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putty-source/windows/winhsock.c
Simon Tatham 5129c40bea Modernise the Socket/Plug vtable system.
Now I've got FROMFIELD, I can rework it so that structures providing
an implementation of the Socket or Plug trait no longer have to have
the vtable pointer as the very first thing in the structure. In
particular, this means that the ProxySocket structure can now directly
implement _both_ the Socket and Plug traits, which is always
_logically_ how it's worked, but previously it had to be implemented
via two separate structs linked to each other.
2018-05-27 15:28:54 +01:00

348 lines
9.7 KiB
C

/*
* General mechanism for wrapping up reading/writing of Windows
* HANDLEs into a PuTTY Socket abstraction.
*/
#include <stdio.h>
#include <assert.h>
#include <limits.h>
#define DEFINE_PLUG_METHOD_MACROS
#include "tree234.h"
#include "putty.h"
#include "network.h"
typedef struct HandleSocket {
HANDLE send_H, recv_H, stderr_H;
struct handle *send_h, *recv_h, *stderr_h;
/*
* Freezing one of these sockets is a slightly fiddly business,
* because the reads from the handle are happening in a separate
* thread as blocking system calls and so once one is in progress
* it can't sensibly be interrupted. Hence, after the user tries
* to freeze one of these sockets, it's unavoidable that we may
* receive one more load of data before we manage to get
* winhandl.c to stop reading.
*/
enum {
UNFROZEN, /* reading as normal */
FREEZING, /* have been set to frozen but winhandl is still reading */
FROZEN, /* really frozen - winhandl has been throttled */
THAWING /* we're gradually releasing our remaining data */
} frozen;
/* We buffer data here if we receive it from winhandl while frozen. */
bufchain inputdata;
/* Data received from stderr_H, if we have one. */
bufchain stderrdata;
int defer_close, deferred_close; /* in case of re-entrance */
char *error;
Plug plug;
const Socket_vtable *sockvt;
} HandleSocket;
static int handle_gotdata(struct handle *h, void *data, int len)
{
HandleSocket *hs = (HandleSocket *)handle_get_privdata(h);
if (len < 0) {
plug_closing(hs->plug, "Read error from handle", 0, 0);
return 0;
} else if (len == 0) {
plug_closing(hs->plug, NULL, 0, 0);
return 0;
} else {
assert(hs->frozen != FROZEN && hs->frozen != THAWING);
if (hs->frozen == FREEZING) {
/*
* If we've received data while this socket is supposed to
* be frozen (because the read winhandl.c started before
* sk_set_frozen was called has now returned) then buffer
* the data for when we unfreeze.
*/
bufchain_add(&hs->inputdata, data, len);
hs->frozen = FROZEN;
/*
* And return a very large backlog, to prevent further
* data arriving from winhandl until we unfreeze.
*/
return INT_MAX;
} else {
plug_receive(hs->plug, 0, data, len);
return 0;
}
}
}
static int handle_stderr(struct handle *h, void *data, int len)
{
HandleSocket *hs = (HandleSocket *)handle_get_privdata(h);
if (len > 0)
log_proxy_stderr(hs->plug, &hs->stderrdata, data, len);
return 0;
}
static void handle_sentdata(struct handle *h, int new_backlog)
{
HandleSocket *hs = (HandleSocket *)handle_get_privdata(h);
if (new_backlog < 0) {
/* Special case: this is actually reporting an error writing
* to the underlying handle, and our input value is the error
* code itself, negated. */
plug_closing(hs->plug, win_strerror(-new_backlog), -new_backlog, 0);
return;
}
plug_sent(hs->plug, new_backlog);
}
static Plug sk_handle_plug(Socket s, Plug p)
{
HandleSocket *hs = FROMFIELD(s, HandleSocket, sockvt);
Plug ret = hs->plug;
if (p)
hs->plug = p;
return ret;
}
static void sk_handle_close(Socket s)
{
HandleSocket *hs = FROMFIELD(s, HandleSocket, sockvt);
if (hs->defer_close) {
hs->deferred_close = TRUE;
return;
}
handle_free(hs->send_h);
handle_free(hs->recv_h);
CloseHandle(hs->send_H);
if (hs->recv_H != hs->send_H)
CloseHandle(hs->recv_H);
bufchain_clear(&hs->inputdata);
bufchain_clear(&hs->stderrdata);
sfree(hs);
}
static int sk_handle_write(Socket s, const void *data, int len)
{
HandleSocket *hs = FROMFIELD(s, HandleSocket, sockvt);
return handle_write(hs->send_h, data, len);
}
static int sk_handle_write_oob(Socket s, const void *data, int len)
{
/*
* oob data is treated as inband; nasty, but nothing really
* better we can do
*/
return sk_handle_write(s, data, len);
}
static void sk_handle_write_eof(Socket s)
{
HandleSocket *hs = FROMFIELD(s, HandleSocket, sockvt);
handle_write_eof(hs->send_h);
}
static void sk_handle_flush(Socket s)
{
/* HandleSocket *hs = FROMFIELD(s, HandleSocket, sockvt); */
/* do nothing */
}
static void handle_socket_unfreeze(void *hsv)
{
HandleSocket *hs = (HandleSocket *)hsv;
void *data;
int len;
/*
* If we've been put into a state other than THAWING since the
* last callback, then we're done.
*/
if (hs->frozen != THAWING)
return;
/*
* Get some of the data we've buffered.
*/
bufchain_prefix(&hs->inputdata, &data, &len);
assert(len > 0);
/*
* Hand it off to the plug. Be careful of re-entrance - that might
* have the effect of trying to close this socket.
*/
hs->defer_close = TRUE;
plug_receive(hs->plug, 0, data, len);
bufchain_consume(&hs->inputdata, len);
hs->defer_close = FALSE;
if (hs->deferred_close) {
sk_handle_close(&hs->sockvt);
return;
}
if (bufchain_size(&hs->inputdata) > 0) {
/*
* If there's still data in our buffer, stay in THAWING state,
* and reschedule ourself.
*/
queue_toplevel_callback(handle_socket_unfreeze, hs);
} else {
/*
* Otherwise, we've successfully thawed!
*/
hs->frozen = UNFROZEN;
handle_unthrottle(hs->recv_h, 0);
}
}
static void sk_handle_set_frozen(Socket s, int is_frozen)
{
HandleSocket *hs = FROMFIELD(s, HandleSocket, sockvt);
if (is_frozen) {
switch (hs->frozen) {
case FREEZING:
case FROZEN:
return; /* nothing to do */
case THAWING:
/*
* We were in the middle of emptying our bufchain, and got
* frozen again. In that case, winhandl.c is already
* throttled, so just return to FROZEN state. The toplevel
* callback will notice and disable itself.
*/
hs->frozen = FROZEN;
break;
case UNFROZEN:
/*
* The normal case. Go to FREEZING, and expect one more
* load of data from winhandl if we're unlucky.
*/
hs->frozen = FREEZING;
break;
}
} else {
switch (hs->frozen) {
case UNFROZEN:
case THAWING:
return; /* nothing to do */
case FREEZING:
/*
* If winhandl didn't send us any data throughout the time
* we were frozen, then we'll still be in this state and
* can just unfreeze in the trivial way.
*/
assert(bufchain_size(&hs->inputdata) == 0);
hs->frozen = UNFROZEN;
break;
case FROZEN:
/*
* If we have buffered data, go to THAWING and start
* releasing it in top-level callbacks.
*/
hs->frozen = THAWING;
queue_toplevel_callback(handle_socket_unfreeze, hs);
}
}
}
static const char *sk_handle_socket_error(Socket s)
{
HandleSocket *hs = FROMFIELD(s, HandleSocket, sockvt);
return hs->error;
}
static char *sk_handle_peer_info(Socket s)
{
HandleSocket *hs = FROMFIELD(s, HandleSocket, sockvt);
ULONG pid;
static HMODULE kernel32_module;
DECL_WINDOWS_FUNCTION(static, BOOL, GetNamedPipeClientProcessId,
(HANDLE, PULONG));
if (!kernel32_module) {
kernel32_module = load_system32_dll("kernel32.dll");
#if (defined _MSC_VER && _MSC_VER < 1900) || defined __MINGW32__ || defined COVERITY
/* For older Visual Studio, and MinGW too (at least as of
* Ubuntu 16.04), this function isn't available in the header
* files to type-check. Ditto the toolchain I use for
* Coveritying the Windows code. */
GET_WINDOWS_FUNCTION_NO_TYPECHECK(
kernel32_module, GetNamedPipeClientProcessId);
#else
GET_WINDOWS_FUNCTION(
kernel32_module, GetNamedPipeClientProcessId);
#endif
}
/*
* Of course, not all handles managed by this module will be
* server ends of named pipes, but if they are, then it's useful
* to log what we can find out about the client end.
*/
if (p_GetNamedPipeClientProcessId &&
p_GetNamedPipeClientProcessId(hs->send_H, &pid))
return dupprintf("process id %lu", (unsigned long)pid);
return NULL;
}
static const Socket_vtable HandleSocket_sockvt = {
sk_handle_plug,
sk_handle_close,
sk_handle_write,
sk_handle_write_oob,
sk_handle_write_eof,
sk_handle_flush,
sk_handle_set_frozen,
sk_handle_socket_error,
sk_handle_peer_info,
};
Socket make_handle_socket(HANDLE send_H, HANDLE recv_H, HANDLE stderr_H,
Plug plug, int overlapped)
{
HandleSocket *hs;
int flags = (overlapped ? HANDLE_FLAG_OVERLAPPED : 0);
hs = snew(HandleSocket);
hs->sockvt = &HandleSocket_sockvt;
hs->plug = plug;
hs->error = NULL;
hs->frozen = UNFROZEN;
bufchain_init(&hs->inputdata);
bufchain_init(&hs->stderrdata);
hs->recv_H = recv_H;
hs->recv_h = handle_input_new(hs->recv_H, handle_gotdata, hs, flags);
hs->send_H = send_H;
hs->send_h = handle_output_new(hs->send_H, handle_sentdata, hs, flags);
hs->stderr_H = stderr_H;
if (hs->stderr_H)
hs->stderr_h = handle_input_new(hs->stderr_H, handle_stderr,
hs, flags);
hs->defer_close = hs->deferred_close = FALSE;
return &hs->sockvt;
}