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putty-source/winnet.c
Simon Tatham 50766ce729 SSH port forwarding! How cool is that?
Only currently works on SSH1; SSH2 should be doable but it's late
and I have other things to do tonight. The Cool Guy award for this
one goes to Nicolas Barry, for doing most of the work and actually
understanding the code he was adding to.

[originally from svn r1176]
2001-08-08 20:44:35 +00:00

1018 lines
25 KiB
C

/*
* Windows networking abstraction.
*
* Due to this clean abstraction it was possible
* to easily implement IPv6 support :)
*
* IPv6 patch 1 (27 October 2000) Jeroen Massar <jeroen@unfix.org>
* - Preliminary hacked IPv6 support.
* - Connecting to IPv6 address (eg fec0:4242:4242:100:2d0:b7ff:fe8f:5d42) works.
* - Connecting to IPv6 hostname (eg heaven.ipv6.unfix.org) works.
* - Compiles as either IPv4 or IPv6.
*
* IPv6 patch 2 (29 October 2000) Jeroen Massar <jeroen@unfix.org>
* - When compiled as IPv6 it also allows connecting to IPv4 hosts.
* - Added some more documentation.
*
* IPv6 patch 3 (18 November 2000) Jeroen Massar <jeroen@unfix.org>
* - It now supports dynamically loading the IPv6 resolver dll's.
* This way we should be able to distribute one (1) binary
* which supports both IPv4 and IPv6.
* - getaddrinfo() and getnameinfo() are loaded dynamicaly if possible.
* - in6addr_any is defined in this file so we don't need to link to wship6.lib
* - The patch is now more unified so that we can still
* remove all IPv6 support by undef'ing IPV6.
* But where it fallsback to IPv4 it uses the IPv4 code which is already in place...
* - Canonical name resolving works.
*
* IPv6 patch 4 (07 January 2001) Jeroen Massar <jeroen@unfix.org>
* - patch against CVS of today, will be submitted to the bugs list
* as a 'cvs diff -u' on Simon's request...
*
*/
/*
* Define IPV6 to have IPv6 on-the-fly-loading support.
* This means that one doesn't have to have an IPv6 stack to use it.
* But if an IPv6 stack is found it is used with a fallback to IPv4.
*/
/* #define IPV6 1 */
#ifdef IPV6
#include <winsock2.h>
#include <ws2tcpip.h>
#include <tpipv6.h>
#else
#include <winsock.h>
#endif
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#define DEFINE_PLUG_METHOD_MACROS
#include "putty.h"
#include "network.h"
#include "tree234.h"
#define BUFFER_GRANULE 512
struct Socket_tag {
struct socket_function_table *fn;
/* the above variable absolutely *must* be the first in this structure */
char *error;
SOCKET s;
Plug plug;
void *private_ptr;
struct buffer *head, *tail;
int writable;
int frozen; /* this tells the write stuff not to even bother trying to send at this point */
int sending_oob;
int oobinline;
};
/*
* We used to typedef struct Socket_tag *Socket.
*
* Since we have made the networking abstraction slightly more
* abstract, Socket no longer means a tcp socket (it could mean
* an ssl socket). So now we must use Actual_Socket when we know
* we are talking about a tcp socket.
*/
typedef struct Socket_tag *Actual_Socket;
struct SockAddr_tag {
char *error;
/* address family this belongs to, AF_INET for IPv4, AF_INET6 for IPv6. */
int family;
unsigned long address; /* Address IPv4 style. */
#ifdef IPV6
struct addrinfo *ai; /* Address IPv6 style. */
#endif
};
struct buffer {
struct buffer *next;
int buflen, bufpos;
char buf[BUFFER_GRANULE];
};
static tree234 *sktree;
static int cmpfortree(void *av, void *bv)
{
Actual_Socket a = (Actual_Socket) av, b = (Actual_Socket) bv;
unsigned long as = (unsigned long) a->s, bs = (unsigned long) b->s;
if (as < bs)
return -1;
if (as > bs)
return +1;
return 0;
}
static int cmpforsearch(void *av, void *bv)
{
Actual_Socket b = (Actual_Socket) bv;
unsigned long as = (unsigned long) av, bs = (unsigned long) b->s;
if (as < bs)
return -1;
if (as > bs)
return +1;
return 0;
}
void sk_init(void)
{
sktree = newtree234(cmpfortree);
}
char *winsock_error_string(int error)
{
switch (error) {
case WSAEACCES:
return "Network error: Permission denied";
case WSAEADDRINUSE:
return "Network error: Address already in use";
case WSAEADDRNOTAVAIL:
return "Network error: Cannot assign requested address";
case WSAEAFNOSUPPORT:
return
"Network error: Address family not supported by protocol family";
case WSAEALREADY:
return "Network error: Operation already in progress";
case WSAECONNABORTED:
return "Network error: Software caused connection abort";
case WSAECONNREFUSED:
return "Network error: Connection refused";
case WSAECONNRESET:
return "Network error: Connection reset by peer";
case WSAEDESTADDRREQ:
return "Network error: Destination address required";
case WSAEFAULT:
return "Network error: Bad address";
case WSAEHOSTDOWN:
return "Network error: Host is down";
case WSAEHOSTUNREACH:
return "Network error: No route to host";
case WSAEINPROGRESS:
return "Network error: Operation now in progress";
case WSAEINTR:
return "Network error: Interrupted function call";
case WSAEINVAL:
return "Network error: Invalid argument";
case WSAEISCONN:
return "Network error: Socket is already connected";
case WSAEMFILE:
return "Network error: Too many open files";
case WSAEMSGSIZE:
return "Network error: Message too long";
case WSAENETDOWN:
return "Network error: Network is down";
case WSAENETRESET:
return "Network error: Network dropped connection on reset";
case WSAENETUNREACH:
return "Network error: Network is unreachable";
case WSAENOBUFS:
return "Network error: No buffer space available";
case WSAENOPROTOOPT:
return "Network error: Bad protocol option";
case WSAENOTCONN:
return "Network error: Socket is not connected";
case WSAENOTSOCK:
return "Network error: Socket operation on non-socket";
case WSAEOPNOTSUPP:
return "Network error: Operation not supported";
case WSAEPFNOSUPPORT:
return "Network error: Protocol family not supported";
case WSAEPROCLIM:
return "Network error: Too many processes";
case WSAEPROTONOSUPPORT:
return "Network error: Protocol not supported";
case WSAEPROTOTYPE:
return "Network error: Protocol wrong type for socket";
case WSAESHUTDOWN:
return "Network error: Cannot send after socket shutdown";
case WSAESOCKTNOSUPPORT:
return "Network error: Socket type not supported";
case WSAETIMEDOUT:
return "Network error: Connection timed out";
case WSAEWOULDBLOCK:
return "Network error: Resource temporarily unavailable";
case WSAEDISCON:
return "Network error: Graceful shutdown in progress";
default:
return "Unknown network error";
}
}
SockAddr sk_namelookup(char *host, char **canonicalname)
{
SockAddr ret = smalloc(sizeof(struct SockAddr_tag));
unsigned long a;
struct hostent *h = NULL;
char realhost[8192];
/* Clear the structure and default to IPv4. */
memset(ret, 0, sizeof(struct SockAddr_tag));
ret->family = 0; /* We set this one when we have resolved the host. */
*realhost = '\0';
if ((a = inet_addr(host)) == (unsigned long) INADDR_NONE) {
#ifdef IPV6
/* Try to get the getaddrinfo() function from wship6.dll */
/* This way one doesn't need to have IPv6 dll's to use PuTTY and
* it will fallback to IPv4. */
typedef int (CALLBACK * FGETADDRINFO) (const char *nodename,
const char *servname,
const struct addrinfo *
hints,
struct addrinfo ** res);
FGETADDRINFO fGetAddrInfo = NULL;
HINSTANCE dllWSHIP6 = LoadLibrary("wship6.dll");
if (dllWSHIP6)
fGetAddrInfo = (FGETADDRINFO) GetProcAddress(dllWSHIP6,
"getaddrinfo");
/*
* Use fGetAddrInfo when it's available (which usually also
* means IPv6 is installed...)
*/
if (fGetAddrInfo) {
/*debug(("Resolving \"%s\" with getaddrinfo() (IPv4+IPv6 capable)...\n", host)); */
if (fGetAddrInfo(host, NULL, NULL, &ret->ai) == 0)
ret->family = ret->ai->ai_family;
} else
#endif
{
/*
* Otherwise use the IPv4-only gethostbyname...
* (NOTE: we don't use gethostbyname as a
* fallback!)
*/
if (ret->family == 0) {
/*debug(("Resolving \"%s\" with gethostbyname() (IPv4 only)...\n", host)); */
if ( (h = gethostbyname(host)) )
ret->family = AF_INET;
}
}
/*debug(("Done resolving...(family is %d) AF_INET = %d, AF_INET6 = %d\n", ret->family, AF_INET, AF_INET6)); */
if (ret->family == 0) {
DWORD err = WSAGetLastError();
ret->error = (err == WSAENETDOWN ? "Network is down" :
err ==
WSAHOST_NOT_FOUND ? "Host does not exist" : err
== WSATRY_AGAIN ? "Host not found" :
#ifdef IPV6
fGetAddrInfo ? "getaddrinfo: unknown error" :
#endif
"gethostbyname: unknown error");
#ifdef DEBUG
{
LPVOID lpMsgBuf;
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS, NULL, err,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) & lpMsgBuf, 0, NULL);
/*debug(("Error %ld: %s (h=%lx)\n", err, lpMsgBuf, h)); */
/* Free the buffer. */
LocalFree(lpMsgBuf);
}
#endif
} else {
ret->error = NULL;
#ifdef IPV6
/* If we got an address info use that... */
if (ret->ai) {
typedef int (CALLBACK * FGETNAMEINFO)
(const struct sockaddr FAR * sa, socklen_t salen,
char FAR * host, size_t hostlen, char FAR * serv,
size_t servlen, int flags);
FGETNAMEINFO fGetNameInfo = NULL;
/* Are we in IPv4 fallback mode? */
/* We put the IPv4 address into the a variable so we can further-on use the IPv4 code... */
if (ret->family == AF_INET)
memcpy(&a,
(char *) &((SOCKADDR_IN *) ret->ai->
ai_addr)->sin_addr, sizeof(a));
/* Now let's find that canonicalname... */
if ((dllWSHIP6)
&& (fGetNameInfo =
(FGETNAMEINFO) GetProcAddress(dllWSHIP6,
"getnameinfo"))) {
if (fGetNameInfo
((struct sockaddr *) ret->ai->ai_addr,
ret->family ==
AF_INET ? sizeof(SOCKADDR_IN) :
sizeof(SOCKADDR_IN6), realhost,
sizeof(realhost), NULL, 0, 0) != 0) {
strncpy(realhost, host, sizeof(realhost));
}
}
}
/* We used the IPv4-only gethostbyname()... */
else
#endif
{
memcpy(&a, h->h_addr, sizeof(a));
/* This way we are always sure the h->h_name is valid :) */
strncpy(realhost, h->h_name, sizeof(realhost));
}
}
#ifdef IPV6
FreeLibrary(dllWSHIP6);
#endif
} else {
/*
* This must be a numeric IPv4 address because it caused a
* success return from inet_addr.
*/
ret->family = AF_INET;
strncpy(realhost, host, sizeof(realhost));
}
ret->address = ntohl(a);
realhost[lenof(realhost)-1] = '\0';
*canonicalname = smalloc(1+strlen(realhost));
strcpy(*canonicalname, realhost);
return ret;
}
void sk_addr_free(SockAddr addr)
{
sfree(addr);
}
static Plug sk_tcp_plug(Socket sock, Plug p)
{
Actual_Socket s = (Actual_Socket) sock;
Plug ret = s->plug;
if (p)
s->plug = p;
return ret;
}
static void sk_tcp_flush(Socket s)
{
/*
* We send data to the socket as soon as we can anyway,
* so we don't need to do anything here. :-)
*/
}
static void sk_tcp_close(Socket s);
static void sk_tcp_write(Socket s, char *data, int len);
static void sk_tcp_write_oob(Socket s, char *data, int len);
static char *sk_tcp_socket_error(Socket s);
extern char *do_select(SOCKET skt, int startup);
Socket sk_register(void *sock, Plug plug)
{
static struct socket_function_table fn_table = {
sk_tcp_plug,
sk_tcp_close,
sk_tcp_write,
sk_tcp_write_oob,
sk_tcp_flush,
sk_tcp_socket_error
};
DWORD err;
char *errstr;
Actual_Socket ret;
/*
* Create Socket structure.
*/
ret = smalloc(sizeof(struct Socket_tag));
ret->fn = &fn_table;
ret->error = NULL;
ret->plug = plug;
ret->head = ret->tail = NULL;
ret->writable = 1; /* to start with */
ret->sending_oob = 0;
ret->frozen = 1;
ret->s = (SOCKET)sock;
if (ret->s == INVALID_SOCKET) {
err = WSAGetLastError();
ret->error = winsock_error_string(err);
return (Socket) ret;
}
ret->oobinline = 0;
/* Set up a select mechanism. This could be an AsyncSelect on a
* window, or an EventSelect on an event object. */
errstr = do_select(ret->s, 1);
if (errstr) {
ret->error = errstr;
return (Socket) ret;
}
add234(sktree, ret);
return (Socket) ret;
}
Socket sk_new(SockAddr addr, int port, int privport, int oobinline,
Plug plug)
{
static struct socket_function_table fn_table = {
sk_tcp_plug,
sk_tcp_close,
sk_tcp_write,
sk_tcp_write_oob,
sk_tcp_flush,
sk_tcp_socket_error
};
SOCKET s;
#ifdef IPV6
SOCKADDR_IN6 a6;
#endif
SOCKADDR_IN a;
DWORD err;
char *errstr;
Actual_Socket ret;
short localport;
/*
* Create Socket structure.
*/
ret = smalloc(sizeof(struct Socket_tag));
ret->fn = &fn_table;
ret->error = NULL;
ret->plug = plug;
ret->head = ret->tail = NULL;
ret->writable = 1; /* to start with */
ret->sending_oob = 0;
ret->frozen = 0;
/*
* Open socket.
*/
s = socket(addr->family, SOCK_STREAM, 0);
ret->s = s;
if (s == INVALID_SOCKET) {
err = WSAGetLastError();
ret->error = winsock_error_string(err);
return (Socket) ret;
}
ret->oobinline = oobinline;
if (oobinline) {
BOOL b = TRUE;
setsockopt(s, SOL_SOCKET, SO_OOBINLINE, (void *) &b, sizeof(b));
}
/*
* Bind to local address.
*/
if (privport)
localport = 1023; /* count from 1023 downwards */
else
localport = 0; /* just use port 0 (ie winsock picks) */
/* Loop round trying to bind */
while (1) {
int retcode;
#ifdef IPV6
if (addr->family == AF_INET6) {
memset(&a6, 0, sizeof(a6));
a6.sin6_family = AF_INET6;
/*a6.sin6_addr = in6addr_any; *//* == 0 */
a6.sin6_port = htons(localport);
} else
#endif
{
a.sin_family = AF_INET;
a.sin_addr.s_addr = htonl(INADDR_ANY);
a.sin_port = htons(localport);
}
#ifdef IPV6
retcode = bind(s, (addr->family == AF_INET6 ?
(struct sockaddr *) &a6 :
(struct sockaddr *) &a),
(addr->family ==
AF_INET6 ? sizeof(a6) : sizeof(a)));
#else
retcode = bind(s, (struct sockaddr *) &a, sizeof(a));
#endif
if (retcode != SOCKET_ERROR) {
err = 0;
break; /* done */
} else {
err = WSAGetLastError();
if (err != WSAEADDRINUSE) /* failed, for a bad reason */
break;
}
if (localport == 0)
break; /* we're only looping once */
localport--;
if (localport == 0)
break; /* we might have got to the end */
}
if (err) {
ret->error = winsock_error_string(err);
return (Socket) ret;
}
/*
* Connect to remote address.
*/
#ifdef IPV6
if (addr->family == AF_INET6) {
memset(&a, 0, sizeof(a));
a6.sin6_family = AF_INET6;
a6.sin6_port = htons((short) port);
a6.sin6_addr =
((struct sockaddr_in6 *) addr->ai->ai_addr)->sin6_addr;
} else
#endif
{
a.sin_family = AF_INET;
a.sin_addr.s_addr = htonl(addr->address);
a.sin_port = htons((short) port);
}
if ((
#ifdef IPV6
connect(s, ((addr->family == AF_INET6) ?
(struct sockaddr *) &a6 : (struct sockaddr *) &a),
(addr->family == AF_INET6) ? sizeof(a6) : sizeof(a))
#else
connect(s, (struct sockaddr *) &a, sizeof(a))
#endif
) == SOCKET_ERROR) {
err = WSAGetLastError();
ret->error = winsock_error_string(err);
return (Socket) ret;
}
/* Set up a select mechanism. This could be an AsyncSelect on a
* window, or an EventSelect on an event object. */
errstr = do_select(s, 1);
if (errstr) {
ret->error = errstr;
return (Socket) ret;
}
add234(sktree, ret);
return (Socket) ret;
}
Socket sk_newlistenner(int port, Plug plug)
{
static struct socket_function_table fn_table = {
sk_tcp_plug,
sk_tcp_close,
sk_tcp_write,
sk_tcp_write_oob,
sk_tcp_flush,
sk_tcp_socket_error
};
SOCKET s;
#ifdef IPV6
SOCKADDR_IN6 a6;
#endif
SOCKADDR_IN a;
DWORD err;
char *errstr;
Actual_Socket ret;
int retcode;
int on = 1;
/*
* Create Socket structure.
*/
ret = smalloc(sizeof(struct Socket_tag));
ret->fn = &fn_table;
ret->error = NULL;
ret->plug = plug;
ret->head = ret->tail = NULL;
ret->writable = 0; /* to start with */
ret->sending_oob = 0;
ret->frozen = 0;
/*
* Open socket.
*/
s = socket(AF_INET, SOCK_STREAM, 0);
ret->s = s;
if (s == INVALID_SOCKET) {
err = WSAGetLastError();
ret->error = winsock_error_string(err);
return (Socket) ret;
}
ret->oobinline = 0;
setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (const char *)&on, sizeof(on));
#ifdef IPV6
if (addr->family == AF_INET6) {
memset(&a6, 0, sizeof(a6));
a6.sin6_family = AF_INET6;
/*a6.sin6_addr = in6addr_any; *//* == 0 */
a6.sin6_port = htons(port);
} else
#endif
{
a.sin_family = AF_INET;
a.sin_addr.s_addr = htonl(INADDR_ANY);
a.sin_port = htons((short)port);
}
#ifdef IPV6
retcode = bind(s, (addr->family == AF_INET6 ?
(struct sockaddr *) &a6 :
(struct sockaddr *) &a),
(addr->family ==
AF_INET6 ? sizeof(a6) : sizeof(a)));
#else
retcode = bind(s, (struct sockaddr *) &a, sizeof(a));
#endif
if (retcode != SOCKET_ERROR) {
err = 0;
} else {
err = WSAGetLastError();
}
if (err) {
ret->error = winsock_error_string(err);
return (Socket) ret;
}
if (listen(s, SOMAXCONN) == SOCKET_ERROR) {
closesocket(s);
ret->error = winsock_error_string(err);
return (Socket) ret;
}
/* Set up a select mechanism. This could be an AsyncSelect on a
* window, or an EventSelect on an event object. */
errstr = do_select(s, 1);
if (errstr) {
ret->error = errstr;
return (Socket) ret;
}
add234(sktree, ret);
return (Socket) ret;
}
static void sk_tcp_close(Socket sock)
{
extern char *do_select(SOCKET skt, int startup);
Actual_Socket s = (Actual_Socket) sock;
del234(sktree, s);
do_select(s->s, 0);
closesocket(s->s);
sfree(s);
}
/*
* The function which tries to send on a socket once it's deemed
* writable.
*/
void try_send(Actual_Socket s)
{
if (s->frozen) return;
while (s->head) {
int nsent;
DWORD err;
int len, urgentflag;
if (s->sending_oob) {
urgentflag = MSG_OOB;
len = s->sending_oob;
} else {
urgentflag = 0;
len = s->head->buflen - s->head->bufpos;
}
nsent =
send(s->s, s->head->buf + s->head->bufpos, len, urgentflag);
noise_ultralight(nsent);
if (nsent <= 0) {
err = (nsent < 0 ? WSAGetLastError() : 0);
if ((err == 0 && nsent < 0) || err == WSAEWOULDBLOCK) {
/*
* Perfectly normal: we've sent all we can for the moment.
*
* (Apparently some WinSocks can return <0 but
* leave no error indication - WSAGetLastError() is
* called but returns zero - so we check that case
* and treat it just like WSAEWOULDBLOCK.)
*/
s->writable = FALSE;
return;
} else if (nsent == 0 ||
err == WSAECONNABORTED || err == WSAECONNRESET) {
/*
* FIXME. This will have to be done better when we
* start managing multiple sockets (e.g. SSH port
* forwarding), because if we get CONNRESET while
* trying to write a particular forwarded socket
* then it isn't necessarily the end of the world.
* Ideally I'd like to pass the error code back to
* somewhere the next select_result() will see it,
* but that might be hard. Perhaps I should pass it
* back to be queued in the Windows front end bit.
*/
fatalbox(winsock_error_string(err));
} else {
fatalbox(winsock_error_string(err));
}
} else {
s->head->bufpos += nsent;
if (s->sending_oob)
s->sending_oob -= nsent;
if (s->head->bufpos >= s->head->buflen) {
struct buffer *tmp = s->head;
s->head = tmp->next;
sfree(tmp);
if (!s->head)
s->tail = NULL;
}
}
}
}
static void sk_tcp_write(Socket sock, char *buf, int len)
{
Actual_Socket s = (Actual_Socket) sock;
/*
* Add the data to the buffer list on the socket.
*/
if (s->tail && s->tail->buflen < BUFFER_GRANULE) {
int copylen = min(len, BUFFER_GRANULE - s->tail->buflen);
memcpy(s->tail->buf + s->tail->buflen, buf, copylen);
buf += copylen;
len -= copylen;
s->tail->buflen += copylen;
}
while (len > 0) {
int grainlen = min(len, BUFFER_GRANULE);
struct buffer *newbuf;
newbuf = smalloc(sizeof(struct buffer));
newbuf->bufpos = 0;
newbuf->buflen = grainlen;
memcpy(newbuf->buf, buf, grainlen);
buf += grainlen;
len -= grainlen;
if (s->tail)
s->tail->next = newbuf;
else
s->head = s->tail = newbuf;
newbuf->next = NULL;
s->tail = newbuf;
}
/*
* Now try sending from the start of the buffer list.
*/
if (s->writable)
try_send(s);
}
static void sk_tcp_write_oob(Socket sock, char *buf, int len)
{
Actual_Socket s = (Actual_Socket) sock;
/*
* Replace the buffer list on the socket with the data.
*/
if (!s->head) {
s->head = smalloc(sizeof(struct buffer));
} else {
struct buffer *walk = s->head->next;
while (walk) {
struct buffer *tmp = walk;
walk = tmp->next;
sfree(tmp);
}
}
s->head->next = NULL;
s->tail = s->head;
s->head->buflen = len;
memcpy(s->head->buf, buf, len);
/*
* Set the Urgent marker.
*/
s->sending_oob = len;
/*
* Now try sending from the start of the buffer list.
*/
if (s->writable)
try_send(s);
}
int select_result(WPARAM wParam, LPARAM lParam)
{
int ret, open;
DWORD err;
char buf[20480]; /* nice big buffer for plenty of speed */
Actual_Socket s;
u_long atmark;
/* wParam is the socket itself */
s = find234(sktree, (void *) wParam, cmpforsearch);
if (!s)
return 1; /* boggle */
if ((err = WSAGETSELECTERROR(lParam)) != 0) {
/*
* An error has occurred on this socket. Pass it to the
* plug.
*/
return plug_closing(s->plug, winsock_error_string(err), err, 0);
}
noise_ultralight(lParam);
switch (WSAGETSELECTEVENT(lParam)) {
case FD_READ:
/* In the case the socket is still frozen, we don't even bother */
if (s->frozen)
break;
/*
* We have received data on the socket. For an oobinline
* socket, this might be data _before_ an urgent pointer,
* in which case we send it to the back end with type==1
* (data prior to urgent).
*/
if (s->oobinline) {
atmark = 1;
ioctlsocket(s->s, SIOCATMARK, &atmark);
/*
* Avoid checking the return value from ioctlsocket(),
* on the grounds that some WinSock wrappers don't
* support it. If it does nothing, we get atmark==1,
* which is equivalent to `no OOB pending', so the
* effect will be to non-OOB-ify any OOB data.
*/
} else
atmark = 1;
ret = recv(s->s, buf, sizeof(buf), 0);
noise_ultralight(ret);
if (ret < 0) {
err = WSAGetLastError();
if (err == WSAEWOULDBLOCK) {
break;
}
}
if (ret < 0) {
return plug_closing(s->plug, winsock_error_string(err), err,
0);
} else if (0 == ret) {
return plug_closing(s->plug, NULL, 0, 0);
} else {
return plug_receive(s->plug, atmark ? 0 : 1, buf, ret);
}
break;
case FD_OOB:
/*
* This will only happen on a non-oobinline socket. It
* indicates that we can immediately perform an OOB read
* and get back OOB data, which we will send to the back
* end with type==2 (urgent data).
*/
ret = recv(s->s, buf, sizeof(buf), MSG_OOB);
noise_ultralight(ret);
if (ret <= 0) {
fatalbox(ret == 0 ? "Internal networking trouble" :
winsock_error_string(WSAGetLastError()));
} else {
return plug_receive(s->plug, 2, buf, ret);
}
break;
case FD_WRITE:
s->writable = 1;
try_send(s);
break;
case FD_CLOSE:
/* Signal a close on the socket. First read any outstanding data. */
open = 1;
do {
ret = recv(s->s, buf, sizeof(buf), 0);
if (ret < 0) {
err = WSAGetLastError();
if (err == WSAEWOULDBLOCK)
break;
return plug_closing(s->plug, winsock_error_string(err),
err, 0);
} else {
if (ret)
open &= plug_receive(s->plug, 0, buf, ret);
else
open &= plug_closing(s->plug, NULL, 0, 0);
}
} while (ret > 0);
return open;
case FD_ACCEPT:
{
struct sockaddr isa;
int addrlen = sizeof(struct sockaddr);
SOCKET t; /* socket of connection */
memset(&isa, 0, sizeof(struct sockaddr));
err = 0;
t = accept(s->s,&isa,&addrlen);
if (t == INVALID_SOCKET)
{
err = WSAGetLastError();
if (err == WSATRY_AGAIN)
break;
}
if (plug_accepting(s->plug, &isa, (void*)t)) {
closesocket(t); // denied or error
}
}
}
return 1;
}
/*
* Each socket abstraction contains a `void *' private field in
* which the client can keep state.
*/
void sk_set_private_ptr(Socket sock, void *ptr)
{
Actual_Socket s = (Actual_Socket) sock;
s->private_ptr = ptr;
}
void *sk_get_private_ptr(Socket sock)
{
Actual_Socket s = (Actual_Socket) sock;
return s->private_ptr;
}
/*
* Special error values are returned from sk_namelookup and sk_new
* if there's a problem. These functions extract an error message,
* or return NULL if there's no problem.
*/
char *sk_addr_error(SockAddr addr)
{
return addr->error;
}
static char *sk_tcp_socket_error(Socket sock)
{
Actual_Socket s = (Actual_Socket) sock;
return s->error;
}
void sk_set_frozen(Socket sock, int is_frozen)
{
Actual_Socket s = (Actual_Socket) sock;
s->frozen = is_frozen;
if (!is_frozen) {
char c;
recv(s->s, &c, 1, MSG_PEEK);
}
}
/*
* For Plink: enumerate all sockets currently active.
*/
SOCKET first_socket(int *state)
{
Actual_Socket s;
*state = 0;
s = index234(sktree, (*state)++);
return s ? s->s : INVALID_SOCKET;
}
SOCKET next_socket(int *state)
{
Actual_Socket s = index234(sktree, (*state)++);
return s ? s->s : INVALID_SOCKET;
}