.dsp and .dsw files are no longer provided in the source archive (they
went out with mkfiles.pl), so there's no need to include an exception
to treat them as binary files.
On the other hand, the source archives _do_ contain a .chm help file
and a .cur mouse pointer image, which _should_ be treated as binary.
(That was a benign omission: Info-Zip detected by itself that the
files were binary, and didn't mangle them. But it did print an
annoying warning, which this commit fixes.)
While I'm here, add .git to the list of version control subdirectories
to exclude.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
The Xcode icon composer doesn't seem to exist any more in modern
versions of Xcode, or at least if it does then it's well hidden and
certainly doesn't live at the top-level path at /Developer where web
pages still claim it can be found.
There is a free software 'libicns' and associated command-line tools,
but they're large, complicated, picky about the exact format of PNGs
they get as input, and in any case a needless extra build dependency
when it turns out the important parts of the file format can be done
in a few dozen lines of Python. So here's a new macicon.py, and
icons/Makefile additions to build a demo icon for OS X PuTTY, as and
when I finally get it working.
Also I've deleted the static icon file in the neglected 'macosx'
source directory, because this one is better anyway - the old one was
appalling quality, and must have been autogenerated from a single
image in some way.
It was intended to ensure that people still working with DOS filename
restrictions (or things approximating that, e.g. VFAT) wouldn't have
trouble. Those days are surely long gone, and now zip -k is causing
its own trouble with the new VS2010/VS2012 project files, which
include pairs of filenames that become the same under the zip -k
transformation and hence break the source archive build.
[originally from svn r10155]
Its previous policy of silence made sense before we did builds using
bob (gratuitous output on success caused cronmail) but now it just
makes it hard to spot problems.
[originally from svn r10153]
use -l on a UTF-8 text file. Move potentially UTF-8 things (the new
testdata files) into a new category of source files, and suppress
zip's warning for that category.
[originally from svn r5009]