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23 Commits

Author SHA1 Message Date
Simon Tatham
ac3ebcc827 Fixes for Winelib builds.
In Winelib, you have to be careful not to say 'unsigned long' where
the API expects ULONG, because Winelib doesn't have the Windows LLP64
nature - its unsigned long is 64 bits, whereas ULONG is 32.

Also, my local Winelib has <dwmapi.h> (used in the new demo-screenshot
system), but doesn't contain some of the definitions inside it. So
I've expanded the cmake test of HAVE_DWMAPI_H so that it actually
checks the things we need, instead of just the existence of the
containing header.
2022-05-08 08:33:53 +01:00
Simon Tatham
bc7e06c494 Windows tools: assorted '-demo' options.
Using a new screenshot-taking module I just added in windows/utils,
these new options allow me to start up one of the tools with
demonstration window contents and automatically save a .BMP screenshot
to disk. This will allow me to keep essentially the same set of demo
images and update them easily to keep pace with the current appearance
of the real tools as PuTTY - and Windows itself - both evolve.
2022-04-02 17:23:34 +01:00
Simon Tatham
5935c68288 Update source file names in comments and docs.
Correcting a source file name in the docs just now reminded me that
I've seen a lot of outdated source file names elsewhere in the code,
due to all the reorganisation since we moved to cmake. Here's a giant
pass of trying to make them all accurate again.
2022-01-22 15:51:31 +00:00
Simon Tatham
0e630bc4f1 Fix pre-GTK3 build failures in puttyapp / ptermapp.
These alternate frontends using the GtkApplication class don't work
before GTK3, because the GtkApplication class didn't exist. In the old
mkfiles.pl system, the simplest way to prevent a build failure was to
just compile them anyway but make them reduce to a stub main(). But
now, with the new library-based code organisation, library search
order issues mean that these applications won't build at all.

Happily, with cmake, it's also easy to simply omit these binaries from
the build completely depending on our GTK version.
2021-12-18 11:43:57 +00:00
Simon Tatham
53f7da8ce7 Merge be_*.c into one ifdef-controlled module.
This commit replaces all those fiddly little linking modules
(be_all.c, be_none.c, be_ssh.c etc) with a single source file
controlled by ifdefs, and introduces a function be_list() in
setup.cmake that makes it easy to compile a version of it appropriate
to each application.

This is a net reduction in code according to 'git diff --stat', even
though I've introduced more comments. It also gets rid of another pile
of annoying little source files in the top-level directory that didn't
deserve to take up so much room in 'ls'.

More concretely, doing this has some maintenance advantages.
Centralisation means less to maintain (e.g. n_ui_backends is worked
out once in a way that makes sense everywhere), and also, 'appname'
can now be reliably set per program. Previously, some programs got the
wrong appname due to sharing the same linking module (e.g. Plink had
appname="PuTTY"), which was a latent bug that would have manifested if
I'd wanted to reuse the same string in another context.

One thing I've changed in this rework is that Windows pterm no longer
has the ConPTY backend in its backends[]: it now has an empty one. The
special be_conpty.c module shouldn't really have been there in the
first place: it was used in the very earliest uncommitted drafts of
the ConPTY work, where I was using another method of selecting that
backend, but now that Windows pterm has a dedicated
backend_vt_from_conf() that refers to conpty_backend by name, it has
no need to live in backends[] at all, just as it doesn't have to in
Unix pterm.
2021-11-26 17:58:55 +00:00
Simon Tatham
5eee8ca648 Compatibility with older versions of cmake.
After this change, the cmake setup now works even on Debian stretch
(oldoldstable), which runs cmake 3.7.

In order to support a version that early I had to:

 - write a fallback implementation of 'add_compile_definitions' for
   older cmakes, which is easy, because add_compile_definitions(FOO)
   is basically just add_compile_options(-DFOO)

 - stop using list(TRANSFORM) and string(JOIN), of which I had one
   case each, and they were easily replaced with simple foreach loops

 - stop putting OBJECT libraries in the target_link_libraries command
   for executable targets, in favour of adding $<TARGET_OBJECTS:foo>
   to the main sources list for the same target. That matches what I
   do with library targets, so it's probably more sensible anyway.

I tried going back by another Debian release and getting this cmake
setup to work on jessie, but that runs CMake 3.0.1, and in _that_
version of cmake the target_sources command is missing, and I didn't
find any alternative way to add extra sources to a target after having
first declared it. Reorganising to cope with _that_ omission would be
too much upheaval without a very good reason.
2021-10-29 18:08:18 +01:00
Simon Tatham
6c24cb5c9f Fix paste error in comment.
For some reason, in my comment explaining which Visual Studio compile
warnings I'd suppressed and why, one of the warning numbers in the
comment totally failed to match the one in the suppression option! I
probably pasted it from some other warning in that compile, which I
fixed rather than suppressing.
2021-10-21 20:42:25 +01:00
Simon Tatham
6791bdc9b6 Don't #include <utmp.h> if it doesn't exist.
A FreeBSD user reports that it doesn't exist there.
2021-05-13 18:40:47 +01:00
Simon Tatham
a55aac71e4 New application: a Windows version of 'pterm'!
This fulfills our long-standing Mayhem-difficulty wishlist item
'win-command-prompt': this is a Windows pterm in the sense that when
you run it you get a local cmd.exe running inside a PuTTY-style window.

Advantages of this: you get the same free choice of fonts as PuTTY has
(no restriction to a strange subset of the system's available fonts);
you get the same copy-paste gestures as PuTTY (no mental gear-shifting
when you have command prompts and SSH sessions open on the same
desktop); you get scrollback with the PuTTY semantics (scrolling to
the bottom gets you to where the action is, as opposed to the way you
could accidentally find yourself 500 lines past the end of the action
in a real console).

'win-command-prompt' was at Mayhem difficulty ('Probably impossible')
basically on the grounds that with Windows's old APIs for accessing
the contents of consoles, there was no way I could find to get this to
work sensibly. What was needed to make it feasible was a major piece
of re-engineering work inside Windows itself.

But, of course, that's exactly what happened! In 2019, the new ConPTY
API arrived, which lets you create an object that behaves like a
Windows console at one end, and round the back, emits a stream of
VT-style escape sequences as the screen contents evolve, and accepts a
VT-style input stream in return which it will parse function and arrow
keys out of in the usual way.

So now it's actually _easy_ to get this to basically work. The new
backend, in conpty.c, has to do a handful of magic Windows API calls
to set up the pseudo-console and its feeder pipes and start a
subprocess running in it, a further magic call every time the PuTTY
window is resized, and detect the end of the session by watching for
the subprocess terminating. But apart from that, all it has to do is
pass data back and forth unmodified between those pipes and the
backend's associated Seat!

That said, this is new and experimental, and there will undoubtedly be
issues. One that I already know about is that you can't copy and paste
a word that has wrapped between lines without getting an annoying
newline in the middle of it. As far as I can see this is a fundamental
limitation: the ConPTY system sends the _same_ escape sequence stream
for a line that wrapped as it would send for a line that had a logical
\n at what would have been the wrap point. Probably the best we can do
to mitigate this is to adopt a different heuristic for newline elision
that's right more often than it's wrong.

For the moment, that experimental-ness is indicated by the fact that
Buildscr will build, sign and deliver a copy of pterm.exe for each
flavour of Windows, but won't include it in the .zip file or in the
installer. (In fact, that puts it in exactly the same ad-hoc category
as PuTTYtel, although for completely different reasons.)
2021-05-08 17:51:27 +01:00
Simon Tatham
c931c7f02a gitcommit.cmake: stop needing TOPLEVEL_SOURCE_DIR.
It's always the same as the cwd when the script is invoked, and by
having the script get it _from_ its own cwd, we arrange a bit of
automatic normalisation in situations where you need to invoke it with
some non-canonical path like one ending in "/.." - which I'll do in
the next commit.
2021-05-08 10:25:34 +01:00
Simon Tatham
c037aef285 Better detection of NOT_X_WINDOWS.
When building against the Mac Homebrew installation of GTK, you find
that GTK exists, libX11 exists, but the integration between the two
(in the form of the header file gdk/gdkx.h) doesn't exist. In that
situation, we need to compile out X11 support.
2021-05-03 17:01:55 +01:00
Simon Tatham
e706c04451 Add the man pages to the 'make install' target.
doc/CMakeLists.txt now sets a variable indicating that we either have,
or can build, each individual man page. And when we call our
installed_program() function to mark a program as official enough to
put in 'make install', that function also installs the man page
similarly if it exists, and warns if not.

For the convenience of people building-and-installing from the .tar.gz
we ship, I've arranged that they can still get the man pages installed
without needing Halibut: the previous commit ensured that the prebuilt
man pages are still in the tarball, and this one arranges that if we
don't have Halibut but we do have prebuilt man pages, then we can
'build' them by copying from the prebuilt versions.
2021-05-03 17:01:55 +01:00
Simon Tatham
31f496b59c Integrate the 'doc' subdir into the CMake system.
The standalone separate doc/Makefile is gone, replaced by a
CMakeLists.txt that makes 'doc' function as a subdirectory of the main
CMake build system. This auto-detects Halibut, and if it's present,
uses it to build the man pages and the various forms of the main
manual, including the Windows CHM help file in particular.

One awkward thing I had to do was to move just one config directive in
blurb.but into its own file: the one that cites a relative path to the
stylesheet file to put into the CHM. CMake builds often like to be
out-of-tree, so there's no longer a fixed relative path between the
build directory and chm.css. And Halibut has no concept of an include
path to search for files cited by other files, so I can't fix that
with an -I option on the Halibut command line. So I moved that single
config directive into its own file, and had CMake write out a custom
version of that file in the build directory citing the right path.

(Perhaps in the longer term I should fix that omission in Halibut;
out-of-tree friendliness seems like a useful feature. But even if I
do, I still need this build to work now.)
2021-05-03 17:01:55 +01:00
Simon Tatham
4a8fc43d81 Prepare gitcommit.cmake to support multiple output types.
I'm about to want to embed the current git commit into a Halibut
source file, for which I'll need to add a second output mode to the
existing script that finds it out.
2021-05-03 17:01:55 +01:00
Simon Tatham
77940f8fa3 Move some add_executable() calls to top-level CMakeLists.
Now that the main source file of Plink in each platform directory has
the same name, we can put centralise the main definition of the
program in the main CMakeLists.txt, and in the platform directory,
just add the few extra modules needed to clear up platform-specific
details.

The same goes for psocks. And PSCP and PSFTP could have been moved to
the top level already - I just hadn't done it in the initial setup.
2021-04-26 18:00:01 +01:00
Simon Tatham
fca13a17b1 Break up crypto modules containing HW acceleration.
This applies to all of AES, SHA-1, SHA-256 and SHA-512. All those
source files previously contained multiple implementations of the
algorithm, enabled or disabled by ifdefs detecting whether they would
work on a given compiler. And in order to get advanced machine
instructions like AES-NI or NEON crypto into the output file when the
compile flags hadn't enabled them, we had to do nasty stuff with
compiler-specific pragmas or attributes.

Now we can do the detection at cmake time, and enable advanced
instructions in the more sensible way, by compile-time flags. So I've
broken up each of these modules into lots of sub-pieces: a file called
(e.g.) 'foo-common.c' containing common definitions across all
implementations (such as round constants), one called 'foo-select.c'
containing the top-level vtable(s), and a separate file for each
implementation exporting just the vtable(s) for that implementation.

One advantage of this is that it depends a lot less on compiler-
specific bodgery. My particular least favourite part of the previous
setup was the part where I had to _manually_ define some Arm ACLE
feature macros before including <arm_neon.h>, so that it would define
the intrinsics I wanted. Now I'm enabling interesting architecture
features in the normal way, on the compiler command line, there's no
need for that kind of trick: the right feature macros are already
defined and <arm_neon.h> does the right thing.

Another change in this reorganisation is that I've stopped assuming
there's just one hardware implementation per platform. Previously, the
accelerated vtables were called things like sha256_hw, and varied
between FOO-NI and NEON depending on platform; and the selection code
would simply ask 'is hw available? if so, use hw, else sw'. Now, each
HW acceleration strategy names its vtable its own way, and the
selection vtable has a whole list of possibilities to iterate over
looking for a supported one. So if someone feels like writing a second
accelerated implementation of something for a given platform - for
example, I've heard you can use plain NEON to speed up AES somewhat
even without the crypto extension - then it will now have somewhere to
drop in alongside the existing ones.
2021-04-21 21:55:26 +01:00
Simon Tatham
70f6ce5628 Rename one of my cmake support functions. (NFC)
add_platform_sources_to_library() is now called
add_sources_from_current_dir(), so that it will make sense when I use
it in subdirectories that aren't for a particular platform.
2021-04-19 18:26:56 +01:00
Simon Tatham
c314f58254 Conditionalise a couple of CMake checks.
On Windows, configure-style checks are a bit slow, so it's worth
avoiding unnecessary ones if possible. I was testing for three
different header file names that are alternatives to each other, so it
makes sense to stop as soon as we find a usable one.
2021-04-18 08:30:44 +01:00
Pavel I. Kryukov
3d55a2befb Add coverage flags 2021-04-18 08:30:44 +01:00
Simon Tatham
395c228bee Adopt a new universal implementation of smemclr().
This new implementation uses the same optimisation-barrier technique
that I used in various places in testsc: have a no-op function, and a
volatile function pointer pointing at it, and then call through the
function pointer, so that nothing actually happens (apart from the
physical call and return) but the compiler has to assume that
_anything_ might have happened.

Doing this just after a memset enforces that the compiler can't have
thrown away the memset, because the called function might (for
example) check that all the memory really is zero and abort if not.

I've been turning this over in my mind ever since coming up with the
technique for testsc. I think it's far more robust than the previous
smemclr technique: so much so that I'm switching to using it
_everywhere_, and no longer using platform alternatives like Windows's
SecureZeroMemory().
2021-04-18 08:30:44 +01:00
Simon Tatham
3996919f5e Fix a few cmake configure-time checks.
A couple of actual checks were missing (elf_aux_info, sysctlbyname).
Several more were accidentally left out of cmake.h.in, meaning they
wouldn't be propagated from cmake's variable space into the actual
compilation. And a handful of checks in the C source were still using
the autotools-style 'if defined' in place of the cmake-style "it's
always 0 or 1" plain #if.
2021-04-17 22:26:00 +01:00
Simon Tatham
6c783f9ad0 Remove the NO_SECURITY compile-time option.
It's had its day. It was there to support pre-WinNT platforms, on
which the security APIs don't exist - but more specifically, it was
there to support _build tools_ that only knew about pre-WinNT versions
of Windows, so that you couldn't even compile a program that would
_try_ to refer to the interprocess security APIs.

But we don't support those build systems any more in any case: more
recent changes like the assumption of (most of) C99 will have stopped
this code from building with compilers that old. So there's no reason
to clutter the code with backwards compatibility features that won't
help.

I left NO_SECURITY in place during the CMake migration, so that _just_
in case it needs resurrecting, some version of it will be available in
the git history. But I don't expect it to be needed, and I'm deleting
the whole thing now.

The _runtime_ check for interprocess security libraries is still in
place. So PuTTY tools built with a modern toolchain can still at least
try to run on the Win95/98/ME series, and they should detect that
those system DLLs don't exist and proceed sensibly in their absence.
That may also be a thing to throw out sooner or later, but I haven't
thrown it out as part of this commit.
2021-04-17 13:53:02 +01:00
Simon Tatham
c19e7215dd Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:

 - consistent support for out-of-tree builds on all platforms

 - more thorough support for Visual Studio IDE project files

 - support for Ninja-based builds, which is particularly useful on
   Windows where the alternative nmake has no parallel option

 - a really simple set of build instructions that work the same way on
   all the major platforms (look how much shorter README is!)

 - better decoupling of the project configuration from the toolchain
   configuration, so that my Windows cross-building doesn't need
   (much) special treatment in CMakeLists.txt

 - configure-time tests on Windows as well as Linux, so that a lot of
   ad-hoc #ifdefs second-guessing a particular feature's presence from
   the compiler version can now be replaced by tests of the feature
   itself

Also some longer-term software-engineering advantages:

 - other people have actually heard of CMake, so they'll be able to
   produce patches to the new build setup more easily

 - unlike the old mkfiles.pl, CMake is not my personal problem to
   maintain

 - most importantly, mkfiles.pl was just a horrible pile of
   unmaintainable cruft, which even I found it painful to make changes
   to or to use, and desperately needed throwing in the bin. I've
   already thrown away all the variants of it I had in other projects
   of mine, and was only delaying this one so we could make the 0.75
   release branch first.

This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!

To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.

One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.

But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.

(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)

In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).

One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-17 13:53:02 +01:00