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5 Commits

Author SHA1 Message Date
5ad601ffcd Windows PuTTYgen: rate-limit entropy counter increment.
Some pointing devices (e.g. gaming mice) can be set to send
mouse-movement events at an extremely high sample rate like 1kHz. This
apparently translates into Windows genuinely sending WM_MOUSEMOVE
messages at that rate. So if you're using one of those mice, then
PuTTYgen's mouse-based entropy collection system will fill its buffer
almost immediately, and give you no perceptible time to actually wave
the mouse around.

I think that in that situation, there's also likely to be a strong
correlation between the contents of successive movement events,
because human-controlled mouse movements aren't fractals - the more
you zoom in on a little piece of one, the more it starts to look more
and more like something moving in a straight line at constant speed,
because the deviations from that happen on a larger time scale than
you're seeing.

So this commit adds a rate limit, not on the _collection_ of the data
(we'll still take all the bits we can get, thanks!), but on the rate
at which we increment the _counter_ for how much entropy we think
we've collected so far. That way, the user still has to spend time
wiggling the mouse back and forth in a way that varies with muscle
motions and introduces randomness.
2022-01-08 13:00:48 +00:00
e7a695103f Windows PuTTYgen: remove state->collecting_entropy.
There's no point having a separate boolean flag. All we have to do is
remember to NULL out the strbuf point state->entropy when we free the
strbuf (which is a good idea in any case!), and then we can use the
non-NULL-ness of that pointer as the indicator that we're currently
collecting entropy.
2022-01-08 12:58:01 +00:00
9529769b60 Windows PuTTYgen: make state->entropy into a strbuf.
This offloads the memory management into centralised code which is
better at it than the ad-hoc code here. Now I don't have to predict in
advance how much memory the entropy will consume, and can change that
decision on the fly.
2022-01-08 12:57:57 +00:00
c714dfc936 Close all thread handles returned from CreateThread.
If you don't, they are permanently leaked. A user points out that this
is particularly bad in Pageant, with the new named-pipe-based IPC,
since it will spawn an input and output I/O thread per named pipe
connection, leading to two handles being leaked every time.
2021-07-01 18:30:25 +01:00
f39c51f9a7 Rename most of the platform source files.
This gets rid of all those annoying 'win', 'ux' and 'gtk' prefixes
which made filenames annoying to type and to tab-complete. Also, as
with my other recent renaming sprees, I've taken the opportunity to
expand and clarify some of the names so that they're not such cryptic
abbreviations.
2021-04-26 18:00:01 +01:00