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putty-source/cmake/platforms/windows.cmake

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CMake
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Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
set(PUTTY_MINEFIELD OFF
CACHE BOOL "Build PuTTY with its built-in memory debugger 'Minefield'")
set(PUTTY_GSSAPI ON
CACHE BOOL "Build PuTTY with GSSAPI support")
set(PUTTY_LINK_MAPS OFF
CACHE BOOL "Attempt to generate link maps")
set(PUTTY_EMBEDDED_CHM_FILE ""
CACHE FILEPATH "Path to a .chm help file to embed in the binaries")
function(define_negation newvar oldvar)
if(${oldvar})
set(${newvar} OFF PARENT_SCOPE)
else()
set(${newvar} ON PARENT_SCOPE)
endif()
endfunction()
include(CheckIncludeFiles)
include(CheckSymbolExists)
include(CheckCSourceCompiles)
# Still needed for AArch32 Windows builds
set(CMAKE_REQUIRED_DEFINITIONS -D_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE)
check_include_files("windows.h;winresrc.h" HAVE_WINRESRC_H)
if(NOT HAVE_WINRESRC_H)
# A couple of fallback names for the header file you can include in
# .rc files. We conditionalise even these checks, to save effort at
# cmake time.
check_include_files("windows.h;winres.h" HAVE_WINRES_H)
if(NOT HAVE_WINRES_H)
check_include_files("windows.h;win.h" HAVE_WIN_H)
endif()
endif()
Replace mkfiles.pl with a CMake build system. This brings various concrete advantages over the previous system: - consistent support for out-of-tree builds on all platforms - more thorough support for Visual Studio IDE project files - support for Ninja-based builds, which is particularly useful on Windows where the alternative nmake has no parallel option - a really simple set of build instructions that work the same way on all the major platforms (look how much shorter README is!) - better decoupling of the project configuration from the toolchain configuration, so that my Windows cross-building doesn't need (much) special treatment in CMakeLists.txt - configure-time tests on Windows as well as Linux, so that a lot of ad-hoc #ifdefs second-guessing a particular feature's presence from the compiler version can now be replaced by tests of the feature itself Also some longer-term software-engineering advantages: - other people have actually heard of CMake, so they'll be able to produce patches to the new build setup more easily - unlike the old mkfiles.pl, CMake is not my personal problem to maintain - most importantly, mkfiles.pl was just a horrible pile of unmaintainable cruft, which even I found it painful to make changes to or to use, and desperately needed throwing in the bin. I've already thrown away all the variants of it I had in other projects of mine, and was only delaying this one so we could make the 0.75 release branch first. This change comes with a noticeable build-level restructuring. The previous Recipe worked by compiling every object file exactly once, and then making each executable by linking a precisely specified subset of the same object files. But in CMake, that's not the natural way to work - if you write the obvious command that puts the same source file into two executable targets, CMake generates a makefile that compiles it once per target. That can be an advantage, because it gives you the freedom to compile it differently in each case (e.g. with a #define telling it which program it's part of). But in a project that has many executable targets and had carefully contrived to _never_ need to build any module more than once, all it does is bloat the build time pointlessly! To avoid slowing down the build by a large factor, I've put most of the modules of the code base into a collection of static libraries organised vaguely thematically (SSH, other backends, crypto, network, ...). That means all those modules can still be compiled just once each, because once each library is built it's reused unchanged for all the executable targets. One upside of this library-based structure is that now I don't have to manually specify exactly which objects go into which programs any more - it's enough to specify which libraries are needed, and the linker will figure out the fine detail automatically. So there's less maintenance to do in CMakeLists.txt when the source code changes. But that reorganisation also adds fragility, because of the trad Unix linker semantics of walking along the library list once each, so that cyclic references between your libraries will provoke link errors. The current setup builds successfully, but I suspect it only just manages it. (In particular, I've found that MinGW is the most finicky on this score of the Windows compilers I've tried building with. So I've included a MinGW test build in the new-look Buildscr, because otherwise I think there'd be a significant risk of introducing MinGW-only build failures due to library search order, which wasn't a risk in the previous library-free build organisation.) In the longer term I hope to be able to reduce the risk of that, via gradual reorganisation (in particular, breaking up too-monolithic modules, to reduce the risk of knock-on references when you included a module for function A and it also contains function B with an unsatisfied dependency you didn't really need). Ideally I want to reach a state in which the libraries all have sensibly described purposes, a clearly documented (partial) order in which they're permitted to depend on each other, and a specification of what stubs you have to put where if you're leaving one of them out (e.g. nocrypto) and what callbacks you have to define in your non-library objects to satisfy dependencies from things low in the stack (e.g. out_of_memory()). One thing that's gone completely missing in this migration, unfortunately, is the unfinished MacOS port linked against Quartz GTK. That's because it turned out that I can't currently build it myself, on my own Mac: my previous installation of GTK had bit-rotted as a side effect of an Xcode upgrade, and I haven't yet been able to persuade jhbuild to make me a new one. So I can't even build the MacOS port with the _old_ makefiles, and hence, I have no way of checking that the new ones also work. I hope to bring that port back to life at some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
check_include_files("stdint.h" HAVE_STDINT_H)
define_negation(HAVE_NO_STDINT_H HAVE_STDINT_H)
check_include_files("windows.h;multimon.h" HAVE_MULTIMON_H)
define_negation(NO_MULTIMON HAVE_MULTIMON_H)
check_include_files("windows.h;htmlhelp.h" HAVE_HTMLHELP_H)
define_negation(NO_HTMLHELP HAVE_HTMLHELP_H)
check_symbol_exists(strtoumax "inttypes.h" HAVE_STRTOUMAX)
check_symbol_exists(AddDllDirectory "windows.h" HAVE_ADDDLLDIRECTORY)
check_symbol_exists(SetDefaultDllDirectories "windows.h"
HAVE_SETDEFAULTDLLDIRECTORIES)
check_symbol_exists(GetNamedPipeClientProcessId "windows.h"
HAVE_GETNAMEDPIPECLIENTPROCESSID)
check_c_source_compiles("
#include <windows.h>
GCP_RESULTSW gcpw;
int main(void) { return 0; }
" HAVE_GCP_RESULTSW)
set(NO_SECURITY ${PUTTY_NO_SECURITY})
add_compile_definitions(
_WINDOWS
_CRT_SECURE_NO_WARNINGS
_WINSOCK_DEPRECATED_NO_WARNINGS
_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE)
if(PUTTY_MINEFIELD)
add_compile_definitions(MINEFIELD)
endif()
if(NOT PUTTY_GSSAPI)
add_compile_definitions(NO_GSSAPI)
endif()
if(PUTTY_EMBEDDED_CHM_FILE)
add_compile_definitions("EMBEDDED_CHM_FILE=\"${PUTTY_EMBEDDED_CHM_FILE}\"")
endif()
if(WINELIB)
enable_language(RC)
set(LFLAG_MANIFEST_NO "")
elseif(CMAKE_C_COMPILER_ID MATCHES "MSVC" OR
CMAKE_C_COMPILER_FRONTEND_VARIANT MATCHES "MSVC")
set(CMAKE_RC_FLAGS "${CMAKE_RC_FLAGS} /nologo /C1252")
set(LFLAG_MANIFEST_NO "/manifest:no")
else()
set(CMAKE_RC_FLAGS "${CMAKE_RC_FLAGS} -c1252")
set(LFLAG_MANIFEST_NO "")
endif()
if(STRICT AND (CMAKE_C_COMPILER_ID MATCHES "GNU" OR
CMAKE_C_COMPILER_ID MATCHES "Clang"))
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror -Wpointer-arith -Wvla")
endif()
if(CMAKE_C_COMPILER_ID MATCHES "MSVC")
# Turn off some warnings that I've just found too noisy.
#
# - 4244, 4267: "possible loss of data" when narrowing an integer
# type (separate warning numbers for initialisers and
# assignments). Every time I spot-check instances of this, they
# turn out to be sensible (e.g. something was already checked, or
# was assigned from a previous variable that must have been in
# range). I don't think putting a warning-suppression idiom at
# every one of these sites would improve code legibility.
#
# - 4018: "signed/unsigned mismatch" in integer comparison. Again,
# comes up a lot, and generally my spot checks make it look as if
# it's OK.
#
# - 4235: applying unary '-' to an unsigned type. We do that all
# the time in deliberate bit-twiddling code like mpint.c or
# crypto implementations.
#
# - 4293: warning about undefined behaviour if a shift count is too
# big. We often do this inside a ?: clause which doesn't evaluate
# the overlong shift unless the shift count _isn't_ too big. When
# the shift count is constant, MSVC spots the potential problem
# in one branch of the ?:, but doesn't also spot that that branch
# isn't ever taken, so it complains about a thing that's already
# guarded.
#
# - 4090: different 'const' qualifiers. It's a shame to suppress
# this one, because const mismatches really are a thing I'd
# normally like to be warned about. But MSVC (as of 2017 at
# least) seems to have a bug in which assigning a 'void *' into a
# 'const char **' thinks there's a const-qualifier mismatch.
# There isn't! Both are pointers to modifiable objects. The fact
# that in one case, the modifiable object is a pointer to
# something _else_ const should make no difference.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} \
/wd4244 /wd4267 /wd4018 /wd4146 /wd4293 /wd4090")
endif()
if(CMAKE_C_COMPILER_FRONTEND_VARIANT MATCHES "MSVC")
set(CMAKE_C_LINK_FLAGS "${CMAKE_C_LINK_FLAGS} /dynamicbase /nxcompat")
endif()
set(platform_libraries
advapi32.lib comdlg32.lib gdi32.lib imm32.lib
ole32.lib shell32.lib user32.lib ws2_32.lib kernel32.lib)
# Generate link maps
if(PUTTY_LINK_MAPS)
if(CMAKE_C_COMPILER_ID MATCHES "Clang" AND
"x${CMAKE_C_COMPILER_FRONTEND_VARIANT}" STREQUAL "xMSVC")
set(CMAKE_C_LINK_EXECUTABLE
"${CMAKE_C_LINK_EXECUTABLE} /lldmap:<TARGET>.map")
elseif(CMAKE_C_COMPILER_ID MATCHES "MSVC")
set(CMAKE_C_LINK_EXECUTABLE
"${CMAKE_C_LINK_EXECUTABLE} /map:<TARGET>.map")
else()
message(WARNING
"Don't know how to generate link maps on this toolchain")
endif()
endif()
# Write out a file in the cmake output directory listing the
# executables that are 'official' enough to want to code-sign and
# ship.
file(WRITE ${CMAKE_BINARY_DIR}/shipped.txt "")
function(installed_program target)
file(APPEND ${CMAKE_BINARY_DIR}/shipped.txt
"${target}${CMAKE_EXECUTABLE_SUFFIX}\n")
endfunction()