Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
/*
|
|
|
|
* Implement the SftpServer abstraction, in the 'live' form (i.e.
|
|
|
|
* really operating on the Unix filesystem).
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <assert.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <errno.h>
|
|
|
|
|
|
|
|
#include <sys/stat.h>
|
|
|
|
#include <sys/types.h>
|
|
|
|
#include <sys/time.h>
|
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|
|
#include <fcntl.h>
|
|
|
|
#include <unistd.h>
|
|
|
|
#include <pwd.h>
|
|
|
|
#include <grp.h>
|
|
|
|
#include <dirent.h>
|
|
|
|
#include <utime.h>
|
|
|
|
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|
|
|
#include "putty.h"
|
|
|
|
#include "ssh.h"
|
2021-04-22 16:58:40 +00:00
|
|
|
#include "ssh/server.h"
|
|
|
|
#include "ssh/sftp.h"
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
#include "tree234.h"
|
|
|
|
|
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|
|
typedef struct UnixSftpServer UnixSftpServer;
|
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|
|
struct UnixSftpServer {
|
|
|
|
unsigned *fdseqs;
|
Convert a lot of 'int' variables to 'bool'.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
|
|
|
bool *fdsopen;
|
New array-growing macros: sgrowarray and sgrowarrayn.
The idea of these is that they centralise the common idiom along the
lines of
if (logical_array_len >= physical_array_size) {
physical_array_size = logical_array_len * 5 / 4 + 256;
array = sresize(array, physical_array_size, ElementType);
}
which happens at a zillion call sites throughout this code base, with
different random choices of the geometric factor and additive
constant, sometimes forgetting them completely, and generally doing a
lot of repeated work.
The new macro sgrowarray(array,size,n) has the semantics: here are the
array pointer and its physical size for you to modify, now please
ensure that the nth element exists, so I can write into it. And
sgrowarrayn(array,size,n,m) is the same except that it ensures that
the array has size at least n+m (so sgrowarray is just the special
case where m=1).
Now that this is a single centralised implementation that will be used
everywhere, I've also gone to more effort in the implementation, with
careful overflow checks that would have been painful to put at all the
previous call sites.
This commit also switches over every use of sresize(), apart from a
few where I really didn't think it would gain anything. A consequence
of that is that a lot of array-size variables have to have their types
changed to size_t, because the macros require that (they address-take
the size to pass to the underlying function).
2019-02-28 20:07:30 +00:00
|
|
|
size_t fdsize;
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
|
|
|
|
tree234 *dirhandles;
|
|
|
|
int last_dirhandle_index;
|
|
|
|
|
|
|
|
char handlekey[8];
|
|
|
|
|
|
|
|
SftpServer srv;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct uss_dirhandle {
|
|
|
|
int index;
|
|
|
|
DIR *dp;
|
|
|
|
};
|
|
|
|
|
|
|
|
#define USS_DIRHANDLE_SEQ (0xFFFFFFFFU)
|
|
|
|
|
|
|
|
static int uss_dirhandle_cmp(void *av, void *bv)
|
|
|
|
{
|
|
|
|
struct uss_dirhandle *a = (struct uss_dirhandle *)av;
|
|
|
|
struct uss_dirhandle *b = (struct uss_dirhandle *)bv;
|
|
|
|
if (a->index < b->index)
|
|
|
|
return -1;
|
|
|
|
if (a->index > b->index)
|
|
|
|
return +1;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static SftpServer *uss_new(const SftpServerVtable *vt)
|
|
|
|
{
|
|
|
|
UnixSftpServer *uss = snew(UnixSftpServer);
|
|
|
|
|
|
|
|
memset(uss, 0, sizeof(UnixSftpServer));
|
|
|
|
|
|
|
|
uss->dirhandles = newtree234(uss_dirhandle_cmp);
|
|
|
|
uss->srv.vt = vt;
|
|
|
|
|
2020-11-04 21:50:47 +00:00
|
|
|
make_unix_sftp_filehandle_key(uss->handlekey, sizeof(uss->handlekey));
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
|
|
|
|
return &uss->srv;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_free(SftpServer *srv)
|
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
struct uss_dirhandle *udh;
|
|
|
|
|
New array-growing macros: sgrowarray and sgrowarrayn.
The idea of these is that they centralise the common idiom along the
lines of
if (logical_array_len >= physical_array_size) {
physical_array_size = logical_array_len * 5 / 4 + 256;
array = sresize(array, physical_array_size, ElementType);
}
which happens at a zillion call sites throughout this code base, with
different random choices of the geometric factor and additive
constant, sometimes forgetting them completely, and generally doing a
lot of repeated work.
The new macro sgrowarray(array,size,n) has the semantics: here are the
array pointer and its physical size for you to modify, now please
ensure that the nth element exists, so I can write into it. And
sgrowarrayn(array,size,n,m) is the same except that it ensures that
the array has size at least n+m (so sgrowarray is just the special
case where m=1).
Now that this is a single centralised implementation that will be used
everywhere, I've also gone to more effort in the implementation, with
careful overflow checks that would have been painful to put at all the
previous call sites.
This commit also switches over every use of sresize(), apart from a
few where I really didn't think it would gain anything. A consequence
of that is that a lot of array-size variables have to have their types
changed to size_t, because the macros require that (they address-take
the size to pass to the underlying function).
2019-02-28 20:07:30 +00:00
|
|
|
for (size_t i = 0; i < uss->fdsize; i++)
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
if (uss->fdsopen[i])
|
|
|
|
close(i);
|
|
|
|
sfree(uss->fdseqs);
|
|
|
|
|
|
|
|
while ((udh = delpos234(uss->dirhandles, 0)) != NULL) {
|
|
|
|
closedir(udh->dp);
|
|
|
|
sfree(udh);
|
|
|
|
}
|
|
|
|
|
|
|
|
sfree(uss);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_return_handle_raw(
|
|
|
|
UnixSftpServer *uss, SftpReplyBuilder *reply, int index, unsigned seq)
|
|
|
|
{
|
|
|
|
unsigned char handlebuf[8];
|
2019-02-04 07:39:03 +00:00
|
|
|
PUT_32BIT_MSB_FIRST(handlebuf, index);
|
|
|
|
PUT_32BIT_MSB_FIRST(handlebuf + 4, seq);
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
des_encrypt_xdmauth(uss->handlekey, handlebuf, 8);
|
|
|
|
fxp_reply_handle(reply, make_ptrlen(handlebuf, 8));
|
|
|
|
}
|
|
|
|
|
Convert a lot of 'int' variables to 'bool'.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
|
|
|
static bool uss_decode_handle(
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
UnixSftpServer *uss, ptrlen handle, int *index, unsigned *seq)
|
|
|
|
{
|
|
|
|
unsigned char handlebuf[8];
|
|
|
|
|
|
|
|
if (handle.len != 8)
|
2018-10-29 19:50:29 +00:00
|
|
|
return false;
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
memcpy(handlebuf, handle.ptr, 8);
|
|
|
|
des_decrypt_xdmauth(uss->handlekey, handlebuf, 8);
|
2019-02-04 07:39:03 +00:00
|
|
|
*index = toint(GET_32BIT_MSB_FIRST(handlebuf));
|
|
|
|
*seq = GET_32BIT_MSB_FIRST(handlebuf + 4);
|
2018-10-29 19:50:29 +00:00
|
|
|
return true;
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_return_new_handle(
|
|
|
|
UnixSftpServer *uss, SftpReplyBuilder *reply, int fd)
|
|
|
|
{
|
|
|
|
assert(fd >= 0);
|
|
|
|
if (fd >= uss->fdsize) {
|
New array-growing macros: sgrowarray and sgrowarrayn.
The idea of these is that they centralise the common idiom along the
lines of
if (logical_array_len >= physical_array_size) {
physical_array_size = logical_array_len * 5 / 4 + 256;
array = sresize(array, physical_array_size, ElementType);
}
which happens at a zillion call sites throughout this code base, with
different random choices of the geometric factor and additive
constant, sometimes forgetting them completely, and generally doing a
lot of repeated work.
The new macro sgrowarray(array,size,n) has the semantics: here are the
array pointer and its physical size for you to modify, now please
ensure that the nth element exists, so I can write into it. And
sgrowarrayn(array,size,n,m) is the same except that it ensures that
the array has size at least n+m (so sgrowarray is just the special
case where m=1).
Now that this is a single centralised implementation that will be used
everywhere, I've also gone to more effort in the implementation, with
careful overflow checks that would have been painful to put at all the
previous call sites.
This commit also switches over every use of sresize(), apart from a
few where I really didn't think it would gain anything. A consequence
of that is that a lot of array-size variables have to have their types
changed to size_t, because the macros require that (they address-take
the size to pass to the underlying function).
2019-02-28 20:07:30 +00:00
|
|
|
size_t old_size = uss->fdsize;
|
|
|
|
sgrowarray(uss->fdseqs, uss->fdsize, fd);
|
Convert a lot of 'int' variables to 'bool'.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
|
|
|
uss->fdsopen = sresize(uss->fdsopen, uss->fdsize, bool);
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
while (old_size < uss->fdsize) {
|
|
|
|
uss->fdseqs[old_size] = 0;
|
2018-10-29 19:50:29 +00:00
|
|
|
uss->fdsopen[old_size] = false;
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
old_size++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
assert(!uss->fdsopen[fd]);
|
2018-10-29 19:50:29 +00:00
|
|
|
uss->fdsopen[fd] = true;
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
if (++uss->fdseqs[fd] == USS_DIRHANDLE_SEQ)
|
|
|
|
uss->fdseqs[fd] = 0;
|
|
|
|
uss_return_handle_raw(uss, reply, fd, uss->fdseqs[fd]);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int uss_try_lookup_fd(UnixSftpServer *uss, ptrlen handle)
|
|
|
|
{
|
|
|
|
int fd;
|
|
|
|
unsigned seq;
|
|
|
|
if (!uss_decode_handle(uss, handle, &fd, &seq) ||
|
|
|
|
fd < 0 || fd >= uss->fdsize ||
|
|
|
|
!uss->fdsopen[fd] || uss->fdseqs[fd] != seq)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
return fd;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int uss_lookup_fd(UnixSftpServer *uss, SftpReplyBuilder *reply,
|
|
|
|
ptrlen handle)
|
|
|
|
{
|
|
|
|
int fd = uss_try_lookup_fd(uss, handle);
|
|
|
|
if (fd < 0)
|
|
|
|
fxp_reply_error(reply, SSH_FX_FAILURE, "invalid file handle");
|
|
|
|
return fd;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_return_new_dirhandle(
|
|
|
|
UnixSftpServer *uss, SftpReplyBuilder *reply, DIR *dp)
|
|
|
|
{
|
|
|
|
struct uss_dirhandle *udh = snew(struct uss_dirhandle);
|
|
|
|
udh->index = uss->last_dirhandle_index++;
|
|
|
|
udh->dp = dp;
|
|
|
|
struct uss_dirhandle *added = add234(uss->dirhandles, udh);
|
|
|
|
assert(added == udh);
|
|
|
|
uss_return_handle_raw(uss, reply, udh->index, USS_DIRHANDLE_SEQ);
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct uss_dirhandle *uss_try_lookup_dirhandle(
|
|
|
|
UnixSftpServer *uss, ptrlen handle)
|
|
|
|
{
|
|
|
|
struct uss_dirhandle key, *udh;
|
|
|
|
unsigned seq;
|
|
|
|
|
|
|
|
if (!uss_decode_handle(uss, handle, &key.index, &seq) ||
|
|
|
|
seq != USS_DIRHANDLE_SEQ ||
|
|
|
|
(udh = find234(uss->dirhandles, &key, NULL)) == NULL)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
return udh;
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct uss_dirhandle *uss_lookup_dirhandle(
|
|
|
|
UnixSftpServer *uss, SftpReplyBuilder *reply, ptrlen handle)
|
|
|
|
{
|
|
|
|
struct uss_dirhandle *udh = uss_try_lookup_dirhandle(uss, handle);
|
|
|
|
if (!udh)
|
|
|
|
fxp_reply_error(reply, SSH_FX_FAILURE, "invalid file handle");
|
|
|
|
return udh;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_error(UnixSftpServer *uss, SftpReplyBuilder *reply)
|
|
|
|
{
|
|
|
|
unsigned code = SSH_FX_FAILURE;
|
|
|
|
switch (errno) {
|
|
|
|
case ENOENT:
|
|
|
|
code = SSH_FX_NO_SUCH_FILE;
|
|
|
|
break;
|
|
|
|
case EPERM:
|
|
|
|
code = SSH_FX_PERMISSION_DENIED;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
fxp_reply_error(reply, code, strerror(errno));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_realpath(SftpServer *srv, SftpReplyBuilder *reply,
|
|
|
|
ptrlen path)
|
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
|
|
|
|
char *inpath = mkstr(path);
|
|
|
|
char *outpath = realpath(inpath, NULL);
|
|
|
|
free(inpath);
|
|
|
|
|
|
|
|
if (!outpath) {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
} else {
|
|
|
|
fxp_reply_simple_name(reply, ptrlen_from_asciz(outpath));
|
|
|
|
free(outpath);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_open(SftpServer *srv, SftpReplyBuilder *reply,
|
|
|
|
ptrlen path, unsigned flags, struct fxp_attrs attrs)
|
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
|
|
|
|
int openflags = 0;
|
|
|
|
if (!((SSH_FXF_READ | SSH_FXF_WRITE) &~ flags))
|
|
|
|
openflags |= O_RDWR;
|
|
|
|
else if (flags & SSH_FXF_WRITE)
|
|
|
|
openflags |= O_WRONLY;
|
|
|
|
else if (flags & SSH_FXF_READ)
|
|
|
|
openflags |= O_RDONLY;
|
|
|
|
if (flags & SSH_FXF_APPEND)
|
|
|
|
openflags |= O_APPEND;
|
|
|
|
if (flags & SSH_FXF_CREAT)
|
|
|
|
openflags |= O_CREAT;
|
|
|
|
if (flags & SSH_FXF_TRUNC)
|
|
|
|
openflags |= O_TRUNC;
|
|
|
|
if (flags & SSH_FXF_EXCL)
|
|
|
|
openflags |= O_EXCL;
|
|
|
|
|
|
|
|
char *pathstr = mkstr(path);
|
|
|
|
int fd = open(pathstr, openflags, GET_PERMISSIONS(attrs, 0777));
|
|
|
|
free(pathstr);
|
|
|
|
|
|
|
|
if (fd < 0) {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
} else {
|
|
|
|
uss_return_new_handle(uss, reply, fd);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_opendir(SftpServer *srv, SftpReplyBuilder *reply,
|
|
|
|
ptrlen path)
|
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
|
|
|
|
char *pathstr = mkstr(path);
|
|
|
|
DIR *dp = opendir(pathstr);
|
|
|
|
free(pathstr);
|
|
|
|
|
|
|
|
if (!dp) {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
} else {
|
|
|
|
uss_return_new_dirhandle(uss, reply, dp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_close(SftpServer *srv, SftpReplyBuilder *reply,
|
|
|
|
ptrlen handle)
|
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
int fd;
|
|
|
|
struct uss_dirhandle *udh;
|
|
|
|
|
|
|
|
if ((udh = uss_try_lookup_dirhandle(uss, handle)) != NULL) {
|
|
|
|
closedir(udh->dp);
|
|
|
|
del234(uss->dirhandles, udh);
|
|
|
|
sfree(udh);
|
|
|
|
fxp_reply_ok(reply);
|
|
|
|
} else if ((fd = uss_lookup_fd(uss, reply, handle)) >= 0) {
|
|
|
|
close(fd);
|
|
|
|
assert(0 <= fd && fd <= uss->fdsize);
|
2018-10-29 19:50:29 +00:00
|
|
|
uss->fdsopen[fd] = false;
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
fxp_reply_ok(reply);
|
|
|
|
}
|
|
|
|
/* if both failed, uss_lookup_fd will have filled in an error response */
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_mkdir(SftpServer *srv, SftpReplyBuilder *reply,
|
|
|
|
ptrlen path, struct fxp_attrs attrs)
|
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
|
|
|
|
char *pathstr = mkstr(path);
|
|
|
|
int status = mkdir(pathstr, GET_PERMISSIONS(attrs, 0777));
|
|
|
|
free(pathstr);
|
|
|
|
|
|
|
|
if (status < 0) {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
} else {
|
|
|
|
fxp_reply_ok(reply);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_rmdir(SftpServer *srv, SftpReplyBuilder *reply, ptrlen path)
|
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
|
|
|
|
char *pathstr = mkstr(path);
|
|
|
|
int status = rmdir(pathstr);
|
|
|
|
free(pathstr);
|
|
|
|
|
|
|
|
if (status < 0) {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
} else {
|
|
|
|
fxp_reply_ok(reply);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_remove(SftpServer *srv, SftpReplyBuilder *reply,
|
|
|
|
ptrlen path)
|
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
|
|
|
|
char *pathstr = mkstr(path);
|
|
|
|
int status = unlink(pathstr);
|
|
|
|
free(pathstr);
|
|
|
|
|
|
|
|
if (status < 0) {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
} else {
|
|
|
|
fxp_reply_ok(reply);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_rename(SftpServer *srv, SftpReplyBuilder *reply,
|
|
|
|
ptrlen srcpath, ptrlen dstpath)
|
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
|
|
|
|
char *srcstr = mkstr(srcpath), *dststr = mkstr(dstpath);
|
|
|
|
int status = rename(srcstr, dststr);
|
|
|
|
free(srcstr);
|
|
|
|
free(dststr);
|
|
|
|
|
|
|
|
if (status < 0) {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
} else {
|
|
|
|
fxp_reply_ok(reply);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct fxp_attrs uss_translate_struct_stat(const struct stat *st)
|
|
|
|
{
|
|
|
|
struct fxp_attrs attrs;
|
|
|
|
|
|
|
|
attrs.flags = (SSH_FILEXFER_ATTR_SIZE |
|
|
|
|
SSH_FILEXFER_ATTR_PERMISSIONS |
|
|
|
|
SSH_FILEXFER_ATTR_UIDGID |
|
|
|
|
SSH_FILEXFER_ATTR_ACMODTIME);
|
|
|
|
|
2018-10-26 22:08:58 +00:00
|
|
|
attrs.size = st->st_size;
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
attrs.permissions = st->st_mode;
|
|
|
|
attrs.uid = st->st_uid;
|
|
|
|
attrs.gid = st->st_gid;
|
|
|
|
attrs.atime = st->st_atime;
|
|
|
|
attrs.mtime = st->st_mtime;
|
|
|
|
|
|
|
|
return attrs;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_reply_struct_stat(SftpReplyBuilder *reply,
|
|
|
|
const struct stat *st)
|
|
|
|
{
|
|
|
|
fxp_reply_attrs(reply, uss_translate_struct_stat(st));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_stat(SftpServer *srv, SftpReplyBuilder *reply,
|
Convert a lot of 'int' variables to 'bool'.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
|
|
|
ptrlen path, bool follow_symlinks)
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
struct stat st;
|
|
|
|
|
|
|
|
char *pathstr = mkstr(path);
|
|
|
|
int status = (follow_symlinks ? stat : lstat) (pathstr, &st);
|
|
|
|
free(pathstr);
|
|
|
|
|
|
|
|
if (status < 0) {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
} else {
|
|
|
|
uss_reply_struct_stat(reply, &st);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_fstat(SftpServer *srv, SftpReplyBuilder *reply,
|
|
|
|
ptrlen handle)
|
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
struct stat st;
|
|
|
|
int fd;
|
|
|
|
|
|
|
|
if ((fd = uss_lookup_fd(uss, reply, handle)) < 0)
|
|
|
|
return;
|
|
|
|
int status = fstat(fd, &st);
|
|
|
|
|
|
|
|
if (status < 0) {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
} else {
|
|
|
|
uss_reply_struct_stat(reply, &st);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-03-26 18:39:40 +00:00
|
|
|
#if !HAVE_FUTIMES
|
|
|
|
static inline int futimes(int fd, const struct timeval tv[2])
|
|
|
|
{
|
|
|
|
/* If the OS doesn't support futimes(3) then we have to pretend it
|
|
|
|
* always returns failure */
|
|
|
|
errno = EINVAL;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
/*
|
|
|
|
* The guts of setstat and fsetstat, macroised so that they can call
|
|
|
|
* fchown(fd,...) or chown(path,...) depending on parameters.
|
|
|
|
*/
|
|
|
|
#define SETSTAT_GUTS(api_prefix, api_arg, attrs, success) do \
|
|
|
|
{ \
|
|
|
|
if (attrs.flags & SSH_FILEXFER_ATTR_SIZE) \
|
2018-10-26 22:08:58 +00:00
|
|
|
if (api_prefix(truncate)(api_arg, attrs.size) < 0) \
|
2018-10-29 19:50:29 +00:00
|
|
|
success = false; \
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
if (attrs.flags & SSH_FILEXFER_ATTR_UIDGID) \
|
|
|
|
if (api_prefix(chown)(api_arg, attrs.uid, attrs.gid) < 0) \
|
2018-10-29 19:50:29 +00:00
|
|
|
success = false; \
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
if (attrs.flags & SSH_FILEXFER_ATTR_PERMISSIONS) \
|
|
|
|
if (api_prefix(chmod)(api_arg, attrs.permissions) < 0) \
|
2018-10-29 19:50:29 +00:00
|
|
|
success = false; \
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
if (attrs.flags & SSH_FILEXFER_ATTR_ACMODTIME) { \
|
|
|
|
struct timeval tv[2]; \
|
|
|
|
tv[0].tv_sec = attrs.atime; \
|
|
|
|
tv[1].tv_sec = attrs.mtime; \
|
|
|
|
tv[0].tv_usec = tv[1].tv_usec = 0; \
|
|
|
|
if (api_prefix(utimes)(api_arg, tv) < 0) \
|
2018-10-29 19:50:29 +00:00
|
|
|
success = false; \
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
} \
|
|
|
|
} while (0)
|
|
|
|
|
|
|
|
#define PATH_PREFIX(func) func
|
|
|
|
#define FD_PREFIX(func) f ## func
|
|
|
|
|
|
|
|
static void uss_setstat(SftpServer *srv, SftpReplyBuilder *reply,
|
|
|
|
ptrlen path, struct fxp_attrs attrs)
|
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
|
|
|
|
char *pathstr = mkstr(path);
|
Convert a lot of 'int' variables to 'bool'.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
|
|
|
bool success = true;
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
SETSTAT_GUTS(PATH_PREFIX, pathstr, attrs, success);
|
|
|
|
free(pathstr);
|
|
|
|
|
|
|
|
if (!success) {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
} else {
|
|
|
|
fxp_reply_ok(reply);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_fsetstat(SftpServer *srv, SftpReplyBuilder *reply,
|
|
|
|
ptrlen handle, struct fxp_attrs attrs)
|
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
int fd;
|
|
|
|
|
|
|
|
if ((fd = uss_lookup_fd(uss, reply, handle)) < 0)
|
|
|
|
return;
|
|
|
|
|
Convert a lot of 'int' variables to 'bool'.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
|
|
|
bool success = true;
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
SETSTAT_GUTS(FD_PREFIX, fd, attrs, success);
|
|
|
|
|
|
|
|
if (!success) {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
} else {
|
|
|
|
fxp_reply_ok(reply);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_read(SftpServer *srv, SftpReplyBuilder *reply,
|
2018-10-26 22:08:58 +00:00
|
|
|
ptrlen handle, uint64_t offset, unsigned length)
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
int fd;
|
|
|
|
char *buf;
|
|
|
|
|
|
|
|
if ((fd = uss_lookup_fd(uss, reply, handle)) < 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if ((buf = malloc(length)) == NULL) {
|
|
|
|
/* A rare case in which I bother to check malloc failure,
|
|
|
|
* because in this case we can localise the problem easily by
|
|
|
|
* turning it into a failure response from this one sftp
|
|
|
|
* request */
|
|
|
|
fxp_reply_error(reply, SSH_FX_FAILURE,
|
|
|
|
"Out of memory for read buffer");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
char *p = buf;
|
|
|
|
|
2018-10-26 22:08:58 +00:00
|
|
|
int status = lseek(fd, offset, SEEK_SET);
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
if (status >= 0 || errno == ESPIPE) {
|
Convert a lot of 'int' variables to 'bool'.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
|
|
|
bool seekable = (status >= 0);
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
while (length > 0) {
|
|
|
|
status = read(fd, p, length);
|
|
|
|
if (status <= 0)
|
|
|
|
break;
|
|
|
|
|
|
|
|
unsigned bytes_read = status;
|
|
|
|
assert(bytes_read <= length);
|
|
|
|
length -= bytes_read;
|
|
|
|
p += bytes_read;
|
|
|
|
|
|
|
|
if (!seekable) {
|
|
|
|
/*
|
|
|
|
* If the seek failed because the file is fundamentally
|
|
|
|
* not a seekable kind of thing, abandon this loop after
|
|
|
|
* one attempt, i.e. we just read whatever we could get
|
|
|
|
* and we don't mind returning a short buffer.
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (status < 0) {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
} else if (p == buf) {
|
|
|
|
fxp_reply_error(reply, SSH_FX_EOF, "End of file");
|
|
|
|
} else {
|
|
|
|
fxp_reply_data(reply, make_ptrlen(buf, p - buf));
|
|
|
|
}
|
|
|
|
|
|
|
|
free(buf);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_write(SftpServer *srv, SftpReplyBuilder *reply,
|
2018-10-26 22:08:58 +00:00
|
|
|
ptrlen handle, uint64_t offset, ptrlen data)
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
int fd;
|
|
|
|
|
|
|
|
if ((fd = uss_lookup_fd(uss, reply, handle)) < 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
const char *p = data.ptr;
|
|
|
|
unsigned length = data.len;
|
|
|
|
|
2018-10-26 22:08:58 +00:00
|
|
|
int status = lseek(fd, offset, SEEK_SET);
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
if (status >= 0 || errno == ESPIPE) {
|
|
|
|
|
|
|
|
while (length > 0) {
|
|
|
|
status = write(fd, p, length);
|
|
|
|
assert(status != 0);
|
|
|
|
if (status < 0)
|
|
|
|
break;
|
|
|
|
|
|
|
|
unsigned bytes_written = status;
|
|
|
|
assert(bytes_written <= length);
|
|
|
|
length -= bytes_written;
|
|
|
|
p += bytes_written;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (status < 0) {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
} else {
|
|
|
|
fxp_reply_ok(reply);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uss_readdir(SftpServer *srv, SftpReplyBuilder *reply,
|
Convert a lot of 'int' variables to 'bool'.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
|
|
|
ptrlen handle, int max_entries, bool omit_longname)
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
{
|
|
|
|
UnixSftpServer *uss = container_of(srv, UnixSftpServer, srv);
|
|
|
|
struct dirent *de;
|
|
|
|
struct uss_dirhandle *udh;
|
|
|
|
|
|
|
|
if ((udh = uss_lookup_dirhandle(uss, reply, handle)) == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
errno = 0;
|
|
|
|
de = readdir(udh->dp);
|
|
|
|
if (!de) {
|
|
|
|
if (errno == 0) {
|
|
|
|
fxp_reply_error(reply, SSH_FX_EOF, "End of directory");
|
|
|
|
} else {
|
|
|
|
uss_error(uss, reply);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
ptrlen longname = PTRLEN_LITERAL("");
|
|
|
|
char *longnamebuf = NULL;
|
|
|
|
struct fxp_attrs attrs = no_attrs;
|
|
|
|
|
|
|
|
#if defined HAVE_FSTATAT && defined HAVE_DIRFD
|
|
|
|
struct stat st;
|
|
|
|
if (!fstatat(dirfd(udh->dp), de->d_name, &st, AT_SYMLINK_NOFOLLOW)) {
|
2018-10-26 22:08:58 +00:00
|
|
|
char perms[11], *uidbuf = NULL, *gidbuf = NULL;
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
struct passwd *pwd;
|
|
|
|
struct group *grp;
|
|
|
|
const char *user, *group;
|
|
|
|
struct tm tm;
|
|
|
|
|
|
|
|
attrs = uss_translate_struct_stat(&st);
|
|
|
|
|
|
|
|
if (!omit_longname) {
|
|
|
|
|
|
|
|
strcpy(perms, "----------");
|
|
|
|
switch (st.st_mode & S_IFMT) {
|
|
|
|
case S_IFBLK: perms[0] = 'b'; break;
|
|
|
|
case S_IFCHR: perms[0] = 'c'; break;
|
|
|
|
case S_IFDIR: perms[0] = 'd'; break;
|
|
|
|
case S_IFIFO: perms[0] = 'p'; break;
|
|
|
|
case S_IFLNK: perms[0] = 'l'; break;
|
|
|
|
case S_IFSOCK: perms[0] = 's'; break;
|
|
|
|
}
|
|
|
|
if (st.st_mode & S_IRUSR)
|
|
|
|
perms[1] = 'r';
|
|
|
|
if (st.st_mode & S_IWUSR)
|
|
|
|
perms[2] = 'w';
|
|
|
|
if (st.st_mode & S_IXUSR)
|
|
|
|
perms[3] = (st.st_mode & S_ISUID ? 's' : 'x');
|
|
|
|
else
|
|
|
|
perms[3] = (st.st_mode & S_ISUID ? 'S' : '-');
|
|
|
|
if (st.st_mode & S_IRGRP)
|
|
|
|
perms[4] = 'r';
|
|
|
|
if (st.st_mode & S_IWGRP)
|
|
|
|
perms[5] = 'w';
|
|
|
|
if (st.st_mode & S_IXGRP)
|
|
|
|
perms[6] = (st.st_mode & S_ISGID ? 's' : 'x');
|
|
|
|
else
|
|
|
|
perms[6] = (st.st_mode & S_ISGID ? 'S' : '-');
|
|
|
|
if (st.st_mode & S_IROTH)
|
|
|
|
perms[7] = 'r';
|
|
|
|
if (st.st_mode & S_IWOTH)
|
|
|
|
perms[8] = 'w';
|
|
|
|
if (st.st_mode & S_IXOTH)
|
|
|
|
perms[9] = 'x';
|
|
|
|
|
|
|
|
if ((pwd = getpwuid(st.st_uid)) != NULL)
|
|
|
|
user = pwd->pw_name;
|
|
|
|
else
|
|
|
|
user = uidbuf = dupprintf("%u", (unsigned)st.st_uid);
|
|
|
|
if ((grp = getgrgid(st.st_gid)) != NULL)
|
|
|
|
group = grp->gr_name;
|
|
|
|
else
|
|
|
|
group = gidbuf = dupprintf("%u", (unsigned)st.st_gid);
|
|
|
|
|
|
|
|
tm = *localtime(&st.st_mtime);
|
|
|
|
|
|
|
|
longnamebuf = dupprintf(
|
2019-02-07 20:06:55 +00:00
|
|
|
"%s %3u %-8s %-8s %8"PRIuMAX" %.3s %2d %02d:%02d %s",
|
|
|
|
perms, (unsigned)st.st_nlink, user, group,
|
|
|
|
(uintmax_t)st.st_size,
|
2018-10-21 12:00:09 +00:00
|
|
|
(&"JanFebMarAprMayJunJulAugSepOctNovDec"[3*tm.tm_mon]),
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
tm.tm_mday, tm.tm_hour, tm.tm_min, de->d_name);
|
|
|
|
longname = ptrlen_from_asciz(longnamebuf);
|
|
|
|
|
|
|
|
sfree(uidbuf);
|
|
|
|
sfree(gidbuf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* FIXME: be able to return more than one, in which case we
|
|
|
|
* must also check max_entries */
|
|
|
|
fxp_reply_name_count(reply, 1);
|
|
|
|
fxp_reply_full_name(reply, ptrlen_from_asciz(de->d_name),
|
|
|
|
longname, attrs);
|
|
|
|
|
|
|
|
sfree(longnamebuf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Change vtable defs to use C99 designated initialisers.
This is a sweeping change applied across the whole code base by a spot
of Emacs Lisp. Now, everywhere I declare a vtable filled with function
pointers (and the occasional const data member), all the members of
the vtable structure are initialised by name using the '.fieldname =
value' syntax introduced in C99.
We were already using this syntax for a handful of things in the new
key-generation progress report system, so it's not new to the code
base as a whole.
The advantage is that now, when a vtable only declares a subset of the
available fields, I can initialise the rest to NULL or zero just by
leaving them out. This is most dramatic in a couple of the outlying
vtables in things like psocks (which has a ConnectionLayerVtable
containing only one non-NULL method), but less dramatically, it means
that the new 'flags' field in BackendVtable can be completely left out
of every backend definition except for the SUPDUP one which defines it
to a nonzero value. Similarly, the test_for_upstream method only used
by SSH doesn't have to be mentioned in the rest of the backends;
network Plugs for listening sockets don't have to explicitly null out
'receive' and 'sent', and vice versa for 'accepting', and so on.
While I'm at it, I've normalised the declarations so they don't use
the unnecessarily verbose 'struct' keyword. Also a handful of them
weren't const; now they are.
2020-03-10 21:06:29 +00:00
|
|
|
const SftpServerVtable unix_live_sftpserver_vt = {
|
|
|
|
.new = uss_new,
|
|
|
|
.free = uss_free,
|
|
|
|
.realpath = uss_realpath,
|
|
|
|
.open = uss_open,
|
|
|
|
.opendir = uss_opendir,
|
|
|
|
.close = uss_close,
|
|
|
|
.mkdir = uss_mkdir,
|
|
|
|
.rmdir = uss_rmdir,
|
|
|
|
.remove = uss_remove,
|
|
|
|
.rename = uss_rename,
|
|
|
|
.stat = uss_stat,
|
|
|
|
.fstat = uss_fstat,
|
|
|
|
.setstat = uss_setstat,
|
|
|
|
.fsetstat = uss_fsetstat,
|
|
|
|
.read = uss_read,
|
|
|
|
.write = uss_write,
|
|
|
|
.readdir = uss_readdir,
|
Add an SFTP server to the SSH server code.
Unlike the traditional Unix SSH server organisation, the SFTP server
is built into the same process as all the rest of the code. sesschan.c
spots a subsystem request for "sftp", and responds to it by
instantiating an SftpServer object and swapping out its own vtable for
one that talks to it.
(I rather like the idea of an object swapping its own vtable for a
different one in the middle of its lifetime! This is one of those
tricks that would be absurdly hard to implement in a 'proper' OO
language, but when you're doing vtables by hand in C, it's no more
difficult than any other piece of ordinary pointer manipulation. As
long as the methods in both vtables expect the same physical structure
layout, it doesn't cause a problem.)
The SftpServer object doesn't deal directly with SFTP packet formats;
it implements the SFTP server logic in a more abstract way, by having
a vtable method for each SFTP request type with an appropriate
parameter list. It sends its replies by calling methods in another
vtable called SftpReplyBuilder, which in the normal case will write an
SFTP reply packet to send back to the client. So SftpServer can focus
more or less completely on the details of a particular filesystem API
- and hence, the implementation I've got lives in the unix source
directory, and works directly with file descriptors and struct stat
and the like.
(One purpose of this abstraction layer is that I may well want to
write a second dummy implementation, for test-suite purposes, with
completely controllable behaviour, and now I have a handy place to
plug it in in place of the live filesystem.)
In between sesschan's parsing of the byte stream into SFTP packets and
the SftpServer object, there's a layer in the new file sftpserver.c
which does the actual packet decoding and encoding: each request
packet is passed to that, which pulls the fields out of the request
packet and calls the appropriate method of SftpServer. It also
provides the default SftpReplyBuilder which makes the output packet.
I've moved some code out of the previous SFTP client implementation -
basic packet construction code, and in particular the BinarySink/
BinarySource marshalling fuinction for fxp_attrs - into sftpcommon.c,
so that the two directions can share as much as possible.
2018-10-20 21:10:32 +00:00
|
|
|
};
|