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Don't call GetColor() if we don't have Color Quickdraw -- no good will come

of it.

[originally from svn r3120]
This commit is contained in:
Ben Harris 2003-04-14 22:55:12 +00:00
parent bc19e25d71
commit d5a214aa59

View File

@ -1,4 +1,4 @@
/* $Id: macctrls.c,v 1.35 2003/04/14 22:42:44 ben Exp $ */ /* $Id: macctrls.c,v 1.36 2003/04/14 22:55:12 ben Exp $ */
/* /*
* Copyright (c) 2003 Ben Harris * Copyright (c) 2003 Ben Harris
* All rights reserved. * All rights reserved.
@ -1952,12 +1952,15 @@ void dlg_coloursel_start(union control *ctrl, void *dlg,
Point where = {-1, -1}; /* Screen with greatest colour depth */ Point where = {-1, -1}; /* Screen with greatest colour depth */
RGBColor incolour; RGBColor incolour;
incolour.red = r * 0x0101; if (HAVE_COLOR_QD()) {
incolour.green = g * 0x0101; incolour.red = r * 0x0101;
incolour.blue = b * 0x0101; incolour.green = g * 0x0101;
mcs->gotcolour = GetColor(where, "\pModify Colour:", &incolour, incolour.blue = b * 0x0101;
&mcs->thecolour); mcs->gotcolour = GetColor(where, "\pModify Colour:", &incolour,
ctrlevent(mcs, mc, EVENT_CALLBACK); &mcs->thecolour);
ctrlevent(mcs, mc, EVENT_CALLBACK);
} else
dlg_beep(dlg);
} }
int dlg_coloursel_results(union control *ctrl, void *dlg, int dlg_coloursel_results(union control *ctrl, void *dlg,