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b94c6a7e38
6 Commits
Author | SHA1 | Message | Date | |
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Simon Tatham
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b94c6a7e38 |
Move client-specific SSH code into new files.
This is a major code reorganisation in preparation for making this code base into one that can build an SSH server as well as a client. (Mostly for purposes of using the server as a regression test suite for the client, though I have some other possible uses in mind too. However, it's currently no part of my plan to harden the server to the point where it can sensibly be deployed in a hostile environment.) In this preparatory commit, I've broken up the SSH-2 transport and connection layers, and the SSH-1 connection layer, into multiple source files, with each layer having its own header file containing the shared type definitions. In each case, the new source file contains code that's specific to the client side of the protocol, so that a new file can be swapped in in its place when building the server. Mostly this is just a straightforward moving of code without changing it very much, but there are a couple of actual changes in the process: The parsing of SSH-2 global-request and channel open-messages is now done by a new pair of functions in the client module. For channel opens, I've invented a new union data type to be the return value from that function, representing either failure (plus error message), success (plus Channel instance to manage the new channel), or an instruction to hand the channel over to a sharing downstream (plus a pointer to the downstream in question). Also, the tree234 of remote port forwardings in ssh2connection is now initialised on first use by the client-specific code, so that's where its compare function lives. The shared ssh2connection_free() still takes responsibility for freeing it, but now has to check if it's non-null first. The outer shell of the ssh2_lportfwd_open method, for making a local-to-remote port forwarding, is still centralised in ssh2connection.c, but the part of it that actually constructs the outgoing channel-open message has moved into the client code, because that will have to change depending on whether the channel-open has to have type direct-tcpip or forwarded-tcpip. In the SSH-1 connection layer, half the filter_queue method has moved out into the new client-specific code, but not all of it - bidirectional channel maintenance messages are still handled centrally. One exception is SSH_MSG_PORT_OPEN, which can be sent in both directions, but with subtly different semantics - from server to client, it's referring to a previously established remote forwarding (and must be rejected if there isn't one that matches it), but from client to server it's just a "direct-tcpip" request with no prior context. So that one is in the client-specific module, and when I add the server code it will have its own different handler. |
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Simon Tatham
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431f92ade9 |
Move mainchan into its own file, like agentf.
This gets another big pile of logic out of ssh2connection and puts it somewhere more central. Now the only thing left in ssh2connection is the formatting and parsing of the various channel requests; the logic deciding which ones to issue and what to do about them is devolved to the Channel implementation, as it properly should be. |
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Simon Tatham
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b4c8fd9d86 |
New abstraction 'Seat', to pass to backends.
This is a new vtable-based abstraction which is passed to a backend in place of Frontend, and it implements only the subset of the Frontend functions needed by a backend. (Many other Frontend functions still exist, notably the wide range of things called by terminal.c providing platform-independent operations on the GUI terminal window.) The purpose of making it a vtable is that this opens up the possibility of creating a backend as an internal implementation detail of some other activity, by providing just that one backend with a custom Seat that implements the methods differently. For example, this refactoring should make it feasible to directly implement an SSH proxy type, aka the 'jump host' feature supported by OpenSSH, aka 'open a secondary SSH session in MAINCHAN_DIRECT_TCP mode, and then expose the main channel of that as the Socket for the primary connection'. (Which of course you can already do by spawning 'plink -nc' as a separate proxy process, but this would permit it in the _same_ process without anything getting confused.) I've centralised a full set of stub methods in misc.c for the new abstraction, which allows me to get rid of several annoying stubs in the previous code. Also, while I'm here, I've moved a lot of duplicated modalfatalbox() type functions from application main program files into wincons.c / uxcons.c, which I think saves duplication overall. (A minor visible effect is that the prefixes on those console-based fatal error messages will now be more consistent between applications.) |
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Simon Tatham
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ad0c502cef |
Refactor the LogContext type.
LogContext is now the owner of the logevent() function that back ends and so forth are constantly calling. Previously, logevent was owned by the Frontend, which would store the message into its list for the GUI Event Log dialog (or print it to standard error, or whatever) and then pass it _back_ to LogContext to write to the currently open log file. Now it's the other way round: LogContext gets the message from the back end first, writes it to its log file if it feels so inclined, and communicates it back to the front end. This means that lots of parts of the back end system no longer need to have a pointer to a full-on Frontend; the only thing they needed it for was logging, so now they just have a LogContext (which many of them had to have anyway, e.g. for logging SSH packets or session traffic). LogContext itself also doesn't get a full Frontend pointer any more: it now talks back to the front end via a little vtable of its own called LogPolicy, which contains the method that passes Event Log entries through, the old askappend() function that decides whether to truncate a pre-existing log file, and an emergency function for printing an especially prominent message if the log file can't be created. One minor nice effect of this is that console and GUI apps can implement that last function subtly differently, so that Unix console apps can write it with a plain \n instead of the \r\n (harmless but inelegant) that the old centralised implementation generated. One other consequence of this is that the LogContext has to be provided to backend_init() so that it's available to backends from the instant of creation, rather than being provided via a separate API call a couple of function calls later, because backends have typically started doing things that need logging (like making network connections) before the call to backend_provide_logctx. Fortunately, there's no case in the whole code base where we don't already have logctx by the time we make a backend (so I don't actually remember why I ever delayed providing one). So that shortens the backend API by one function, which is always nice. While I'm tidying up, I've also moved the printf-style logeventf() and the handy logevent_and_free() into logging.c, instead of having copies of them scattered around other places. This has also let me remove some stub functions from a couple of outlying applications like Pageant. Finally, I've removed the pointless "_tag" at the end of LogContext's official struct name. |
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Simon Tatham
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96ec2c2500 |
Get rid of lots of implicit pointer types.
All the main backend structures - Ssh, Telnet, Pty, Serial etc - now describe structure types themselves rather than pointers to them. The same goes for the codebase-wide trait types Socket and Plug, and the supporting types SockAddr and Pinger. All those things that were typedefed as pointers are older types; the newer ones have the explicit * at the point of use, because that's what I now seem to be preferring. But whichever one of those is better, inconsistently using a mixture of the two styles is worse, so let's make everything consistent. A few types are still implicitly pointers, such as Bignum and some of the GSSAPI types; generally this is either because they have to be void *, or because they're typedefed differently on different platforms and aren't always pointers at all. Can't be helped. But I've got rid of the main ones, at least. |
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Simon Tatham
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2ca0070f89 |
Move most of ssh.c out into separate source files.
I've tried to separate out as many individually coherent changes from
this work as I could into their own commits, but here's where I run
out and have to commit the rest of this major refactoring as a
big-bang change.
Most of ssh.c is now no longer in ssh.c: all five of the main
coroutines that handle layers of the SSH-1 and SSH-2 protocols now
each have their own source file to live in, and a lot of the
supporting functions have moved into the appropriate one of those too.
The new abstraction is a vtable called 'PacketProtocolLayer', which
has an input and output packet queue. Each layer's main coroutine is
invoked from the method ssh_ppl_process_queue(), which is usually
(though not exclusively) triggered automatically when things are
pushed on the input queue. In SSH-2, the base layer is the transport
protocol, and it contains a pair of subsidiary queues by which it
passes some of its packets to the higher SSH-2 layers - first userauth
and then connection, which are peers at the same level, with the
former abdicating in favour of the latter at the appropriate moment.
SSH-1 is simpler: the whole login phase of the protocol (crypto setup
and authentication) is all in one module, and since SSH-1 has no
repeat key exchange, that setup layer abdicates in favour of the
connection phase when it's done.
ssh.c itself is now about a tenth of its old size (which all by itself
is cause for celebration!). Its main job is to set up all the layers,
hook them up to each other and to the BPP, and to funnel data back and
forth between that collection of modules and external things such as
the network and the terminal. Once it's set up a collection of packet
protocol layers, it communicates with them partly by calling methods
of the base layer (and if that's ssh2transport then it will delegate
some functionality to the corresponding methods of its higher layer),
and partly by talking directly to the connection layer no matter where
it is in the stack by means of the separate ConnectionLayer vtable
which I introduced in commit
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