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https://git.tartarus.org/simon/putty.git
synced 2025-07-01 19:42:48 -05:00
Rename most of the platform source files.
This gets rid of all those annoying 'win', 'ux' and 'gtk' prefixes which made filenames annoying to type and to tab-complete. Also, as with my other recent renaming sprees, I've taken the opportunity to expand and clarify some of the names so that they're not such cryptic abbreviations.
This commit is contained in:
343
windows/handle-socket.c
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343
windows/handle-socket.c
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@ -0,0 +1,343 @@
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/*
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* General mechanism for wrapping up reading/writing of Windows
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* HANDLEs into a PuTTY Socket abstraction.
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*/
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#include <stdio.h>
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#include <assert.h>
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#include <limits.h>
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#include "tree234.h"
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#include "putty.h"
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#include "network.h"
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typedef struct HandleSocket {
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HANDLE send_H, recv_H, stderr_H;
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struct handle *send_h, *recv_h, *stderr_h;
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/*
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* Freezing one of these sockets is a slightly fiddly business,
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* because the reads from the handle are happening in a separate
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* thread as blocking system calls and so once one is in progress
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* it can't sensibly be interrupted. Hence, after the user tries
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* to freeze one of these sockets, it's unavoidable that we may
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* receive one more load of data before we manage to get
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* winhandl.c to stop reading.
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*/
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enum {
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UNFROZEN, /* reading as normal */
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FREEZING, /* have been set to frozen but winhandl is still reading */
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FROZEN, /* really frozen - winhandl has been throttled */
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THAWING /* we're gradually releasing our remaining data */
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} frozen;
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/* We buffer data here if we receive it from winhandl while frozen. */
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bufchain inputdata;
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/* Handle logging proxy error messages from stderr_H, if we have one. */
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ProxyStderrBuf psb;
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bool defer_close, deferred_close; /* in case of re-entrance */
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char *error;
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Plug *plug;
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Socket sock;
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} HandleSocket;
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static size_t handle_gotdata(
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struct handle *h, const void *data, size_t len, int err)
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{
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HandleSocket *hs = (HandleSocket *)handle_get_privdata(h);
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if (err) {
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plug_closing(hs->plug, "Read error from handle", 0, 0);
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return 0;
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} else if (len == 0) {
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plug_closing(hs->plug, NULL, 0, 0);
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return 0;
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} else {
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assert(hs->frozen != FROZEN && hs->frozen != THAWING);
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if (hs->frozen == FREEZING) {
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/*
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* If we've received data while this socket is supposed to
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* be frozen (because the read winhandl.c started before
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* sk_set_frozen was called has now returned) then buffer
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* the data for when we unfreeze.
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*/
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bufchain_add(&hs->inputdata, data, len);
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hs->frozen = FROZEN;
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/*
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* And return a very large backlog, to prevent further
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* data arriving from winhandl until we unfreeze.
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*/
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return INT_MAX;
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} else {
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plug_receive(hs->plug, 0, data, len);
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return 0;
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}
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}
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}
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static size_t handle_stderr(
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struct handle *h, const void *data, size_t len, int err)
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{
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HandleSocket *hs = (HandleSocket *)handle_get_privdata(h);
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if (!err && len > 0)
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log_proxy_stderr(hs->plug, &hs->psb, data, len);
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return 0;
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}
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static void handle_sentdata(struct handle *h, size_t new_backlog, int err)
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{
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HandleSocket *hs = (HandleSocket *)handle_get_privdata(h);
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if (err) {
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plug_closing(hs->plug, win_strerror(err), err, 0);
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return;
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}
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plug_sent(hs->plug, new_backlog);
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}
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static Plug *sk_handle_plug(Socket *s, Plug *p)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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Plug *ret = hs->plug;
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if (p)
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hs->plug = p;
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return ret;
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}
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static void sk_handle_close(Socket *s)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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if (hs->defer_close) {
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hs->deferred_close = true;
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return;
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}
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handle_free(hs->send_h);
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handle_free(hs->recv_h);
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CloseHandle(hs->send_H);
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if (hs->recv_H != hs->send_H)
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CloseHandle(hs->recv_H);
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bufchain_clear(&hs->inputdata);
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delete_callbacks_for_context(hs);
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sfree(hs);
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}
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static size_t sk_handle_write(Socket *s, const void *data, size_t len)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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return handle_write(hs->send_h, data, len);
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}
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static size_t sk_handle_write_oob(Socket *s, const void *data, size_t len)
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{
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/*
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* oob data is treated as inband; nasty, but nothing really
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* better we can do
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*/
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return sk_handle_write(s, data, len);
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}
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static void sk_handle_write_eof(Socket *s)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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handle_write_eof(hs->send_h);
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}
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static void handle_socket_unfreeze(void *hsv)
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{
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HandleSocket *hs = (HandleSocket *)hsv;
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/*
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* If we've been put into a state other than THAWING since the
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* last callback, then we're done.
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*/
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if (hs->frozen != THAWING)
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return;
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/*
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* Get some of the data we've buffered.
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*/
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ptrlen data = bufchain_prefix(&hs->inputdata);
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assert(data.len > 0);
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/*
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* Hand it off to the plug. Be careful of re-entrance - that might
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* have the effect of trying to close this socket.
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*/
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hs->defer_close = true;
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plug_receive(hs->plug, 0, data.ptr, data.len);
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bufchain_consume(&hs->inputdata, data.len);
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hs->defer_close = false;
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if (hs->deferred_close) {
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sk_handle_close(&hs->sock);
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return;
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}
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if (bufchain_size(&hs->inputdata) > 0) {
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/*
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* If there's still data in our buffer, stay in THAWING state,
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* and reschedule ourself.
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*/
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queue_toplevel_callback(handle_socket_unfreeze, hs);
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} else {
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/*
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* Otherwise, we've successfully thawed!
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*/
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hs->frozen = UNFROZEN;
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handle_unthrottle(hs->recv_h, 0);
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}
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}
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static void sk_handle_set_frozen(Socket *s, bool is_frozen)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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if (is_frozen) {
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switch (hs->frozen) {
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case FREEZING:
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case FROZEN:
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return; /* nothing to do */
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case THAWING:
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/*
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* We were in the middle of emptying our bufchain, and got
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* frozen again. In that case, winhandl.c is already
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* throttled, so just return to FROZEN state. The toplevel
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* callback will notice and disable itself.
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*/
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hs->frozen = FROZEN;
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break;
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case UNFROZEN:
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/*
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* The normal case. Go to FREEZING, and expect one more
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* load of data from winhandl if we're unlucky.
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*/
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hs->frozen = FREEZING;
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break;
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}
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} else {
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switch (hs->frozen) {
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case UNFROZEN:
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case THAWING:
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return; /* nothing to do */
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case FREEZING:
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/*
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* If winhandl didn't send us any data throughout the time
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* we were frozen, then we'll still be in this state and
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* can just unfreeze in the trivial way.
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*/
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assert(bufchain_size(&hs->inputdata) == 0);
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hs->frozen = UNFROZEN;
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break;
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case FROZEN:
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/*
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* If we have buffered data, go to THAWING and start
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* releasing it in top-level callbacks.
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*/
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hs->frozen = THAWING;
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queue_toplevel_callback(handle_socket_unfreeze, hs);
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}
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}
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}
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static const char *sk_handle_socket_error(Socket *s)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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return hs->error;
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}
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static SocketPeerInfo *sk_handle_peer_info(Socket *s)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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ULONG pid;
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static HMODULE kernel32_module;
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DECL_WINDOWS_FUNCTION(static, BOOL, GetNamedPipeClientProcessId,
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(HANDLE, PULONG));
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if (!kernel32_module) {
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kernel32_module = load_system32_dll("kernel32.dll");
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#if !HAVE_GETNAMEDPIPECLIENTPROCESSID
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/* For older Visual Studio, and MinGW too (at least as of
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* Ubuntu 16.04), this function isn't available in the header
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* files to type-check. Ditto the toolchain I use for
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* Coveritying the Windows code. */
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GET_WINDOWS_FUNCTION_NO_TYPECHECK(
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kernel32_module, GetNamedPipeClientProcessId);
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#else
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GET_WINDOWS_FUNCTION(
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kernel32_module, GetNamedPipeClientProcessId);
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#endif
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}
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/*
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* Of course, not all handles managed by this module will be
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* server ends of named pipes, but if they are, then it's useful
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* to log what we can find out about the client end.
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*/
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if (p_GetNamedPipeClientProcessId &&
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p_GetNamedPipeClientProcessId(hs->send_H, &pid)) {
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SocketPeerInfo *pi = snew(SocketPeerInfo);
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pi->addressfamily = ADDRTYPE_LOCAL;
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pi->addr_text = NULL;
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pi->port = -1;
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pi->log_text = dupprintf("process id %lu", (unsigned long)pid);
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return pi;
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}
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return NULL;
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}
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static const SocketVtable HandleSocket_sockvt = {
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.plug = sk_handle_plug,
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.close = sk_handle_close,
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.write = sk_handle_write,
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.write_oob = sk_handle_write_oob,
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.write_eof = sk_handle_write_eof,
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.set_frozen = sk_handle_set_frozen,
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.socket_error = sk_handle_socket_error,
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.peer_info = sk_handle_peer_info,
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};
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Socket *make_handle_socket(HANDLE send_H, HANDLE recv_H, HANDLE stderr_H,
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Plug *plug, bool overlapped)
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{
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HandleSocket *hs;
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int flags = (overlapped ? HANDLE_FLAG_OVERLAPPED : 0);
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hs = snew(HandleSocket);
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hs->sock.vt = &HandleSocket_sockvt;
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hs->plug = plug;
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hs->error = NULL;
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hs->frozen = UNFROZEN;
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bufchain_init(&hs->inputdata);
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psb_init(&hs->psb);
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hs->recv_H = recv_H;
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hs->recv_h = handle_input_new(hs->recv_H, handle_gotdata, hs, flags);
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hs->send_H = send_H;
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hs->send_h = handle_output_new(hs->send_H, handle_sentdata, hs, flags);
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hs->stderr_H = stderr_H;
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if (hs->stderr_H)
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hs->stderr_h = handle_input_new(hs->stderr_H, handle_stderr,
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hs, flags);
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hs->defer_close = hs->deferred_close = false;
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return &hs->sock;
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}
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