I was cleaning up the 'struct handle', but not the underlying HANDLE.
As a result, any PuTTY process that makes a request to Pageant keeps
the named pipe connection open until the end of the process's
lifetime.
I was checking a HANDLE against INVALID_HANDLE_VALUE to decide whether
it should be closed. But ten lines further up, I was setting it
manually to NULL to suppress the close. Oops.
Less than 12 hours after 0.75 went out of the door, a user pointed out
that enabling the 'Use system colours' config option causes an
immediate NULL-dereference crash. The reason is because a chain of
calls from term_init() ends up calling back to the Windows
implementation of the palette_get_overrides() method, which responds
by trying to call functions on the static variable 'term' in window.c,
which won't be initialised until term_init() has returned.
Simple fix: palette_get_overrides() is now given a pointer to the
Terminal that it should be updating, because it can't find it out any
other way.
This fulfills our long-standing Mayhem-difficulty wishlist item
'win-command-prompt': this is a Windows pterm in the sense that when
you run it you get a local cmd.exe running inside a PuTTY-style window.
Advantages of this: you get the same free choice of fonts as PuTTY has
(no restriction to a strange subset of the system's available fonts);
you get the same copy-paste gestures as PuTTY (no mental gear-shifting
when you have command prompts and SSH sessions open on the same
desktop); you get scrollback with the PuTTY semantics (scrolling to
the bottom gets you to where the action is, as opposed to the way you
could accidentally find yourself 500 lines past the end of the action
in a real console).
'win-command-prompt' was at Mayhem difficulty ('Probably impossible')
basically on the grounds that with Windows's old APIs for accessing
the contents of consoles, there was no way I could find to get this to
work sensibly. What was needed to make it feasible was a major piece
of re-engineering work inside Windows itself.
But, of course, that's exactly what happened! In 2019, the new ConPTY
API arrived, which lets you create an object that behaves like a
Windows console at one end, and round the back, emits a stream of
VT-style escape sequences as the screen contents evolve, and accepts a
VT-style input stream in return which it will parse function and arrow
keys out of in the usual way.
So now it's actually _easy_ to get this to basically work. The new
backend, in conpty.c, has to do a handful of magic Windows API calls
to set up the pseudo-console and its feeder pipes and start a
subprocess running in it, a further magic call every time the PuTTY
window is resized, and detect the end of the session by watching for
the subprocess terminating. But apart from that, all it has to do is
pass data back and forth unmodified between those pipes and the
backend's associated Seat!
That said, this is new and experimental, and there will undoubtedly be
issues. One that I already know about is that you can't copy and paste
a word that has wrapped between lines without getting an annoying
newline in the middle of it. As far as I can see this is a fundamental
limitation: the ConPTY system sends the _same_ escape sequence stream
for a line that wrapped as it would send for a line that had a logical
\n at what would have been the wrap point. Probably the best we can do
to mitigate this is to adopt a different heuristic for newline elision
that's right more often than it's wrong.
For the moment, that experimental-ness is indicated by the fact that
Buildscr will build, sign and deliver a copy of pterm.exe for each
flavour of Windows, but won't include it in the .zip file or in the
installer. (In fact, that puts it in exactly the same ad-hoc category
as PuTTYtel, although for completely different reasons.)
icons/Makefile will now rebuild them, but also, as per this code
base's usual policy with Windows icons, they're committed directly in
the windows subdir.
Now they're done by putty.rc and puttytel.rc, before including
putty-common.rc2. So another user of putty-common.rc2 can disagree on
what icons to use.
This prepares the ground for a second essentially similarly-shaped
program reusing most of window.c but handling its command line and
startup differently. A couple of large parts of WinMain() to do with
backend selection and command-line handling are now subfunctions in a
separate file putty.c.
Also, our custom AppUserModelId is defined in that file, so that it
can vary with the client application.
The code to find out the location of the c:\windows\system32 directory
was already present, in load_system32_dll(). Now it's moved out into a
function of its own, so it can be called in other contexts.
Jacob spots that on Windows, current PuTTY is not compatible with
0.74, if one of them acts as a connection sharing upstream and the
other as a downstream. That's because commit 1344d4d1cd
accidentally changed the hash preimage in capi_obfuscate_string() so
that it no longer had an SSH-like string length field at the front. So
the two versions of PuTTY will expect the named pipe to have a
different pathname, and so they won't be able to find each other.
Interoperation between PuTTY versions is not the most important use
case of connection sharing - surely the typical user will invoke it by
activating the same session twice, or by using Duplicate Session. But
it was never intended to deliberately _not_ work, so let's fix it
before 0.75 goes out, so that at least the incompatible behaviour will
only ever have appeared in development snapshots.
Now that the main source file of Plink in each platform directory has
the same name, we can put centralise the main definition of the
program in the main CMakeLists.txt, and in the platform directory,
just add the few extra modules needed to clear up platform-specific
details.
The same goes for psocks. And PSCP and PSFTP could have been moved to
the top level already - I just hadn't done it in the initial setup.
This gets rid of all those annoying 'win', 'ux' and 'gtk' prefixes
which made filenames annoying to type and to tab-complete. Also, as
with my other recent renaming sprees, I've taken the opportunity to
expand and clarify some of the names so that they're not such cryptic
abbreviations.
GetFileType() takes a HANDLE, not a pathname. So passing it the
pathname of the agent named pipe would never have worked at all.
I hadn't noticed, because the only call to that function logical-ORs
its return value with that of wm_copydata_agent_exists(), and the
latter _does_ work.
So if you're running true Pageant, which presents both IPC interfaces,
then there's no problem. But if a Pageant-emulating system wanted to
present only the named-pipe version, then we wouldn't have detected
it. Now we should do.
I just discovered that they weren't happening, and the reason why is
thoroughly annoying. Details are in the long comment I've added to the
WM_VSCROLL handler in WndProc, but the short version is that when you
interactively drag the terminal window's scrollbar, a subsidiary
message loop is launched by DefWndProc, causing all our timer events
to go missing until the user lets go of the scrollbar again. So we
have to manually update the terminal window on scroll events, because
the normal system is out of action.
I assume this changed behaviour round about the big rework of terminal
updating in February. Good job I spotted it just _before_ 0.75, and
not just after!
As we do in other similar situations. (The resulting passphrase dialog
is annoyingly unsymmetric, but probably less annoying than a Help
button which does nothing, and the situation shouldn't arise with our
standard builds.)
Suggested by Jacob: if this dialog box is going to pop up
_unexpectedly_ - perhaps when people have momentarily forgotten
they're even running Pageant, or at least forgotten they added a key
encrypted,, or maybe haven't found out yet that their IT installed it
- then it could usefully come with a help button that pops up further
explanation of what the dialog box means, and from which you can find
your way to the rest of the help.
I continue to believe that there's nothing I can (or should) do about
the fact that on Windows, Pageant's async passphrase prompt dialog box
doesn't automatically get the input focus when it pops up in response
to a request received via invisible IPC.
However, one thing I can do is add some text to the box that _warns_
people about it, so that at least there's some kind of suggestion that
you should get into the habit of clicking on the passphrase prompt
before typing your passphrase into it.
(I would be less concerned about all of this if it weren't for the
fact that focus is surprisingly non-obvious on Windows 10, at least on
the machine I have here. When the window doesn't have focus, the title
bar has the same background colour, and only the text is fainter. And
perhaps more confusingly, the cursor in the edit box still flashes!
That fooled _me_ a few times to begin with.)
This code base has always been a bit confused about which spelling it
likes to use to refer to that signature algorithm. The SSH protocol id
is "ssh-dss". But everyone I know refers to it as the Digital
Signature _Algorithm_, not the Digital Signature _Standard_.
When I moved everything down into the crypto subdir, I took the
opportunity to rename sshdss.c to dsa.c. Now I'm doing the rest of the
job: all internal identifiers and code comments refer to DSA, and the
spelling "dss" only survives in externally visible identifiers that
have to remain constant.
(Such identifiers include the SSH protocol id, and also the string id
used to identify the key type in PuTTY's own host key cache. We can't
change the latter without causing everyone a backwards-compatibility
headache, and if we _did_ ever decide to do that, we'd surely want to
do a much more thorough job of making the cache format more sensible!)
This clears up another large pile of clutter at the top level, and in
the process, allows me to rename source files to things that don't all
have that annoying 'ssh' prefix at the top.
This applies to all of AES, SHA-1, SHA-256 and SHA-512. All those
source files previously contained multiple implementations of the
algorithm, enabled or disabled by ifdefs detecting whether they would
work on a given compiler. And in order to get advanced machine
instructions like AES-NI or NEON crypto into the output file when the
compile flags hadn't enabled them, we had to do nasty stuff with
compiler-specific pragmas or attributes.
Now we can do the detection at cmake time, and enable advanced
instructions in the more sensible way, by compile-time flags. So I've
broken up each of these modules into lots of sub-pieces: a file called
(e.g.) 'foo-common.c' containing common definitions across all
implementations (such as round constants), one called 'foo-select.c'
containing the top-level vtable(s), and a separate file for each
implementation exporting just the vtable(s) for that implementation.
One advantage of this is that it depends a lot less on compiler-
specific bodgery. My particular least favourite part of the previous
setup was the part where I had to _manually_ define some Arm ACLE
feature macros before including <arm_neon.h>, so that it would define
the intrinsics I wanted. Now I'm enabling interesting architecture
features in the normal way, on the compiler command line, there's no
need for that kind of trick: the right feature macros are already
defined and <arm_neon.h> does the right thing.
Another change in this reorganisation is that I've stopped assuming
there's just one hardware implementation per platform. Previously, the
accelerated vtables were called things like sha256_hw, and varied
between FOO-NI and NEON depending on platform; and the selection code
would simply ask 'is hw available? if so, use hw, else sw'. Now, each
HW acceleration strategy names its vtable its own way, and the
selection vtable has a whole list of possibilities to iterate over
looking for a supported one. So if someone feels like writing a second
accelerated implementation of something for a given platform - for
example, I've heard you can use plain NEON to speed up AES somewhat
even without the crypto extension - then it will now have somewhere to
drop in alongside the existing ones.
The old behaviour is still present under an ifdef based on _MSC_VER,
so it should still appear in the w32old builds we're still making.
(cherry picked from commit 49b91bc128)
The definition of HAVE_CMAKE_H is now at the very top of the main
CMakeLists.txt, so that it applies to all objects. And the consequent
include of cmake.h is at the very top of defs.h, so that it should be
included first by everything. This way, I don't have to worry any more
that the HAVE_FOO definitions in cmake.h might accidentally have
failed to reach some part of the code.
add_platform_sources_to_library() is now called
add_sources_from_current_dir(), so that it will make sense when I use
it in subdirectories that aren't for a particular platform.
PuTTYgen and its documentation are pretty consistent about calling their
encryption key a 'passphrase', as opposed to a 'password' supplied
directly to a server; but the Argon2 parameters UI reverted to
'password hash', which seemed unecessarily confusing.
I think it's better to use the term 'passphrase' consistently in the UI.
(People who are used to Argon2 being called a 'password hash' can
probably deal.)
This required tweaking the coordinates of the Windows PuTTYgen UI.
I've finally got round to updating this system for the fixed
(post-VS7) command-line splitting. That means I need to regenerate the
table in the big comment. So here's an automated method of doing it
that doesn't require me to read off the output of -generate in an
error-prone manual way.
Something weird was happening in the string handling which caused the
output to be full of the kind of gibberish you expect to see from
unterminated strings. Rather than debug it in detail, I've taken
advantage of now having the utils library conveniently available, and
simply used a strbuf, which I _know_ works sensibly.
It was there because of a limitation of mkfiles.pl, which had a single
list of include directories that it used on all platforms. CMake does
not. So now there's an easier and more sensible way to have a
different header file included on Windows and Unix: call it the same
name in the two subdirectories, and rely on CMake having put the right
one of those subdirs on the include path.
I found these while going through the code, and decided if we're going
to have them then we should compile them. They didn't all compile
first time, proving my point :-)
I've enhanced the tree234 test so that it has a verbose option, which
by default is off.
This new implementation uses the same optimisation-barrier technique
that I used in various places in testsc: have a no-op function, and a
volatile function pointer pointing at it, and then call through the
function pointer, so that nothing actually happens (apart from the
physical call and return) but the compiler has to assume that
_anything_ might have happened.
Doing this just after a memset enforces that the compiler can't have
thrown away the memset, because the called function might (for
example) check that all the memory really is zero and abort if not.
I've been turning this over in my mind ever since coming up with the
technique for testsc. I think it's far more robust than the previous
smemclr technique: so much so that I'm switching to using it
_everywhere_, and no longer using platform alternatives like Windows's
SecureZeroMemory().
This is the start of the payoff for all that reorganisation (and
perhaps also from having moved to a library-based build structure in
the first place): a collection of pointless stub functions in outlying
programs, which were only there to prevent link failures, now no
longer need to be there even for that purpose.
This is a module that I'd noticed in the past was too monolithic.
There's a big pile of stub functions in uxpgnt.c that only have to be
there because the implementation of true X11 _forwarding_ (i.e.
actually managing a channel within an SSH connection), which Pageant
doesn't need, was in the same module as more general X11-related
utility functions which Pageant does need.
So I've broken up this awkward monolith. Now x11fwd.c contains only
the code that really does all go together for dealing with SSH X
forwarding: the management of an X forwarding channel (including the
vtables to make it behave as Channel at the SSH end and a Plug at the
end that connects to the local X server), and the management of
authorisation for those channels, including maintaining a tree234 of
possible auth values and verifying the one we received.
Most of the functions removed from this file have moved into the utils
subdir, and also into the utils library (i.e. further down the link
order), because they were basically just string and data processing.
One exception is x11_setup_display, which parses a display string and
returns a struct telling you everything about how to connect to it.
That talks to the networking code (it does name lookups and makes a
SockAddr), so it has to live in the network library rather than utils,
and therefore it's not in the utils subdirectory either.
The other exception is x11_get_screen_number, which it turned out
nothing called at all! Apparently the job it used to do is now done as
part of x11_setup_display. So I've just removed it completely.
Now that the new CMake build system is encouraging us to lay out the
code like a set of libraries, it seems like a good idea to make them
look more _like_ libraries, by putting things into separate modules as
far as possible.
This fixes several previous annoyances in which you had to link
against some object in order to get a function you needed, but that
object also contained other functions you didn't need which included
link-time symbol references you didn't want to have to deal with. The
usual offender was subsidiary supporting programs including misc.c for
some innocuous function and then finding they had to deal with the
requirements of buildinfo().
This big reorganisation introduces three new subdirectories called
'utils', one at the top level and one in each platform subdir. In each
case, the directory contains basically the same files that were
previously placed in the 'utils' build-time library, except that the
ones that were extremely miscellaneous (misc.c, utils.c, uxmisc.c,
winmisc.c, winmiscs.c, winutils.c) have been split up into much
smaller pieces.
It's had its day. It was there to support pre-WinNT platforms, on
which the security APIs don't exist - but more specifically, it was
there to support _build tools_ that only knew about pre-WinNT versions
of Windows, so that you couldn't even compile a program that would
_try_ to refer to the interprocess security APIs.
But we don't support those build systems any more in any case: more
recent changes like the assumption of (most of) C99 will have stopped
this code from building with compilers that old. So there's no reason
to clutter the code with backwards compatibility features that won't
help.
I left NO_SECURITY in place during the CMake migration, so that _just_
in case it needs resurrecting, some version of it will be available in
the git history. But I don't expect it to be needed, and I'm deleting
the whole thing now.
The _runtime_ check for interprocess security libraries is still in
place. So PuTTY tools built with a modern toolchain can still at least
try to run on the Win95/98/ME series, and they should detect that
those system DLLs don't exist and proceed sensibly in their absence.
That may also be a thing to throw out sooner or later, but I haven't
thrown it out as part of this commit.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
In commit bb59f27386 I changed a use of the constant GWL_ID to
GWLP_ID, on the grounds that the former caused a build failure under
winelib. But the GWLP constants are supposed to be used with
GetWindowLongPtr, and I was still calling GetWindowLong.
(Benign, since the two sets of constants are the same. But that is the
only case in the whole code base where I'd made that error, and since
it was only introduced a couple of days ago, there's no possibility of
a longstanding historical reason for carefully not touching it!)
Turns out that the precautions against winelib builds failing, which I
put in years ago because I was using winelib as a build setup for
Coverity testing, are all obsolete. My Coverity build scripts runs
fine now without any of them.
This will let us put two controls side by side (e.g. in disjoint
columns of a multi-col layout) and indicate that instead of the
default behaviour of aligning their top edges, their centreline (or,
even better if available, font baseline) should be aligned.
NFC: nothing uses this yet.
Coverity points out that it's theoretically possible for the main loop
in radioline_common() to read r.bottom without having gone through the
conditional setup at the start of the function _or_ a previous
iteration of the main loop. I think this can only happen in some silly
case that doesn't actually come up, but on the other hand, it's easy
to add the necessary robustness.
If named_pipe_agent_gotdata was called with an error or EOF status, it
would call agent_cancel_query(pq), but then accidentally fall through
to the non-error handler which would dereference pq. I meant to return
early in that situation, and Coverity spotted that I'd left out the
early return statement.
The winelib headers don't have GWL_foo, only GWLP_foo (which, fair
enough, I should have been using already). And a side effect was to
point out some slightly incautious integer types in printf argument
lists.
This has apparently been missing more or less forever (though Unix
Plink does have it). Without this, ssh.c can't call ldisc_update,
which can't pass the current editing and echoing settings through to
seat_echoedit_update. Windows Plink has always _had_ an implementation
of that seat method (and the static function that preceded it), but it
was never able to be called, because of that missing link.
The result was that manual overrides in the Conf to force local
editing/echoing to a particular state were not honoured by Windows
Plink, and neither were mainchan.c's attempts to set the state
automatically based on whether a pty had been allocated at the far end
of the connection.
Thanks to Jacob for spotting this one: when we hand a passphrase back
to pageant.c via pageant_passphrase_request_success(), if the key
doesn't decrypt successfully, pageant.c responds by immediately
issuing another passphrase prompt - and it does it _synchronously_, by
calling back from within pageant_passphrase_request_success(). In this
case, the effect is that we end up in ask_passphrase_common(), which
starts by asserting that nonmodal_passphrase_hwnd is NULL - but it
wasn't NULL _quite_ yet, because end_passphrase_dialog() was expecting
to clean it up immediately after pageant_passphrase_request_success()
returned, i.e. just too late.
The heavyweight fix would be to arrange a toplevel callback to defer
opening the new window until after the old one had been cleaned up.
But in this case I don't think there's any need: it's enough to simply
do the operations in end_passphrase_dialog() in the opposite order, so
that first we destroy the old window and set nonmodal_passphrase_hwnd
back to NULL, and _then_ we call into pageant.c which might call us
back and open a fresh window.
Now the Remove button is disabled if there aren't any keys at all
loaded, and the Re-encrypt button is disabled if no key is currently
in a state where it's decrypted but re-encryptable.
Not quite sure how that happened! But at some point in the past, a bunch
of other definitions in winpgnt.c managed to get in between the first
few IDM_FOO constants and the last few. Bring them all back together.
I'm tired of remembering all those fiddly magic numbers and copying
them back and forth between the .rc file and the source code. I'm even
more tired of having to remember that in the long string of numbers
after a dialog item definition, the first one of them _isn't_ one of
the position and size coordinates. I've given them all symbolic names,
like they should have had all along.
I think I originally didn't bother because this was such a small GUI
compared to the much larger one in PuTTY proper. But it's growing!
This causes the main key list window to open when Pageant starts up,
instead of waiting until you select 'View Keys' from the systray menu.
My main motivation for adding this option is for development: if I'm
_working_ on some detail of the key list window, it cuts down
keystrokes in my edit-compile-retry cycle if I can have it
automatically pop up in every new test run of Pageant.
Normally I'd solve that by hacking an extra couple of lines
temporarily into the code while I was doing that piece of development.
But it suddenly struck me that there's no reason _not_ to add an
option like this permanently (the space of word-length command-line
flags is huge, and that particular one is unlikely to be needed for a
different meaning), and who knows, it _might_ come in useful to
someone in normal use. And at the very least it'll save me doing
another temporary hack the next time I'm doing development work on the
Pageant GUI. So I'll leave it in.
On a system with 2 or more displays with different DPI settings,
moving the PuTTY window from one display to another will make Windows
resize the window using its "bitmap" strategy, stretching/compressing
the text, making it fuzzy and harder to read. This change makes PuTTY
resize its window and font size to accurately fit the DPI of the
display it is on.
We process the WM_DPICHANGED message, saving the new DPI, window size
and position. We proceed to then reset the window, recreating the
fonts using the new DPI and calculate the new window size and position
based on the new font size, user display options (ie. with/without
scrollbar) and the suggested window position provided by Windows. The
suggested window size is usually not a perfect fit, therefore we must
add a small offset to the new window position in order to avoid issues
with repeated DPI changes while dragging the window from one display
to another.
The GUI loop that responded to the 'Remove Key' button in the key list
worked by actually trying to retrieve a pointer to the ssh_key for a
stored key, and then passing that back to the delete function. But
when a key is encrypted, that pointer is NULL, so we segfaulted.
Fixed by changing pageant_delete_ssh2_key() to take a numeric index in
the list instead of a key pointer.
This makes Windows Pageant's slightly ad-hoc command-line handling a
bit more like a standard option loop: we start by deciding whether we
think any given argument _is_ an option or not, and if we think it is,
we give an error message if it's one we don't recognise.
Now Windows Pageant has two clearly distinct dialog boxes for
requesting a key passphrase: one to use synchronously when the user
has just used the 'Add Key' GUI action, and one to use asynchronously
in response to an agent client's attempt to use a key that was loaded
encrypted.
Also fixed the wording in the asynchronous box: there were two copies
of the 'enter passphrase' instruction, one from the dialog definition
in pageant.rc file and one from the cross-platform pageant.c. Now
pageant.c doesn't format a whole user-facing message any more: it
leaves that to the platform front end to do it the way it wants.
I've also added a call to SetForegroundWindow, to try to get the
passphrase prompt into the foreground. In my experience this doesn't
actually get it the keyboard focus, which I think is deliberate on
Windows's part and there's nothing I can do about it. But at least the
user should _see_ that the prompt is there, so they can focus it
themself.
Now they have '(encrypted)' or '(re-encryptable)' after them, the same
as Unix Pageant.
Mostly this just involved tinkering with the code in winpgnt.c that
makes up the entry to put in the list box. But I also had to sprinkle
a few more calls to keylist_update() into the cross-platform
pageant.c, to make sure that the key list window is proactively
updated whenever a key is decrypted, re-encrypted, or loaded in
encrypted-only form.
The advantage of this API is that it gives us the extra flags saying
whether each key is encrypted or re-encryptable.
NFC: we don't yet do anything with that information, just make it
available for future work.
Now you can press 'i' at the host key prompt, and it will print all
the key fingerprints we know about, plus the full public key. So if
you wanted to check against a fingerprint type that wasn't the one
shown in the default prompt, you can see all the ones we've got.
Now we pass the whole set of fingerprints, and also a displayable
format for the full host public key.
NFC: this commit doesn't modify any of the host key prompts to _use_
any of the new information. That's coming next.
There's now a drop-down list box below the key list, from which you
can select a fingerprint type. Also, like GUI PuTTYgen, I've widened
the key list window to make room for wider SHA256 fingerprints.
The fingerprint type shown in the PuTTYgen main dialog can now be
selected from the Key menu. Also, I've widened the dialog box, because
SHA256 fingerprints are wider than MD5 ones.
(In a fixed-pitch font, the fingerprint itself is slightly shorter -
43 base64 characters in place of 47 characters of colon-separated hex.
But the "SHA256:" prefix lengthens it, and also, in a non-fixed-pitch
font such as the default one in Windows dialogs, the colons are very
narrow, so the MD5 fingerprint has a far smaller pixel width.)
There's a new enumeration of fingerprint types, and you tell
ssh2_fingerprint() or ssh2_fingerprint_blob() which of them to use.
So far, this is only implemented behind the scenes, and exposed for
testcrypt to test. All the call sites of ssh2_fingerprint pass a fixed
default fptype, which is still set to the old MD5. That will change
shortly.
The assorted host-key and warning prompt messages have no reason to
differ between the two platforms, so let's centralise them. Also,
while I'm here, some basic support functions that are the same in both
modules.
I've replaced the old versions using the standard MessageBox with new
versions using custom-drawn dialog templates and dialog procedures.
The visible changes are that the acceptance buttons have custom text
describing the actions they'll take, like the GTK versions, instead of
having to stick with bog-standard "Yes" and "No" and hope the user
reads the explanation in the main box text.
Also, this gives me the opportunity to spiff up the looks a bit, by
making the "POTENTIAL SECURITY BREACH" in the wrong-host-key dialog
larger and boldface.
But those are minor cosmetic side effects of my real purpose, which is
to make it possible to add further controls to these boxes in future.
The About text is in a readonly edit control rather than a static
control, so that it can be copy-pasted. Previously, I haven't managed
to avoid the side effect of the edit control being surrounded by a
border - but now I've finally found out how you can do it: clear all
the border styles and _then_ use SetWindowPos to force a redraw of the
frame.
I left this out of yesterday's collection of cmdgen CLI options and
GUI PuTTYgen dialog box, but only because I forgot about it. I don't
know off the top of my head why someone would particularly want to
configure this detail, but given that it _is_ configurable, it seems
like no extra trouble to expose it along with the rest of the
parameters, just in case.
The GUI key generator doesn't need a --reencrypt option, because you
can already just click Load and then Save without changing anything in
between. But it does need a dialog box with all the fiddly Argon2
settings in it, plus a setting to go back to PPK v2.
This removes both uses of SHA-1 in the file format: it was used as the
MAC protecting the key file against tamperproofing, and also used in
the key derivation step that converted the user's passphrase to cipher
and MAC keys.
The MAC is simply upgraded from HMAC-SHA-1 to HMAC-SHA-256; it is
otherwise unchanged in how it's applied (in particular, to what data).
The key derivation is totally reworked, to be based on Argon2, which
I've just added to the code base. This should make stolen encrypted
key files more resistant to brute-force attack.
Argon2 has assorted configurable parameters for memory and CPU usage;
the new key format includes all those parameters. So there's no reason
we can't have them under user control, if a user wants to be
particularly vigorous or particularly lightweight with their own key
files. They could even switch to one of the other flavours of Argon2,
if they thought side channels were an especially large or small risk
in their particular environment. In this commit I haven't added any UI
for controlling that kind of thing, but the PPK loading function is
all set up to cope, so that can all be added in a future commit
without having to change the file format.
While I'm at it, I've also switched the CBC encryption to using a
random IV (or rather, one derived from the passphrase along with the
cipher and MAC keys). That's more like normal SSH-2 practice.
This one is triggered by the following sequence:
- fill up the terminal window with text ('ls -l /dev' or similar)
- Win+Right then Win+Up to snap to the top right quadrant
- interactively drag away from the top right quadrant with the title
bar, which returns the window to its pre-snap size.
After the snap, the window border will have been recomputed to take
account of the window size not being an integer number of character
cells. So it needs recomputing back again the next time the window
size changes to something that _is_ an integer number - which happens
(or rather, we process it in a deferred manner) at the EXITSIZEMOVE.
So that's where we need to recompute the border (again).
If you open a Windows PuTTY session and press Win+Right, Windows
auto-sizes the terminal window to cover the right-hand half of the
screen. Then if you press Win+Up it will be auto-sized again, this
time to the top right quadrant. In the second resize (if you don't
have font-based resize handling turned on), the WM_SIZE handler code
will find a path through the twisty maze of ifs on which the border
between the text and the client-area edges is not recomputed, or
invalidated, or redrawn. So you can end up with half a line of text
from the previous window size still visible at the bottom of the new
window.
Fixed by factoring out the offset-recomputation code from the large
and complicated reset_window(), so that I can call just that snippet
on the dangerous code path.
There were three separate clauses in the WM_SIZE message handler which
potentially called term_size() to resize the actual Terminal object.
Two of them (for maximisation and normal non-maximised resizing drags)
first checked if an interactive resize was in progress, and if so,
instead set the need_backend_resize, to defer the term_size call to
the end of the interactive operation. But the third, for
_un_-maximising a window, didn't have that check.
As a result, if you start with a maximised window, drag its title bar
downward from the top of the screen (which unmaximises it), and
without letting go, drag it back up again (which maximises it), the
effect would be that you'd get one call to term_size in the middle of
the drag, and a second at the end. This isn't what I intended, and it
can also cause a redraw failure in full-screen applications on the
server (such as a terminal-based text editor - I reproduced this with
emacs), in which after the second term_size the terminal doesn't
manage to redraw itself.
Now I've pulled out the common logic that was in two of those three
pieces of code (and should have been in all three) into a subroutine
wm_size_resize_term, and arranged to call that in all three cases.
This fixes the inconsistency, and also fixes the emacs redraw problem
in the edge case I describe above.
This removes code duplication between the front ends: now the terminal
itself knows when the Conf is asking it not to turn on mouse
reporting, and the front ends can assume that if the terminal asks
them to then they should just do it.
This also makes the behaviour on mid-session reconfiguration more
sensible, in both code organisation and consistent behaviour.
Previously, term_reconfig would detect that CONF_no_mouse_rep had been
*set* in mid-session, and turn off mouse reporting mode in response.
But it would do it by clearing term->xterm_mouse, which isn't how the
front end enabled and disabled that feature, so things could get into
different states from different sequences of events that should have
ended up in the same place.
Also, the terminal wouldn't re-enable mouse reporting if
CONF_no_mouse_rep was *cleared* and the currently running terminal app
had been asking for mouse reports all along. Also, it was silly to
have half the CONF_no_mouse_rep handling in term_reconfig and the
other half in the front ends.
Now it should all be sensible, and also all centralised.
term->xterm_mouse consistently tracks whether the terminal application
is _requesting_ mouse reports; term->xterm_mouse_forbidden tracks
whether the client user is vetoing them; every change to either one of
those settings triggers a call to term_update_raw_mouse_mode which
sets up the front end appropriately for the current combination.
Similarly to other recent changes, the frontend now proactively keeps
Terminal up to date with the current position and size of the terminal
window, so that escape-sequence queries can be answered immediately
from the Terminal's own internal data structures without needing a
call back to the frontend.
Mostly this has let me remove explicit window-system API calls that
retrieve the window position and size, in favour of having the front
ends listen for WM_MOVE / WM_SIZE / ConfigureNotify events and track
the position and size that way. One exception is that the window pixel
size is still requested by Seat via a callback, to put in the
wire-encoded termios settings. That won't be happening very much, so
I'm leaving it this way round for the moment.
Now terminal.c makes nearly all the decisions about what the colour
palette should actually contain: it does the job of reading the
GUI-configurable colours out of Conf, and also the job of making up
the rest of the xterm-256 palette. The only exception is that TermWin
can provide a method to override some of the default colours, which on
Windows is used to implement the 'Use system colours' config option.
This saves code overall, partly because the front ends don't have to
be able to send palette data back to the Terminal any more (the
Terminal keeps the master copy and can answer palette-query escape
sequences from its own knowledge), and also because now there's only
one copy of the xterm-256 palette setup code (previously gtkwin.c and
window.c each had their own version of it).
In this rewrite, I've also introduced a multi-layered storage system
for the palette data in Terminal. One layer contains the palette
information derived from Conf; the next contains platform overrides
(currently just Windows's 'Use system colours'); the last one contains
overrides set by escape sequences in the middle of the session. The
topmost two layers can each _conditionally_ override the ones below.
As a result, if a server-side application manually resets (say) the
default fg and bg colours in mid-session to something that works well
in a particular application, those changes won't be wiped out by a
change in the Windows system colours or the Conf, which they would
have been before. Instead, changes in Conf or the system colours alter
the lower layers of the structure, but then when palette_rebuild is
called, the upper layer continues to override them, until a palette
reset (ESC]R) or terminal reset (e.g. ESC c) removes those upper-layer
changes. This seems like a more consistent strategy, in that the same
set of configuration settings will produce the same end result
regardless of what order they were applied in.
The palette-related methods in TermWin have had a total rework.
palette_get and palette_reset are both gone; palette_set can now set a
contiguous range of colours in one go; and the new
palette_get_overrides replaces window.c's old systopalette().