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A small pile of Windows compiler-warning fixes.

These include an unused variable left over from the command-line
refactoring; an explicit referencing of the module handle for
sspicli.dll which we really do deliberately load and then don't
(directly) use; a missing pointer-type cast in the Windows handle
socket code; and two 32/64 bit integer size mismatches in the types of
functions I was importing from system API DLLs.

The last of those are a bit worrying, and suggest to me that after
going to all that trouble to add type-checking of those runtime
imports in commit 49fb598b0, I might have only checked the resulting
compiler output in a 32-bit build and not a 64-bit one. Oops!
This commit is contained in:
Simon Tatham
2017-12-10 09:19:15 +00:00
parent 2a2153f4ce
commit c05fdb7d61
8 changed files with 9 additions and 8 deletions

View File

@ -194,7 +194,7 @@ static void handle_socket_unfreeze(void *psv)
bufchain_consume(&ps->inputdata, len);
ps->defer_close = FALSE;
if (ps->deferred_close) {
sk_handle_close(ps);
sk_handle_close((Socket)ps);
return;
}