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Two related changes to timing code:
First, make absolute times unsigned. This means that it's safe to depend on their overflow behaviour (which is undefined for signed integers). This requires a little extra care in handling comparisons, but I think I've correctly adjusted them all. Second, functions registered with schedule_timer() are guaranteed to be called with precisely the time that was returned by schedule_timer(). Thus, it's only necessary to check these values for equality rather than doing risky range checks, so do that. The timing code still does lots that's undefined, unnecessary, or just wrong, but this is a good start. [originally from svn r9667]
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@ -2012,10 +2012,14 @@ void notify_remote_exit(void *fe)
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}
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}
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void timer_change_notify(long next)
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void timer_change_notify(unsigned long next)
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{
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long ticks = next - GETTICKCOUNT();
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if (ticks <= 0) ticks = 1; /* just in case */
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unsigned long now = GETTICKCOUNT();
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long ticks;
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if (now - next < INT_MAX)
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ticks = 0;
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else
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ticks = next - now;
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KillTimer(hwnd, TIMING_TIMER_ID);
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SetTimer(hwnd, TIMING_TIMER_ID, ticks, NULL);
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timing_next_time = next;
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@ -2042,7 +2046,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
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switch (message) {
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case WM_TIMER:
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if ((UINT_PTR)wParam == TIMING_TIMER_ID) {
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long next;
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unsigned long next;
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KillTimer(hwnd, TIMING_TIMER_ID);
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if (run_timers(timing_next_time, &next)) {
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@ -5354,9 +5358,9 @@ static int flashing = 0;
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* Timer for platforms where we must maintain window flashing manually
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* (e.g., Win95).
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*/
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static void flash_window_timer(void *ctx, long now)
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static void flash_window_timer(void *ctx, unsigned long now)
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{
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if (flashing && now - next_flash >= 0) {
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if (flashing && now == next_flash) {
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flash_window(1);
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}
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}
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