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Fix a cleanup issue in dlgparam_destroy.
If a dialog box is destroyed by the program before the user has pressed one of the result-delivering buttons - e.g. because the parent window closes so the dialog is no longer relevant to anything anyway - then dlgparam_destroy would never call the client code's provided callback. That makes sense in terms of the callback wanting to _take action_ based on the result of the dialog box, but it ignores the possibility that the callback may simply need to free its own context structure. So now dlgparam_destroy always calls the client's callback, even if the result it passes is negative (meaning 'the user never got round to pressing any of the dialog-ending buttons'), and all the existing client callbacks handle the negative-result case by doing nothing except freeing any allocated memory they might have.
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@ -551,9 +551,9 @@ static void post_initial_config_box(void *vctx, int result)
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*(struct post_initial_config_box_ctx *)vctx;
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sfree(vctx);
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if (result) {
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if (result > 0) {
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new_session_window(ctx.conf, ctx.geometry_string);
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} else {
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} else if (result == 0) {
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/* In this main(), which only runs one session in total, a
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* negative result from the initial config box means we simply
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* terminate. */
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