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Replace random_byte() with random_read().
This is in preparation for a PRNG revamp which will want to have a well defined boundary for any given request-for-randomness, so that it can destroy the evidence afterwards. So no more looping round calling random_byte() and then stopping when we feel like it: now you say up front how many random bytes you want, and call random_read() which gives you that many in one go. Most of the call sites that had to be fixed are fairly mechanical, and quite a few ended up more concise afterwards. A few became more cumbersome, such as mp_random_bits, in which the new API doesn't let me load the random bytes directly into the target integer without triggering undefined behaviour, so instead I have to allocate a separate temporary buffer. The _most_ interesting call site was in the PKCS#1 v1.5 padding code in sshrsa.c (used in SSH-1), in which you need a stream of _nonzero_ random bytes. The previous code just looped on random_byte, retrying if it got a zero. Now I'm doing a much more interesting thing with an mpint, essentially scaling a binary fraction repeatedly to extract a number in the range [0,255) and then adding 1 to it.
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@ -21,11 +21,9 @@
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* won't generate true random numbers. So we must scream, panic,
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* and exit immediately if that should happen.
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*/
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int random_byte(void)
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void random_read(void *buf, size_t size)
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{
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modalfatalbox("Internal error: attempt to use random numbers in Pageant");
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exit(0);
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return 0; /* unreachable, but placate optimiser */
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}
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static bool pageant_local = false;
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