mirror of
https://git.tartarus.org/simon/putty.git
synced 2025-01-10 01:48:00 +00:00
59f7b24b9d
Now that all the call sites are expecting a size_t instead of an int length field, it's no longer particularly difficult to make it actually return the pointer,length pair in the form of a ptrlen. It would be nice to say that simplifies call sites because those ptrlens can all be passed straight along to other ptrlen-consuming functions. Actually almost none of the call sites are like that _yet_, but this makes it possible to move them in that direction in future (as part of my general aim to migrate ptrlen-wards as much as I can). But also it's just nicer to keep the pointer and length together in one variable, and not have to declare them both in advance with two extra lines of boilerplate.
350 lines
9.8 KiB
C
350 lines
9.8 KiB
C
/*
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* General mechanism for wrapping up reading/writing of Windows
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* HANDLEs into a PuTTY Socket abstraction.
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*/
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#include <stdio.h>
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#include <assert.h>
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#include <limits.h>
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#include "tree234.h"
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#include "putty.h"
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#include "network.h"
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typedef struct HandleSocket {
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HANDLE send_H, recv_H, stderr_H;
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struct handle *send_h, *recv_h, *stderr_h;
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/*
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* Freezing one of these sockets is a slightly fiddly business,
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* because the reads from the handle are happening in a separate
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* thread as blocking system calls and so once one is in progress
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* it can't sensibly be interrupted. Hence, after the user tries
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* to freeze one of these sockets, it's unavoidable that we may
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* receive one more load of data before we manage to get
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* winhandl.c to stop reading.
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*/
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enum {
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UNFROZEN, /* reading as normal */
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FREEZING, /* have been set to frozen but winhandl is still reading */
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FROZEN, /* really frozen - winhandl has been throttled */
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THAWING /* we're gradually releasing our remaining data */
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} frozen;
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/* We buffer data here if we receive it from winhandl while frozen. */
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bufchain inputdata;
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/* Data received from stderr_H, if we have one. */
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bufchain stderrdata;
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bool defer_close, deferred_close; /* in case of re-entrance */
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char *error;
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Plug *plug;
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Socket sock;
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} HandleSocket;
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static size_t handle_gotdata(
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struct handle *h, const void *data, size_t len, int err)
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{
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HandleSocket *hs = (HandleSocket *)handle_get_privdata(h);
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if (err) {
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plug_closing(hs->plug, "Read error from handle", 0, 0);
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return 0;
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} else if (len == 0) {
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plug_closing(hs->plug, NULL, 0, 0);
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return 0;
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} else {
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assert(hs->frozen != FROZEN && hs->frozen != THAWING);
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if (hs->frozen == FREEZING) {
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/*
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* If we've received data while this socket is supposed to
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* be frozen (because the read winhandl.c started before
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* sk_set_frozen was called has now returned) then buffer
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* the data for when we unfreeze.
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*/
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bufchain_add(&hs->inputdata, data, len);
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hs->frozen = FROZEN;
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/*
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* And return a very large backlog, to prevent further
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* data arriving from winhandl until we unfreeze.
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*/
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return INT_MAX;
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} else {
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plug_receive(hs->plug, 0, data, len);
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return 0;
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}
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}
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}
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static size_t handle_stderr(
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struct handle *h, const void *data, size_t len, int err)
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{
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HandleSocket *hs = (HandleSocket *)handle_get_privdata(h);
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if (!err && len > 0)
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log_proxy_stderr(hs->plug, &hs->stderrdata, data, len);
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return 0;
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}
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static void handle_sentdata(struct handle *h, size_t new_backlog, int err)
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{
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HandleSocket *hs = (HandleSocket *)handle_get_privdata(h);
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if (err) {
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plug_closing(hs->plug, win_strerror(err), err, 0);
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return;
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}
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plug_sent(hs->plug, new_backlog);
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}
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static Plug *sk_handle_plug(Socket *s, Plug *p)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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Plug *ret = hs->plug;
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if (p)
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hs->plug = p;
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return ret;
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}
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static void sk_handle_close(Socket *s)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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if (hs->defer_close) {
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hs->deferred_close = true;
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return;
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}
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handle_free(hs->send_h);
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handle_free(hs->recv_h);
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CloseHandle(hs->send_H);
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if (hs->recv_H != hs->send_H)
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CloseHandle(hs->recv_H);
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bufchain_clear(&hs->inputdata);
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bufchain_clear(&hs->stderrdata);
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sfree(hs);
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}
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static size_t sk_handle_write(Socket *s, const void *data, size_t len)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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return handle_write(hs->send_h, data, len);
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}
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static size_t sk_handle_write_oob(Socket *s, const void *data, size_t len)
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{
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/*
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* oob data is treated as inband; nasty, but nothing really
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* better we can do
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*/
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return sk_handle_write(s, data, len);
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}
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static void sk_handle_write_eof(Socket *s)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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handle_write_eof(hs->send_h);
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}
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static void sk_handle_flush(Socket *s)
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{
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/* HandleSocket *hs = container_of(s, HandleSocket, sock); */
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/* do nothing */
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}
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static void handle_socket_unfreeze(void *hsv)
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{
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HandleSocket *hs = (HandleSocket *)hsv;
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/*
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* If we've been put into a state other than THAWING since the
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* last callback, then we're done.
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*/
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if (hs->frozen != THAWING)
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return;
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/*
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* Get some of the data we've buffered.
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*/
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ptrlen data = bufchain_prefix(&hs->inputdata);
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assert(data.len > 0);
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/*
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* Hand it off to the plug. Be careful of re-entrance - that might
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* have the effect of trying to close this socket.
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*/
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hs->defer_close = true;
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plug_receive(hs->plug, 0, data.ptr, data.len);
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bufchain_consume(&hs->inputdata, data.len);
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hs->defer_close = false;
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if (hs->deferred_close) {
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sk_handle_close(&hs->sock);
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return;
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}
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if (bufchain_size(&hs->inputdata) > 0) {
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/*
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* If there's still data in our buffer, stay in THAWING state,
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* and reschedule ourself.
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*/
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queue_toplevel_callback(handle_socket_unfreeze, hs);
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} else {
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/*
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* Otherwise, we've successfully thawed!
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*/
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hs->frozen = UNFROZEN;
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handle_unthrottle(hs->recv_h, 0);
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}
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}
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static void sk_handle_set_frozen(Socket *s, bool is_frozen)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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if (is_frozen) {
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switch (hs->frozen) {
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case FREEZING:
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case FROZEN:
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return; /* nothing to do */
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case THAWING:
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/*
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* We were in the middle of emptying our bufchain, and got
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* frozen again. In that case, winhandl.c is already
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* throttled, so just return to FROZEN state. The toplevel
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* callback will notice and disable itself.
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*/
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hs->frozen = FROZEN;
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break;
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case UNFROZEN:
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/*
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* The normal case. Go to FREEZING, and expect one more
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* load of data from winhandl if we're unlucky.
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*/
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hs->frozen = FREEZING;
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break;
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}
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} else {
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switch (hs->frozen) {
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case UNFROZEN:
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case THAWING:
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return; /* nothing to do */
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case FREEZING:
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/*
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* If winhandl didn't send us any data throughout the time
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* we were frozen, then we'll still be in this state and
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* can just unfreeze in the trivial way.
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*/
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assert(bufchain_size(&hs->inputdata) == 0);
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hs->frozen = UNFROZEN;
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break;
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case FROZEN:
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/*
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* If we have buffered data, go to THAWING and start
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* releasing it in top-level callbacks.
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*/
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hs->frozen = THAWING;
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queue_toplevel_callback(handle_socket_unfreeze, hs);
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}
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}
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}
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static const char *sk_handle_socket_error(Socket *s)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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return hs->error;
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}
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static SocketPeerInfo *sk_handle_peer_info(Socket *s)
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{
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HandleSocket *hs = container_of(s, HandleSocket, sock);
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ULONG pid;
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static HMODULE kernel32_module;
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DECL_WINDOWS_FUNCTION(static, BOOL, GetNamedPipeClientProcessId,
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(HANDLE, PULONG));
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if (!kernel32_module) {
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kernel32_module = load_system32_dll("kernel32.dll");
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#if (defined _MSC_VER && _MSC_VER < 1900) || defined __MINGW32__ || defined COVERITY
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/* For older Visual Studio, and MinGW too (at least as of
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* Ubuntu 16.04), this function isn't available in the header
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* files to type-check. Ditto the toolchain I use for
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* Coveritying the Windows code. */
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GET_WINDOWS_FUNCTION_NO_TYPECHECK(
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kernel32_module, GetNamedPipeClientProcessId);
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#else
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GET_WINDOWS_FUNCTION(
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kernel32_module, GetNamedPipeClientProcessId);
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#endif
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}
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/*
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* Of course, not all handles managed by this module will be
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* server ends of named pipes, but if they are, then it's useful
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* to log what we can find out about the client end.
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*/
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if (p_GetNamedPipeClientProcessId &&
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p_GetNamedPipeClientProcessId(hs->send_H, &pid)) {
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SocketPeerInfo *pi = snew(SocketPeerInfo);
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pi->addressfamily = ADDRTYPE_LOCAL;
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pi->addr_text = NULL;
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pi->port = -1;
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pi->log_text = dupprintf("process id %lu", (unsigned long)pid);
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return pi;
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}
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return NULL;
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}
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static const SocketVtable HandleSocket_sockvt = {
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sk_handle_plug,
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sk_handle_close,
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sk_handle_write,
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sk_handle_write_oob,
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sk_handle_write_eof,
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sk_handle_flush,
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sk_handle_set_frozen,
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sk_handle_socket_error,
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sk_handle_peer_info,
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};
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Socket *make_handle_socket(HANDLE send_H, HANDLE recv_H, HANDLE stderr_H,
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Plug *plug, bool overlapped)
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{
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HandleSocket *hs;
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int flags = (overlapped ? HANDLE_FLAG_OVERLAPPED : 0);
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hs = snew(HandleSocket);
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hs->sock.vt = &HandleSocket_sockvt;
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hs->plug = plug;
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hs->error = NULL;
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hs->frozen = UNFROZEN;
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bufchain_init(&hs->inputdata);
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bufchain_init(&hs->stderrdata);
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hs->recv_H = recv_H;
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hs->recv_h = handle_input_new(hs->recv_H, handle_gotdata, hs, flags);
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hs->send_H = send_H;
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hs->send_h = handle_output_new(hs->send_H, handle_sentdata, hs, flags);
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hs->stderr_H = stderr_H;
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if (hs->stderr_H)
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hs->stderr_h = handle_input_new(hs->stderr_H, handle_stderr,
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hs, flags);
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hs->defer_close = hs->deferred_close = false;
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return &hs->sock;
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}
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