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dde6590040
When a writable HANDLE is managed by the handle-io.c system, you ask to send EOF on the handle by calling handle_write_eof. That waits until all buffered data has been written, and then sends an EOF event by simply closing the handle. That is, of course, the only way to send an EOF signal on a handle at all. And yet, it's a bug, because the handle_output system does not take ownership of the handle you give it: the client of handle_output retains ownership, keeps its own copy of the handle, and will expect to close it itself. In most cases, the extra close will harmlessly fail, and return ERROR_INVALID_HANDLE (which the caller didn't notice anyway). But if you're unlucky, in conditions of frantic handle opening and closing (e.g. with a lot of separate named-pipe-style agent forwarding connections being constantly set up and torn down), the handle value might have been reused between the two closes, so that the second CloseHandle closes an unrelated handle belonging to some other part of the program. We can't fix this by giving handle_output permanent ownership of the handle, because it really _is_ necessary for copies of it to survive elsewhere: in particular, for a bidirectional file such as a serial port or named pipe, the reading side also needs a copy of the same handle! And yet, we can't replace the handle_write_eof call in the client with a direct CloseHandle, because that won't wait until buffered output has been drained. The solution is that the client still calls handle_write_eof to register that it _wants_ an EOF sent; the handle_output system will wait until it's ready, but then, instead of calling CloseHandle, it will ask its _client_ to close the handle, by calling the provided 'sentdata' callback with the new 'close' flag set to true. And then the client can not only close the handle, but do whatever else it needs to do to record that that has been done.
688 lines
22 KiB
C
688 lines
22 KiB
C
/*
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* winhandl.c: Module to give Windows front ends the general
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* ability to deal with consoles, pipes, serial ports, or any other
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* type of data stream accessed through a Windows API HANDLE rather
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* than a WinSock SOCKET.
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*
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* We do this by spawning a subthread to continuously try to read
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* from the handle. Every time a read successfully returns some
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* data, the subthread sets an event object which is picked up by
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* the main thread, and the main thread then sets an event in
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* return to instruct the subthread to resume reading.
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*
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* Output works precisely the other way round, in a second
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* subthread. The output subthread should not be attempting to
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* write all the time, because it hasn't always got data _to_
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* write; so the output thread waits for an event object notifying
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* it to _attempt_ a write, and then it sets an event in return
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* when one completes.
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*
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* (It's terribly annoying having to spawn a subthread for each
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* direction of each handle. Technically it isn't necessary for
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* serial ports, since we could use overlapped I/O within the main
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* thread and wait directly on the event objects in the OVERLAPPED
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* structures. However, we can't use this trick for some types of
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* file handle at all - for some reason Windows restricts use of
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* OVERLAPPED to files which were opened with the overlapped flag -
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* and so we must use threads for those. This being the case, it's
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* simplest just to use threads for everything rather than trying
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* to keep track of multiple completely separate mechanisms.)
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*/
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#include <assert.h>
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#include "putty.h"
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/* ----------------------------------------------------------------------
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* Generic definitions.
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*/
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typedef struct handle_list_node handle_list_node;
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struct handle_list_node {
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handle_list_node *next, *prev;
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};
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static void add_to_ready_list(handle_list_node *node);
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/*
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* Maximum amount of backlog we will allow to build up on an input
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* handle before we stop reading from it.
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*/
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#define MAX_BACKLOG 32768
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struct handle_generic {
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/*
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* Initial fields common to both handle_input and handle_output
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* structures.
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*
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* The three HANDLEs are set up at initialisation time and are
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* thereafter read-only to both main thread and subthread.
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* `moribund' is only used by the main thread; `done' is
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* written by the main thread before signalling to the
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* subthread. `defunct' and `busy' are used only by the main
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* thread.
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*/
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HANDLE h; /* the handle itself */
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handle_list_node ready_node; /* for linking on to the ready list */
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HANDLE ev_from_main; /* event used to signal back to us */
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bool moribund; /* are we going to kill this soon? */
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bool done; /* request subthread to terminate */
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bool defunct; /* has the subthread already gone? */
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bool busy; /* operation currently in progress? */
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void *privdata; /* for client to remember who they are */
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};
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typedef enum { HT_INPUT, HT_OUTPUT } HandleType;
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/* ----------------------------------------------------------------------
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* Input threads.
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*/
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/*
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* Data required by an input thread.
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*/
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struct handle_input {
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/*
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* Copy of the handle_generic structure.
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*/
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HANDLE h; /* the handle itself */
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handle_list_node ready_node; /* for linking on to the ready list */
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HANDLE ev_from_main; /* event used to signal back to us */
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bool moribund; /* are we going to kill this soon? */
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bool done; /* request subthread to terminate */
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bool defunct; /* has the subthread already gone? */
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bool busy; /* operation currently in progress? */
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void *privdata; /* for client to remember who they are */
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/*
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* Data set at initialisation and then read-only.
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*/
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int flags;
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/*
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* Data set by the input thread before marking the handle ready,
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* and read by the main thread after receiving that signal.
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*/
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char buffer[4096]; /* the data read from the handle */
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DWORD len; /* how much data that was */
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int readerr; /* lets us know about read errors */
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/*
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* Callback function called by this module when data arrives on
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* an input handle.
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*/
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handle_inputfn_t gotdata;
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};
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/*
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* The actual thread procedure for an input thread.
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*/
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static DWORD WINAPI handle_input_threadfunc(void *param)
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{
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struct handle_input *ctx = (struct handle_input *) param;
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OVERLAPPED ovl, *povl;
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HANDLE oev;
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bool readret, finished;
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int readlen;
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if (ctx->flags & HANDLE_FLAG_OVERLAPPED) {
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povl = &ovl;
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oev = CreateEvent(NULL, true, false, NULL);
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} else {
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povl = NULL;
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}
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if (ctx->flags & HANDLE_FLAG_UNITBUFFER)
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readlen = 1;
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else
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readlen = sizeof(ctx->buffer);
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while (1) {
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if (povl) {
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memset(povl, 0, sizeof(OVERLAPPED));
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povl->hEvent = oev;
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}
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readret = ReadFile(ctx->h, ctx->buffer,readlen, &ctx->len, povl);
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if (!readret)
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ctx->readerr = GetLastError();
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else
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ctx->readerr = 0;
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if (povl && !readret && ctx->readerr == ERROR_IO_PENDING) {
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WaitForSingleObject(povl->hEvent, INFINITE);
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readret = GetOverlappedResult(ctx->h, povl, &ctx->len, false);
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if (!readret)
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ctx->readerr = GetLastError();
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else
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ctx->readerr = 0;
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}
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if (!readret) {
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/*
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* Windows apparently sends ERROR_BROKEN_PIPE when a
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* pipe we're reading from is closed normally from the
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* writing end. This is ludicrous; if that situation
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* isn't a natural EOF, _nothing_ is. So if we get that
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* particular error, we pretend it's EOF.
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*/
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if (ctx->readerr == ERROR_BROKEN_PIPE)
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ctx->readerr = 0;
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ctx->len = 0;
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}
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if (readret && ctx->len == 0 &&
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(ctx->flags & HANDLE_FLAG_IGNOREEOF))
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continue;
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/*
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* If we just set ctx->len to 0, that means the read operation
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* has returned end-of-file. Telling that to the main thread
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* will cause it to set its 'defunct' flag and dispose of the
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* handle structure at the next opportunity, in which case we
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* mustn't touch ctx at all after the SetEvent. (Hence we do
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* even _this_ check before the SetEvent.)
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*/
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finished = (ctx->len == 0);
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add_to_ready_list(&ctx->ready_node);
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if (finished)
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break;
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WaitForSingleObject(ctx->ev_from_main, INFINITE);
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if (ctx->done) {
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/*
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* The main thread has asked us to shut down. Send back an
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* event indicating that we've done so. Hereafter we must
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* not touch ctx at all, because the main thread might
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* have freed it.
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*/
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add_to_ready_list(&ctx->ready_node);
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break;
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}
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}
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if (povl)
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CloseHandle(oev);
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return 0;
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}
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/*
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* This is called after a successful read, or from the
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* `unthrottle' function. It decides whether or not to begin a new
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* read operation.
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*/
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static void handle_throttle(struct handle_input *ctx, int backlog)
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{
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if (ctx->defunct)
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return;
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/*
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* If there's a read operation already in progress, do nothing:
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* when that completes, we'll come back here and be in a
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* position to make a better decision.
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*/
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if (ctx->busy)
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return;
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/*
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* Otherwise, we must decide whether to start a new read based
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* on the size of the backlog.
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*/
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if (backlog < MAX_BACKLOG) {
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SetEvent(ctx->ev_from_main);
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ctx->busy = true;
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}
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}
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/* ----------------------------------------------------------------------
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* Output threads.
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*/
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/*
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* Data required by an output thread.
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*/
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struct handle_output {
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/*
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* Copy of the handle_generic structure.
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*/
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HANDLE h; /* the handle itself */
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handle_list_node ready_node; /* for linking on to the ready list */
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HANDLE ev_from_main; /* event used to signal back to us */
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bool moribund; /* are we going to kill this soon? */
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bool done; /* request subthread to terminate */
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bool defunct; /* has the subthread already gone? */
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bool busy; /* operation currently in progress? */
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void *privdata; /* for client to remember who they are */
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/*
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* Data set at initialisation and then read-only.
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*/
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int flags;
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/*
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* Data set by the main thread before signalling ev_from_main,
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* and read by the input thread after receiving that signal.
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*/
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const char *buffer; /* the data to write */
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DWORD len; /* how much data there is */
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/*
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* Data set by the input thread before marking this handle as
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* ready, and read by the main thread after receiving that signal.
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*/
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DWORD lenwritten; /* how much data we actually wrote */
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int writeerr; /* return value from WriteFile */
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/*
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* Data only ever read or written by the main thread.
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*/
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bufchain queued_data; /* data still waiting to be written */
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enum { EOF_NO, EOF_PENDING, EOF_SENT } outgoingeof;
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/*
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* Callback function called when the backlog in the bufchain
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* drops.
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*/
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handle_outputfn_t sentdata;
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struct handle *sentdata_param;
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};
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static DWORD WINAPI handle_output_threadfunc(void *param)
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{
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struct handle_output *ctx = (struct handle_output *) param;
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OVERLAPPED ovl, *povl;
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HANDLE oev;
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bool writeret;
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if (ctx->flags & HANDLE_FLAG_OVERLAPPED) {
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povl = &ovl;
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oev = CreateEvent(NULL, true, false, NULL);
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} else {
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povl = NULL;
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}
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while (1) {
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WaitForSingleObject(ctx->ev_from_main, INFINITE);
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if (ctx->done) {
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/*
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* The main thread has asked us to shut down. Send back an
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* event indicating that we've done so. Hereafter we must
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* not touch ctx at all, because the main thread might
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* have freed it.
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*/
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add_to_ready_list(&ctx->ready_node);
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break;
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}
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if (povl) {
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memset(povl, 0, sizeof(OVERLAPPED));
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povl->hEvent = oev;
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}
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writeret = WriteFile(ctx->h, ctx->buffer, ctx->len,
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&ctx->lenwritten, povl);
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if (!writeret)
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ctx->writeerr = GetLastError();
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else
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ctx->writeerr = 0;
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if (povl && !writeret && GetLastError() == ERROR_IO_PENDING) {
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writeret = GetOverlappedResult(ctx->h, povl,
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&ctx->lenwritten, true);
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if (!writeret)
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ctx->writeerr = GetLastError();
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else
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ctx->writeerr = 0;
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}
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add_to_ready_list(&ctx->ready_node);
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if (!writeret) {
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/*
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* The write operation has suffered an error. Telling that
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* to the main thread will cause it to set its 'defunct'
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* flag and dispose of the handle structure at the next
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* opportunity, so we must not touch ctx at all after
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* this.
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*/
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break;
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}
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}
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if (povl)
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CloseHandle(oev);
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return 0;
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}
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static void handle_try_output(struct handle_output *ctx)
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{
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if (!ctx->busy && bufchain_size(&ctx->queued_data)) {
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ptrlen data = bufchain_prefix(&ctx->queued_data);
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ctx->buffer = data.ptr;
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ctx->len = min(data.len, ~(DWORD)0);
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SetEvent(ctx->ev_from_main);
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ctx->busy = true;
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} else if (!ctx->busy && bufchain_size(&ctx->queued_data) == 0 &&
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ctx->outgoingeof == EOF_PENDING) {
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ctx->sentdata(ctx->sentdata_param, 0, 0, true);
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ctx->h = INVALID_HANDLE_VALUE;
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ctx->outgoingeof = EOF_SENT;
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}
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}
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/* ----------------------------------------------------------------------
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* Unified code handling both input and output threads.
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*/
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struct handle {
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HandleType type;
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union {
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struct handle_generic g;
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struct handle_input i;
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struct handle_output o;
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} u;
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};
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/*
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* Linked list storing the current list of handles ready to have
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* something done to them by the main thread.
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*/
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static handle_list_node ready_head[1];
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static CRITICAL_SECTION ready_critsec[1];
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/*
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* Event object used by all subthreads to signal that they've just put
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* something on the ready list, i.e. that the ready list is non-empty.
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*/
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static HANDLE ready_event = INVALID_HANDLE_VALUE;
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static void add_to_ready_list(handle_list_node *node)
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{
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/*
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* Called from subthreads, when their handle has done something
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* that they need the main thread to respond to. We append the
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* given list node to the end of the ready list, and set
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* ready_event to signal to the main thread that the ready list is
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* now non-empty.
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*/
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EnterCriticalSection(ready_critsec);
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node->next = ready_head;
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node->prev = ready_head->prev;
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node->next->prev = node->prev->next = node;
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SetEvent(ready_event);
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LeaveCriticalSection(ready_critsec);
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}
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static void remove_from_ready_list(handle_list_node *node)
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{
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/*
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* Called from the main thread, just before destroying a 'struct
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* handle' completely: as a precaution, we make absolutely sure
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* it's not linked on the ready list, just in case somehow it
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* still was.
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*/
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EnterCriticalSection(ready_critsec);
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node->next->prev = node->prev;
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node->prev->next = node->next;
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node->next = node->prev = node;
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LeaveCriticalSection(ready_critsec);
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}
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static void handle_ready(struct handle *h); /* process one handle (below) */
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static void handle_ready_callback(void *vctx)
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{
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/*
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* Called when the main thread detects ready_event, indicating
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* that at least one handle is on the ready list. We empty the
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* whole list and process the handles one by one.
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*
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* It's possible that other handles may be destroyed, and hence
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* taken _off_ the ready list, during this processing. That
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* shouldn't cause a deadlock, because according to the API docs,
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* it's safe to call EnterCriticalSection twice in the same thread
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* - the second call will return immediately because that thread
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* already owns the critsec. (And then it takes two calls to
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* LeaveCriticalSection to release it again, which is just what we
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* want here.)
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*/
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EnterCriticalSection(ready_critsec);
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while (ready_head->next != ready_head) {
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handle_list_node *node = ready_head->next;
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node->prev->next = node->next;
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node->next->prev = node->prev;
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node->next = node->prev = node;
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handle_ready(container_of(node, struct handle, u.g.ready_node));
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}
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LeaveCriticalSection(ready_critsec);
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}
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static inline void ensure_ready_event_setup(void)
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{
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if (ready_event == INVALID_HANDLE_VALUE) {
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ready_head->prev = ready_head->next = ready_head;
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InitializeCriticalSection(ready_critsec);
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ready_event = CreateEvent(NULL, false, false, NULL);
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add_handle_wait(ready_event, handle_ready_callback, NULL);
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}
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}
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struct handle *handle_input_new(HANDLE handle, handle_inputfn_t gotdata,
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void *privdata, int flags)
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{
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struct handle *h = snew(struct handle);
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DWORD in_threadid; /* required for Win9x */
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h->type = HT_INPUT;
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h->u.i.h = handle;
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h->u.i.ev_from_main = CreateEvent(NULL, false, false, NULL);
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h->u.i.gotdata = gotdata;
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h->u.i.defunct = false;
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h->u.i.moribund = false;
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h->u.i.done = false;
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h->u.i.privdata = privdata;
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h->u.i.flags = flags;
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ensure_ready_event_setup();
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HANDLE hThread = CreateThread(NULL, 0, handle_input_threadfunc,
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&h->u.i, 0, &in_threadid);
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if (hThread)
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CloseHandle(hThread); /* we don't need the thread handle */
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h->u.i.busy = true;
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return h;
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}
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struct handle *handle_output_new(HANDLE handle, handle_outputfn_t sentdata,
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void *privdata, int flags)
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{
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struct handle *h = snew(struct handle);
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DWORD out_threadid; /* required for Win9x */
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h->type = HT_OUTPUT;
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h->u.o.h = handle;
|
|
h->u.o.ev_from_main = CreateEvent(NULL, false, false, NULL);
|
|
h->u.o.busy = false;
|
|
h->u.o.defunct = false;
|
|
h->u.o.moribund = false;
|
|
h->u.o.done = false;
|
|
h->u.o.privdata = privdata;
|
|
bufchain_init(&h->u.o.queued_data);
|
|
h->u.o.outgoingeof = EOF_NO;
|
|
h->u.o.sentdata = sentdata;
|
|
h->u.o.sentdata_param = h;
|
|
h->u.o.flags = flags;
|
|
|
|
ensure_ready_event_setup();
|
|
HANDLE hThread = CreateThread(NULL, 0, handle_output_threadfunc,
|
|
&h->u.o, 0, &out_threadid);
|
|
if (hThread)
|
|
CloseHandle(hThread); /* we don't need the thread handle */
|
|
|
|
return h;
|
|
}
|
|
|
|
size_t handle_write(struct handle *h, const void *data, size_t len)
|
|
{
|
|
assert(h->type == HT_OUTPUT);
|
|
assert(h->u.o.outgoingeof == EOF_NO);
|
|
bufchain_add(&h->u.o.queued_data, data, len);
|
|
handle_try_output(&h->u.o);
|
|
return bufchain_size(&h->u.o.queued_data);
|
|
}
|
|
|
|
void handle_write_eof(struct handle *h)
|
|
{
|
|
/*
|
|
* This function is called when we want to proactively send an
|
|
* end-of-file notification on the handle. We can only do this by
|
|
* actually closing the handle - so never call this on a
|
|
* bidirectional handle if we're still interested in its incoming
|
|
* direction!
|
|
*/
|
|
assert(h->type == HT_OUTPUT);
|
|
if (h->u.o.outgoingeof == EOF_NO) {
|
|
h->u.o.outgoingeof = EOF_PENDING;
|
|
handle_try_output(&h->u.o);
|
|
}
|
|
}
|
|
|
|
static void handle_destroy(struct handle *h)
|
|
{
|
|
if (h->type == HT_OUTPUT)
|
|
bufchain_clear(&h->u.o.queued_data);
|
|
CloseHandle(h->u.g.ev_from_main);
|
|
remove_from_ready_list(&h->u.g.ready_node);
|
|
sfree(h);
|
|
}
|
|
|
|
void handle_free(struct handle *h)
|
|
{
|
|
assert(h && !h->u.g.moribund);
|
|
if (h->u.g.busy) {
|
|
/*
|
|
* If the handle is currently busy, we cannot immediately free
|
|
* it, because its subthread is in the middle of something.
|
|
* (Exception: foreign handles don't have a subthread.)
|
|
*
|
|
* Instead we must wait until it's finished its current
|
|
* operation, because otherwise the subthread will write to
|
|
* invalid memory after we free its context from under it. So
|
|
* we set the moribund flag, which will be noticed next time
|
|
* an operation completes.
|
|
*/
|
|
h->u.g.moribund = true;
|
|
} else if (h->u.g.defunct) {
|
|
/*
|
|
* There isn't even a subthread; we can go straight to
|
|
* handle_destroy.
|
|
*/
|
|
handle_destroy(h);
|
|
} else {
|
|
/*
|
|
* The subthread is alive but not busy, so we now signal it
|
|
* to die. Set the moribund flag to indicate that it will
|
|
* want destroying after that.
|
|
*/
|
|
h->u.g.moribund = true;
|
|
h->u.g.done = true;
|
|
h->u.g.busy = true;
|
|
SetEvent(h->u.g.ev_from_main);
|
|
}
|
|
}
|
|
|
|
static void handle_ready(struct handle *h)
|
|
{
|
|
if (h->u.g.moribund) {
|
|
/*
|
|
* A moribund handle is one which we have either already
|
|
* signalled to die, or are waiting until its current I/O op
|
|
* completes to do so. Either way, it's treated as already
|
|
* dead from the external user's point of view, so we ignore
|
|
* the actual I/O result. We just signal the thread to die if
|
|
* we haven't yet done so, or destroy the handle if not.
|
|
*/
|
|
if (h->u.g.done) {
|
|
handle_destroy(h);
|
|
} else {
|
|
h->u.g.done = true;
|
|
h->u.g.busy = true;
|
|
SetEvent(h->u.g.ev_from_main);
|
|
}
|
|
return;
|
|
}
|
|
|
|
switch (h->type) {
|
|
int backlog;
|
|
|
|
case HT_INPUT:
|
|
h->u.i.busy = false;
|
|
|
|
/*
|
|
* A signal on an input handle means data has arrived.
|
|
*/
|
|
if (h->u.i.len == 0) {
|
|
/*
|
|
* EOF, or (nearly equivalently) read error.
|
|
*/
|
|
h->u.i.defunct = true;
|
|
h->u.i.gotdata(h, NULL, 0, h->u.i.readerr);
|
|
} else {
|
|
backlog = h->u.i.gotdata(h, h->u.i.buffer, h->u.i.len, 0);
|
|
handle_throttle(&h->u.i, backlog);
|
|
}
|
|
break;
|
|
|
|
case HT_OUTPUT:
|
|
h->u.o.busy = false;
|
|
|
|
/*
|
|
* A signal on an output handle means we have completed a
|
|
* write. Call the callback to indicate that the output
|
|
* buffer size has decreased, or to indicate an error.
|
|
*/
|
|
if (h->u.o.writeerr) {
|
|
/*
|
|
* Write error. Send a negative value to the callback,
|
|
* and mark the thread as defunct (because the output
|
|
* thread is terminating by now).
|
|
*/
|
|
h->u.o.defunct = true;
|
|
h->u.o.sentdata(h, 0, h->u.o.writeerr, false);
|
|
} else {
|
|
bufchain_consume(&h->u.o.queued_data, h->u.o.lenwritten);
|
|
noise_ultralight(NOISE_SOURCE_IOLEN, h->u.o.lenwritten);
|
|
h->u.o.sentdata(h, bufchain_size(&h->u.o.queued_data), 0, false);
|
|
handle_try_output(&h->u.o);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void handle_unthrottle(struct handle *h, size_t backlog)
|
|
{
|
|
assert(h->type == HT_INPUT);
|
|
handle_throttle(&h->u.i, backlog);
|
|
}
|
|
|
|
size_t handle_backlog(struct handle *h)
|
|
{
|
|
assert(h->type == HT_OUTPUT);
|
|
return bufchain_size(&h->u.o.queued_data);
|
|
}
|
|
|
|
void *handle_get_privdata(struct handle *h)
|
|
{
|
|
return h->u.g.privdata;
|
|
}
|
|
|
|
static void handle_sink_write(BinarySink *bs, const void *data, size_t len)
|
|
{
|
|
handle_sink *sink = BinarySink_DOWNCAST(bs, handle_sink);
|
|
handle_write(sink->h, data, len);
|
|
}
|
|
|
|
void handle_sink_init(handle_sink *sink, struct handle *h)
|
|
{
|
|
sink->h = h;
|
|
BinarySink_INIT(sink, handle_sink_write);
|
|
}
|