If you already have a string (of potentially-binary data) in the form
of a ptrlen reference to somewhere else, and you want to keep a copy
somewhere, it's useful to copy it into a strbuf. But it takes a couple
of lines of faff to do that, and it's nicer to wrap that up into a
tiny helper function.
This commit adds that helper function strbuf_dup, and its non-movable
sibling strbuf_dup_nm for secret data. Also, gone through the existing
code and found a bunch of cases where this makes things less verbose.
marshal.h now provides a macro put_fmt() which allows you to write
arbitrary printf-formatted data to an arbitrary BinarySink.
We already had this facility for strbufs in particular, in the form of
strbuf_catf(). That was able to take advantage of knowing the inner
structure of a strbuf to minimise memory allocation (it would snprintf
directly into the strbuf's existing buffer if possible). For a general
black-box BinarySink we can't do that, so instead we dupvprintf into a
temporary buffer.
For consistency, I've removed strbuf_catf, and converted all uses of
it into the new put_fmt - and I've also added an extra vtable method
in the BinarySink API, so that put_fmt can still use strbuf_catf's
more efficient memory management when talking to a strbuf, and fall
back to the simpler strategy when that's not available.
Now that the new CMake build system is encouraging us to lay out the
code like a set of libraries, it seems like a good idea to make them
look more _like_ libraries, by putting things into separate modules as
far as possible.
This fixes several previous annoyances in which you had to link
against some object in order to get a function you needed, but that
object also contained other functions you didn't need which included
link-time symbol references you didn't want to have to deal with. The
usual offender was subsidiary supporting programs including misc.c for
some innocuous function and then finding they had to deal with the
requirements of buildinfo().
This big reorganisation introduces three new subdirectories called
'utils', one at the top level and one in each platform subdir. In each
case, the directory contains basically the same files that were
previously placed in the 'utils' build-time library, except that the
ones that were extremely miscellaneous (misc.c, utils.c, uxmisc.c,
winmisc.c, winmiscs.c, winutils.c) have been split up into much
smaller pieces.