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5935c68288
Correcting a source file name in the docs just now reminded me that I've seen a lot of outdated source file names elsewhere in the code, due to all the reorganisation since we moved to cmake. Here's a giant pass of trying to make them all accurate again.
688 lines
22 KiB
C
688 lines
22 KiB
C
/*
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* handle-io.c: Module to give Windows front ends the general
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* ability to deal with consoles, pipes, serial ports, or any other
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* type of data stream accessed through a Windows API HANDLE rather
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* than a WinSock SOCKET.
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*
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* We do this by spawning a subthread to continuously try to read
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* from the handle. Every time a read successfully returns some
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* data, the subthread sets an event object which is picked up by
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* the main thread, and the main thread then sets an event in
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* return to instruct the subthread to resume reading.
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*
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* Output works precisely the other way round, in a second
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* subthread. The output subthread should not be attempting to
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* write all the time, because it hasn't always got data _to_
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* write; so the output thread waits for an event object notifying
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* it to _attempt_ a write, and then it sets an event in return
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* when one completes.
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*
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* (It's terribly annoying having to spawn a subthread for each
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* direction of each handle. Technically it isn't necessary for
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* serial ports, since we could use overlapped I/O within the main
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* thread and wait directly on the event objects in the OVERLAPPED
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* structures. However, we can't use this trick for some types of
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* file handle at all - for some reason Windows restricts use of
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* OVERLAPPED to files which were opened with the overlapped flag -
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* and so we must use threads for those. This being the case, it's
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* simplest just to use threads for everything rather than trying
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* to keep track of multiple completely separate mechanisms.)
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*/
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#include <assert.h>
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#include "putty.h"
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/* ----------------------------------------------------------------------
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* Generic definitions.
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*/
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typedef struct handle_list_node handle_list_node;
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struct handle_list_node {
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handle_list_node *next, *prev;
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};
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static void add_to_ready_list(handle_list_node *node);
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/*
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* Maximum amount of backlog we will allow to build up on an input
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* handle before we stop reading from it.
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*/
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#define MAX_BACKLOG 32768
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struct handle_generic {
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/*
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* Initial fields common to both handle_input and handle_output
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* structures.
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*
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* The three HANDLEs are set up at initialisation time and are
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* thereafter read-only to both main thread and subthread.
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* `moribund' is only used by the main thread; `done' is
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* written by the main thread before signalling to the
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* subthread. `defunct' and `busy' are used only by the main
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* thread.
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*/
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HANDLE h; /* the handle itself */
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handle_list_node ready_node; /* for linking on to the ready list */
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HANDLE ev_from_main; /* event used to signal back to us */
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bool moribund; /* are we going to kill this soon? */
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bool done; /* request subthread to terminate */
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bool defunct; /* has the subthread already gone? */
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bool busy; /* operation currently in progress? */
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void *privdata; /* for client to remember who they are */
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};
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typedef enum { HT_INPUT, HT_OUTPUT } HandleType;
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/* ----------------------------------------------------------------------
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* Input threads.
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*/
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/*
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* Data required by an input thread.
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*/
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struct handle_input {
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/*
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* Copy of the handle_generic structure.
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*/
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HANDLE h; /* the handle itself */
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handle_list_node ready_node; /* for linking on to the ready list */
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HANDLE ev_from_main; /* event used to signal back to us */
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bool moribund; /* are we going to kill this soon? */
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bool done; /* request subthread to terminate */
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bool defunct; /* has the subthread already gone? */
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bool busy; /* operation currently in progress? */
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void *privdata; /* for client to remember who they are */
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/*
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* Data set at initialisation and then read-only.
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*/
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int flags;
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/*
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* Data set by the input thread before marking the handle ready,
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* and read by the main thread after receiving that signal.
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*/
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char buffer[4096]; /* the data read from the handle */
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DWORD len; /* how much data that was */
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int readerr; /* lets us know about read errors */
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/*
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* Callback function called by this module when data arrives on
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* an input handle.
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*/
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handle_inputfn_t gotdata;
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};
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/*
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* The actual thread procedure for an input thread.
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*/
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static DWORD WINAPI handle_input_threadfunc(void *param)
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{
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struct handle_input *ctx = (struct handle_input *) param;
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OVERLAPPED ovl, *povl;
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HANDLE oev;
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bool readret, finished;
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int readlen;
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if (ctx->flags & HANDLE_FLAG_OVERLAPPED) {
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povl = &ovl;
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oev = CreateEvent(NULL, true, false, NULL);
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} else {
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povl = NULL;
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}
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if (ctx->flags & HANDLE_FLAG_UNITBUFFER)
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readlen = 1;
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else
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readlen = sizeof(ctx->buffer);
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while (1) {
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if (povl) {
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memset(povl, 0, sizeof(OVERLAPPED));
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povl->hEvent = oev;
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}
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readret = ReadFile(ctx->h, ctx->buffer,readlen, &ctx->len, povl);
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if (!readret)
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ctx->readerr = GetLastError();
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else
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ctx->readerr = 0;
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if (povl && !readret && ctx->readerr == ERROR_IO_PENDING) {
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WaitForSingleObject(povl->hEvent, INFINITE);
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readret = GetOverlappedResult(ctx->h, povl, &ctx->len, false);
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if (!readret)
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ctx->readerr = GetLastError();
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else
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ctx->readerr = 0;
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}
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if (!readret) {
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/*
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* Windows apparently sends ERROR_BROKEN_PIPE when a
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* pipe we're reading from is closed normally from the
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* writing end. This is ludicrous; if that situation
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* isn't a natural EOF, _nothing_ is. So if we get that
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* particular error, we pretend it's EOF.
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*/
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if (ctx->readerr == ERROR_BROKEN_PIPE)
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ctx->readerr = 0;
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ctx->len = 0;
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}
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if (readret && ctx->len == 0 &&
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(ctx->flags & HANDLE_FLAG_IGNOREEOF))
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continue;
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/*
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* If we just set ctx->len to 0, that means the read operation
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* has returned end-of-file. Telling that to the main thread
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* will cause it to set its 'defunct' flag and dispose of the
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* handle structure at the next opportunity, in which case we
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* mustn't touch ctx at all after the SetEvent. (Hence we do
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* even _this_ check before the SetEvent.)
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*/
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finished = (ctx->len == 0);
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add_to_ready_list(&ctx->ready_node);
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if (finished)
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break;
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WaitForSingleObject(ctx->ev_from_main, INFINITE);
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if (ctx->done) {
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/*
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* The main thread has asked us to shut down. Send back an
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* event indicating that we've done so. Hereafter we must
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* not touch ctx at all, because the main thread might
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* have freed it.
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*/
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add_to_ready_list(&ctx->ready_node);
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break;
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}
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}
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if (povl)
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CloseHandle(oev);
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return 0;
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}
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/*
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* This is called after a successful read, or from the
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* `unthrottle' function. It decides whether or not to begin a new
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* read operation.
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*/
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static void handle_throttle(struct handle_input *ctx, int backlog)
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{
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if (ctx->defunct)
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return;
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/*
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* If there's a read operation already in progress, do nothing:
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* when that completes, we'll come back here and be in a
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* position to make a better decision.
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*/
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if (ctx->busy)
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return;
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/*
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* Otherwise, we must decide whether to start a new read based
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* on the size of the backlog.
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*/
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if (backlog < MAX_BACKLOG) {
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SetEvent(ctx->ev_from_main);
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ctx->busy = true;
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}
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}
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/* ----------------------------------------------------------------------
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* Output threads.
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*/
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/*
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* Data required by an output thread.
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*/
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struct handle_output {
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/*
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* Copy of the handle_generic structure.
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*/
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HANDLE h; /* the handle itself */
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handle_list_node ready_node; /* for linking on to the ready list */
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HANDLE ev_from_main; /* event used to signal back to us */
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bool moribund; /* are we going to kill this soon? */
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bool done; /* request subthread to terminate */
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bool defunct; /* has the subthread already gone? */
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bool busy; /* operation currently in progress? */
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void *privdata; /* for client to remember who they are */
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/*
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* Data set at initialisation and then read-only.
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*/
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int flags;
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/*
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* Data set by the main thread before signalling ev_from_main,
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* and read by the input thread after receiving that signal.
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*/
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const char *buffer; /* the data to write */
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DWORD len; /* how much data there is */
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/*
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* Data set by the input thread before marking this handle as
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* ready, and read by the main thread after receiving that signal.
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*/
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DWORD lenwritten; /* how much data we actually wrote */
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int writeerr; /* return value from WriteFile */
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/*
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* Data only ever read or written by the main thread.
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*/
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bufchain queued_data; /* data still waiting to be written */
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enum { EOF_NO, EOF_PENDING, EOF_SENT } outgoingeof;
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/*
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* Callback function called when the backlog in the bufchain
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* drops.
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*/
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handle_outputfn_t sentdata;
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struct handle *sentdata_param;
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};
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static DWORD WINAPI handle_output_threadfunc(void *param)
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{
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struct handle_output *ctx = (struct handle_output *) param;
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OVERLAPPED ovl, *povl;
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HANDLE oev;
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bool writeret;
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if (ctx->flags & HANDLE_FLAG_OVERLAPPED) {
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povl = &ovl;
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oev = CreateEvent(NULL, true, false, NULL);
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} else {
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povl = NULL;
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}
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while (1) {
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WaitForSingleObject(ctx->ev_from_main, INFINITE);
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if (ctx->done) {
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/*
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* The main thread has asked us to shut down. Send back an
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* event indicating that we've done so. Hereafter we must
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* not touch ctx at all, because the main thread might
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* have freed it.
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*/
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add_to_ready_list(&ctx->ready_node);
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break;
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}
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if (povl) {
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memset(povl, 0, sizeof(OVERLAPPED));
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povl->hEvent = oev;
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}
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writeret = WriteFile(ctx->h, ctx->buffer, ctx->len,
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&ctx->lenwritten, povl);
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if (!writeret)
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ctx->writeerr = GetLastError();
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else
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ctx->writeerr = 0;
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if (povl && !writeret && GetLastError() == ERROR_IO_PENDING) {
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writeret = GetOverlappedResult(ctx->h, povl,
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&ctx->lenwritten, true);
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if (!writeret)
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ctx->writeerr = GetLastError();
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else
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ctx->writeerr = 0;
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}
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add_to_ready_list(&ctx->ready_node);
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if (!writeret) {
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/*
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* The write operation has suffered an error. Telling that
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* to the main thread will cause it to set its 'defunct'
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* flag and dispose of the handle structure at the next
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* opportunity, so we must not touch ctx at all after
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* this.
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*/
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break;
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}
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}
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if (povl)
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CloseHandle(oev);
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return 0;
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}
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static void handle_try_output(struct handle_output *ctx)
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{
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if (!ctx->busy && bufchain_size(&ctx->queued_data)) {
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ptrlen data = bufchain_prefix(&ctx->queued_data);
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ctx->buffer = data.ptr;
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ctx->len = min(data.len, ~(DWORD)0);
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SetEvent(ctx->ev_from_main);
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ctx->busy = true;
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} else if (!ctx->busy && bufchain_size(&ctx->queued_data) == 0 &&
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ctx->outgoingeof == EOF_PENDING) {
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ctx->sentdata(ctx->sentdata_param, 0, 0, true);
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ctx->h = INVALID_HANDLE_VALUE;
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ctx->outgoingeof = EOF_SENT;
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}
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}
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/* ----------------------------------------------------------------------
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* Unified code handling both input and output threads.
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*/
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struct handle {
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HandleType type;
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union {
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struct handle_generic g;
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struct handle_input i;
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struct handle_output o;
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} u;
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};
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/*
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* Linked list storing the current list of handles ready to have
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* something done to them by the main thread.
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*/
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static handle_list_node ready_head[1];
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static CRITICAL_SECTION ready_critsec[1];
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/*
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* Event object used by all subthreads to signal that they've just put
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* something on the ready list, i.e. that the ready list is non-empty.
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*/
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static HANDLE ready_event = INVALID_HANDLE_VALUE;
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static void add_to_ready_list(handle_list_node *node)
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{
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/*
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* Called from subthreads, when their handle has done something
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* that they need the main thread to respond to. We append the
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* given list node to the end of the ready list, and set
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* ready_event to signal to the main thread that the ready list is
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* now non-empty.
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*/
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EnterCriticalSection(ready_critsec);
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node->next = ready_head;
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node->prev = ready_head->prev;
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node->next->prev = node->prev->next = node;
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SetEvent(ready_event);
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LeaveCriticalSection(ready_critsec);
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}
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static void remove_from_ready_list(handle_list_node *node)
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{
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/*
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* Called from the main thread, just before destroying a 'struct
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* handle' completely: as a precaution, we make absolutely sure
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* it's not linked on the ready list, just in case somehow it
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* still was.
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*/
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EnterCriticalSection(ready_critsec);
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node->next->prev = node->prev;
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node->prev->next = node->next;
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node->next = node->prev = node;
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LeaveCriticalSection(ready_critsec);
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}
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static void handle_ready(struct handle *h); /* process one handle (below) */
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static void handle_ready_callback(void *vctx)
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{
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/*
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* Called when the main thread detects ready_event, indicating
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* that at least one handle is on the ready list. We empty the
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* whole list and process the handles one by one.
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*
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* It's possible that other handles may be destroyed, and hence
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* taken _off_ the ready list, during this processing. That
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* shouldn't cause a deadlock, because according to the API docs,
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* it's safe to call EnterCriticalSection twice in the same thread
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* - the second call will return immediately because that thread
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* already owns the critsec. (And then it takes two calls to
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* LeaveCriticalSection to release it again, which is just what we
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* want here.)
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*/
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EnterCriticalSection(ready_critsec);
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while (ready_head->next != ready_head) {
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handle_list_node *node = ready_head->next;
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node->prev->next = node->next;
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node->next->prev = node->prev;
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node->next = node->prev = node;
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handle_ready(container_of(node, struct handle, u.g.ready_node));
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}
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LeaveCriticalSection(ready_critsec);
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}
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static inline void ensure_ready_event_setup(void)
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{
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if (ready_event == INVALID_HANDLE_VALUE) {
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ready_head->prev = ready_head->next = ready_head;
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InitializeCriticalSection(ready_critsec);
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ready_event = CreateEvent(NULL, false, false, NULL);
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add_handle_wait(ready_event, handle_ready_callback, NULL);
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}
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}
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struct handle *handle_input_new(HANDLE handle, handle_inputfn_t gotdata,
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void *privdata, int flags)
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{
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struct handle *h = snew(struct handle);
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DWORD in_threadid; /* required for Win9x */
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h->type = HT_INPUT;
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h->u.i.h = handle;
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h->u.i.ev_from_main = CreateEvent(NULL, false, false, NULL);
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h->u.i.gotdata = gotdata;
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h->u.i.defunct = false;
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h->u.i.moribund = false;
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h->u.i.done = false;
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h->u.i.privdata = privdata;
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h->u.i.flags = flags;
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ensure_ready_event_setup();
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HANDLE hThread = CreateThread(NULL, 0, handle_input_threadfunc,
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&h->u.i, 0, &in_threadid);
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if (hThread)
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CloseHandle(hThread); /* we don't need the thread handle */
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h->u.i.busy = true;
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return h;
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}
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struct handle *handle_output_new(HANDLE handle, handle_outputfn_t sentdata,
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void *privdata, int flags)
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{
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struct handle *h = snew(struct handle);
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DWORD out_threadid; /* required for Win9x */
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h->type = HT_OUTPUT;
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h->u.o.h = handle;
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h->u.o.ev_from_main = CreateEvent(NULL, false, false, NULL);
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h->u.o.busy = false;
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h->u.o.defunct = false;
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h->u.o.moribund = false;
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h->u.o.done = false;
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h->u.o.privdata = privdata;
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bufchain_init(&h->u.o.queued_data);
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h->u.o.outgoingeof = EOF_NO;
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h->u.o.sentdata = sentdata;
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h->u.o.sentdata_param = h;
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h->u.o.flags = flags;
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ensure_ready_event_setup();
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HANDLE hThread = CreateThread(NULL, 0, handle_output_threadfunc,
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&h->u.o, 0, &out_threadid);
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if (hThread)
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CloseHandle(hThread); /* we don't need the thread handle */
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return h;
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}
|
|
|
|
size_t handle_write(struct handle *h, const void *data, size_t len)
|
|
{
|
|
assert(h->type == HT_OUTPUT);
|
|
assert(h->u.o.outgoingeof == EOF_NO);
|
|
bufchain_add(&h->u.o.queued_data, data, len);
|
|
handle_try_output(&h->u.o);
|
|
return bufchain_size(&h->u.o.queued_data);
|
|
}
|
|
|
|
void handle_write_eof(struct handle *h)
|
|
{
|
|
/*
|
|
* This function is called when we want to proactively send an
|
|
* end-of-file notification on the handle. We can only do this by
|
|
* actually closing the handle - so never call this on a
|
|
* bidirectional handle if we're still interested in its incoming
|
|
* direction!
|
|
*/
|
|
assert(h->type == HT_OUTPUT);
|
|
if (h->u.o.outgoingeof == EOF_NO) {
|
|
h->u.o.outgoingeof = EOF_PENDING;
|
|
handle_try_output(&h->u.o);
|
|
}
|
|
}
|
|
|
|
static void handle_destroy(struct handle *h)
|
|
{
|
|
if (h->type == HT_OUTPUT)
|
|
bufchain_clear(&h->u.o.queued_data);
|
|
CloseHandle(h->u.g.ev_from_main);
|
|
remove_from_ready_list(&h->u.g.ready_node);
|
|
sfree(h);
|
|
}
|
|
|
|
void handle_free(struct handle *h)
|
|
{
|
|
assert(h && !h->u.g.moribund);
|
|
if (h->u.g.busy) {
|
|
/*
|
|
* If the handle is currently busy, we cannot immediately free
|
|
* it, because its subthread is in the middle of something.
|
|
* (Exception: foreign handles don't have a subthread.)
|
|
*
|
|
* Instead we must wait until it's finished its current
|
|
* operation, because otherwise the subthread will write to
|
|
* invalid memory after we free its context from under it. So
|
|
* we set the moribund flag, which will be noticed next time
|
|
* an operation completes.
|
|
*/
|
|
h->u.g.moribund = true;
|
|
} else if (h->u.g.defunct) {
|
|
/*
|
|
* There isn't even a subthread; we can go straight to
|
|
* handle_destroy.
|
|
*/
|
|
handle_destroy(h);
|
|
} else {
|
|
/*
|
|
* The subthread is alive but not busy, so we now signal it
|
|
* to die. Set the moribund flag to indicate that it will
|
|
* want destroying after that.
|
|
*/
|
|
h->u.g.moribund = true;
|
|
h->u.g.done = true;
|
|
h->u.g.busy = true;
|
|
SetEvent(h->u.g.ev_from_main);
|
|
}
|
|
}
|
|
|
|
static void handle_ready(struct handle *h)
|
|
{
|
|
if (h->u.g.moribund) {
|
|
/*
|
|
* A moribund handle is one which we have either already
|
|
* signalled to die, or are waiting until its current I/O op
|
|
* completes to do so. Either way, it's treated as already
|
|
* dead from the external user's point of view, so we ignore
|
|
* the actual I/O result. We just signal the thread to die if
|
|
* we haven't yet done so, or destroy the handle if not.
|
|
*/
|
|
if (h->u.g.done) {
|
|
handle_destroy(h);
|
|
} else {
|
|
h->u.g.done = true;
|
|
h->u.g.busy = true;
|
|
SetEvent(h->u.g.ev_from_main);
|
|
}
|
|
return;
|
|
}
|
|
|
|
switch (h->type) {
|
|
int backlog;
|
|
|
|
case HT_INPUT:
|
|
h->u.i.busy = false;
|
|
|
|
/*
|
|
* A signal on an input handle means data has arrived.
|
|
*/
|
|
if (h->u.i.len == 0) {
|
|
/*
|
|
* EOF, or (nearly equivalently) read error.
|
|
*/
|
|
h->u.i.defunct = true;
|
|
h->u.i.gotdata(h, NULL, 0, h->u.i.readerr);
|
|
} else {
|
|
backlog = h->u.i.gotdata(h, h->u.i.buffer, h->u.i.len, 0);
|
|
handle_throttle(&h->u.i, backlog);
|
|
}
|
|
break;
|
|
|
|
case HT_OUTPUT:
|
|
h->u.o.busy = false;
|
|
|
|
/*
|
|
* A signal on an output handle means we have completed a
|
|
* write. Call the callback to indicate that the output
|
|
* buffer size has decreased, or to indicate an error.
|
|
*/
|
|
if (h->u.o.writeerr) {
|
|
/*
|
|
* Write error. Send a negative value to the callback,
|
|
* and mark the thread as defunct (because the output
|
|
* thread is terminating by now).
|
|
*/
|
|
h->u.o.defunct = true;
|
|
h->u.o.sentdata(h, 0, h->u.o.writeerr, false);
|
|
} else {
|
|
bufchain_consume(&h->u.o.queued_data, h->u.o.lenwritten);
|
|
noise_ultralight(NOISE_SOURCE_IOLEN, h->u.o.lenwritten);
|
|
h->u.o.sentdata(h, bufchain_size(&h->u.o.queued_data), 0, false);
|
|
handle_try_output(&h->u.o);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void handle_unthrottle(struct handle *h, size_t backlog)
|
|
{
|
|
assert(h->type == HT_INPUT);
|
|
handle_throttle(&h->u.i, backlog);
|
|
}
|
|
|
|
size_t handle_backlog(struct handle *h)
|
|
{
|
|
assert(h->type == HT_OUTPUT);
|
|
return bufchain_size(&h->u.o.queued_data);
|
|
}
|
|
|
|
void *handle_get_privdata(struct handle *h)
|
|
{
|
|
return h->u.g.privdata;
|
|
}
|
|
|
|
static void handle_sink_write(BinarySink *bs, const void *data, size_t len)
|
|
{
|
|
handle_sink *sink = BinarySink_DOWNCAST(bs, handle_sink);
|
|
handle_write(sink->h, data, len);
|
|
}
|
|
|
|
void handle_sink_init(handle_sink *sink, struct handle *h)
|
|
{
|
|
sink->h = h;
|
|
BinarySink_INIT(sink, handle_sink_write);
|
|
}
|