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mirror of https://git.tartarus.org/simon/putty.git synced 2025-01-08 08:58:00 +00:00
putty-source/network.h
Simon Tatham 807ed08da0 Centralise stub plug/socket functions.
In the previous few commits I noticed some repeated work in the form
of pointless empty implementations of Plug's log method, plus some
existing (and some new) empty cases of Socket's endpoint_info. As a
cleanup, I'm replacing as many as I can find with uses of a central
null implementation in the stubs directory.
2024-06-29 12:19:35 +01:00

445 lines
18 KiB
C

/*
* Networking abstraction in PuTTY.
*
* The way this works is: a back end can choose to open any number
* of sockets - including zero, which might be necessary in some.
* It can register a bunch of callbacks (most notably for when
* data is received) for each socket, and it can call the networking
* abstraction to send data without having to worry about blocking.
* The stuff behind the abstraction takes care of selects and
* nonblocking writes and all that sort of painful gubbins.
*/
#ifndef PUTTY_NETWORK_H
#define PUTTY_NETWORK_H
#include "defs.h"
typedef struct SocketVtable SocketVtable;
typedef struct PlugVtable PlugVtable;
struct Socket {
const struct SocketVtable *vt;
};
struct SocketVtable {
Plug *(*plug) (Socket *s, Plug *p);
/* use a different plug (return the old one) */
/* if p is NULL, it doesn't change the plug */
/* but it does return the one it's using */
void (*close) (Socket *s);
size_t (*write) (Socket *s, const void *data, size_t len);
size_t (*write_oob) (Socket *s, const void *data, size_t len);
void (*write_eof) (Socket *s);
void (*set_frozen) (Socket *s, bool is_frozen);
/* ignored by tcp, but vital for ssl */
const char *(*socket_error) (Socket *s);
SocketEndpointInfo *(*endpoint_info) (Socket *s, bool peer);
};
typedef union { void *p; int i; } accept_ctx_t;
typedef Socket *(*accept_fn_t)(accept_ctx_t ctx, Plug *plug);
struct Plug {
const struct PlugVtable *vt;
};
typedef enum PlugLogType {
PLUGLOG_CONNECT_TRYING,
PLUGLOG_CONNECT_FAILED,
PLUGLOG_CONNECT_SUCCESS,
PLUGLOG_PROXY_MSG,
} PlugLogType;
typedef enum PlugCloseType {
PLUGCLOSE_NORMAL,
PLUGCLOSE_ERROR,
PLUGCLOSE_BROKEN_PIPE,
PLUGCLOSE_USER_ABORT,
} PlugCloseType;
struct PlugVtable {
/*
* Passes the client progress reports on the process of setting
* up the connection.
*
* - PLUGLOG_CONNECT_TRYING means we are about to try to connect
* to address `addr' (error_msg and error_code are ignored)
*
* - PLUGLOG_CONNECT_FAILED means we have failed to connect to
* address `addr' (error_msg and error_code are supplied). This
* is not a fatal error - we may well have other candidate
* addresses to fall back to. When it _is_ fatal, the closing()
* function will be called.
*
* - PLUGLOG_CONNECT_SUCCESS means we have succeeded in making a
* connection. `addr' gives the address we connected to, if
* available. (But sometimes, in cases of complicated proxy
* setups, it might not be available, so receivers of this log
* event should be prepared to deal with addr==NULL.)
*
* - PLUGLOG_PROXY_MSG means that error_msg contains a line of
* logging information from whatever the connection is being
* proxied through. This will typically be a wodge of
* standard-error output from a local proxy command, so the
* receiver should probably prefix it to indicate this.
*
* Note that sometimes log messages may be sent even to Socket
* types that don't involve making an outgoing connection, e.g.
* because the same core implementation (such as Windows handle
* sockets) is shared between listening and connecting sockets. So
* all Plugs must implement this method, even if only to ignore
* the logged events.
*/
void (*log)(Plug *p, Socket *s, PlugLogType type, SockAddr *addr, int port,
const char *error_msg, int error_code);
/*
* Notifies the Plug that the socket is closing, and something
* about why.
*
* - PLUGCLOSE_NORMAL means an ordinary non-error closure. In
* this case, error_msg should be ignored (and hopefully
* callers will have passed NULL).
*
* - PLUGCLOSE_ERROR indicates that an OS error occurred, and
* 'error_msg' contains a string describing it, for use in
* diagnostics. (Ownership of the string is not transferred.)
* This error class covers anything other than the special
* case below:
*
* - PLUGCLOSE_BROKEN_PIPE behaves like PLUGCLOSE_ERROR (in
* particular, there's still an error message provided), but
* distinguishes the particular error condition signalled by
* EPIPE / ERROR_BROKEN_PIPE, which ssh/sharing.c needs to
* recognise and handle specially in one situation.
*
* - PLUGCLOSE_USER_ABORT means that the close has happened as a
* result of some kind of deliberate user action (e.g. hitting
* ^C at a password prompt presented by a proxy socket setup
* phase). This can be used to suppress interactive error
* messages sent to the user (such as dialog boxes), on the
* grounds that the user already knows. However, 'error_msg'
* will still contain some appropriate text, so that
* non-interactive error reporting (e.g. event logs) can still
* record why the connection terminated.
*/
void (*closing)(Plug *p, PlugCloseType type, const char *error_msg);
/*
* Provides incoming socket data to the Plug. Three cases:
*
* - urgent==0. `data' points to `len' bytes of perfectly
* ordinary data.
*
* - urgent==1. `data' points to `len' bytes of data,
* which were read from before an Urgent pointer.
*
* - urgent==2. `data' points to `len' bytes of data,
* the first of which was the one at the Urgent mark.
*/
void (*receive) (Plug *p, int urgent, const char *data, size_t len);
/*
* Called when the pending send backlog on a socket is cleared or
* partially cleared. The new backlog size is passed in the
* `bufsize' parameter.
*/
void (*sent) (Plug *p, size_t bufsize);
/*
* Only called on listener-type sockets, and is passed a
* constructor function+context that will create a fresh Socket
* describing the connection. It returns nonzero if it doesn't
* want the connection for some reason, or 0 on success.
*/
int (*accepting)(Plug *p, accept_fn_t constructor, accept_ctx_t ctx);
};
/* Proxy indirection layer.
*
* Calling new_connection transfers ownership of 'addr': the proxy
* layer is now responsible for freeing it, and the caller shouldn't
* assume it exists any more.
*
* If calling this from a backend with a Seat, you can also give it a
* pointer to the backend's Interactor trait. In that situation, it
* might replace the backend's seat with a temporary seat of its own,
* and give the real Seat to an Interactor somewhere in the proxy
* system so that it can ask for passwords (and, in the case of SSH
* proxying, other prompts like host key checks). If that happens,
* then the resulting 'temp seat' is the backend's property, and it
* will have to remember to free it when cleaning up, or after
* flushing it back into the real seat when the network connection
* attempt completes.
*
* You can free your TempSeat and resume using the real Seat when one
* of two things happens: either your Plug's closing() method is
* called (indicating failure to connect), or its log() method is
* called with PLUGLOG_CONNECT_SUCCESS. In the latter case, you'll
* probably want to flush the TempSeat's contents into the real Seat,
* of course.
*/
Socket *new_connection(SockAddr *addr, const char *hostname,
int port, bool privport,
bool oobinline, bool nodelay, bool keepalive,
Plug *plug, Conf *conf, Interactor *interactor);
Socket *new_listener(const char *srcaddr, int port, Plug *plug,
bool local_host_only, Conf *conf, int addressfamily);
SockAddr *name_lookup(const char *host, int port, char **canonicalname,
Conf *conf, int addressfamily, LogContext *logctx,
const char *lookup_reason_for_logging);
/* platform-dependent callback from new_connection() */
/* (same caveat about addr as new_connection()) */
Socket *platform_new_connection(SockAddr *addr, const char *hostname,
int port, bool privport,
bool oobinline, bool nodelay, bool keepalive,
Plug *plug, Conf *conf, Interactor *itr);
/* callback for SSH jump-host proxying */
Socket *sshproxy_new_connection(SockAddr *addr, const char *hostname,
int port, bool privport,
bool oobinline, bool nodelay, bool keepalive,
Plug *plug, Conf *conf, Interactor *itr);
/* socket functions */
void sk_init(void); /* called once at program startup */
void sk_cleanup(void); /* called just before program exit */
SockAddr *sk_namelookup(const char *host, char **canonicalname, int address_family);
SockAddr *sk_nonamelookup(const char *host);
void sk_getaddr(SockAddr *addr, char *buf, int buflen);
bool sk_addr_needs_port(SockAddr *addr);
bool sk_hostname_is_local(const char *name);
bool sk_address_is_local(SockAddr *addr);
bool sk_address_is_special_local(SockAddr *addr);
int sk_addrtype(SockAddr *addr);
void sk_addrcopy(SockAddr *addr, char *buf);
void sk_addr_free(SockAddr *addr);
/* sk_addr_dup generates another SockAddr which contains the same data
* as the original one and can be freed independently. May not actually
* physically _duplicate_ it: incrementing a reference count so that
* one more free is required before it disappears is an acceptable
* implementation. */
SockAddr *sk_addr_dup(SockAddr *addr);
/* NB, control of 'addr' is passed via sk_new, which takes responsibility
* for freeing it, as for new_connection() */
Socket *sk_new(SockAddr *addr, int port, bool privport, bool oobinline,
bool nodelay, bool keepalive, Plug *p);
Socket *sk_newlistener(const char *srcaddr, int port, Plug *plug,
bool local_host_only, int address_family);
static inline Plug *sk_plug(Socket *s, Plug *p)
{ return s->vt->plug(s, p); }
static inline void sk_close(Socket *s)
{ s->vt->close(s); }
static inline size_t sk_write(Socket *s, const void *data, size_t len)
{ return s->vt->write(s, data, len); }
static inline size_t sk_write_oob(Socket *s, const void *data, size_t len)
{ return s->vt->write_oob(s, data, len); }
static inline void sk_write_eof(Socket *s)
{ s->vt->write_eof(s); }
static inline void plug_log(
Plug *p, Socket *s, int type, SockAddr *addr, int port,
const char *msg, int code)
{ p->vt->log(p, s, type, addr, port, msg, code); }
static inline void plug_closing(Plug *p, PlugCloseType type, const char *msg)
{ p->vt->closing(p, type, msg); }
static inline void plug_closing_normal(Plug *p)
{ p->vt->closing(p, PLUGCLOSE_NORMAL, NULL); }
static inline void plug_closing_error(Plug *p, const char *msg)
{ p->vt->closing(p, PLUGCLOSE_ERROR, msg); }
static inline void plug_closing_user_abort(Plug *p)
{ p->vt->closing(p, PLUGCLOSE_USER_ABORT, "User aborted connection setup"); }
static inline void plug_receive(Plug *p, int urg, const char *data, size_t len)
{ p->vt->receive(p, urg, data, len); }
static inline void plug_sent (Plug *p, size_t bufsize)
{ p->vt->sent(p, bufsize); }
static inline int plug_accepting(Plug *p, accept_fn_t cons, accept_ctx_t ctx)
{ return p->vt->accepting(p, cons, ctx); }
/*
* Special error values are returned from sk_namelookup and sk_new
* if there's a problem. These functions extract an error message,
* or return NULL if there's no problem.
*/
const char *sk_addr_error(SockAddr *addr);
static inline const char *sk_socket_error(Socket *s)
{ return s->vt->socket_error(s); }
/*
* Set the `frozen' flag on a socket. A frozen socket is one in
* which all READABLE notifications are ignored, so that data is
* not accepted from the peer until the socket is unfrozen. This
* exists for two purposes:
*
* - Port forwarding: when a local listening port receives a
* connection, we do not want to receive data from the new
* socket until we have somewhere to send it. Hence, we freeze
* the socket until its associated SSH channel is ready; then we
* unfreeze it and pending data is delivered.
*
* - Socket buffering: if an SSH channel (or the whole connection)
* backs up or presents a zero window, we must freeze the
* associated local socket in order to avoid unbounded buffer
* growth.
*/
static inline void sk_set_frozen(Socket *s, bool is_frozen)
{ s->vt->set_frozen(s, is_frozen); }
/*
* Return a structure giving some information about one end of
* the socket. May be NULL, if nothing is available at all. If it is
* not NULL, then it is dynamically allocated, and should be freed by
* a call to sk_free_endpoint_info(). See below for the definition.
*/
static inline SocketEndpointInfo *sk_endpoint_info(Socket *s, bool peer)
{ return s->vt->endpoint_info(s, peer); }
static inline SocketEndpointInfo *sk_peer_info(Socket *s)
{ return sk_endpoint_info(s, true); }
/*
* The structure returned from sk_endpoint_info, and a function to free
* one (in utils).
*/
struct SocketEndpointInfo {
int addressfamily;
/*
* Text form of the IPv4 or IPv6 address of the specified end of the
* socket, if available, in the standard text representation.
*/
const char *addr_text;
/*
* Binary form of the same address. Filled in if and only if
* addr_text is not NULL. You can tell which branch of the union
* is used by examining 'addressfamily'.
*/
union {
unsigned char ipv6[16];
unsigned char ipv4[4];
} addr_bin;
/*
* Remote port number, or -1 if not available.
*/
int port;
/*
* Free-form text suitable for putting in log messages. For IP
* sockets, repeats the address and port information from above.
* But it can be completely different, e.g. for Unix-domain
* sockets it gives information about the uid, gid and pid of the
* connecting process.
*/
const char *log_text;
};
void sk_free_endpoint_info(SocketEndpointInfo *ei);
/*
* Simple wrapper on getservbyname(), needed by portfwd.c. Returns the
* port number, in host byte order (suitable for printf and so on).
* Returns 0 on failure. Any platform not supporting getservbyname
* can just return 0 - this function is not required to handle
* numeric port specifications.
*/
int net_service_lookup(const char *service);
/*
* Look up the local hostname; return value needs freeing.
* May return NULL.
*/
char *get_hostname(void);
/*
* Trivial socket implementation which just stores an error. Found in
* errsock.c.
*
* The consume_string variant takes an already-formatted dynamically
* allocated string, and takes over ownership of that string.
*/
Socket *new_error_socket_fmt(Plug *plug, const char *fmt, ...)
PRINTF_LIKE(2, 3);
Socket *new_error_socket_consume_string(Plug *plug, char *errmsg);
/*
* Trivial plug that does absolutely nothing. Found in nullplug.c.
*/
extern Plug *const nullplug;
/*
* Some trivial no-op plug functions, also in nullplug.c; exposed here
* so that other Plug implementations can use them too.
*
* In particular, nullplug_log is useful to Plugs that don't need to
* worry about logging.
*/
void nullplug_log(Plug *plug, Socket *s, PlugLogType type, SockAddr *addr,
int port, const char *err_msg, int err_code);
void nullplug_closing(Plug *plug, PlugCloseType type, const char *error_msg);
void nullplug_receive(Plug *plug, int urgent, const char *data, size_t len);
void nullplug_sent(Plug *plug, size_t bufsize);
/*
* Similar no-op socket function.
*/
SocketEndpointInfo *nullsock_endpoint_info(Socket *s, bool peer);
/* ----------------------------------------------------------------------
* Functions defined outside the network code, which have to be
* declared in this header file rather than the main putty.h because
* they use types defined here.
*/
void backend_socket_log(Seat *seat, LogContext *logctx, Socket *sock,
PlugLogType type, SockAddr *addr, int port,
const char *error_msg, int error_code, Conf *conf,
bool session_started);
typedef struct ProxyStderrBuf {
char buf[8192];
size_t size;
const char *prefix; /* must be statically allocated */
} ProxyStderrBuf;
void psb_init(ProxyStderrBuf *psb);
void psb_set_prefix(ProxyStderrBuf *psb, const char *prefix);
void log_proxy_stderr(Plug *plug, Socket *sock, ProxyStderrBuf *psb,
const void *vdata, size_t len);
/* ----------------------------------------------------------------------
* The DeferredSocketOpener trait. This is a thing that some Socket
* implementations may choose to own if they need to delay actually
* setting up the underlying connection. For example, sockets used in
* local-proxy handling (Unix FdSocket / Windows HandleSocket) might
* need to do this if they have to prompt the user interactively for
* parts of the command they'll run.
*
* Mostly, a DeferredSocketOpener implementation will keep to itself,
* arrange its own callbacks in order to do whatever setup it needs,
* and when it's ready, call back to its parent Socket via some
* implementation-specific API of its own. So the shared API here
* requires almost nothing: the only thing we need is a free function,
* so that if the owner of a Socket of this kind needs to close it
* before the deferred connection process is finished, the Socket can
* also clean up the DeferredSocketOpener dangling off it.
*/
struct DeferredSocketOpener {
const DeferredSocketOpenerVtable *vt;
};
struct DeferredSocketOpenerVtable {
void (*free)(DeferredSocketOpener *);
};
static inline void deferred_socket_opener_free(DeferredSocketOpener *dso)
{ dso->vt->free(dso); }
DeferredSocketOpener *null_deferred_socket_opener(void);
#endif