The previous mb_to_wc and wc_to_mb had horrible and also buggy APIs.
This commit introduces a fresh pair of functions to replace them,
which generate output by writing to a BinarySink. So it's now up to
the caller to decide whether it wants the output written to a
fixed-size buffer with overflow checking (via buffer_sink), or
dynamically allocated, or even written directly to some other output
channel.
Nothing uses the new functions yet. I plan to migrate things over in
upcoming commits.
What was wrong with the old APIs: they had that awkward undocumented
Windows-specific 'flags' parameter that I described in the previous
commit and took out of the dup_X_to_Y wrappers. But much worse, the
semantics for buffer overflow were not just undocumented but actually
inconsistent. dup_wc_to_mb() in utils assumed that the underlying
wc_to_mb would fill the buffer nearly full and return the size of data
it wrote. In fact, this was untrue in the case where wc_to_mb called
WideCharToMultiByte: that returns straight-up failure, setting the
Windows error code to ERROR_INSUFFICIENT_BUFFER. It _does_ partially
fill the output buffer, but doesn't tell you how much it wrote!
What's wrong with the new API: it's a bit awkward to write a sequence
of wchar_t in native byte order to a byte-oriented BinarySink, so
people using put_mb_to_wc directly have to do some annoying pointer
casting. But I think that's less horrible than the previous APIs.
Another change: in the new API for wc_to_mb, defchr can be "", but not
NULL.
Similarly to the one I just added for FontSpec: in a cross-platform
main source file, you don't really want to mess about with
per-platform ifdefs just to initialise a 'struct unicode_data' from a
Conf. But until now, you had to, because init_ucs had a different
prototype on Windows and Unix.
I plan to use this in future test programs. But an immediate positive
effect is that it removes the only platform-dependent call from
fuzzterm.c. So now that could be built on Windows too, given only an
appropriate cmake stanza. (Not that I have much idea if it's useful to
fuzz the terminal separately on multiple platforms, but it's nice to
know that it's possible if anyone does need to.)
Instead of maintaining a single sparse table mapping Unicode to the
currently selected code page, we now maintain a collection of such
tables mapping Unicode to any code page we've so far found a need to
work with, and we add code pages to that list as necessary, and never
throw them away (since there are a limited number of them).
This means that the wc_to_mb family of functions are effectively
stateless: they no longer depend on a 'struct unicode_data'
corresponding to the current terminal settings. So I've removed that
parameter from all of them.
This fills in the missing piece of yesterday's commit a216d86106:
now wc_to_mb too should be able to handle internally-implemented
character sets, by hastily making their reverse mapping table if it
doesn't already have it.
(That was only a _latent_ bug, because the only use of wc_to_mb in the
cross-platform or Windows code _did_ want to convert to the currently
selected code page, so the old strategy worked in that case. But there
was no protection against an unworkable use of it being added later.)
Checking various implementations of these functions against each
other, I noticed by eyeball review that some of the special cases in
mb_to_wc() never check the buffer limit at all. Yikes!
Fortunately, I think there's no vulnerability, because these special
cases are ones that write out at most one wide char per multibyte
char, and at all the call sites (including dup_mb_to_wc) we allocate
that much even for the first attempt. The only exception to that is
the call in key_event() in unix/window.c, which uses a fixed-size
output buffer, but its input will always be the data generated by an X
keystroke event. So that one can only overrun the buffer if an X key
event manages to translate into more than 32 wide characters of text -
and even if that does come up in some exotic edge case, it will at
least not be happening under _enemy_ control.
This gets rid of all those annoying 'win', 'ux' and 'gtk' prefixes
which made filenames annoying to type and to tab-complete. Also, as
with my other recent renaming sprees, I've taken the opportunity to
expand and clarify some of the names so that they're not such cryptic
abbreviations.