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mirror of https://git.tartarus.org/simon/putty.git synced 2025-03-21 22:28:37 -05:00
putty-source/windows/winnoise.c
Simon Tatham 5087792440 Label random-noise sources with an enum of ids.
The upcoming PRNG revamp will want to tell noise sources apart, so
that it can treat them all fairly. So I've added an extra parameter to
noise_ultralight and random_add_noise, which takes values in an
enumeration covering all the vague classes of entropy source I'm
collecting. In this commit, though, it's simply ignored.
2019-01-23 22:36:17 +00:00

166 lines
4.5 KiB
C

/*
* Noise generation for PuTTY's cryptographic random number
* generator.
*/
#include <stdio.h>
#include "putty.h"
#include "ssh.h"
#include "storage.h"
#include <wincrypt.h>
DECL_WINDOWS_FUNCTION(static, BOOL, CryptAcquireContextA,
(HCRYPTPROV *, LPCTSTR, LPCTSTR, DWORD, DWORD));
DECL_WINDOWS_FUNCTION(static, BOOL, CryptGenRandom,
(HCRYPTPROV, DWORD, BYTE *));
DECL_WINDOWS_FUNCTION(static, BOOL, CryptReleaseContext,
(HCRYPTPROV, DWORD));
static HMODULE wincrypt_module = NULL;
bool win_read_random(void *buf, unsigned wanted)
{
bool toret = false;
HCRYPTPROV crypt_provider;
if (!wincrypt_module) {
wincrypt_module = load_system32_dll("advapi32.dll");
GET_WINDOWS_FUNCTION(wincrypt_module, CryptAcquireContextA);
GET_WINDOWS_FUNCTION(wincrypt_module, CryptGenRandom);
GET_WINDOWS_FUNCTION(wincrypt_module, CryptReleaseContext);
}
if (wincrypt_module && p_CryptAcquireContextA &&
p_CryptGenRandom && p_CryptReleaseContext &&
p_CryptAcquireContextA(&crypt_provider, NULL, NULL, PROV_RSA_FULL,
CRYPT_VERIFYCONTEXT)) {
toret = p_CryptGenRandom(crypt_provider, wanted, buf);
p_CryptReleaseContext(crypt_provider, 0);
}
return toret;
}
/*
* This function is called once, at PuTTY startup.
*/
void noise_get_heavy(void (*func) (void *, int))
{
HANDLE srch;
WIN32_FIND_DATA finddata;
DWORD pid;
char winpath[MAX_PATH + 3];
BYTE buf[32];
GetWindowsDirectory(winpath, sizeof(winpath));
strcat(winpath, "\\*");
srch = FindFirstFile(winpath, &finddata);
if (srch != INVALID_HANDLE_VALUE) {
do {
func(&finddata, sizeof(finddata));
} while (FindNextFile(srch, &finddata));
FindClose(srch);
}
pid = GetCurrentProcessId();
func(&pid, sizeof(pid));
if (win_read_random(buf, sizeof(buf))) {
func(buf, sizeof(buf));
smemclr(buf, sizeof(buf));
}
read_random_seed(func);
/* Update the seed immediately, in case another instance uses it. */
random_save_seed();
}
void random_save_seed(void)
{
int len;
void *data;
if (random_active) {
random_get_savedata(&data, &len);
write_random_seed(data, len);
sfree(data);
}
}
/*
* This function is called every time the random pool needs
* stirring, and will acquire the system time in all available
* forms.
*/
void noise_get_light(void (*func) (void *, int))
{
SYSTEMTIME systime;
DWORD adjust[2];
BOOL rubbish;
GetSystemTime(&systime);
func(&systime, sizeof(systime));
GetSystemTimeAdjustment(&adjust[0], &adjust[1], &rubbish);
func(&adjust, sizeof(adjust));
}
/*
* This function is called on a timer, and it will monitor
* frequently changing quantities such as the state of physical and
* virtual memory, the state of the process's message queue, which
* window is in the foreground, which owns the clipboard, etc.
*/
void noise_regular(void)
{
HWND w;
DWORD z;
POINT pt;
MEMORYSTATUS memstat;
FILETIME times[4];
w = GetForegroundWindow();
random_add_noise(NOISE_SOURCE_FGWINDOW, &w, sizeof(w));
w = GetCapture();
random_add_noise(NOISE_SOURCE_CAPTURE, &w, sizeof(w));
w = GetClipboardOwner();
random_add_noise(NOISE_SOURCE_CLIPBOARD, &w, sizeof(w));
z = GetQueueStatus(QS_ALLEVENTS);
random_add_noise(NOISE_SOURCE_QUEUE, &z, sizeof(z));
GetCursorPos(&pt);
random_add_noise(NOISE_SOURCE_CURSORPOS, &pt, sizeof(pt));
GlobalMemoryStatus(&memstat);
random_add_noise(NOISE_SOURCE_MEMINFO, &memstat, sizeof(memstat));
GetThreadTimes(GetCurrentThread(), times, times + 1, times + 2,
times + 3);
random_add_noise(NOISE_SOURCE_THREADTIME, &times, sizeof(times));
GetProcessTimes(GetCurrentProcess(), times, times + 1, times + 2,
times + 3);
random_add_noise(NOISE_SOURCE_PROCTIME, &times, sizeof(times));
}
/*
* This function is called on every keypress or mouse move, and
* will add the current Windows time and performance monitor
* counter to the noise pool. It gets the scan code or mouse
* position passed in.
*/
void noise_ultralight(NoiseSourceId id, unsigned long data)
{
DWORD wintime;
LARGE_INTEGER perftime;
random_add_noise(id, &data, sizeof(DWORD));
wintime = GetTickCount();
random_add_noise(NOISE_SOURCE_TIME, &wintime, sizeof(DWORD));
if (QueryPerformanceCounter(&perftime))
random_add_noise(NOISE_SOURCE_PERFCOUNT, &perftime, sizeof(perftime));
}