I just happened to spot a couple of cases where I'd apparently
open-coded the dupstr() logic before writing dupstr() itself, and
never got round to replacing the long-winded version with a call to
the standard helper function.
This is a sweeping change applied across the whole code base by a spot
of Emacs Lisp. Now, everywhere I declare a vtable filled with function
pointers (and the occasional const data member), all the members of
the vtable structure are initialised by name using the '.fieldname =
value' syntax introduced in C99.
We were already using this syntax for a handful of things in the new
key-generation progress report system, so it's not new to the code
base as a whole.
The advantage is that now, when a vtable only declares a subset of the
available fields, I can initialise the rest to NULL or zero just by
leaving them out. This is most dramatic in a couple of the outlying
vtables in things like psocks (which has a ConnectionLayerVtable
containing only one non-NULL method), but less dramatically, it means
that the new 'flags' field in BackendVtable can be completely left out
of every backend definition except for the SUPDUP one which defines it
to a nonzero value. Similarly, the test_for_upstream method only used
by SSH doesn't have to be mentioned in the rest of the backends;
network Plugs for listening sockets don't have to explicitly null out
'receive' and 'sent', and vice versa for 'accepting', and so on.
While I'm at it, I've normalised the declarations so they don't use
the unnecessarily verbose 'struct' keyword. Also a handful of them
weren't const; now they are.
Sometimes, within a switch statement, you want to declare local
variables specific to the handler for one particular case. Until now
I've mostly been writing this in the form
switch (discriminant) {
case SIMPLE:
do stuff;
break;
case COMPLICATED:
{
declare variables;
do stuff;
}
break;
}
which is ugly because the two pieces of essentially similar code
appear at different indent levels, and also inconvenient because you
have less horizontal space available to write the complicated case
handler in - particuarly undesirable because _complicated_ case
handlers are the ones most likely to need all the space they can get!
After encountering a rather nicer idiom in the LLVM source code, and
after a bit of hackery this morning figuring out how to persuade
Emacs's auto-indent to do what I wanted with it, I've decided to move
to an idiom in which the open brace comes right after the case
statement, and the code within it is indented the same as it would
have been without the brace. Then the whole case handler (including
the break) lives inside those braces, and you get something that looks
more like this:
switch (discriminant) {
case SIMPLE:
do stuff;
break;
case COMPLICATED: {
declare variables;
do stuff;
break;
}
}
This commit is a big-bang change that reformats all the complicated
case handlers I could find into the new layout. This is particularly
nice in the Pageant main function, in which almost _every_ case
handler had a bundle of variables and was long and complicated. (In
fact that's what motivated me to get round to this.) Some of the
innermost parts of the terminal escape-sequence handling are also
breathing a bit easier now the horizontal pressure on them is
relieved.
(Also, in a few cases, I was able to remove the extra braces
completely, because the only variable local to the case handler was a
loop variable which our new C99 policy allows me to move into the
initialiser clause of its for statement.)
Viewed with whitespace ignored, this is not too disruptive a change.
Downstream patches that conflict with it may need to be reapplied
using --ignore-whitespace or similar.
Now I've got an enum for PlugLogType, it's easier to add things to it.
We were giving a blow-by-blow account of each connection attempt, and
when it failed, saying what went wrong before we moved on to the next
candidate address, but when one finally succeeded, we never logged
_that_. Now we do.
The declarations in header files now use ordinary 'extern'. That means
I have to arrange to put definitions matching those declarations in
the appropriate modules; so I've made a macro DEFINE_WINDOWS_FUNCTION
which performs a definition matching a prior DECLARE_WINDOWS_FUNCTION
(and reusing the typedef made by the latter).
This applies not only to the batch of functions that were marked
GLOBAL in winstuff.h, but also the auxiliary sets marked
WINCAPI_GLOBAL and WINSECUR_GLOBAL in wincapi.h and winsecur.h
respectively.
These were just too footling for even me to bother splitting up into
multiple commits:
- a couple of int -> size_t changes left out of the big-bang commit
0cda34c6f
- a few 'const' added to pointer-type casts that are only going to be
read from (leaving out the const provokes a warning if the pointer
was const _before_ the cast)
- a couple of 'return' statements trying to pass the void return of
one function through to another.
- another missing (void) in a declaration in putty.h (but this one
didn't cause any knock-on confusion).
- a few tweaks to macros, to arrange that they eat a semicolon after
the macro call (extra do ... while (0) wrappers, mostly, and one
case where I had to do it another way because the macro included a
variable declaration intended to remain in scope)
- reworked key_type_to_str to stop putting an unreachable 'break'
statement after every 'return'
- removed yet another type-check of a function loaded from a Windows
system DLL
- and finally, a totally spurious semicolon right after an open brace
in mainchan.c.
These are all intended to ensure that the declarations of things in
header files are in scope where the same thing is subsequently
defined, to make it harder to define it in a way that doesn't match.
(For example, the new #include in winnet.c would have caught the
just-fixed mis-definition of platform_get_x11_unix_address.)
Similarly to the previous commit, this function had an inconsistent
parameter list between Unix and Windows, because the Windows source
file that defines it (winnet.c) didn't include ssh.h where its
prototype lives, so the compiler never checked.
Luckily, the discrepancy was that the Windows version of the function
was declared as taking an extra parameter which it ignored, so the fix
is very easy.
Thanks to Patrick Stekovic for pointing out that, unlike sensible IP
stacks, Windows requires a non-default socket option to prevent a
second application from binding to a port you were already listening
on, causing some of your incoming connections to be diverted.
This replaces the previous setsockopt that enabled SO_REUSEADDR, which
I put there a long time ago in order to fix an annoying behaviour if
you used the same listening socket twice in rapid succession (e.g. for
successive PuTTYs forwarding the same port) and the second one failed
to bind the listening port because a left-over connection from the
first one was still in TIME_WAIT and causing the port number to be
marked as used.
As far as I can see, SO_EXCLUSIVEADDRUSE and SO_REUSEADDR are mutually
exclusive - if I try to set both, either way round, then setsockopt
returns failure on the second one - so if I have to set the former
then I _can't_ set the latter. And fortunately, re-testing on Windows
10, the TIME_WAIT problem that SO_REUSEADDR was supposed to solve
doesn't seem to exist any more: I deliberately tried listening on a
port that had a TIME_WAIT connection sitting on it, and it worked for
me even without SO_REUSEADDR.
(I can't remember now whether I definitely confirmed the TIME_WAIT
problem on a previous version of Windows, or whether I just assumed it
would happen on Windows in the same way as Linux, where I definitely
do remember observing it.)
While I'm changing that setsockopt call, I've also fixed its 'on'
parameter so that it's a BOOL rather than an int, in accordance with
the docs for WinSock setsockopt.
The number of people has been steadily increasing who read our source
code with an editor that thinks tab stops are 4 spaces apart, as
opposed to the traditional tty-derived 8 that the PuTTY code expects.
So I've been wondering for ages about just fixing it, and switching to
a spaces-only policy throughout the code. And I recently found out
about 'git blame -w', which should make this change not too disruptive
for the purposes of source-control archaeology; so perhaps now is the
time.
While I'm at it, I've also taken the opportunity to remove all the
trailing spaces from source lines (on the basis that git dislikes
them, and is the only thing that seems to have a strong opinion one
way or the other).
Apologies to anyone downstream of this code who has complicated patch
sets to rebase past this change. I don't intend it to be needed again.
Commit f2e61275f converted the integer casts in cmpforsearch to
uintptr_t from unsigned long. But it left the companion function
cmpfortree alone, presumably on the grounds that the compiler didn't
report a warning for that one.
But those two functions (cmpfortree and cmpforsearch) are used with
the same tree234, so they're supposed to implement the same sorting
criterion. And the thing they're actually comparing, namely the
Windows API typedef SOCKET, is a pointer-sized integer. So there was a
latent bug here in which cmpforsearch was comparing all 64 bits of the
pointer, while cmpfortree was only comparing the low-order 32.
I've only just noticed that it doesn't do anything at all!
Almost every implementation of the Socket vtable provides a flush()
method which does nothing, optionally with a comment explaining why
it's OK to do nothing. The sole exception is the wrapper Proxy_Socket,
which implements the method during its setup phase by setting a
pending_flush flag, so that when its sub-socket is later created, it
can call sk_flush on that. But since the sub-socket's sk_flush will do
nothing, even that is completely pointless!
Source control history says that sk_flush was introduced by Dave
Hinton in 2001 (commit 7b0e08270), who was going to use it for some
purpose involving the SSL Telnet support he was working on at the
time. That SSL support was never finished, and its vestigial
declarations in network.h were removed in 2015 (commit 42334b65b). So
sk_flush is just another vestige of that abandoned work, which I
should have removed in the latter commit but overlooked.
Normally I never notice warnings in this build, because it runs inside
bob and dumps all the warnings in a part of the build log I never look
at. But I've had these fixes lying around for a while and should
commit them.
They're benign: all we need is an explicit declaration of strtoumax to
replace the one that stdlib.h doesn't provide, and a couple more of
those annoying NO_TYPECHECK modifiers on GET_WINDOWS_FUNCTION calls.
Having explicitly _stated_ in commit 4dcc0fddf the principle that if
you ever queue a toplevel callback on a freeable object then you
should also call delete_callbacks_for_context on that object before
freeing it, I realised I'd never actually gone through and checked
methodically at every call site of queue_toplevel_callback. So I did,
and naturally, I found several missing ones.
I've just noticed that the MSDN docs for WinSock gethostname()
guarantee that a size-256 buffer is large enough. That seems a lot
simpler than the previous faff.
Now that all the call sites are expecting a size_t instead of an int
length field, it's no longer particularly difficult to make it
actually return the pointer,length pair in the form of a ptrlen.
It would be nice to say that simplifies call sites because those
ptrlens can all be passed straight along to other ptrlen-consuming
functions. Actually almost none of the call sites are like that _yet_,
but this makes it possible to move them in that direction in future
(as part of my general aim to migrate ptrlen-wards as much as I can).
But also it's just nicer to keep the pointer and length together in
one variable, and not have to declare them both in advance with two
extra lines of boilerplate.
This is a general cleanup which has been overdue for some time: lots
of length fields are now the machine word type rather than the (in
practice) fixed 'int'.
If there was still pending output data on a NetSocket's output_data
bufchain when it was closed, then we wouldn't have freed it, on either
Unix or Windows.
The upcoming PRNG revamp will want to tell noise sources apart, so
that it can treat them all fairly. So I've added an extra parameter to
noise_ultralight and random_add_noise, which takes values in an
enumeration covering all the vague classes of entropy source I'm
collecting. In this commit, though, it's simply ignored.
Taking a leaf out of the LLVM code base: this macro still includes an
assert(false) so that the message will show up in a typical build, but
it follows it up with a call to a function explicitly marked as no-
return.
So this ought to do a better job of convincing compilers that once a
code path hits this function it _really doesn't_ have to still faff
about with making up a bogus return value or filling in a variable
that 'might be used uninitialised' in the following code that won't be
reached anyway.
I've gone through the existing code looking for the assert(false) /
assert(0) idiom and replaced all the ones I found with the new macro,
which also meant I could remove a few pointless return statements and
variable initialisations that I'd already had to put in to placate
compiler front ends.
This is another cleanup I felt a need for while I was doing
boolification. If you define a function or variable in one .c file and
declare it extern in another, then nothing will check you haven't got
the types of the two declarations mismatched - so when you're
_changing_ the type, it's a pain to make sure you've caught all the
copies of it.
It's better to put all those extern declarations in header files, so
that the declaration in the header is also in scope for the
definition. Then the compiler will complain if they don't match, which
is what I want.
sk_startup and sk_nextaddr are entirely internal to winnet.c; nearly
all of import.c and minibidi.c's internal routines should have been
static and weren't; {read,write}_utf8 are internal to charset/utf8.c
(and didn't even need separate declarations at all); do_sftp_cleanup
is internal to psftp.c, and get_listitemheight to gtkdlg.c.
While I was editing those prototypes anyway, I've also added missing
'const' to the 'char *' passphrase parameters in import,c.
There's one of these centralised in win_strerror() in winmisc.c, and
it doesn't seem worth keeping an earlier iteration of the same idea
entirely separate in winsock_error_string.
This removal means that non-network-specific error codes received in a
network context will no longer have "Network error:" prefixed to them.
But I think that's OK, because it seems unlikely to be critically
important that such an error was received from a network function - if
anything like that comes up then it's probably some kind of systemwide
chaos.
My normal habit these days, in new code, is to treat int and bool as
_almost_ completely separate types. I'm still willing to use C's
implicit test for zero on an integer (e.g. 'if (!blob.len)' is fine,
no need to spell it out as blob.len != 0), but generally, if a
variable is going to be conceptually a boolean, I like to declare it
bool and assign to it using 'true' or 'false' rather than 0 or 1.
PuTTY is an exception, because it predates the C99 bool, and I've
stuck to its existing coding style even when adding new code to it.
But it's been annoying me more and more, so now that I've decided C99
bool is an acceptable thing to require from our toolchain in the first
place, here's a quite thorough trawl through the source doing
'boolification'. Many variables and function parameters are now typed
as bool rather than int; many assignments of 0 or 1 to those variables
are now spelled 'true' or 'false'.
I managed this thorough conversion with the help of a custom clang
plugin that I wrote to trawl the AST and apply heuristics to point out
where things might want changing. So I've even managed to do a decent
job on parts of the code I haven't looked at in years!
To make the plugin's work easier, I pushed platform front ends
generally in the direction of using standard 'bool' in preference to
platform-specific boolean types like Windows BOOL or GTK's gboolean;
I've left the platform booleans in places they _have_ to be for the
platform APIs to work right, but variables only used by my own code
have been converted wherever I found them.
In a few places there are int values that look very like booleans in
_most_ of the places they're used, but have a rarely-used third value,
or a distinction between different nonzero values that most users
don't care about. In these cases, I've _removed_ uses of 'true' and
'false' for the return values, to emphasise that there's something
more subtle going on than a simple boolean answer:
- the 'multisel' field in dialog.h's list box structure, for which
the GTK front end in particular recognises a difference between 1
and 2 but nearly everything else treats as boolean
- the 'urgent' parameter to plug_receive, where 1 vs 2 tells you
something about the specific location of the urgent pointer, but
most clients only care about 0 vs 'something nonzero'
- the return value of wc_match, where -1 indicates a syntax error in
the wildcard.
- the return values from SSH-1 RSA-key loading functions, which use
-1 for 'wrong passphrase' and 0 for all other failures (so any
caller which already knows it's not loading an _encrypted private_
key can treat them as boolean)
- term->esc_query, and the 'query' parameter in toggle_mode in
terminal.c, which _usually_ hold 0 for ESC[123h or 1 for ESC[?123h,
but can also hold -1 for some other intervening character that we
don't support.
In a few places there's an integer that I haven't turned into a bool
even though it really _can_ only take values 0 or 1 (and, as above,
tried to make the call sites consistent in not calling those values
true and false), on the grounds that I thought it would make it more
confusing to imply that the 0 value was in some sense 'negative' or
bad and the 1 positive or good:
- the return value of plug_accepting uses the POSIXish convention of
0=success and nonzero=error; I think if I made it bool then I'd
also want to reverse its sense, and that's a job for a separate
piece of work.
- the 'screen' parameter to lineptr() in terminal.c, where 0 and 1
represent the default and alternate screens. There's no obvious
reason why one of those should be considered 'true' or 'positive'
or 'success' - they're just indices - so I've left it as int.
ssh_scp_recv had particularly confusing semantics for its previous int
return value: its call sites used '<= 0' to check for error, but it
never actually returned a negative number, just 0 or 1. Now the
function and its call sites agree that it's a bool.
In a couple of places I've renamed variables called 'ret', because I
don't like that name any more - it's unclear whether it means the
return value (in preparation) for the _containing_ function or the
return value received from a subroutine call, and occasionally I've
accidentally used the same variable for both and introduced a bug. So
where one of those got in my way, I've renamed it to 'toret' or 'retd'
(the latter short for 'returned') in line with my usual modern
practice, but I haven't done a thorough job of finding all of them.
Finally, one amusing side effect of doing this is that I've had to
separate quite a few chained assignments. It used to be perfectly fine
to write 'a = b = c = TRUE' when a,b,c were int and TRUE was just a
the 'true' defined by stdbool.h, that idiom provokes a warning from
gcc: 'suggest parentheses around assignment used as truth value'!
This commit includes <stdbool.h> from defs.h and deletes my
traditional definitions of TRUE and FALSE, but other than that, it's a
100% mechanical search-and-replace transforming all uses of TRUE and
FALSE into the C99-standardised lowercase spellings.
No actual types are changed in this commit; that will come next. This
is just getting the noise out of the way, so that subsequent commits
can have a higher proportion of signal.
Previously, it returned a human-readable string suitable for log
files, which tried to say something useful about the remote end of a
socket. Now it returns a whole SocketPeerInfo structure, of which that
human-friendly log string is just one field, but also some of the same
information - remote IP address and port, in particular - is provided
in machine-readable form where it's available.
LogContext is now the owner of the logevent() function that back ends
and so forth are constantly calling. Previously, logevent was owned by
the Frontend, which would store the message into its list for the GUI
Event Log dialog (or print it to standard error, or whatever) and then
pass it _back_ to LogContext to write to the currently open log file.
Now it's the other way round: LogContext gets the message from the
back end first, writes it to its log file if it feels so inclined, and
communicates it back to the front end.
This means that lots of parts of the back end system no longer need to
have a pointer to a full-on Frontend; the only thing they needed it
for was logging, so now they just have a LogContext (which many of
them had to have anyway, e.g. for logging SSH packets or session
traffic).
LogContext itself also doesn't get a full Frontend pointer any more:
it now talks back to the front end via a little vtable of its own
called LogPolicy, which contains the method that passes Event Log
entries through, the old askappend() function that decides whether to
truncate a pre-existing log file, and an emergency function for
printing an especially prominent message if the log file can't be
created. One minor nice effect of this is that console and GUI apps
can implement that last function subtly differently, so that Unix
console apps can write it with a plain \n instead of the \r\n
(harmless but inelegant) that the old centralised implementation
generated.
One other consequence of this is that the LogContext has to be
provided to backend_init() so that it's available to backends from the
instant of creation, rather than being provided via a separate API
call a couple of function calls later, because backends have typically
started doing things that need logging (like making network
connections) before the call to backend_provide_logctx. Fortunately,
there's no case in the whole code base where we don't already have
logctx by the time we make a backend (so I don't actually remember why
I ever delayed providing one). So that shortens the backend API by one
function, which is always nice.
While I'm tidying up, I've also moved the printf-style logeventf() and
the handy logevent_and_free() into logging.c, instead of having copies
of them scattered around other places. This has also let me remove
some stub functions from a couple of outlying applications like
Pageant. Finally, I've removed the pointless "_tag" at the end of
LogContext's official struct name.
Ian Jackson points out that the Linux kernel has a macro of this name
with the same purpose, and suggests that it's a good idea to use the
same name as they do, so that at least some people reading one code
base might recognise it from the other.
I never really thought very hard about what order FROMFIELD's
parameters should go in, and therefore I'm pleasantly surprised to
find that my order agrees with the kernel's, so I don't have to
permute every call site as part of making this change :-)
I don't actually know why this was ever here; it appeared in the very
first commit that invented Plug in the first place (7b0e08270) without
explanation. Perhaps Dave's original idea was that sometimes you'd
need those macros _not_ to be defined so that the same names could be
reused as the methods for a particular Plug instance? But I don't
think that ever actually happened, and the code base builds just fine
with those macros defined unconditionally just like all the other sets
of method macros we now have, so let's get rid of this piece of cruft
that was apparently unnecessary all along.
I think that means that _every_ one of my traitoids is now a struct
containing a vtable pointer as one of its fields (albeit sometimes the
only field), and never just a bare pointer.
All the main backend structures - Ssh, Telnet, Pty, Serial etc - now
describe structure types themselves rather than pointers to them. The
same goes for the codebase-wide trait types Socket and Plug, and the
supporting types SockAddr and Pinger.
All those things that were typedefed as pointers are older types; the
newer ones have the explicit * at the point of use, because that's
what I now seem to be preferring. But whichever one of those is
better, inconsistently using a mixture of the two styles is worse, so
let's make everything consistent.
A few types are still implicitly pointers, such as Bignum and some of
the GSSAPI types; generally this is either because they have to be
void *, or because they're typedefed differently on different
platforms and aren't always pointers at all. Can't be helped. But I've
got rid of the main ones, at least.
A few variables that gcc couldn't tell I'd initialised on all the
important paths, a variable that didn't really need to be there
anyway, and yet another use of GET_WINDOWS_FUNCTION_NO_TYPECHECK.
Now I've got FROMFIELD, I can rework it so that structures providing
an implementation of the Socket or Plug trait no longer have to have
the vtable pointer as the very first thing in the structure. In
particular, this means that the ProxySocket structure can now directly
implement _both_ the Socket and Plug traits, which is always
_logically_ how it's worked, but previously it had to be implemented
via two separate structs linked to each other.
This is a cleanup I started to notice a need for during the BinarySink
work. It removes a lot of faffing about casting things to char * or
unsigned char * so that some API will accept them, even though lots of
such APIs really take a plain 'block of raw binary data' argument and
don't care what C thinks the signedness of that data might be - they
may well reinterpret it back and forth internally.
So I've tried to arrange for all the function call APIs that ought to
have a void * (or const void *) to have one, and those that need to do
pointer arithmetic on the parameter internally can cast it back at the
top of the function. That saves endless ad-hoc casts at the call
sites.
These include an unused variable left over from the command-line
refactoring; an explicit referencing of the module handle for
sspicli.dll which we really do deliberately load and then don't
(directly) use; a missing pointer-type cast in the Windows handle
socket code; and two 32/64 bit integer size mismatches in the types of
functions I was importing from system API DLLs.
The last of those are a bit worrying, and suggest to me that after
going to all that trouble to add type-checking of those runtime
imports in commit 49fb598b0, I might have only checked the resulting
compiler output in a 32-bit build and not a 64-bit one. Oops!
It's an incoherent concept! There should not be any such thing as an
error box that terminates the entire program but is not modal. If it's
bad enough to terminate the whole program, i.e. _all_ currently live
connections, then there's no point in permitting progress to continue
in windows other than the affected one, because all windows are
affected anyway.
So all previous uses of fatalbox() have become modalfatalbox(), except
those which looked to me as if they shouldn't have been fatal in the
first place, e.g. lingering pieces of error handling in winnet.c which
ought to have had the severity of 'give up on this particular Socket
and close it' rather than 'give up on the ENTIRE UNIVERSE'.
Like every other toolchain I've tried, my Coverity scanning build has
its share of random objections to parts of my Windows API type-
checking system. I do wonder if that bright idea was worth the hassle
- but it would probably cost all the annoyance all over again to back
out now...
When making select_result() return void (a2fb1d9), I removed a "return"
at the end of the FD_CLOSE case, causing a fallthrough into FD_ACCEPT
with hilarious (segfaulting) consequences. Re-instate the "return".
This gives me an extra safety-check against having mistyped one of the
function prototypes that we load at run time from DLLs: we verify that
the typedef we defined based on the prototype in our source code
matches the type of the real function as declared in the Windows
headers.
This was an idea I had while adding a pile of further functions using
this mechanism. It didn't catch any errors (either in the new
functions or in the existing collection), but that's no reason not to
keep it anyway now that I've thought of it!
In VS2015, this automated type-check works for most functions, but a
couple manage to break it. SetCurrentProcessExplicitAppUserModelID in
winjump.c can't be type-checked, because including <shobjidl.h> where
that function is declared would also bring in a load of other stuff
that conflicts with the painful manual COM declarations in winjump.c.
(That stuff could probably be removed now we're on an up-to-date
Visual Studio, on the other hand, but that's a separate chore.) And
gai_strerror, used in winnet.c, does _have_ an implementation in a
DLL, but the header files like to provide an inline version with a
different calling convention, which defeats this error-checking trick.
And in the older VS2003 that we still precautionarily build with,
several more type-checks have to be #ifdeffed out because the
functions they check against just aren't there at all.
When we create a socket with socket() (in try_connect, sk_newlistener, and
ipv4_is_local_addr) also call SetHandleInformation to disable handle
inheritance for this socket. This fixes dup-sessions-dont-close.
Avoided referring to some functions and header files that aren't there
in the winelib world (_vsnprintf, _stricmp, SecureZeroMemory,
multimon.h), and worked around a really amazingly annoying issue in
which Winelib objects to you using the type 'fd_set' unless you
included winsock2.h before stdlib.h.
When I added some extra braces in commit 095072fa4 to suppress this
warning, I think in fact I did the wrong thing, because the
declaration syntax I was originally using is the Microsoft-recommended
one in spite of clang not liking it - I think MS would be within their
rights (should they feel like it) to add those missing braces in a
later version of the WinSock headers, which would make the current
warning-clean code stop compiling. So it's better to put the code back
as it was, and avoid the clang warning by using clang's
warning-suppression pragmas for just those declarations.
I've also done the same thing in winnet.c, for two initialisers of
IPv6 well-known addresses which had the same problem (but which I
didn't notice yesterday because a misjudged set of Windows version
macros had prevented me from compiling that file successfully at all).
backend_socket_log was generating the IP address in its error messages
by means of calling sk_getaddr(). But sk_getaddr only gets a SockAddr,
which may contain a whole list of candidate addresses; it doesn't also
get the information stored in the 'step' field of the Socket that was
actually trying to make the connection, which says _which_ of those
addresses we were in the middle of trying to connect to.
So now we construct a temporary SockAddr that points at the
appropriate one of the addresses, and use that for calls to plug_log
during connection setup.
In case of connection errors before and during the handshake,
net_select_result is retrying with the next address of the server. It
however was immediately going to the last address as it was not
checking the return value of try_connect for all intermediate
addresses.