Two minor memory-leak fixes on 0.74 seem not to be needed on master:
the fix in an early exit path of pageant_add_keyfile is done already
on master in a different way, and the missing sfree(fdlist) in
uxsftp.c is in code that's been completely rewritten in the uxcliloop
refactoring.
Other minor conflicts: the rework in commit b52641644905 of
ssh1login.c collided with the change from FLAG_VERBOSE to
seat_verbose(), and master and 0.74 each added an unrelated extra
field to the end of struct SshServerConfig.
This is a sweeping change applied across the whole code base by a spot
of Emacs Lisp. Now, everywhere I declare a vtable filled with function
pointers (and the occasional const data member), all the members of
the vtable structure are initialised by name using the '.fieldname =
value' syntax introduced in C99.
We were already using this syntax for a handful of things in the new
key-generation progress report system, so it's not new to the code
base as a whole.
The advantage is that now, when a vtable only declares a subset of the
available fields, I can initialise the rest to NULL or zero just by
leaving them out. This is most dramatic in a couple of the outlying
vtables in things like psocks (which has a ConnectionLayerVtable
containing only one non-NULL method), but less dramatically, it means
that the new 'flags' field in BackendVtable can be completely left out
of every backend definition except for the SUPDUP one which defines it
to a nonzero value. Similarly, the test_for_upstream method only used
by SSH doesn't have to be mentioned in the rest of the backends;
network Plugs for listening sockets don't have to explicitly null out
'receive' and 'sent', and vice versa for 'accepting', and so on.
While I'm at it, I've normalised the declarations so they don't use
the unnecessarily verbose 'struct' keyword. Also a handful of them
weren't const; now they are.
Ever since I reworked the SSH code to have multiple internal packet
queues, there's been a long-standing FIXME in ssh_sendbuffer() saying
that we ought to include the data buffered in those queues as part of
reporting how much data is buffered on standard input.
Recently a user reported that 'proftpd', or rather its 'mod_sftp'
add-on that implements an SFTP-only SSH server, exposes a bug related
to that missing piece of code. The xfer_upload system in sftp.c starts
by pushing SFTP write messages into the SSH code for as long as
sftp_sendbuffer() (which ends up at ssh_sendbuffer()) reports that not
too much data is buffered locally. In fact what happens is that all
those messages end up on the packet queues between SSH protocol
layers, so they're not counted by sftp_sendbuffer(), so we just keep
going until there's some other reason to stop.
Usually the reason we stop is because we've filled up the SFTP
channel's SSH-layer window, so we need the server to send us a
WINDOW_ADJUST before we're allowed to send any more data. So we return
to the main event loop and start waiting for reply packets. And when
the window is moderate (e.g. OpenSSH currently seems to present about
2MB), this isn't really noticeable.
But proftpd presents the maximum-size window of 2^32-1 bytes, and as a
result we just keep shovelling more and more packets into the internal
packet queues until PSFTP has grown to 4GB in size, and only then do
we even return to the event loop and start actually sending them down
the network. Moreover, this happens again at rekey time, because while
a rekey is in progress, ssh2transport stops emptying the queue of
outgoing packets sent by its higher layer - so, again, everything just
keeps buffering up somewhere that sftp_sendbuffer can't see it.
But this commit fixes it! Each PacketProtocolLayer now provides a
vtable method for asking how much data it currently has queued. Most
of them share a default implementation which just returns the newly
added total_size field from their pq_out; the exception is
ssh2transport, which also has to account for data queued in its higher
layer. And ssh_sendbuffer() adds that on to the quantity it already
knew about in other locations, to give a more realistic idea of the
currently buffered data.
(cherry picked from commit cd97b7e7ea)
Ever since I reworked the SSH code to have multiple internal packet
queues, there's been a long-standing FIXME in ssh_sendbuffer() saying
that we ought to include the data buffered in those queues as part of
reporting how much data is buffered on standard input.
Recently a user reported that 'proftpd', or rather its 'mod_sftp'
add-on that implements an SFTP-only SSH server, exposes a bug related
to that missing piece of code. The xfer_upload system in sftp.c starts
by pushing SFTP write messages into the SSH code for as long as
sftp_sendbuffer() (which ends up at ssh_sendbuffer()) reports that not
too much data is buffered locally. In fact what happens is that all
those messages end up on the packet queues between SSH protocol
layers, so they're not counted by sftp_sendbuffer(), so we just keep
going until there's some other reason to stop.
Usually the reason we stop is because we've filled up the SFTP
channel's SSH-layer window, so we need the server to send us a
WINDOW_ADJUST before we're allowed to send any more data. So we return
to the main event loop and start waiting for reply packets. And when
the window is moderate (e.g. OpenSSH currently seems to present about
2MB), this isn't really noticeable.
But proftpd presents the maximum-size window of 2^32-1 bytes, and as a
result we just keep shovelling more and more packets into the internal
packet queues until PSFTP has grown to 4GB in size, and only then do
we even return to the event loop and start actually sending them down
the network. Moreover, this happens again at rekey time, because while
a rekey is in progress, ssh2transport stops emptying the queue of
outgoing packets sent by its higher layer - so, again, everything just
keeps buffering up somewhere that sftp_sendbuffer can't see it.
But this commit fixes it! Each PacketProtocolLayer now provides a
vtable method for asking how much data it currently has queued. Most
of them share a default implementation which just returns the newly
added total_size field from their pq_out; the exception is
ssh2transport, which also has to account for data queued in its higher
layer. And ssh_sendbuffer() adds that on to the quantity it already
knew about in other locations, to give a more realistic idea of the
currently buffered data.
I've had to test banner handling several times recently, what with
trust sigils and the fix for CONF_ssh_show_banner. So it's the thing
I've most wanted to keep reconfiguring about Uppity so far.
This is much simpler than Conf, because I don't expect to have to copy
it around, load or save it to disk (or the Windows registry), or
serialise it between processes. So it can be a straightforward struct.
As yet there's nothing actually _in_ it. I've just created the
structure and arranged to pass it through to all the SSH layers. But
now it's here, it will be a place I can add configuration items as I
find I need them.
Just like put_data(), but takes a ptrlen rather than separate ptr and
len arguments, so it saves a bit of repetition at call sites. I
probably should have written this ages ago, but better late than
never; I've also converted every call site I can find that needed it.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
This commit includes <stdbool.h> from defs.h and deletes my
traditional definitions of TRUE and FALSE, but other than that, it's a
100% mechanical search-and-replace transforming all uses of TRUE and
FALSE into the C99-standardised lowercase spellings.
No actual types are changed in this commit; that will come next. This
is just getting the noise out of the way, so that subsequent commits
can have a higher proportion of signal.
This adds the server side of the SSH-2 keyboard-interactive protocol,
and the pair of very similar SSH-1 methods AUTH_TIS and AUTH_CCARD
(which basically differ only in message numbers, and each involve a
single challenge from the server and a response from the user).
This server is NOT SECURE! If anyone is reading this commit message,
DO NOT DEPLOY IT IN A HOSTILE-FACING ENVIRONMENT! Its purpose is to
speak the server end of everything PuTTY speaks on the client side, so
that I can test that I haven't broken PuTTY when I reorganise its
code, even things like RSA key exchange or chained auth methods which
it's hard to find a server that speaks at all.
(For this reason, it's declared with [UT] in the Recipe file, so that
it falls into the same category as programs like testbn, which won't
be installed by 'make install'.)
Working title is 'Uppity', partly for 'Universal PuTTY Protocol
Interaction Test Yoke', but mostly because it looks quite like the
word 'PuTTY' with part of it reversed. (Apparently 'test yoke' is a
very rarely used term meaning something not altogether unlike 'test
harness', which is a bit of a stretch, but it'll do.)
It doesn't actually _support_ everything I want yet. At the moment,
it's a proof of concept only. But it has most of the machinery
present, and the parts it's missing - such as chained auth methods -
should be easy enough to add because I've built in the required
flexibility, in the form of an AuthPolicy object which can request
them if it wants to. However, the current AuthPolicy object is
entirely trivial, and will let in any user with the password "weasel".
(Another way in which this is not a production-ready server is that it
also has no interaction with the OS's authentication system. In
particular, it will not only let in any user with the same password,
but it won't even change uid - it will open shells and forwardings
under whatever user id you started it up as.)
Currently, the program can only speak the SSH protocol on its standard
I/O channels (using the new FdSocket facility), so if you want it to
listen on a network port, you'll have to run it from some kind of
separate listening program similar to inetd. For my own tests, I'm not
even doing that: I'm just having PuTTY spawn it as a local proxy
process, which also conveniently eliminates the risk of anyone hostile
connecting to it.
The bulk of the actual code reorganisation is already done by previous
commits, so this change is _mostly_ just dropping in a new set of
server-specific source files alongside the client-specific ones I
created recently. The remaining changes in the shared SSH code are
numerous, but all minor:
- a few extra parameters to BPP and PPL constructors (e.g. 'are you
in server mode?'), and pass both sets of SSH-1 protocol flags from
the login to the connection layer
- in server mode, unconditionally send our version string _before_
waiting for the remote one
- a new hook in the SSH-1 BPP to handle enabling compression in
server mode, where the message exchange works the other way round
- new code in the SSH-2 BPP to do _deferred_ compression the other
way round (the non-deferred version is still nicely symmetric)
- in the SSH-2 transport layer, some adjustments to do key derivation
either way round (swapping round the identifying letters in the
various hash preimages, and making sure to list the KEXINITs in the
right order)
- also in the SSH-2 transport layer, an if statement that controls
whether we send SERVICE_REQUEST and wait for SERVICE_ACCEPT, or
vice versa
- new ConnectionLayer methods for opening outgoing channels for X and
agent forwardings
- new functions in portfwd.c to establish listening sockets suitable
for remote-to-local port forwarding (i.e. not under the direction
of a Conf the way it's done on the client side).