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putty-source/network.h
Simon Tatham 5129c40bea Modernise the Socket/Plug vtable system.
Now I've got FROMFIELD, I can rework it so that structures providing
an implementation of the Socket or Plug trait no longer have to have
the vtable pointer as the very first thing in the structure. In
particular, this means that the ProxySocket structure can now directly
implement _both_ the Socket and Plug traits, which is always
_logically_ how it's worked, but previously it had to be implemented
via two separate structs linked to each other.
2018-05-27 15:28:54 +01:00

225 lines
8.9 KiB
C

/*
* Networking abstraction in PuTTY.
*
* The way this works is: a back end can choose to open any number
* of sockets - including zero, which might be necessary in some.
* It can register a bunch of callbacks (most notably for when
* data is received) for each socket, and it can call the networking
* abstraction to send data without having to worry about blocking.
* The stuff behind the abstraction takes care of selects and
* nonblocking writes and all that sort of painful gubbins.
*/
#ifndef PUTTY_NETWORK_H
#define PUTTY_NETWORK_H
#include "defs.h"
struct Socket_vtable {
Plug(*plug) (Socket s, Plug p);
/* use a different plug (return the old one) */
/* if p is NULL, it doesn't change the plug */
/* but it does return the one it's using */
void (*close) (Socket s);
int (*write) (Socket s, const void *data, int len);
int (*write_oob) (Socket s, const void *data, int len);
void (*write_eof) (Socket s);
void (*flush) (Socket s);
void (*set_frozen) (Socket s, int is_frozen);
/* ignored by tcp, but vital for ssl */
const char *(*socket_error) (Socket s);
char *(*peer_info) (Socket s);
};
typedef union { void *p; int i; } accept_ctx_t;
typedef Socket (*accept_fn_t)(accept_ctx_t ctx, Plug plug);
struct Plug_vtable {
void (*log)(Plug p, int type, SockAddr addr, int port,
const char *error_msg, int error_code);
/*
* Passes the client progress reports on the process of setting
* up the connection.
*
* - type==0 means we are about to try to connect to address
* `addr' (error_msg and error_code are ignored)
* - type==1 means we have failed to connect to address `addr'
* (error_msg and error_code are supplied). This is not a
* fatal error - we may well have other candidate addresses
* to fall back to. When it _is_ fatal, the closing()
* function will be called.
* - type==2 means that error_msg contains a line of generic
* logging information about setting up the connection. This
* will typically be a wodge of standard-error output from a
* proxy command, so the receiver should probably prefix it to
* indicate this.
*/
void (*closing)
(Plug p, const char *error_msg, int error_code, int calling_back);
/* error_msg is NULL iff it is not an error (ie it closed normally) */
/* calling_back != 0 iff there is a Plug function */
/* currently running (would cure the fixme in try_send()) */
void (*receive) (Plug p, int urgent, char *data, int len);
/*
* - urgent==0. `data' points to `len' bytes of perfectly
* ordinary data.
*
* - urgent==1. `data' points to `len' bytes of data,
* which were read from before an Urgent pointer.
*
* - urgent==2. `data' points to `len' bytes of data,
* the first of which was the one at the Urgent mark.
*/
void (*sent) (Plug p, int bufsize);
/*
* The `sent' function is called when the pending send backlog
* on a socket is cleared or partially cleared. The new backlog
* size is passed in the `bufsize' parameter.
*/
int (*accepting)(Plug p, accept_fn_t constructor, accept_ctx_t ctx);
/*
* `accepting' is called only on listener-type sockets, and is
* passed a constructor function+context that will create a fresh
* Socket describing the connection. It returns nonzero if it
* doesn't want the connection for some reason, or 0 on success.
*/
};
/* proxy indirection layer */
/* NB, control of 'addr' is passed via new_connection, which takes
* responsibility for freeing it */
Socket new_connection(SockAddr addr, const char *hostname,
int port, int privport,
int oobinline, int nodelay, int keepalive,
Plug plug, Conf *conf);
Socket new_listener(const char *srcaddr, int port, Plug plug,
int local_host_only, Conf *conf, int addressfamily);
SockAddr name_lookup(const char *host, int port, char **canonicalname,
Conf *conf, int addressfamily, void *frontend_for_logging,
const char *lookup_reason_for_logging);
int proxy_for_destination (SockAddr addr, const char *hostname, int port,
Conf *conf);
/* platform-dependent callback from new_connection() */
/* (same caveat about addr as new_connection()) */
Socket platform_new_connection(SockAddr addr, const char *hostname,
int port, int privport,
int oobinline, int nodelay, int keepalive,
Plug plug, Conf *conf);
/* socket functions */
void sk_init(void); /* called once at program startup */
void sk_cleanup(void); /* called just before program exit */
SockAddr sk_namelookup(const char *host, char **canonicalname, int address_family);
SockAddr sk_nonamelookup(const char *host);
void sk_getaddr(SockAddr addr, char *buf, int buflen);
int sk_addr_needs_port(SockAddr addr);
int sk_hostname_is_local(const char *name);
int sk_address_is_local(SockAddr addr);
int sk_address_is_special_local(SockAddr addr);
int sk_addrtype(SockAddr addr);
void sk_addrcopy(SockAddr addr, char *buf);
void sk_addr_free(SockAddr addr);
/* sk_addr_dup generates another SockAddr which contains the same data
* as the original one and can be freed independently. May not actually
* physically _duplicate_ it: incrementing a reference count so that
* one more free is required before it disappears is an acceptable
* implementation. */
SockAddr sk_addr_dup(SockAddr addr);
/* NB, control of 'addr' is passed via sk_new, which takes responsibility
* for freeing it, as for new_connection() */
Socket sk_new(SockAddr addr, int port, int privport, int oobinline,
int nodelay, int keepalive, Plug p);
Socket sk_newlistener(const char *srcaddr, int port, Plug plug,
int local_host_only, int address_family);
#define sk_plug(s,p) (((*s)->plug) (s, p))
#define sk_close(s) (((*s)->close) (s))
#define sk_write(s,buf,len) (((*s)->write) (s, buf, len))
#define sk_write_oob(s,buf,len) (((*s)->write_oob) (s, buf, len))
#define sk_write_eof(s) (((*s)->write_eof) (s))
#define sk_flush(s) (((*s)->flush) (s))
#ifdef DEFINE_PLUG_METHOD_MACROS
#define plug_log(p,type,addr,port,msg,code) (((*p)->log) (p, type, addr, port, msg, code))
#define plug_closing(p,msg,code,callback) (((*p)->closing) (p, msg, code, callback))
#define plug_receive(p,urgent,buf,len) (((*p)->receive) (p, urgent, buf, len))
#define plug_sent(p,bufsize) (((*p)->sent) (p, bufsize))
#define plug_accepting(p, constructor, ctx) (((*p)->accepting)(p, constructor, ctx))
#endif
/*
* Special error values are returned from sk_namelookup and sk_new
* if there's a problem. These functions extract an error message,
* or return NULL if there's no problem.
*/
const char *sk_addr_error(SockAddr addr);
#define sk_socket_error(s) (((*s)->socket_error) (s))
/*
* Set the `frozen' flag on a socket. A frozen socket is one in
* which all READABLE notifications are ignored, so that data is
* not accepted from the peer until the socket is unfrozen. This
* exists for two purposes:
*
* - Port forwarding: when a local listening port receives a
* connection, we do not want to receive data from the new
* socket until we have somewhere to send it. Hence, we freeze
* the socket until its associated SSH channel is ready; then we
* unfreeze it and pending data is delivered.
*
* - Socket buffering: if an SSH channel (or the whole connection)
* backs up or presents a zero window, we must freeze the
* associated local socket in order to avoid unbounded buffer
* growth.
*/
#define sk_set_frozen(s, is_frozen) (((*s)->set_frozen) (s, is_frozen))
/*
* Return a (dynamically allocated) string giving some information
* about the other end of the socket, suitable for putting in log
* files. May be NULL if nothing is available at all.
*/
#define sk_peer_info(s) (((*s)->peer_info) (s))
/*
* Simple wrapper on getservbyname(), needed by ssh.c. Returns the
* port number, in host byte order (suitable for printf and so on).
* Returns 0 on failure. Any platform not supporting getservbyname
* can just return 0 - this function is not required to handle
* numeric port specifications.
*/
int net_service_lookup(char *service);
/*
* Look up the local hostname; return value needs freeing.
* May return NULL.
*/
char *get_hostname(void);
/*
* Trivial socket implementation which just stores an error. Found in
* errsock.c.
*/
Socket new_error_socket(const char *errmsg, Plug plug);
/* ----------------------------------------------------------------------
* Functions defined outside the network code, which have to be
* declared in this header file rather than the main putty.h because
* they use types defined here.
*/
/*
* Exports from be_misc.c.
*/
void backend_socket_log(void *frontend, int type, SockAddr addr, int port,
const char *error_msg, int error_code, Conf *conf,
int session_started);
void log_proxy_stderr(Plug plug, bufchain *buf, const void *vdata, int len);
#endif