1
0
mirror of https://git.tartarus.org/simon/putty.git synced 2025-01-09 17:38:00 +00:00
putty-source/sshserver.h
Simon Tatham 1d323d5c80 Add an actual SSH server program.
This server is NOT SECURE! If anyone is reading this commit message,
DO NOT DEPLOY IT IN A HOSTILE-FACING ENVIRONMENT! Its purpose is to
speak the server end of everything PuTTY speaks on the client side, so
that I can test that I haven't broken PuTTY when I reorganise its
code, even things like RSA key exchange or chained auth methods which
it's hard to find a server that speaks at all.

(For this reason, it's declared with [UT] in the Recipe file, so that
it falls into the same category as programs like testbn, which won't
be installed by 'make install'.)

Working title is 'Uppity', partly for 'Universal PuTTY Protocol
Interaction Test Yoke', but mostly because it looks quite like the
word 'PuTTY' with part of it reversed. (Apparently 'test yoke' is a
very rarely used term meaning something not altogether unlike 'test
harness', which is a bit of a stretch, but it'll do.)

It doesn't actually _support_ everything I want yet. At the moment,
it's a proof of concept only. But it has most of the machinery
present, and the parts it's missing - such as chained auth methods -
should be easy enough to add because I've built in the required
flexibility, in the form of an AuthPolicy object which can request
them if it wants to. However, the current AuthPolicy object is
entirely trivial, and will let in any user with the password "weasel".

(Another way in which this is not a production-ready server is that it
also has no interaction with the OS's authentication system. In
particular, it will not only let in any user with the same password,
but it won't even change uid - it will open shells and forwardings
under whatever user id you started it up as.)

Currently, the program can only speak the SSH protocol on its standard
I/O channels (using the new FdSocket facility), so if you want it to
listen on a network port, you'll have to run it from some kind of
separate listening program similar to inetd. For my own tests, I'm not
even doing that: I'm just having PuTTY spawn it as a local proxy
process, which also conveniently eliminates the risk of anyone hostile
connecting to it.

The bulk of the actual code reorganisation is already done by previous
commits, so this change is _mostly_ just dropping in a new set of
server-specific source files alongside the client-specific ones I
created recently. The remaining changes in the shared SSH code are
numerous, but all minor:

 - a few extra parameters to BPP and PPL constructors (e.g. 'are you
   in server mode?'), and pass both sets of SSH-1 protocol flags from
   the login to the connection layer
 - in server mode, unconditionally send our version string _before_
   waiting for the remote one
 - a new hook in the SSH-1 BPP to handle enabling compression in
   server mode, where the message exchange works the other way round
 - new code in the SSH-2 BPP to do _deferred_ compression the other
   way round (the non-deferred version is still nicely symmetric)
 - in the SSH-2 transport layer, some adjustments to do key derivation
   either way round (swapping round the identifying letters in the
   various hash preimages, and making sure to list the KEXINITs in the
   right order)
 - also in the SSH-2 transport layer, an if statement that controls
   whether we send SERVICE_REQUEST and wait for SERVICE_ACCEPT, or
   vice versa
 - new ConnectionLayer methods for opening outgoing channels for X and
   agent forwardings
 - new functions in portfwd.c to establish listening sockets suitable
   for remote-to-local port forwarding (i.e. not under the direction
   of a Conf the way it's done on the client side).
2018-10-21 10:02:10 +01:00

66 lines
2.8 KiB
C

typedef struct AuthPolicy AuthPolicy;
Plug *ssh_server_plug(
Conf *conf, ssh_key *const *hostkeys, int nhostkeys,
struct RSAKey *hostkey1, AuthPolicy *authpolicy, LogPolicy *logpolicy);
void ssh_server_start(Plug *plug, Socket *socket);
void server_instance_terminated(void);
void platform_logevent(const char *msg);
#define AUTHMETHODS(X) \
X(NONE) \
X(PASSWORD) \
X(PUBLICKEY) \
/* end of list */
#define AUTHMETHOD_BIT_INDEX(name) AUTHMETHOD_BIT_INDEX_##name,
enum { AUTHMETHODS(AUTHMETHOD_BIT_INDEX) AUTHMETHOD_BIT_INDEX_dummy };
#define AUTHMETHOD_BIT_VALUE(name) \
AUTHMETHOD_##name = 1 << AUTHMETHOD_BIT_INDEX_##name,
enum { AUTHMETHODS(AUTHMETHOD_BIT_VALUE) AUTHMETHOD_BIT_VALUE_dummy };
unsigned auth_methods(AuthPolicy *);
int auth_none(AuthPolicy *, ptrlen username);
int auth_password(AuthPolicy *, ptrlen username, ptrlen password);
int auth_publickey(AuthPolicy *, ptrlen username, ptrlen public_blob);
/* auth_publickey_ssh1 must return the whole public key given the modulus,
* because the SSH-1 client never transmits the exponent over the wire.
* The key remains owned by the AuthPolicy. */
struct RSAKey *auth_publickey_ssh1(
AuthPolicy *ap, ptrlen username, Bignum rsa_modulus);
/* auth_successful returns FALSE if further authentication is needed */
int auth_successful(AuthPolicy *, ptrlen username, unsigned method);
PacketProtocolLayer *ssh2_userauth_server_new(
PacketProtocolLayer *successor_layer, AuthPolicy *authpolicy);
void ssh2_userauth_server_set_transport_layer(
PacketProtocolLayer *userauth, PacketProtocolLayer *transport);
PacketProtocolLayer *ssh1_login_server_new(
PacketProtocolLayer *successor_layer, struct RSAKey *hostkey,
AuthPolicy *authpolicy);
Channel *sesschan_new(SshChannel *c, LogContext *logctx);
Backend *pty_backend_create(
Seat *seat, LogContext *logctx, Conf *conf, char **argv, const char *cmd,
struct ssh_ttymodes ttymodes, int pipes_instead_of_pty);
ptrlen pty_backend_exit_signame(Backend *be, char **aux_msg);
/*
* Establish a listening X server. Return value is the _number_ of
* Sockets that it established pointing at the given Plug. (0
* indicates complete failure.) The socket pointers themselves are
* written into sockets[], up to a possible total of MAX_X11_SOCKETS.
*
* The supplied Conf has necessary environment variables written into
* it. (And is also used to open the port listeners, though that
* shouldn't affect anything.)
*/
#define MAX_X11_SOCKETS 2
int platform_make_x11_server(Plug *plug, const char *progname, int mindisp,
const char *screen_number_suffix,
ptrlen authproto, ptrlen authdata,
Socket **sockets, Conf *conf);