENERIC_WRITE,
Rename 'ret' variables passed from allocation to return. I mentioned recently (in commit 9e7d4c53d80b6eb) message that I'm no longer fond of the variable name 'ret', because it's used in two quite different contexts: it's the return value from a subroutine you just called (e.g. 'int ret = read(fd, buf, len);' and then check for error or EOF), or it's the value you're preparing to return from the _containing_ routine (maybe by assigning it a default value and then conditionally modifying it, or by starting at NULL and reallocating, or setting it just before using the 'goto out' cleanup idiom). In the past I've occasionally made mistakes by forgetting which meaning the variable had, or accidentally conflating both uses. If all else fails, I now prefer 'retd' (short for 'returned') in the former situation, and 'toret' (obviously, the value 'to return') in the latter case. But even better is to pick a name that actually says something more specific about what the thing actually is. One particular bad habit throughout this codebase is to have a set of functions that deal with some object type (say 'Foo'), all *but one* of which take a 'Foo *foo' parameter, but the foo_new() function starts with 'Foo *ret = snew(Foo)'. If all the rest of them think the canonical name for the ambient Foo is 'foo', so should foo_new()! So here's a no-brainer start on cutting down on the uses of 'ret': I looked for all the cases where it was being assigned the result of an allocation, and renamed the variable to be a description of the thing being allocated. In the case of a new() function belonging to a family, I picked the same name as the rest of the functions in its own family, for consistency. In other cases I picked something sensible. One case where it _does_ make sense not to use your usual name for the variable type is when you're cloning an existing object. In that case, _neither_ of the Foo objects involved should be called 'foo', because it's ambiguous! They should be named so you can see which is which. In the two cases I found here, I've called them 'orig' and 'copy'. As in the previous refactoring, many thanks to clang-rename for the help.
2022-09-13 13:53:36 +00:00
&ps->psd, &ps->acl, &ps->error)) {
goto cleanup;
}
Rename 'ret' variables passed from allocation to return. I mentioned recently (in commit 9e7d4c53d80b6eb) message that I'm no longer fond of the variable name 'ret', because it's used in two quite different contexts: it's the return value from a subroutine you just called (e.g. 'int ret = read(fd, buf, len);' and then check for error or EOF), or it's the value you're preparing to return from the _containing_ routine (maybe by assigning it a default value and then conditionally modifying it, or by starting at NULL and reallocating, or setting it just before using the 'goto out' cleanup idiom). In the past I've occasionally made mistakes by forgetting which meaning the variable had, or accidentally conflating both uses. If all else fails, I now prefer 'retd' (short for 'returned') in the former situation, and 'toret' (obviously, the value 'to return') in the latter case. But even better is to pick a name that actually says something more specific about what the thing actually is. One particular bad habit throughout this codebase is to have a set of functions that deal with some object type (say 'Foo'), all *but one* of which take a 'Foo *foo' parameter, but the foo_new() function starts with 'Foo *ret = snew(Foo)'. If all the rest of them think the canonical name for the ambient Foo is 'foo', so should foo_new()! So here's a no-brainer start on cutting down on the uses of 'ret': I looked for all the cases where it was being assigned the result of an allocation, and renamed the variable to be a description of the thing being allocated. In the case of a new() function belonging to a family, I picked the same name as the rest of the functions in its own family, for consistency. In other cases I picked something sensible. One case where it _does_ make sense not to use your usual name for the variable type is when you're cloning an existing object. In that case, _neither_ of the Foo objects involved should be called 'foo', because it's ambiguous! They should be named so you can see which is which. In the two cases I found here, I've called them 'orig' and 'copy'. As in the previous refactoring, many thanks to clang-rename for the help.
2022-09-13 13:53:36 +00:00
if (!create_named_pipe(ps, true)) {
ps->error = dupprintf("unable to create named pipe '%s': %s",
pipename, win_strerror(GetLastError()));
goto cleanup;
}
Rename 'ret' variables passed from allocation to return. I mentioned recently (in commit 9e7d4c53d80b6eb) message that I'm no longer fond of the variable name 'ret', because it's used in two quite different contexts: it's the return value from a subroutine you just called (e.g. 'int ret = read(fd, buf, len);' and then check for error or EOF), or it's the value you're preparing to return from the _containing_ routine (maybe by assigning it a default value and then conditionally modifying it, or by starting at NULL and reallocating, or setting it just before using the 'goto out' cleanup idiom). In the past I've occasionally made mistakes by forgetting which meaning the variable had, or accidentally conflating both uses. If all else fails, I now prefer 'retd' (short for 'returned') in the former situation, and 'toret' (obviously, the value 'to return') in the latter case. But even better is to pick a name that actually says something more specific about what the thing actually is. One particular bad habit throughout this codebase is to have a set of functions that deal with some object type (say 'Foo'), all *but one* of which take a 'Foo *foo' parameter, but the foo_new() function starts with 'Foo *ret = snew(Foo)'. If all the rest of them think the canonical name for the ambient Foo is 'foo', so should foo_new()! So here's a no-brainer start on cutting down on the uses of 'ret': I looked for all the cases where it was being assigned the result of an allocation, and renamed the variable to be a description of the thing being allocated. In the case of a new() function belonging to a family, I picked the same name as the rest of the functions in its own family, for consistency. In other cases I picked something sensible. One case where it _does_ make sense not to use your usual name for the variable type is when you're cloning an existing object. In that case, _neither_ of the Foo objects involved should be called 'foo', because it's ambiguous! They should be named so you can see which is which. In the two cases I found here, I've called them 'orig' and 'copy'. As in the previous refactoring, many thanks to clang-rename for the help.
2022-09-13 13:53:36 +00:00
memset(&ps->connect_ovl, 0, sizeof(ps->connect_ovl));
ps->connect_ovl.hEvent = CreateEvent(NULL, true, false, NULL);
ps->callback_handle = add_handle_wait(
ps->connect_ovl.hEvent, named_pipe_connect_callback, ps);
named_pipe_accept_loop(ps, false);
cleanup:
Rename 'ret' variables passed from allocation to return. I mentioned recently (in commit 9e7d4c53d80b6eb) message that I'm no longer fond of the variable name 'ret', because it's used in two quite different contexts: it's the return value from a subroutine you just called (e.g. 'int ret = read(fd, buf, len);' and then check for error or EOF), or it's the value you're preparing to return from the _containing_ routine (maybe by assigning it a default value and then conditionally modifying it, or by starting at NULL and reallocating, or setting it just before using the 'goto out' cleanup idiom). In the past I've occasionally made mistakes by forgetting which meaning the variable had, or accidentally conflating both uses. If all else fails, I now prefer 'retd' (short for 'returned') in the former situation, and 'toret' (obviously, the value 'to return') in the latter case. But even better is to pick a name that actually says something more specific about what the thing actually is. One particular bad habit throughout this codebase is to have a set of functions that deal with some object type (say 'Foo'), all *but one* of which take a 'Foo *foo' parameter, but the foo_new() function starts with 'Foo *ret = snew(Foo)'. If all the rest of them think the canonical name for the ambient Foo is 'foo', so should foo_new()! So here's a no-brainer start on cutting down on the uses of 'ret': I looked for all the cases where it was being assigned the result of an allocation, and renamed the variable to be a description of the thing being allocated. In the case of a new() function belonging to a family, I picked the same name as the rest of the functions in its own family, for consistency. In other cases I picked something sensible. One case where it _does_ make sense not to use your usual name for the variable type is when you're cloning an existing object. In that case, _neither_ of the Foo objects involved should be called 'foo', because it's ambiguous! They should be named so you can see which is which. In the two cases I found here, I've called them 'orig' and 'copy'. As in the previous refactoring, many thanks to clang-rename for the help.
2022-09-13 13:53:36 +00:00
return &ps->sock;
}