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A small pile of Windows compiler-warning fixes.
These include an unused variable left over from the command-line
refactoring; an explicit referencing of the module handle for
sspicli.dll which we really do deliberately load and then don't
(directly) use; a missing pointer-type cast in the Windows handle
socket code; and two 32/64 bit integer size mismatches in the types of
functions I was importing from system API DLLs.
The last of those are a bit worrying, and suggest to me that after
going to all that trouble to add type-checking of those runtime
imports in commit 49fb598b0
, I might have only checked the resulting
compiler output in a 32-bit build and not a 64-bit one. Oops!
This commit is contained in:
@ -33,7 +33,7 @@ const struct keyvalwhere gsslibkeywords[] = {
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DECL_WINDOWS_FUNCTION(static, SECURITY_STATUS,
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AcquireCredentialsHandleA,
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(SEC_CHAR *, SEC_CHAR *, ULONG, PLUID,
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(SEC_CHAR *, SEC_CHAR *, ULONG, PVOID,
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PVOID, SEC_GET_KEY_FN, PVOID, PCredHandle, PTimeStamp));
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DECL_WINDOWS_FUNCTION(static, SECURITY_STATUS,
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InitializeSecurityContextA,
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