/* * Implementation of the Seat trait that buffers output and other * events until it can give them back to a real Seat. * * This is used by the SSH proxying code, which temporarily takes over * the real user-facing Seat so that it can issue host key warnings, * password prompts etc for the proxy SSH connection. While it's got * the real Seat, it gives the primary connection's backend one of * these temporary Seats in the interim, so that if the backend wants * to send some kind of initial output, or start by reconfiguring the * trust status, or what have you, then it can do that without having * to keep careful track of the fact that its Seat is out on loan. */ #include "putty.h" typedef struct TempSeat TempSeat; struct TempSeat { Seat *realseat; bufchain outputs[2]; /* stdout, stderr */ bool seen_session_started; bool seen_remote_exit; bool seen_remote_disconnect; bool seen_update_specials_menu; bool seen_echoedit_update, echoing, editing; bool seen_trust_status, trusted; Seat seat; }; /* ---------------------------------------------------------------------- * Methods we can usefully buffer, and pass their results on to the * real Seat in tempseat_flush(). */ static size_t tempseat_output(Seat *seat, bool is_stderr, const void *data, size_t len) { TempSeat *ts = container_of(seat, TempSeat, seat); bufchain_add(&ts->outputs[is_stderr], data, len); return bufchain_size(&ts->outputs[0]) + bufchain_size(&ts->outputs[1]); } static void tempseat_notify_session_started(Seat *seat) { TempSeat *ts = container_of(seat, TempSeat, seat); ts->seen_session_started = true; } static void tempseat_notify_remote_exit(Seat *seat) { TempSeat *ts = container_of(seat, TempSeat, seat); ts->seen_remote_exit = true; } static void tempseat_notify_remote_disconnect(Seat *seat) { TempSeat *ts = container_of(seat, TempSeat, seat); ts->seen_remote_disconnect = true; } static void tempseat_update_specials_menu(Seat *seat) { TempSeat *ts = container_of(seat, TempSeat, seat); ts->seen_update_specials_menu = true; } static void tempseat_echoedit_update(Seat *seat, bool echoing, bool editing) { TempSeat *ts = container_of(seat, TempSeat, seat); ts->seen_echoedit_update = true; ts->echoing = echoing; ts->editing = editing; } static void tempseat_set_trust_status(Seat *seat, bool trusted) { TempSeat *ts = container_of(seat, TempSeat, seat); ts->seen_trust_status = true; ts->trusted = trusted; } /* ---------------------------------------------------------------------- * Methods we can safely pass straight on to the real Seat, usually * (but not in every case) because they're read-only queries. */ static char *tempseat_get_ttymode(Seat *seat, const char *mode) { TempSeat *ts = container_of(seat, TempSeat, seat); return seat_get_ttymode(ts->realseat, mode); } static void tempseat_set_busy_status(Seat *seat, BusyStatus status) { TempSeat *ts = container_of(seat, TempSeat, seat); /* * set_busy_status is generally called when something is about to * do some single-threaded, event-loop blocking computation. This * _shouldn't_ happen in a backend while it's waiting for a * network connection to be made, but if for some reason it were * to, there's no reason we can't just pass this straight to the * real seat, because we expect that it will mark itself busy, * compute, and mark itself unbusy, all between yields to the * event loop that might give whatever else is using the real Seat * an opportunity to do anything. */ seat_set_busy_status(ts->realseat, status); } static bool tempseat_is_utf8(Seat *seat) { TempSeat *ts = container_of(seat, TempSeat, seat); return seat_is_utf8(ts->realseat); } static const char *tempseat_get_x_display(Seat *seat) { TempSeat *ts = container_of(seat, TempSeat, seat); return seat_get_x_display(ts->realseat); } static bool tempseat_get_windowid(Seat *seat, long *id_out) { TempSeat *ts = container_of(seat, TempSeat, seat); return seat_get_windowid(ts->realseat, id_out); } static bool tempseat_get_window_pixel_size(Seat *seat, int *width, int *height) { TempSeat *ts = container_of(seat, TempSeat, seat); return seat_get_window_pixel_size(ts->realseat, width, height); } static StripCtrlChars *tempseat_stripctrl_new( Seat *seat, BinarySink *bs_out, SeatInteractionContext sic) { TempSeat *ts = container_of(seat, TempSeat, seat); return seat_stripctrl_new(ts->realseat, bs_out, sic); } static bool tempseat_verbose(Seat *seat) { TempSeat *ts = container_of(seat, TempSeat, seat); return seat_verbose(ts->realseat); } static bool tempseat_interactive(Seat *seat) { TempSeat *ts = container_of(seat, TempSeat, seat); return seat_interactive(ts->realseat); } static bool tempseat_get_cursor_position(Seat *seat, int *x, int *y) { TempSeat *ts = container_of(seat, TempSeat, seat); return seat_get_cursor_position(ts->realseat, x, y); } static bool tempseat_can_set_trust_status(Seat *seat) { TempSeat *ts = container_of(seat, TempSeat, seat); return seat_can_set_trust_status(ts->realseat); } /* ---------------------------------------------------------------------- * Methods that should never be called on a TempSeat, so we can put an * unreachable() in them. * * A backend in possession of a TempSeat ought to be sitting and * patiently waiting for a network connection attempt to either * succeed or fail. And it should be aware of the possibility that the * proxy setup code to which it has lent the real Seat might need to * present interactive prompts - that's the whole point of lending out * the Seat in the first place - so it absolutely shouldn't get any * ideas about issuing some kind of prompt of its own while it waits * for the network connection. */ static int tempseat_get_userpass_input(Seat *seat, prompts_t *p) { /* * Interactive prompts of this nature are a thing that a backend * MUST NOT do while not in possession of the real Seat, because * the whole point of temporarily lending the real Seat to * something else is that so it can have a clear field to do * interactive stuff of its own while making a network connection. */ unreachable("get_userpass_input should never be called on TempSeat"); } static int tempseat_verify_ssh_host_key( Seat *seat, const char *host, int port, const char *keytype, char *keystr, const char *keydisp, char **key_fingerprints, void (*callback)(void *ctx, int result), void *ctx) { unreachable("verify_ssh_host_key should never be called on TempSeat"); } static int tempseat_confirm_weak_crypto_primitive( Seat *seat, const char *algtype, const char *algname, void (*callback)(void *ctx, int result), void *ctx) { unreachable("confirm_weak_crypto_primitive " "should never be called on TempSeat"); } static int tempseat_confirm_weak_cached_hostkey( Seat *seat, const char *algname, const char *betteralgs, void (*callback)(void *ctx, int result), void *ctx) { unreachable("confirm_weak_cached_hostkey " "should never be called on TempSeat"); } static void tempseat_connection_fatal(Seat *seat, const char *message) { /* * Fatal errors are another thing a backend should not have any * reason to encounter while waiting to hear back about its * network connection setup. * * Also, if a backend _did_ call this, it would be hellish to * unpick all the error handling. Just passing on the fatal error * to the real Seat wouldn't be good enough: what about freeing * all the various things that are confusingly holding pointers to * each other? Better to leave this as an assertion-failure level * issue, so that if it does ever happen by accident, we'll know * it's a bug. */ unreachable("connection_fatal should never be called on TempSeat"); } static bool tempseat_eof(Seat *seat) { /* * EOF is _very nearly_ something that we could buffer, and pass * on to the real Seat at flush time. The only difficulty is that * sometimes the front end wants to respond to an incoming EOF by * instructing the back end to send an outgoing one, which it does * by returning a bool from its eof method. * * So we'd have to arrange that tempseat_flush caught that return * value and passed it on to the calling backend. And then every * backend would have to deal with tempseat_flush maybe returning * it an 'actually, please start closing down now' indication, * which could only happen _in theory_, if it had for some reason * called seat_eof on the TempSeat. * * But in fact, we don't expect back ends to call seat_eof on the * TempSeat in the first place, so all of that effort would be a * total waste. Hence, we'll put EOF in the category of things we * expect backends never to do while the real Seat is out on loan. */ unreachable("eof should never be called on TempSeat"); } /* ---------------------------------------------------------------------- * Done with the TempSeat methods. Here's the vtable definition and * the main setup/teardown code. */ static const struct SeatVtable tempseat_vt = { .output = tempseat_output, .eof = tempseat_eof, .sent = nullseat_sent, .get_userpass_input = tempseat_get_userpass_input, .notify_session_started = tempseat_notify_session_started, .notify_remote_exit = tempseat_notify_remote_exit, .notify_remote_disconnect = tempseat_notify_remote_disconnect, .connection_fatal = tempseat_connection_fatal, .update_specials_menu = tempseat_update_specials_menu, .get_ttymode = tempseat_get_ttymode, .set_busy_status = tempseat_set_busy_status, .verify_ssh_host_key = tempseat_verify_ssh_host_key, .confirm_weak_crypto_primitive = tempseat_confirm_weak_crypto_primitive, .confirm_weak_cached_hostkey = tempseat_confirm_weak_cached_hostkey, .is_utf8 = tempseat_is_utf8, .echoedit_update = tempseat_echoedit_update, .get_x_display = tempseat_get_x_display, .get_windowid = tempseat_get_windowid, .get_window_pixel_size = tempseat_get_window_pixel_size, .stripctrl_new = tempseat_stripctrl_new, .set_trust_status = tempseat_set_trust_status, .can_set_trust_status = tempseat_can_set_trust_status, .verbose = tempseat_verbose, .interactive = tempseat_interactive, .get_cursor_position = tempseat_get_cursor_position, }; Seat *tempseat_new(Seat *realseat) { TempSeat *ts = snew(TempSeat); memset(ts, 0, sizeof(*ts)); ts->seat.vt = &tempseat_vt; ts->realseat = realseat; for (unsigned i = 0; i < 2; i++) bufchain_init(&ts->outputs[i]); return &ts->seat; } bool is_tempseat(Seat *seat) { return seat->vt == &tempseat_vt; } Seat *tempseat_get_real(Seat *seat) { assert(seat->vt == &tempseat_vt); TempSeat *ts = container_of(seat, TempSeat, seat); return ts->realseat; } void tempseat_free(Seat *seat) { assert(seat->vt == &tempseat_vt); TempSeat *ts = container_of(seat, TempSeat, seat); for (unsigned i = 0; i < 2; i++) bufchain_clear(&ts->outputs[i]); sfree(ts); } void tempseat_flush(Seat *seat) { assert(seat->vt == &tempseat_vt); TempSeat *ts = container_of(seat, TempSeat, seat); /* Empty the stdout/stderr bufchains into the real seat */ for (unsigned i = 0; i < 2; i++) { while (bufchain_size(&ts->outputs[i])) { ptrlen pl = bufchain_prefix(&ts->outputs[i]); seat_output(ts->realseat, i, pl.ptr, pl.len); bufchain_consume(&ts->outputs[i], pl.len); } } /* Pass on any other kinds of event we've buffered */ if (ts->seen_session_started) seat_notify_session_started(ts->realseat); if (ts->seen_remote_exit) seat_notify_remote_exit(ts->realseat); if (ts->seen_remote_disconnect) seat_notify_remote_disconnect(ts->realseat); if (ts->seen_update_specials_menu) seat_update_specials_menu(ts->realseat); if (ts->seen_echoedit_update) seat_echoedit_update(ts->realseat, ts->echoing, ts->editing); if (ts->seen_trust_status) seat_set_trust_status(ts->realseat, ts->trusted); }