/* * General mechanism for wrapping up reading/writing of Windows * HANDLEs into a PuTTY Socket abstraction. */ #include #include #define DEFINE_PLUG_METHOD_MACROS #include "tree234.h" #include "putty.h" #include "network.h" typedef struct Socket_handle_tag *Handle_Socket; struct Socket_handle_tag { const struct socket_function_table *fn; /* the above variable absolutely *must* be the first in this structure */ HANDLE send_H, recv_H; struct handle *send_h, *recv_h; char *error; Plug plug; void *privptr; }; static int handle_gotdata(struct handle *h, void *data, int len) { Handle_Socket ps = (Handle_Socket) handle_get_privdata(h); if (len < 0) { return plug_closing(ps->plug, "Read error from handle", 0, 0); } else if (len == 0) { return plug_closing(ps->plug, NULL, 0, 0); } else { return plug_receive(ps->plug, 0, data, len); } } static void handle_sentdata(struct handle *h, int new_backlog) { Handle_Socket ps = (Handle_Socket) handle_get_privdata(h); plug_sent(ps->plug, new_backlog); } static Plug sk_handle_plug(Socket s, Plug p) { Handle_Socket ps = (Handle_Socket) s; Plug ret = ps->plug; if (p) ps->plug = p; return ret; } static void sk_handle_close(Socket s) { Handle_Socket ps = (Handle_Socket) s; handle_free(ps->send_h); handle_free(ps->recv_h); CloseHandle(ps->send_H); if (ps->recv_H != ps->send_H) CloseHandle(ps->recv_H); sfree(ps); } static int sk_handle_write(Socket s, const char *data, int len) { Handle_Socket ps = (Handle_Socket) s; return handle_write(ps->send_h, data, len); } static int sk_handle_write_oob(Socket s, const char *data, int len) { /* * oob data is treated as inband; nasty, but nothing really * better we can do */ return sk_handle_write(s, data, len); } static void sk_handle_write_eof(Socket s) { Handle_Socket ps = (Handle_Socket) s; handle_write_eof(ps->send_h); } static void sk_handle_flush(Socket s) { /* Handle_Socket ps = (Handle_Socket) s; */ /* do nothing */ } static void sk_handle_set_private_ptr(Socket s, void *ptr) { Handle_Socket ps = (Handle_Socket) s; ps->privptr = ptr; } static void *sk_handle_get_private_ptr(Socket s) { Handle_Socket ps = (Handle_Socket) s; return ps->privptr; } static void sk_handle_set_frozen(Socket s, int is_frozen) { Handle_Socket ps = (Handle_Socket) s; /* * FIXME */ } static const char *sk_handle_socket_error(Socket s) { Handle_Socket ps = (Handle_Socket) s; return ps->error; } Socket make_handle_socket(HANDLE send_H, HANDLE recv_H, Plug plug, int overlapped) { static const struct socket_function_table socket_fn_table = { sk_handle_plug, sk_handle_close, sk_handle_write, sk_handle_write_oob, sk_handle_write_eof, sk_handle_flush, sk_handle_set_private_ptr, sk_handle_get_private_ptr, sk_handle_set_frozen, sk_handle_socket_error }; Handle_Socket ret; int flags = (overlapped ? HANDLE_FLAG_OVERLAPPED : 0); ret = snew(struct Socket_handle_tag); ret->fn = &socket_fn_table; ret->plug = plug; ret->error = NULL; ret->recv_H = recv_H; ret->recv_h = handle_input_new(ret->recv_H, handle_gotdata, ret, flags); ret->send_H = send_H; ret->send_h = handle_output_new(ret->send_H, handle_sentdata, ret, flags); return (Socket) ret; }