This lays all the groundwork for ProxyNegotiators to be able to issue
username and password prompts: ProxySocket now implements the
Interactor trait, it will borrow and return a Seat if one is
available, and it will present an Interactor of its own to the
ProxyNegotiator which can use it (via interactor_announce as usual) to
get a Seat to send prompts to. Also, proxy.c provides a centralised
system for making a prompts_t with an appropriate callback in it, and
dealing with the results of that callback.
No actual ProxyNegotiator implementation uses it yet, though.
Previously, the proxy negotiation functions were written as explicit
state machines, with ps->state being manually set to a sequence of
positive integer values which would be tested by if statements in the
next call to the same negotiation function.
That's not how this code base likes to do things! We have a coroutine
system to allow those state machines to be implicit rather than
explicit, so that we can use ordinary control flow statements like
while loops. Reorganised each proxy negotiation function into a
coroutine-based system like that.
While I'm at it, I've also moved each proxy negotiator out into its
own source file, to make proxy.c less overcrowded and monolithic. And
_that_ gave me the opportunity to define each negotiator as an
implementation of a trait rather than as a single function - which
means now each one can define its own local variables and have its own
cleanup function, instead of all of them having to share the variables
inside the main ProxySocket struct.
In the new coroutine system, negotiators don't have to worry about the
mechanics of actually sending data down the underlying Socket any
more. The negotiator coroutine just appends to a bufchain (via a
provided bufchain_sink), and after every call to the coroutine,
central code in proxy.c transfers the data to the Socket itself. This
avoids a lot of intermediate allocations within the negotiators, which
previously kept having to make temporary strbufs or arrays in order to
have something to point an sk_write() at; now they can just put
formatted data directly into the output bufchain via the marshal.h
interface.
In this version of the code, I've also moved most of the SOCKS5 CHAP
implementation from cproxy.c into socks5.c, so that it can sit in the
same coroutine as the rest of the proxy negotiation control flow.
That's because calling a sub-coroutine (co-subroutine?) is awkward to
set up (though it is _possible_ - we do SSH-2 kex that way), and
there's no real need to bother in this case, since the only thing that
really needs to go in cproxy.c is the actual cryptography plus a flag
to tell socks5.c whether to offer CHAP authentication in the first
place.
These were just boilerplate in all the proxy negotiation functions:
every negotiator had to contain a handler for each of these events,
and they all handled them in exactly the same way. Remove them and
centralise the handling in the shared code.
A long time ago, some of these event codes were added with purpose in
mind. PROXY_CHANGE_CLOSING was there to anticipate the possibility
that you might need to make multiple TCP connections to the proxy
server (e.g. retrying with different authentication) before
successfully getting a connection you could use to talk to the
ultimate destination. And PROXY_CHANGE_ACCEPTING was there so that we
could use the listening side of SOCKS (where you ask the proxy to open
a listening socket on your behalf). But neither of them has ever been
used, and now that the code has evolved, I think probably if we do
ever need to do either of those things then they'll want to be done
differently.
Passing an operating-system-specific error code to plug_closing(),
such as errno or GetLastError(), was always a bit weird, given that it
generally had to be handled by cross-platform receiving code in
backends. I had the platform.h implementations #define any error
values that the cross-platform code would have to handle specially,
but that's still not a great system, because it also doesn't leave
freedom to invent error representations of my own that don't
correspond to any OS code. (For example, the ones I just removed from
proxy.h.)
So now, the OS error code is gone from the plug_closing API, and in
its place is a custom enumeration of closure types: normal, error, and
the special case BROKEN_PIPE which is the only OS error code we have
so far needed to handle specially. (All others just mean 'abandon the
connection and print the textual message'.)
Having already centralised the handling of OS error codes in the
previous commit, we've now got a convenient place to add any further
type codes for errors needing special handling: each of Unix
plug_closing_errno(), Windows plug_closing_system_error(), and Windows
plug_closing_winsock_error() can easily grow extra special cases if
need be, and each one will only have to live in one place.
Having a single plug_closing() function covering various kinds of
closure is reasonably convenient from the point of view of Plug
implementations, but it's annoying for callers, who all have to fill
in pointless NULL and 0 parameters in the cases where they're not
used.
Added some inline helper functions in network.h alongside the main
plug_closing() dispatch wrappers, so that each kind of connection
closure can present a separate API for the Socket side of the
interface, without complicating the vtable for the Plug side.
Also, added OS-specific extra helpers in the Unix and Windows
directories, which centralise the job of taking an OS error code (of
whatever kind) and translating it into its error message.
In passing, this removes the horrible ad-hoc made-up error codes in
proxy.h, which is OK, because nothing checked for them anyway, and
also I'm about to do an API change to plug_closing proper that removes
the need for them.
There are quite a few of them already, and I'm about to make another
one, so let's start with a bit of tidying up.
The CMake build organisation is unchanged: I haven't put the proxy
object files into a separate library, just moved the locations of the
source files. (Organising proxying as a library would be tricky
anyway, because of the various overrides for tools that want to avoid
cryptography.)