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Commit Graph

12 Commits

Author SHA1 Message Date
Simon Tatham
c1d9da67a2 Pass the calling Socket to plug_log.
This enables plug_log to run query methods on the socket in order to
find out useful information to log. I don't expect it's sensible to do
anything else with it.
2024-06-29 12:00:12 +01:00
Simon Tatham
23b15dbc77 Allow sockets to retrieve their local endpoint info.
The peer_info method in the Socket vtable is replaced with
endpoint_info, which takes a boolean indicating which end you're
asking about.

sk_peer_info still exists, as a wrapper on the new sk_endpoint_info.
2024-06-29 11:49:32 +01:00
Simon Tatham
f454c84a23 Rename SocketPeerInfo to SocketEndpointInfo.
I'm preparing to be able to ask about the other end of the connection
too, so the first step is to give this data structure a neutral name
that can refer to either. No functional change yet.
2024-06-29 11:49:32 +01:00
Simon Tatham
eec350c38b New facility, platform_start_subprocess.
We already have the ability to start a subprocess and hook it up to a
Socket, for running local proxy commands. Now the same facility is
available as an auxiliary feature, so that a backend can start another
subcommand for a different purpose, and make a separate Socket to
communicate with it.

Just like the local proxy system, this facility captures the
subprocess's stderr, and passes it back to the caller via plug_log. To
make that not look silly, I had to add a system where the "proxy:"
prefix on the usual plug_log messages is reconfigurable, and when you
call platform_start_subprocess(), you get to pass the prefix you want
to use in this case.
2022-09-01 20:43:23 +01:00
Simon Tatham
5935c68288 Update source file names in comments and docs.
Correcting a source file name in the docs just now reminded me that
I've seen a lot of outdated source file names elsewhere in the code,
due to all the reorganisation since we moved to cmake. Here's a giant
pass of trying to make them all accurate again.
2022-01-22 15:51:31 +00:00
Simon Tatham
ca70b1285d Allow creating FdSocket/HandleSocket before the fds/handles.
Previously, a setup function returning one of these socket types (such
as platform_new_connection) had to do all its setup synchronously,
because if it was going to call make_fd_socket or make_handle_socket,
it had to have the actual fds or HANDLEs ready-made. If some kind of
asynchronous operation were needed before those fds become available,
there would be no way the function could achieve it, except by
becoming a whole extra permanent Socket wrapper layer.

Now there is, because you can make an FdSocket when you don't yet have
the fds, or a HandleSocket without the HANDLEs. Instead, you provide
an instance of the new trait 'DeferredSocketOpener', which is
responsible for setting in motion whatever asynchronous setup
procedure it needs, and when that finishes, calling back to
setup_fd_socket / setup_handle_socket to provide the missing pieces.

In the meantime, the FdSocket or HandleSocket will sit there inertly,
buffering any data the client might eagerly hand it via sk_write(),
and waiting for its setup to finish. When it does finish, buffered
data will be released.

In FdSocket, this is easy enough, because we were doing our own
buffering anyway - we called the uxsel system to find out when the fds
were readable/writable, and then wrote to them from our own bufchain.
So more or less all I had to do was make the try_send function do
nothing if the setup phase wasn't finished yet.

In HandleSocket, on the other hand, we're passing all our data to the
underlying handle-io.c system, and making _that_ deferrable in the
same way would be much more painful, because that's the place where
the scary threads live. So instead I've arranged it by replacing the
whole vtable, so that a deferred HandleSocket and a normal
HandleSocket are effectively separate trait implementations that can
share their state structure. And in fact that state struct itself now
contains a big anonymous union, containing one branch to go with each
vtable.

Nothing yet uses this system, but the next commit will do so.
2021-12-22 15:45:41 +00:00
Simon Tatham
364e1aa3f3 Convenience wrappers on plug_closing().
Having a single plug_closing() function covering various kinds of
closure is reasonably convenient from the point of view of Plug
implementations, but it's annoying for callers, who all have to fill
in pointless NULL and 0 parameters in the cases where they're not
used.

Added some inline helper functions in network.h alongside the main
plug_closing() dispatch wrappers, so that each kind of connection
closure can present a separate API for the Socket side of the
interface, without complicating the vtable for the Plug side.

Also, added OS-specific extra helpers in the Unix and Windows
directories, which centralise the job of taking an OS error code (of
whatever kind) and translating it into its error message.

In passing, this removes the horrible ad-hoc made-up error codes in
proxy.h, which is OK, because nothing checked for them anyway, and
also I'm about to do an API change to plug_closing proper that removes
the need for them.
2021-11-06 14:48:26 +00:00
Simon Tatham
d42f1fe96d Remove 'calling_back' parameter from plug_closing.
It was totally unused. No implementation of the 'closing' method in a
Plug vtable was checking it for any reason at all, except for
ProxySocket which captured it from its client in order to pass on to
its server (which, perhaps after further iterations of ProxySocket,
would have ended up ignoring it similarly). And every caller of
plug_closing set it to 0 (aka false), except for the one in sshproxy.c
which passed true (but it would have made no difference to anyone).

The comment in network.h refers to a FIXME comment which was in
try_send() when that code was written (see winnet.c in commit
7b0e082700). That FIXME is long gone, replaced by a use of a
toplevel callback. So I think the aim must have been to avoid
re-entrancy when sk_write called try_send which encountered a socket
error and called back to plug_closing - but that's long since fixed by
other means now.
2021-10-24 09:58:59 +01:00
Simon Tatham
dde6590040 handle_write_eof: delegate CloseHandle back to the client.
When a writable HANDLE is managed by the handle-io.c system, you ask
to send EOF on the handle by calling handle_write_eof. That waits
until all buffered data has been written, and then sends an EOF event
by simply closing the handle.

That is, of course, the only way to send an EOF signal on a handle at
all. And yet, it's a bug, because the handle_output system does not
take ownership of the handle you give it: the client of handle_output
retains ownership, keeps its own copy of the handle, and will expect
to close it itself.

In most cases, the extra close will harmlessly fail, and return
ERROR_INVALID_HANDLE (which the caller didn't notice anyway). But if
you're unlucky, in conditions of frantic handle opening and closing
(e.g. with a lot of separate named-pipe-style agent forwarding
connections being constantly set up and torn down), the handle value
might have been reused between the two closes, so that the second
CloseHandle closes an unrelated handle belonging to some other part of
the program.

We can't fix this by giving handle_output permanent ownership of the
handle, because it really _is_ necessary for copies of it to survive
elsewhere: in particular, for a bidirectional file such as a serial
port or named pipe, the reading side also needs a copy of the same
handle! And yet, we can't replace the handle_write_eof call in the
client with a direct CloseHandle, because that won't wait until
buffered output has been drained.

The solution is that the client still calls handle_write_eof to
register that it _wants_ an EOF sent; the handle_output system will
wait until it's ready, but then, instead of calling CloseHandle, it
will ask its _client_ to close the handle, by calling the provided
'sentdata' callback with the new 'close' flag set to true. And then
the client can not only close the handle, but do whatever else it
needs to do to record that that has been done.
2021-09-30 19:16:20 +01:00
Simon Tatham
a4b8ff911b FdSocket, HandleSocket: store a notional peer address.
In the case where these socket types are constructed because of a
local proxy command, we do actually have a SockAddr representing the
logical host we were trying to make a connection to. So we might as
well store it in the socket implementation, and then we can include it
in the PLUGLOG_CONNECT_SUCCESS call to make the log message more
informative.
2021-09-13 14:38:44 +01:00
Simon Tatham
8f5e9a4f8d Send PLUGLOG_CONNECT_SUCCESS in proxied socket types.
Now the non-SSH backends critically depend on it, it's important not
to forget to send it, for any socket type that's going to be used for
any of those backends. But ProxySocket, and the Unix and Windows
'socket' types wrapping pipes to local subprocesses, were not doing
so.

Some of these socket types don't have a SockAddr available to
represent the destination host. (Sometimes the concept isn't even
meaningful). Therefore, I've also expanded the semantics of
PLUGLOG_CONNECT_SUCCESS so that the addr parameter is allowed to be
NULL, and invented a noncommittal fallback version of the log message
in that situation.
2021-09-13 14:38:44 +01:00
Simon Tatham
f39c51f9a7 Rename most of the platform source files.
This gets rid of all those annoying 'win', 'ux' and 'gtk' prefixes
which made filenames annoying to type and to tab-complete. Also, as
with my other recent renaming sprees, I've taken the opportunity to
expand and clarify some of the names so that they're not such cryptic
abbreviations.
2021-04-26 18:00:01 +01:00