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Add support for Windows named pipes.
This commit adds two new support modules, winnpc.c and winnps.c, which deal respectively with being a client and server of a Windows named pipe (which, in spite of what Unix programmers will infer from that name, is actually closer to Windows's analogue of a Unix-domain socket). Each one provides a fully featured Socket wrapper around the hairy Windows named pipe API, so that the rest of the code base should be able to use these interchangeably with ordinary sockets and hardly notice the difference. As part of this work, I've introduced a mechanism in winhandl.c to permit it to store handles of event objects on behalf of other Windows support modules and deal with passing them to applications' main event loops as necessary. (Perhaps it would have been cleaner to split winhandl.c into an event-object tracking layer analogous to uxsel, and the handle management which is winhandl.c's proper job, but this is less disruptive for the present.) [originally from svn r10069]
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@ -501,6 +501,8 @@ void handle_got_event(HANDLE event);
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void handle_unthrottle(struct handle *h, int backlog);
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int handle_backlog(struct handle *h);
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void *handle_get_privdata(struct handle *h);
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struct handle *handle_add_foreign_event(HANDLE event,
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void (*callback)(void *), void *ctx);
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/*
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* winpgntc.c needs to schedule callbacks for asynchronous agent
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