This is in preparation for a PRNG revamp which will want to have a
well defined boundary for any given request-for-randomness, so that it
can destroy the evidence afterwards. So no more looping round calling
random_byte() and then stopping when we feel like it: now you say up
front how many random bytes you want, and call random_read() which
gives you that many in one go.
Most of the call sites that had to be fixed are fairly mechanical, and
quite a few ended up more concise afterwards. A few became more
cumbersome, such as mp_random_bits, in which the new API doesn't let
me load the random bytes directly into the target integer without
triggering undefined behaviour, so instead I have to allocate a
separate temporary buffer.
The _most_ interesting call site was in the PKCS#1 v1.5 padding code
in sshrsa.c (used in SSH-1), in which you need a stream of _nonzero_
random bytes. The previous code just looped on random_byte, retrying
if it got a zero. Now I'm doing a much more interesting thing with an
mpint, essentially scaling a binary fraction repeatedly to extract a
number in the range [0,255) and then adding 1 to it.