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putty-source/windows/noise.c
Simon Tatham f39c51f9a7 Rename most of the platform source files.
This gets rid of all those annoying 'win', 'ux' and 'gtk' prefixes
which made filenames annoying to type and to tab-complete. Also, as
with my other recent renaming sprees, I've taken the opportunity to
expand and clarify some of the names so that they're not such cryptic
abbreviations.
2021-04-26 18:00:01 +01:00

143 lines
4.1 KiB
C

/*
* Noise generation for PuTTY's cryptographic random number
* generator.
*/
#include <stdio.h>
#include "putty.h"
#include "ssh.h"
#include "storage.h"
#include <wincrypt.h>
DECL_WINDOWS_FUNCTION(static, BOOL, CryptAcquireContextA,
(HCRYPTPROV *, LPCTSTR, LPCTSTR, DWORD, DWORD));
DECL_WINDOWS_FUNCTION(static, BOOL, CryptGenRandom,
(HCRYPTPROV, DWORD, BYTE *));
DECL_WINDOWS_FUNCTION(static, BOOL, CryptReleaseContext,
(HCRYPTPROV, DWORD));
static HMODULE wincrypt_module = NULL;
bool win_read_random(void *buf, unsigned wanted)
{
bool toret = false;
HCRYPTPROV crypt_provider;
if (!wincrypt_module) {
wincrypt_module = load_system32_dll("advapi32.dll");
GET_WINDOWS_FUNCTION(wincrypt_module, CryptAcquireContextA);
GET_WINDOWS_FUNCTION(wincrypt_module, CryptGenRandom);
GET_WINDOWS_FUNCTION(wincrypt_module, CryptReleaseContext);
}
if (wincrypt_module && p_CryptAcquireContextA &&
p_CryptGenRandom && p_CryptReleaseContext &&
p_CryptAcquireContextA(&crypt_provider, NULL, NULL, PROV_RSA_FULL,
CRYPT_VERIFYCONTEXT)) {
toret = p_CryptGenRandom(crypt_provider, wanted, buf);
p_CryptReleaseContext(crypt_provider, 0);
}
return toret;
}
/*
* This function is called once, at PuTTY startup.
*/
void noise_get_heavy(void (*func) (void *, int))
{
HANDLE srch;
WIN32_FIND_DATA finddata;
DWORD pid;
char winpath[MAX_PATH + 3];
BYTE buf[32];
GetWindowsDirectory(winpath, sizeof(winpath));
strcat(winpath, "\\*");
srch = FindFirstFile(winpath, &finddata);
if (srch != INVALID_HANDLE_VALUE) {
do {
func(&finddata, sizeof(finddata));
} while (FindNextFile(srch, &finddata));
FindClose(srch);
}
pid = GetCurrentProcessId();
func(&pid, sizeof(pid));
if (win_read_random(buf, sizeof(buf))) {
func(buf, sizeof(buf));
smemclr(buf, sizeof(buf));
}
read_random_seed(func);
}
/*
* This function is called on a timer, and it will monitor
* frequently changing quantities such as the state of physical and
* virtual memory, the state of the process's message queue, which
* window is in the foreground, which owns the clipboard, etc.
*/
void noise_regular(void)
{
HWND w;
DWORD z;
POINT pt;
MEMORYSTATUS memstat;
FILETIME times[4];
w = GetForegroundWindow();
random_add_noise(NOISE_SOURCE_FGWINDOW, &w, sizeof(w));
w = GetCapture();
random_add_noise(NOISE_SOURCE_CAPTURE, &w, sizeof(w));
w = GetClipboardOwner();
random_add_noise(NOISE_SOURCE_CLIPBOARD, &w, sizeof(w));
z = GetQueueStatus(QS_ALLEVENTS);
random_add_noise(NOISE_SOURCE_QUEUE, &z, sizeof(z));
GetCursorPos(&pt);
random_add_noise(NOISE_SOURCE_CURSORPOS, &pt, sizeof(pt));
GlobalMemoryStatus(&memstat);
random_add_noise(NOISE_SOURCE_MEMINFO, &memstat, sizeof(memstat));
GetThreadTimes(GetCurrentThread(), times, times + 1, times + 2,
times + 3);
random_add_noise(NOISE_SOURCE_THREADTIME, &times, sizeof(times));
GetProcessTimes(GetCurrentProcess(), times, times + 1, times + 2,
times + 3);
random_add_noise(NOISE_SOURCE_PROCTIME, &times, sizeof(times));
}
/*
* This function is called on every keypress or mouse move, and
* will add the current Windows time and performance monitor
* counter to the noise pool. It gets the scan code or mouse
* position passed in.
*/
void noise_ultralight(NoiseSourceId id, unsigned long data)
{
DWORD wintime;
LARGE_INTEGER perftime;
random_add_noise(id, &data, sizeof(DWORD));
wintime = GetTickCount();
random_add_noise(NOISE_SOURCE_TIME, &wintime, sizeof(DWORD));
if (QueryPerformanceCounter(&perftime))
random_add_noise(NOISE_SOURCE_PERFCOUNT, &perftime, sizeof(perftime));
}
uint64_t prng_reseed_time_ms(void)
{
FILETIME ft;
GetSystemTimeAsFileTime(&ft);
uint64_t value = ft.dwHighDateTime;
value = (value << 32) + ft.dwLowDateTime;
return value / 10000; /* 1 millisecond / 100ns */
}