2002-03-23 17:47:21 +00:00
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/*
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* Network proxy abstraction in PuTTY
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*
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* A proxy layer, if necessary, wedges itself between the
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* network code and the higher level backend.
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*
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2002-10-22 09:40:38 +00:00
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* Supported proxies: HTTP CONNECT, generic telnet, SOCKS 4 & 5
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2002-03-23 17:47:21 +00:00
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*/
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#ifndef PUTTY_PROXY_H
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#define PUTTY_PROXY_H
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2018-05-27 08:29:33 +00:00
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typedef struct ProxySocket ProxySocket;
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Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
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typedef struct ProxyNegotiator ProxyNegotiator;
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typedef struct ProxyNegotiatorVT ProxyNegotiatorVT;
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2002-03-23 17:47:21 +00:00
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2018-05-27 08:29:33 +00:00
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struct ProxySocket {
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2015-05-15 10:15:42 +00:00
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const char *error;
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2002-03-23 17:47:21 +00:00
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Get rid of lots of implicit pointer types.
All the main backend structures - Ssh, Telnet, Pty, Serial etc - now
describe structure types themselves rather than pointers to them. The
same goes for the codebase-wide trait types Socket and Plug, and the
supporting types SockAddr and Pinger.
All those things that were typedefed as pointers are older types; the
newer ones have the explicit * at the point of use, because that's
what I now seem to be preferring. But whichever one of those is
better, inconsistently using a mixture of the two styles is worse, so
let's make everything consistent.
A few types are still implicitly pointers, such as Bignum and some of
the GSSAPI types; generally this is either because they have to be
void *, or because they're typedefed differently on different
platforms and aren't always pointers at all. Can't be helped. But I've
got rid of the main ones, at least.
2018-10-04 18:10:23 +00:00
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Socket *sub_socket;
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Plug *plug;
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SockAddr *remote_addr;
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2002-03-23 17:47:21 +00:00
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int remote_port;
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bufchain pending_output_data;
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bufchain pending_oob_output_data;
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bufchain pending_input_data;
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Convert a lot of 'int' variables to 'bool'.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
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bool pending_eof;
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2002-03-23 17:47:21 +00:00
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Convert a lot of 'int' variables to 'bool'.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
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bool freeze; /* should we freeze the underlying socket when
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* we are done with the proxy negotiation? this
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* simply caches the value of sk_set_frozen calls.
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*/
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2002-03-23 17:47:21 +00:00
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Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
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ProxyNegotiator *pn; /* non-NULL if still negotiating */
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bufchain output_from_negotiator;
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2002-03-23 17:47:21 +00:00
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Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
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/* configuration, used to look up proxy settings */
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Conf *conf;
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2002-03-23 17:47:21 +00:00
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2021-11-19 11:05:14 +00:00
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/* for interaction with the Seat */
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Interactor *clientitr;
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LogPolicy *clientlp;
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Seat *clientseat;
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Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
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Socket sock;
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Plug plugimpl;
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2021-11-19 11:05:14 +00:00
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Interactor interactor;
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Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
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};
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2002-03-23 17:47:21 +00:00
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Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
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struct ProxyNegotiator {
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const ProxyNegotiatorVT *vt;
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2002-03-23 17:47:21 +00:00
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Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
|
|
|
/* Standard fields for any ProxyNegotiator. new() and free() don't
|
|
|
|
* have to set these up; that's done centrally, to save duplication. */
|
|
|
|
ProxySocket *ps;
|
|
|
|
bufchain *input;
|
|
|
|
bufchain_sink output[1];
|
2021-11-19 11:05:14 +00:00
|
|
|
Interactor *itr; /* NULL if we are not able to interact with the user */
|
2002-03-23 17:47:21 +00:00
|
|
|
|
Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
|
|
|
/* Set to report success during proxy negotiation. */
|
|
|
|
bool done;
|
2004-08-30 13:11:17 +00:00
|
|
|
|
Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
|
|
|
/* Set to report an error during proxy negotiation. The main
|
|
|
|
* ProxySocket will free it, and will then guarantee never to call
|
|
|
|
* process_queue again. */
|
|
|
|
char *error;
|
2021-11-19 11:05:14 +00:00
|
|
|
|
|
|
|
/* Set to report user abort during proxy negotiation. */
|
|
|
|
bool aborted;
|
Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
|
|
|
};
|
2002-03-23 17:47:21 +00:00
|
|
|
|
Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
|
|
|
struct ProxyNegotiatorVT {
|
|
|
|
ProxyNegotiator *(*new)(const ProxyNegotiatorVT *);
|
|
|
|
void (*process_queue)(ProxyNegotiator *);
|
|
|
|
void (*free)(ProxyNegotiator *);
|
|
|
|
const char *type;
|
2002-03-23 17:47:21 +00:00
|
|
|
};
|
|
|
|
|
Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
|
|
|
static inline ProxyNegotiator *proxy_negotiator_new(
|
|
|
|
const ProxyNegotiatorVT *vt)
|
|
|
|
{ return vt->new(vt); }
|
|
|
|
static inline void proxy_negotiator_process_queue(ProxyNegotiator *pn)
|
|
|
|
{ pn->vt->process_queue(pn); }
|
|
|
|
static inline void proxy_negotiator_free(ProxyNegotiator *pn)
|
|
|
|
{ pn->vt->free(pn); }
|
2002-03-23 17:47:21 +00:00
|
|
|
|
Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
|
|
|
extern const ProxyNegotiatorVT http_proxy_negotiator_vt;
|
|
|
|
extern const ProxyNegotiatorVT socks4_proxy_negotiator_vt;
|
|
|
|
extern const ProxyNegotiatorVT socks5_proxy_negotiator_vt;
|
|
|
|
extern const ProxyNegotiatorVT telnet_proxy_negotiator_vt;
|
2002-03-23 17:47:21 +00:00
|
|
|
|
2021-11-19 11:05:14 +00:00
|
|
|
/*
|
|
|
|
* Centralised function to allow ProxyNegotiators to get hold of a
|
|
|
|
* prompts_t.
|
|
|
|
*/
|
|
|
|
prompts_t *proxy_new_prompts(ProxySocket *ps);
|
|
|
|
|
2003-05-06 19:52:31 +00:00
|
|
|
/*
|
|
|
|
* This may be reused by local-command proxies on individual
|
|
|
|
* platforms.
|
|
|
|
*/
|
Support interactive password prompts in Telnet proxy.
The Telnet proxy system is not a proper network protocol - we have no
reliable way to receive communication from the proxy telling us
whether a password is even required. However, we _do_ know (a) whether
the keywords '%user' or '%pass' appeared in the format string stored
in the Conf, and (b) whether we actually had a username or a password
to substitute into them. So that's how we know whether to ask for a
username or a password: if the format string asks for them and the
Conf doesn't provide them, we prompt for them at startup.
This involved turning TelnetProxyNegotiator into a coroutine (matching
all the other proxy types, but previously, it was the only one simple
enough not to need to be one), so that it can wait until a response
arrives to that prompt. (And also, as it turned out, so that it can
wait until setup is finished before even presenting the prompt!)
It also involves having format_telnet_command grow an extra output
parameter, in the form of 'unsigned *flags', with which it can
communicate back to the caller that a username or password was wanted
but not found. The other clients of that function (the local proxy
implementations) don't use those flags, but if necessary, they could.
2021-11-19 16:03:22 +00:00
|
|
|
#define TELNET_CMD_MISSING_USERNAME 0x0001
|
|
|
|
#define TELNET_CMD_MISSING_PASSWORD 0x0002
|
|
|
|
char *format_telnet_command(SockAddr *addr, int port, Conf *conf,
|
|
|
|
unsigned *flags_out);
|
2003-05-06 19:52:31 +00:00
|
|
|
|
2004-08-30 13:11:17 +00:00
|
|
|
/*
|
|
|
|
* These are implemented in cproxy.c or nocproxy.c, depending on
|
|
|
|
* whether encrypted proxy authentication is available.
|
|
|
|
*/
|
Reorganise proxy system into coroutines.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
2021-11-19 10:26:41 +00:00
|
|
|
extern const bool socks5_chap_available;
|
|
|
|
strbuf *chap_response(ptrlen challenge, ptrlen password);
|
2004-08-30 13:11:17 +00:00
|
|
|
|
2002-03-23 17:47:21 +00:00
|
|
|
#endif
|