2013-11-17 14:04:01 +00:00
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/*
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* Windows support module which deals with being a named-pipe server.
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*/
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#include <stdio.h>
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#include <assert.h>
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#include "tree234.h"
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#include "putty.h"
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#include "network.h"
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#include "proxy.h"
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#include "ssh.h"
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2021-04-23 05:19:05 +00:00
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#include "security-api.h"
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2013-11-17 14:04:01 +00:00
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2018-05-27 08:29:33 +00:00
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typedef struct NamedPipeServerSocket {
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2013-11-17 14:04:01 +00:00
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/* Parameters for (repeated) creation of named pipe objects */
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PSECURITY_DESCRIPTOR psd;
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PACL acl;
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char *pipename;
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/* The current named pipe object + attempt to connect to it */
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HANDLE pipehandle;
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OVERLAPPED connect_ovl;
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Reorganise Windows HANDLE management.
Before commit 6e69223dc262755, Pageant would stop working after a
certain number of PuTTYs were active at the same time. (At most about
60, but maybe fewer - see below.)
This was because of two separate bugs. The easy one, fixed in
6e69223dc262755 itself, was that PuTTY left each named-pipe connection
to Pageant open for the rest of its lifetime. So the real problem was
that Pageant had too many active connections at once. (And since a
given PuTTY might make multiple connections during userauth - one to
list keys, and maybe another to actually make a signature - that was
why the number of _PuTTYs_ might vary.)
It was clearly a bug that PuTTY was leaving connections to Pageant
needlessly open. But it was _also_ a bug that Pageant couldn't handle
more than about 60 at once. In this commit, I fix that secondary bug.
The cause of the bug is that the WaitForMultipleObjects function
family in the Windows API have a limit on the number of HANDLE objects
they can select between. The limit is MAXIMUM_WAIT_OBJECTS, defined to
be 64. And handle-io.c was using a separate event object for each I/O
subthread to communicate back to the main thread, so as soon as all
those event objects (plus a handful of other HANDLEs) added up to more
than 64, we'd start passing an overlarge handle array to
WaitForMultipleObjects, and it would start not doing what we wanted.
To fix this, I've reorganised handle-io.c so that all its subthreads
share just _one_ event object to signal readiness back to the main
thread. There's now a linked list of 'struct handle' objects that are
ready to be processed, protected by a CRITICAL_SECTION. Each subthread
signals readiness by adding itself to the linked list, and setting the
event object to indicate that the list is now non-empty. When the main
thread receives the event, it iterates over the whole list processing
all the ready handles.
(Each 'struct handle' still has a separate event object for the main
thread to use to communicate _to_ the subthread. That's OK, because no
thread is ever waiting on all those events at once: each subthread
only waits on its own.)
The previous HT_FOREIGN system didn't really fit into this framework.
So I've moved it out into its own system. There's now a handle-wait.c
which deals with the relatively simple job of managing a list of
handles that need to be waited for, each with a callback function;
that's what communicates a list of HANDLEs to event loops, and
receives the notification when the event loop notices that one of them
has done something. And handle-io.c is now just one client of
handle-wait.c, providing a single HANDLE to the event loop, and
dealing internally with everything that needs to be done when that
handle fires.
The new top-level handle-wait.c system *still* can't deal with more
than MAXIMUM_WAIT_OBJECTS. At the moment, I'm reasonably convinced it
doesn't need to: the only kind of HANDLE that any of our tools could
previously have needed to wait on more than one of was the one in
handle-io.c that I've just removed. But I've left some assertions and
a TODO comment in there just in case we need to change that in future.
2021-05-24 12:06:10 +00:00
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HandleWait *callback_handle; /* handle-wait.c's reference */
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2013-11-17 14:04:01 +00:00
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/* PuTTY Socket machinery */
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Get rid of lots of implicit pointer types.
All the main backend structures - Ssh, Telnet, Pty, Serial etc - now
describe structure types themselves rather than pointers to them. The
same goes for the codebase-wide trait types Socket and Plug, and the
supporting types SockAddr and Pinger.
All those things that were typedefed as pointers are older types; the
newer ones have the explicit * at the point of use, because that's
what I now seem to be preferring. But whichever one of those is
better, inconsistently using a mixture of the two styles is worse, so
let's make everything consistent.
A few types are still implicitly pointers, such as Bignum and some of
the GSSAPI types; generally this is either because they have to be
void *, or because they're typedefed differently on different
platforms and aren't always pointers at all. Can't be helped. But I've
got rid of the main ones, at least.
2018-10-04 18:10:23 +00:00
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Plug *plug;
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2013-11-17 14:04:01 +00:00
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char *error;
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2018-05-27 08:29:33 +00:00
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2018-10-05 06:24:16 +00:00
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Socket sock;
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2018-05-27 08:29:33 +00:00
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} NamedPipeServerSocket;
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2013-11-17 14:04:01 +00:00
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Get rid of lots of implicit pointer types.
All the main backend structures - Ssh, Telnet, Pty, Serial etc - now
describe structure types themselves rather than pointers to them. The
same goes for the codebase-wide trait types Socket and Plug, and the
supporting types SockAddr and Pinger.
All those things that were typedefed as pointers are older types; the
newer ones have the explicit * at the point of use, because that's
what I now seem to be preferring. But whichever one of those is
better, inconsistently using a mixture of the two styles is worse, so
let's make everything consistent.
A few types are still implicitly pointers, such as Bignum and some of
the GSSAPI types; generally this is either because they have to be
void *, or because they're typedefed differently on different
platforms and aren't always pointers at all. Can't be helped. But I've
got rid of the main ones, at least.
2018-10-04 18:10:23 +00:00
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static Plug *sk_namedpipeserver_plug(Socket *s, Plug *p)
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2013-11-17 14:04:01 +00:00
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{
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2018-10-05 22:49:08 +00:00
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NamedPipeServerSocket *ps = container_of(s, NamedPipeServerSocket, sock);
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Get rid of lots of implicit pointer types.
All the main backend structures - Ssh, Telnet, Pty, Serial etc - now
describe structure types themselves rather than pointers to them. The
same goes for the codebase-wide trait types Socket and Plug, and the
supporting types SockAddr and Pinger.
All those things that were typedefed as pointers are older types; the
newer ones have the explicit * at the point of use, because that's
what I now seem to be preferring. But whichever one of those is
better, inconsistently using a mixture of the two styles is worse, so
let's make everything consistent.
A few types are still implicitly pointers, such as Bignum and some of
the GSSAPI types; generally this is either because they have to be
void *, or because they're typedefed differently on different
platforms and aren't always pointers at all. Can't be helped. But I've
got rid of the main ones, at least.
2018-10-04 18:10:23 +00:00
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Plug *ret = ps->plug;
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2013-11-17 14:04:01 +00:00
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if (p)
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2019-09-08 19:29:00 +00:00
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ps->plug = p;
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2013-11-17 14:04:01 +00:00
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return ret;
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}
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Get rid of lots of implicit pointer types.
All the main backend structures - Ssh, Telnet, Pty, Serial etc - now
describe structure types themselves rather than pointers to them. The
same goes for the codebase-wide trait types Socket and Plug, and the
supporting types SockAddr and Pinger.
All those things that were typedefed as pointers are older types; the
newer ones have the explicit * at the point of use, because that's
what I now seem to be preferring. But whichever one of those is
better, inconsistently using a mixture of the two styles is worse, so
let's make everything consistent.
A few types are still implicitly pointers, such as Bignum and some of
the GSSAPI types; generally this is either because they have to be
void *, or because they're typedefed differently on different
platforms and aren't always pointers at all. Can't be helped. But I've
got rid of the main ones, at least.
2018-10-04 18:10:23 +00:00
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static void sk_namedpipeserver_close(Socket *s)
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2013-11-17 14:04:01 +00:00
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{
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2018-10-05 22:49:08 +00:00
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NamedPipeServerSocket *ps = container_of(s, NamedPipeServerSocket, sock);
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2013-11-17 14:04:01 +00:00
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2015-04-07 20:54:41 +00:00
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if (ps->callback_handle)
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Reorganise Windows HANDLE management.
Before commit 6e69223dc262755, Pageant would stop working after a
certain number of PuTTYs were active at the same time. (At most about
60, but maybe fewer - see below.)
This was because of two separate bugs. The easy one, fixed in
6e69223dc262755 itself, was that PuTTY left each named-pipe connection
to Pageant open for the rest of its lifetime. So the real problem was
that Pageant had too many active connections at once. (And since a
given PuTTY might make multiple connections during userauth - one to
list keys, and maybe another to actually make a signature - that was
why the number of _PuTTYs_ might vary.)
It was clearly a bug that PuTTY was leaving connections to Pageant
needlessly open. But it was _also_ a bug that Pageant couldn't handle
more than about 60 at once. In this commit, I fix that secondary bug.
The cause of the bug is that the WaitForMultipleObjects function
family in the Windows API have a limit on the number of HANDLE objects
they can select between. The limit is MAXIMUM_WAIT_OBJECTS, defined to
be 64. And handle-io.c was using a separate event object for each I/O
subthread to communicate back to the main thread, so as soon as all
those event objects (plus a handful of other HANDLEs) added up to more
than 64, we'd start passing an overlarge handle array to
WaitForMultipleObjects, and it would start not doing what we wanted.
To fix this, I've reorganised handle-io.c so that all its subthreads
share just _one_ event object to signal readiness back to the main
thread. There's now a linked list of 'struct handle' objects that are
ready to be processed, protected by a CRITICAL_SECTION. Each subthread
signals readiness by adding itself to the linked list, and setting the
event object to indicate that the list is now non-empty. When the main
thread receives the event, it iterates over the whole list processing
all the ready handles.
(Each 'struct handle' still has a separate event object for the main
thread to use to communicate _to_ the subthread. That's OK, because no
thread is ever waiting on all those events at once: each subthread
only waits on its own.)
The previous HT_FOREIGN system didn't really fit into this framework.
So I've moved it out into its own system. There's now a handle-wait.c
which deals with the relatively simple job of managing a list of
handles that need to be waited for, each with a callback function;
that's what communicates a list of HANDLEs to event loops, and
receives the notification when the event loop notices that one of them
has done something. And handle-io.c is now just one client of
handle-wait.c, providing a single HANDLE to the event loop, and
dealing internally with everything that needs to be done when that
handle fires.
The new top-level handle-wait.c system *still* can't deal with more
than MAXIMUM_WAIT_OBJECTS. At the moment, I'm reasonably convinced it
doesn't need to: the only kind of HANDLE that any of our tools could
previously have needed to wait on more than one of was the one in
handle-io.c that I've just removed. But I've left some assertions and
a TODO comment in there just in case we need to change that in future.
2021-05-24 12:06:10 +00:00
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delete_handle_wait(ps->callback_handle);
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2013-11-17 14:04:01 +00:00
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CloseHandle(ps->pipehandle);
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CloseHandle(ps->connect_ovl.hEvent);
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sfree(ps->error);
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sfree(ps->pipename);
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if (ps->acl)
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LocalFree(ps->acl);
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if (ps->psd)
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LocalFree(ps->psd);
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sfree(ps);
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}
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Get rid of lots of implicit pointer types.
All the main backend structures - Ssh, Telnet, Pty, Serial etc - now
describe structure types themselves rather than pointers to them. The
same goes for the codebase-wide trait types Socket and Plug, and the
supporting types SockAddr and Pinger.
All those things that were typedefed as pointers are older types; the
newer ones have the explicit * at the point of use, because that's
what I now seem to be preferring. But whichever one of those is
better, inconsistently using a mixture of the two styles is worse, so
let's make everything consistent.
A few types are still implicitly pointers, such as Bignum and some of
the GSSAPI types; generally this is either because they have to be
void *, or because they're typedefed differently on different
platforms and aren't always pointers at all. Can't be helped. But I've
got rid of the main ones, at least.
2018-10-04 18:10:23 +00:00
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static const char *sk_namedpipeserver_socket_error(Socket *s)
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2013-11-17 14:04:01 +00:00
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{
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2018-10-05 22:49:08 +00:00
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NamedPipeServerSocket *ps = container_of(s, NamedPipeServerSocket, sock);
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2013-11-17 14:04:01 +00:00
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return ps->error;
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}
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2018-10-18 19:06:42 +00:00
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static SocketPeerInfo *sk_namedpipeserver_peer_info(Socket *s)
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2015-05-18 12:57:45 +00:00
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{
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return NULL;
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}
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Convert a lot of 'int' variables to 'bool'.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
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static bool create_named_pipe(NamedPipeServerSocket *ps, bool first_instance)
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2013-11-17 14:04:01 +00:00
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{
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SECURITY_ATTRIBUTES sa;
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memset(&sa, 0, sizeof(sa));
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sa.nLength = sizeof(sa);
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sa.lpSecurityDescriptor = ps->psd;
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2018-10-29 19:50:29 +00:00
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sa.bInheritHandle = false;
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2013-11-17 14:04:01 +00:00
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ps->pipehandle = CreateNamedPipe
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(/* lpName */
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ps->pipename,
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/* dwOpenMode */
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PIPE_ACCESS_DUPLEX |
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FILE_FLAG_OVERLAPPED |
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(first_instance ? FILE_FLAG_FIRST_PIPE_INSTANCE : 0),
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/* dwPipeMode */
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PIPE_TYPE_BYTE | PIPE_READMODE_BYTE | PIPE_WAIT
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#ifdef PIPE_REJECT_REMOTE_CLIENTS
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| PIPE_REJECT_REMOTE_CLIENTS
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#endif
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,
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/* nMaxInstances */
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PIPE_UNLIMITED_INSTANCES,
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/* nOutBufferSize, nInBufferSize */
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4096, 4096, /* FIXME: think harder about buffer sizes? */
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/* nDefaultTimeOut */
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0 /* default timeout */,
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/* lpSecurityAttributes */
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&sa);
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return ps->pipehandle != INVALID_HANDLE_VALUE;
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}
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Get rid of lots of implicit pointer types.
All the main backend structures - Ssh, Telnet, Pty, Serial etc - now
describe structure types themselves rather than pointers to them. The
same goes for the codebase-wide trait types Socket and Plug, and the
supporting types SockAddr and Pinger.
All those things that were typedefed as pointers are older types; the
newer ones have the explicit * at the point of use, because that's
what I now seem to be preferring. But whichever one of those is
better, inconsistently using a mixture of the two styles is worse, so
let's make everything consistent.
A few types are still implicitly pointers, such as Bignum and some of
the GSSAPI types; generally this is either because they have to be
void *, or because they're typedefed differently on different
platforms and aren't always pointers at all. Can't be helped. But I've
got rid of the main ones, at least.
2018-10-04 18:10:23 +00:00
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static Socket *named_pipe_accept(accept_ctx_t ctx, Plug *plug)
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2013-11-17 14:04:01 +00:00
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{
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HANDLE conn = (HANDLE)ctx.p;
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2021-09-13 13:34:46 +00:00
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return make_handle_socket(conn, conn, NULL, NULL, 0, plug, true);
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2013-11-17 14:04:01 +00:00
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}
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2018-05-27 08:29:33 +00:00
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static void named_pipe_accept_loop(NamedPipeServerSocket *ps,
|
Convert a lot of 'int' variables to 'bool'.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
2018-11-02 19:23:19 +00:00
|
|
|
bool got_one_already)
|
2013-11-17 14:04:01 +00:00
|
|
|
{
|
|
|
|
while (1) {
|
|
|
|
int error;
|
|
|
|
char *errmsg;
|
|
|
|
|
|
|
|
if (got_one_already) {
|
|
|
|
/* If we were called with a connection already waiting,
|
|
|
|
* skip this step. */
|
2018-10-29 19:50:29 +00:00
|
|
|
got_one_already = false;
|
2013-11-17 14:04:01 +00:00
|
|
|
error = 0;
|
|
|
|
} else {
|
|
|
|
/*
|
|
|
|
* Call ConnectNamedPipe, which might succeed or might
|
|
|
|
* tell us that an overlapped operation is in progress and
|
|
|
|
* we should wait for our event object.
|
|
|
|
*/
|
|
|
|
if (ConnectNamedPipe(ps->pipehandle, &ps->connect_ovl))
|
|
|
|
error = 0;
|
|
|
|
else
|
|
|
|
error = GetLastError();
|
|
|
|
|
|
|
|
if (error == ERROR_IO_PENDING)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (error == 0 || error == ERROR_PIPE_CONNECTED) {
|
|
|
|
/*
|
|
|
|
* We've successfully retrieved an incoming connection, so
|
|
|
|
* ps->pipehandle now refers to that connection. So
|
|
|
|
* convert that handle into a separate connection-type
|
|
|
|
* Socket, and create a fresh one to be the new listening
|
|
|
|
* pipe.
|
|
|
|
*/
|
|
|
|
HANDLE conn = ps->pipehandle;
|
|
|
|
accept_ctx_t actx;
|
|
|
|
|
|
|
|
actx.p = (void *)conn;
|
|
|
|
if (plug_accepting(ps->plug, named_pipe_accept, actx)) {
|
|
|
|
/*
|
|
|
|
* If the plug didn't want the connection, might as
|
|
|
|
* well close this handle.
|
|
|
|
*/
|
|
|
|
CloseHandle(conn);
|
|
|
|
}
|
|
|
|
|
2018-10-29 19:50:29 +00:00
|
|
|
if (!create_named_pipe(ps, false)) {
|
2013-11-17 14:04:01 +00:00
|
|
|
error = GetLastError();
|
|
|
|
} else {
|
|
|
|
/*
|
|
|
|
* Go round again to see if more connections can be
|
|
|
|
* got, or to begin waiting on the event object.
|
|
|
|
*/
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
errmsg = dupprintf("Error while listening to named pipe: %s",
|
|
|
|
win_strerror(error));
|
2013-11-17 14:05:41 +00:00
|
|
|
plug_log(ps->plug, 1, sk_namedpipe_addr(ps->pipename), 0,
|
2013-11-17 14:04:01 +00:00
|
|
|
errmsg, error);
|
|
|
|
sfree(errmsg);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void named_pipe_connect_callback(void *vps)
|
|
|
|
{
|
2018-05-27 08:29:33 +00:00
|
|
|
NamedPipeServerSocket *ps = (NamedPipeServerSocket *)vps;
|
2018-10-29 19:50:29 +00:00
|
|
|
named_pipe_accept_loop(ps, true);
|
2013-11-17 14:04:01 +00:00
|
|
|
}
|
|
|
|
|
2018-05-27 08:29:33 +00:00
|
|
|
/*
|
|
|
|
* This socket type is only used for listening, so it should never
|
2019-07-28 09:32:17 +00:00
|
|
|
* be asked to write or set_frozen.
|
2018-05-27 08:29:33 +00:00
|
|
|
*/
|
2018-10-05 06:03:46 +00:00
|
|
|
static const SocketVtable NamedPipeServerSocket_sockvt = {
|
Change vtable defs to use C99 designated initialisers.
This is a sweeping change applied across the whole code base by a spot
of Emacs Lisp. Now, everywhere I declare a vtable filled with function
pointers (and the occasional const data member), all the members of
the vtable structure are initialised by name using the '.fieldname =
value' syntax introduced in C99.
We were already using this syntax for a handful of things in the new
key-generation progress report system, so it's not new to the code
base as a whole.
The advantage is that now, when a vtable only declares a subset of the
available fields, I can initialise the rest to NULL or zero just by
leaving them out. This is most dramatic in a couple of the outlying
vtables in things like psocks (which has a ConnectionLayerVtable
containing only one non-NULL method), but less dramatically, it means
that the new 'flags' field in BackendVtable can be completely left out
of every backend definition except for the SUPDUP one which defines it
to a nonzero value. Similarly, the test_for_upstream method only used
by SSH doesn't have to be mentioned in the rest of the backends;
network Plugs for listening sockets don't have to explicitly null out
'receive' and 'sent', and vice versa for 'accepting', and so on.
While I'm at it, I've normalised the declarations so they don't use
the unnecessarily verbose 'struct' keyword. Also a handful of them
weren't const; now they are.
2020-03-10 21:06:29 +00:00
|
|
|
.plug = sk_namedpipeserver_plug,
|
|
|
|
.close = sk_namedpipeserver_close,
|
|
|
|
.socket_error = sk_namedpipeserver_socket_error,
|
|
|
|
.peer_info = sk_namedpipeserver_peer_info,
|
2018-05-27 08:29:33 +00:00
|
|
|
};
|
|
|
|
|
Get rid of lots of implicit pointer types.
All the main backend structures - Ssh, Telnet, Pty, Serial etc - now
describe structure types themselves rather than pointers to them. The
same goes for the codebase-wide trait types Socket and Plug, and the
supporting types SockAddr and Pinger.
All those things that were typedefed as pointers are older types; the
newer ones have the explicit * at the point of use, because that's
what I now seem to be preferring. But whichever one of those is
better, inconsistently using a mixture of the two styles is worse, so
let's make everything consistent.
A few types are still implicitly pointers, such as Bignum and some of
the GSSAPI types; generally this is either because they have to be
void *, or because they're typedefed differently on different
platforms and aren't always pointers at all. Can't be helped. But I've
got rid of the main ones, at least.
2018-10-04 18:10:23 +00:00
|
|
|
Socket *new_named_pipe_listener(const char *pipename, Plug *plug)
|
2013-11-17 14:04:01 +00:00
|
|
|
{
|
2018-05-27 08:29:33 +00:00
|
|
|
NamedPipeServerSocket *ret = snew(NamedPipeServerSocket);
|
2018-10-05 06:24:16 +00:00
|
|
|
ret->sock.vt = &NamedPipeServerSocket_sockvt;
|
2013-11-17 14:04:01 +00:00
|
|
|
ret->plug = plug;
|
|
|
|
ret->error = NULL;
|
|
|
|
ret->psd = NULL;
|
|
|
|
ret->pipename = dupstr(pipename);
|
|
|
|
ret->acl = NULL;
|
2015-04-07 20:54:41 +00:00
|
|
|
ret->callback_handle = NULL;
|
2013-11-17 14:04:01 +00:00
|
|
|
|
|
|
|
assert(strncmp(pipename, "\\\\.\\pipe\\", 9) == 0);
|
|
|
|
assert(strchr(pipename + 9, '\\') == NULL);
|
|
|
|
|
2013-11-17 14:05:41 +00:00
|
|
|
if (!make_private_security_descriptor(GENERIC_READ | GENERIC_WRITE,
|
2013-11-25 18:35:14 +00:00
|
|
|
&ret->psd, &ret->acl, &ret->error)) {
|
2013-11-17 14:04:01 +00:00
|
|
|
goto cleanup;
|
|
|
|
}
|
|
|
|
|
2018-10-29 19:50:29 +00:00
|
|
|
if (!create_named_pipe(ret, true)) {
|
2013-11-17 14:04:01 +00:00
|
|
|
ret->error = dupprintf("unable to create named pipe '%s': %s",
|
|
|
|
pipename, win_strerror(GetLastError()));
|
|
|
|
goto cleanup;
|
|
|
|
}
|
|
|
|
|
|
|
|
memset(&ret->connect_ovl, 0, sizeof(ret->connect_ovl));
|
2018-10-29 19:50:29 +00:00
|
|
|
ret->connect_ovl.hEvent = CreateEvent(NULL, true, false, NULL);
|
Reorganise Windows HANDLE management.
Before commit 6e69223dc262755, Pageant would stop working after a
certain number of PuTTYs were active at the same time. (At most about
60, but maybe fewer - see below.)
This was because of two separate bugs. The easy one, fixed in
6e69223dc262755 itself, was that PuTTY left each named-pipe connection
to Pageant open for the rest of its lifetime. So the real problem was
that Pageant had too many active connections at once. (And since a
given PuTTY might make multiple connections during userauth - one to
list keys, and maybe another to actually make a signature - that was
why the number of _PuTTYs_ might vary.)
It was clearly a bug that PuTTY was leaving connections to Pageant
needlessly open. But it was _also_ a bug that Pageant couldn't handle
more than about 60 at once. In this commit, I fix that secondary bug.
The cause of the bug is that the WaitForMultipleObjects function
family in the Windows API have a limit on the number of HANDLE objects
they can select between. The limit is MAXIMUM_WAIT_OBJECTS, defined to
be 64. And handle-io.c was using a separate event object for each I/O
subthread to communicate back to the main thread, so as soon as all
those event objects (plus a handful of other HANDLEs) added up to more
than 64, we'd start passing an overlarge handle array to
WaitForMultipleObjects, and it would start not doing what we wanted.
To fix this, I've reorganised handle-io.c so that all its subthreads
share just _one_ event object to signal readiness back to the main
thread. There's now a linked list of 'struct handle' objects that are
ready to be processed, protected by a CRITICAL_SECTION. Each subthread
signals readiness by adding itself to the linked list, and setting the
event object to indicate that the list is now non-empty. When the main
thread receives the event, it iterates over the whole list processing
all the ready handles.
(Each 'struct handle' still has a separate event object for the main
thread to use to communicate _to_ the subthread. That's OK, because no
thread is ever waiting on all those events at once: each subthread
only waits on its own.)
The previous HT_FOREIGN system didn't really fit into this framework.
So I've moved it out into its own system. There's now a handle-wait.c
which deals with the relatively simple job of managing a list of
handles that need to be waited for, each with a callback function;
that's what communicates a list of HANDLEs to event loops, and
receives the notification when the event loop notices that one of them
has done something. And handle-io.c is now just one client of
handle-wait.c, providing a single HANDLE to the event loop, and
dealing internally with everything that needs to be done when that
handle fires.
The new top-level handle-wait.c system *still* can't deal with more
than MAXIMUM_WAIT_OBJECTS. At the moment, I'm reasonably convinced it
doesn't need to: the only kind of HANDLE that any of our tools could
previously have needed to wait on more than one of was the one in
handle-io.c that I've just removed. But I've left some assertions and
a TODO comment in there just in case we need to change that in future.
2021-05-24 12:06:10 +00:00
|
|
|
ret->callback_handle = add_handle_wait(
|
|
|
|
ret->connect_ovl.hEvent, named_pipe_connect_callback, ret);
|
2018-10-29 19:50:29 +00:00
|
|
|
named_pipe_accept_loop(ret, false);
|
2013-11-17 14:04:01 +00:00
|
|
|
|
|
|
|
cleanup:
|
2018-10-05 06:24:16 +00:00
|
|
|
return &ret->sock;
|
2013-11-17 14:04:01 +00:00
|
|
|
}
|