Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
# Forcibly re-enable assertions, even if we're building in release
|
|
|
|
# mode. This is a security project - assertions may be enforcing
|
|
|
|
# security-critical constraints. A backstop #ifdef in defs.h should
|
|
|
|
# give a #error if this manoeuvre doesn't do what it needs to.
|
|
|
|
string(REPLACE "/DNDEBUG" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
|
|
|
|
string(REPLACE "-DNDEBUG" "" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
|
|
|
|
|
|
|
|
set(PUTTY_IPV6 ON
|
|
|
|
CACHE BOOL "Build PuTTY with IPv6 support if possible")
|
|
|
|
set(PUTTY_DEBUG OFF
|
|
|
|
CACHE BOOL "Build PuTTY with debug() statements enabled")
|
|
|
|
set(PUTTY_FUZZING OFF
|
|
|
|
CACHE BOOL "Build PuTTY binaries suitable for fuzzing, NOT FOR REAL USE")
|
2021-04-17 19:44:50 +00:00
|
|
|
set(PUTTY_COVERAGE OFF
|
|
|
|
CACHE BOOL "Build PuTTY binaries suitable for code coverage analysis")
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
|
|
|
|
set(STRICT OFF
|
|
|
|
CACHE BOOL "Enable extra compiler warnings and make them errors")
|
|
|
|
|
|
|
|
include(FindGit)
|
|
|
|
|
|
|
|
set(GENERATED_SOURCES_DIR ${CMAKE_CURRENT_BINARY_DIR}${CMAKE_FILES_DIRECTORY})
|
|
|
|
|
|
|
|
set(GENERATED_LICENCE_H ${GENERATED_SOURCES_DIR}/licence.h)
|
|
|
|
set(INTERMEDIATE_LICENCE_H ${GENERATED_LICENCE_H}.tmp)
|
|
|
|
add_custom_command(OUTPUT ${INTERMEDIATE_LICENCE_H}
|
|
|
|
COMMAND ${CMAKE_COMMAND}
|
|
|
|
-DLICENCE_FILE=${CMAKE_SOURCE_DIR}/LICENCE
|
|
|
|
-DOUTPUT_FILE=${INTERMEDIATE_LICENCE_H}
|
|
|
|
-P ${CMAKE_SOURCE_DIR}/cmake/licence.cmake
|
|
|
|
DEPENDS ${CMAKE_SOURCE_DIR}/cmake/licence.cmake ${CMAKE_SOURCE_DIR}/LICENCE)
|
|
|
|
add_custom_target(generated_licence_h
|
|
|
|
BYPRODUCTS ${GENERATED_LICENCE_H}
|
|
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
|
|
${INTERMEDIATE_LICENCE_H} ${GENERATED_LICENCE_H}
|
|
|
|
DEPENDS ${INTERMEDIATE_LICENCE_H}
|
|
|
|
COMMENT "Updating licence.h")
|
|
|
|
|
|
|
|
set(GENERATED_COMMIT_C ${GENERATED_SOURCES_DIR}/cmake_commit.c)
|
|
|
|
set(INTERMEDIATE_COMMIT_C ${GENERATED_COMMIT_C}.tmp)
|
|
|
|
add_custom_target(check_git_commit
|
|
|
|
BYPRODUCTS ${INTERMEDIATE_COMMIT_C}
|
|
|
|
COMMAND ${CMAKE_COMMAND}
|
|
|
|
-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
|
|
|
|
-DOUTPUT_FILE=${INTERMEDIATE_COMMIT_C}
|
2021-05-03 14:08:41 +00:00
|
|
|
-DOUTPUT_TYPE=header
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
-P ${CMAKE_SOURCE_DIR}/cmake/gitcommit.cmake
|
|
|
|
DEPENDS ${CMAKE_SOURCE_DIR}/cmake/gitcommit.cmake
|
|
|
|
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
|
|
|
COMMENT "Checking current git commit")
|
|
|
|
add_custom_target(cmake_commit_c
|
|
|
|
BYPRODUCTS ${GENERATED_COMMIT_C}
|
|
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
|
|
${INTERMEDIATE_COMMIT_C} ${GENERATED_COMMIT_C}
|
|
|
|
DEPENDS check_git_commit ${INTERMEDIATE_COMMIT_C}
|
|
|
|
COMMENT "Updating cmake_commit.c")
|
|
|
|
|
Compatibility with older versions of cmake.
After this change, the cmake setup now works even on Debian stretch
(oldoldstable), which runs cmake 3.7.
In order to support a version that early I had to:
- write a fallback implementation of 'add_compile_definitions' for
older cmakes, which is easy, because add_compile_definitions(FOO)
is basically just add_compile_options(-DFOO)
- stop using list(TRANSFORM) and string(JOIN), of which I had one
case each, and they were easily replaced with simple foreach loops
- stop putting OBJECT libraries in the target_link_libraries command
for executable targets, in favour of adding $<TARGET_OBJECTS:foo>
to the main sources list for the same target. That matches what I
do with library targets, so it's probably more sensible anyway.
I tried going back by another Debian release and getting this cmake
setup to work on jessie, but that runs CMake 3.0.1, and in _that_
version of cmake the target_sources command is missing, and I didn't
find any alternative way to add extra sources to a target after having
first declared it. Reorganising to cope with _that_ omission would be
too much upheaval without a very good reason.
2021-10-29 17:08:18 +00:00
|
|
|
if(CMAKE_VERSION VERSION_LESS 3.12)
|
|
|
|
function(add_compile_definitions)
|
|
|
|
foreach(i ${ARGN})
|
|
|
|
add_compile_options(-D${i})
|
|
|
|
endforeach()
|
|
|
|
endfunction()
|
|
|
|
endif()
|
|
|
|
|
2021-04-18 12:37:18 +00:00
|
|
|
function(add_sources_from_current_dir target)
|
Compatibility with older versions of cmake.
After this change, the cmake setup now works even on Debian stretch
(oldoldstable), which runs cmake 3.7.
In order to support a version that early I had to:
- write a fallback implementation of 'add_compile_definitions' for
older cmakes, which is easy, because add_compile_definitions(FOO)
is basically just add_compile_options(-DFOO)
- stop using list(TRANSFORM) and string(JOIN), of which I had one
case each, and they were easily replaced with simple foreach loops
- stop putting OBJECT libraries in the target_link_libraries command
for executable targets, in favour of adding $<TARGET_OBJECTS:foo>
to the main sources list for the same target. That matches what I
do with library targets, so it's probably more sensible anyway.
I tried going back by another Debian release and getting this cmake
setup to work on jessie, but that runs CMake 3.0.1, and in _that_
version of cmake the target_sources command is missing, and I didn't
find any alternative way to add extra sources to a target after having
first declared it. Reorganising to cope with _that_ omission would be
too much upheaval without a very good reason.
2021-10-29 17:08:18 +00:00
|
|
|
set(sources)
|
|
|
|
foreach(i ${ARGN})
|
|
|
|
set(sources ${sources} ${CMAKE_CURRENT_SOURCE_DIR}/${i})
|
|
|
|
endforeach()
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
target_sources(${target} PRIVATE ${sources})
|
|
|
|
endfunction()
|
|
|
|
|
2021-04-23 05:46:02 +00:00
|
|
|
set(extra_dirs)
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
if(CMAKE_SYSTEM_NAME MATCHES "Windows" OR WINELIB)
|
2021-04-23 05:46:02 +00:00
|
|
|
set(platform windows)
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
else()
|
2021-04-23 05:46:02 +00:00
|
|
|
set(platform unix)
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
endif()
|
|
|
|
|
Merge be_*.c into one ifdef-controlled module.
This commit replaces all those fiddly little linking modules
(be_all.c, be_none.c, be_ssh.c etc) with a single source file
controlled by ifdefs, and introduces a function be_list() in
setup.cmake that makes it easy to compile a version of it appropriate
to each application.
This is a net reduction in code according to 'git diff --stat', even
though I've introduced more comments. It also gets rid of another pile
of annoying little source files in the top-level directory that didn't
deserve to take up so much room in 'ls'.
More concretely, doing this has some maintenance advantages.
Centralisation means less to maintain (e.g. n_ui_backends is worked
out once in a way that makes sense everywhere), and also, 'appname'
can now be reliably set per program. Previously, some programs got the
wrong appname due to sharing the same linking module (e.g. Plink had
appname="PuTTY"), which was a latent bug that would have manifested if
I'd wanted to reuse the same string in another context.
One thing I've changed in this rework is that Windows pterm no longer
has the ConPTY backend in its backends[]: it now has an empty one. The
special be_conpty.c module shouldn't really have been there in the
first place: it was used in the very earliest uncommitted drafts of
the ConPTY work, where I was using another method of selecting that
backend, but now that Windows pterm has a dedicated
backend_vt_from_conf() that refers to conpty_backend by name, it has
no need to live in backends[] at all, just as it doesn't have to in
Unix pterm.
2021-11-26 17:58:55 +00:00
|
|
|
function(be_list TARGET NAME)
|
|
|
|
cmake_parse_arguments(OPT "SSH;SERIAL;OTHERBACKENDS" "" "" "${ARGN}")
|
|
|
|
add_library(${TARGET}-be-list OBJECT ${CMAKE_SOURCE_DIR}/be_list.c)
|
|
|
|
foreach(setting SSH SERIAL OTHERBACKENDS)
|
|
|
|
if(OPT_${setting})
|
|
|
|
target_compile_definitions(${TARGET}-be-list PRIVATE ${setting}=1)
|
|
|
|
else()
|
|
|
|
target_compile_definitions(${TARGET}-be-list PRIVATE ${setting}=0)
|
|
|
|
endif()
|
|
|
|
endforeach()
|
|
|
|
target_compile_definitions(${TARGET}-be-list PRIVATE APPNAME=${NAME})
|
|
|
|
target_sources(${TARGET} PRIVATE $<TARGET_OBJECTS:${TARGET}-be-list>)
|
|
|
|
endfunction()
|
|
|
|
|
2021-04-23 05:46:02 +00:00
|
|
|
include(cmake/platforms/${platform}.cmake)
|
|
|
|
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
include_directories(
|
|
|
|
${CMAKE_CURRENT_SOURCE_DIR}
|
|
|
|
${GENERATED_SOURCES_DIR}
|
2021-04-23 05:46:02 +00:00
|
|
|
${platform}
|
|
|
|
${extra_dirs})
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
|
|
|
|
if(PUTTY_DEBUG)
|
|
|
|
add_compile_definitions(DEBUG)
|
|
|
|
endif()
|
|
|
|
if(PUTTY_FUZZING)
|
|
|
|
add_compile_definitions(FUZZING)
|
|
|
|
endif()
|
2021-04-17 19:44:50 +00:00
|
|
|
if(PUTTY_COVERAGE)
|
|
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fprofile-arcs -ftest-coverage -g ")
|
|
|
|
endif()
|