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putty-source/ssh.c

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/*
* SSH backend.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
#include <limits.h>
#include <signal.h>
#include "putty.h"
#include "pageant.h" /* for AGENT_MAX_MSGLEN */
#include "tree234.h"
#include "storage.h"
#include "marshal.h"
#include "ssh.h"
#include "sshcr.h"
Move binary packet protocols and censoring out of ssh.c. sshbpp.h now defines a classoid that encapsulates both directions of an SSH binary packet protocol - that is, a system for reading a bufchain of incoming data and turning it into a stream of PktIn, and another system for taking a PktOut and turning it into data on an outgoing bufchain. The state structure in each of those files contains everything that used to be in the 'rdpkt2_state' structure and its friends, and also quite a lot of bits and pieces like cipher and MAC states that used to live in the main Ssh structure. One minor effect of this layer separation is that I've had to extend the packet dispatch table by one, because the BPP layer can no longer directly trigger sending of SSH_MSG_UNIMPLEMENTED for a message too short to have a type byte. Instead, I extend the PktIn type field to use an out-of-range value to encode that, and the easiest way to make that trigger an UNIMPLEMENTED message is to have the dispatch table contain an entry for it. (That's a system that may come in useful again - I was also wondering about inventing a fake type code to indicate network EOF, so that that could be propagated through the layers and be handled by whichever one currently knew best how to respond.) I've also moved the packet-censoring code into its own pair of files, partly because I was going to want to do that anyway sooner or later, and mostly because it's called from the BPP code, and the SSH-2 version in particular has to be called from both the main SSH-2 BPP and the bare unencrypted protocol used for connection sharing. While I was at it, I took the opportunity to merge the outgoing and incoming censor functions, so that the parts that were common between them (e.g. CHANNEL_DATA messages look the same in both directions) didn't need to be repeated.
2018-06-09 08:09:10 +00:00
#include "sshbpp.h"
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
#include "sshppl.h"
#include "sshchan.h"
#ifndef NO_GSSAPI
#include "sshgssc.h"
#include "sshgss.h"
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
#define MIN_CTXT_LIFETIME 5 /* Avoid rekey with short lifetime (seconds) */
#define GSS_KEX_CAPABLE (1<<0) /* Can do GSS KEX */
#define GSS_CRED_UPDATED (1<<1) /* Cred updated since previous delegation */
#define GSS_CTXT_EXPIRES (1<<2) /* Context expires before next timer */
#define GSS_CTXT_MAYFAIL (1<<3) /* Context may expire during handshake */
#endif
struct ssh_tag {
Socket s;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
Frontend *frontend;
Conf *conf;
struct ssh_version_receiver version_receiver;
int remote_bugs;
const Plug_vtable *plugvt;
Backend backend;
Ldisc *ldisc;
LogContext *logctx;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/* The last list returned from get_specials. */
SessionSpecial *specials;
int bare_connection;
ssh_sharing_state *connshare;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
int attempting_connshare;
struct ssh_connection_shared_gss_state gss_state;
char *savedhost;
int savedport;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
char *fullhostname;
int fallback_cmd;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
int exitcode;
int version;
int conn_throttle_count;
int overall_bufsize;
int throttled_all;
int frozen;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/* in case we find these out before we have a ConnectionLayer to tell */
int term_width, term_height;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
bufchain in_raw, out_raw, user_input;
int pending_close;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
IdempotentCallback ic_out_raw;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
PacketLogSettings pls;
struct DataTransferStats stats;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
BinaryPacketProtocol *bpp;
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* base_layer identifies the bottommost packet protocol layer, the
* one connected directly to the BPP's packet queues. Any
* operation that needs to talk to all layers (e.g. free, or
* get_specials) will do it by talking to this, which will
* recursively propagate it if necessary.
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
PacketProtocolLayer *base_layer;
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* The ConnectionLayer vtable from our connection layer.
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ConnectionLayer *cl;
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* session_started is FALSE until we initialise the main protocol
* layers. So it distinguishes between base_layer==NULL meaning
* that the SSH protocol hasn't been set up _yet_, and
* base_layer==NULL meaning the SSH protocol has run and finished.
* It's also used to mark the point where we stop counting proxy
* command diagnostics as pre-session-startup.
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
int session_started;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
Pinger pinger;
int need_random_unref;
};
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
#define ssh_logevent(params) ( \
logevent_and_free((ssh)->frontend, dupprintf params))
static void ssh_shutdown(Ssh ssh);
static void ssh_throttle_all(Ssh ssh, int enable, int bufsize);
static void ssh_bpp_output_raw_data_callback(void *vctx);
Frontend *ssh_get_frontend(Ssh ssh)
{
return ssh->frontend;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh_connect_bpp(Ssh ssh)
{
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->bpp->ssh = ssh;
ssh->bpp->in_raw = &ssh->in_raw;
ssh->bpp->out_raw = &ssh->out_raw;
ssh->bpp->out_raw->ic = &ssh->ic_out_raw;
ssh->bpp->pls = &ssh->pls;
ssh->bpp->logctx = ssh->logctx;
ssh->bpp->remote_bugs = ssh->remote_bugs;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh_connect_ppl(Ssh ssh, PacketProtocolLayer *ppl)
Move binary packet protocols and censoring out of ssh.c. sshbpp.h now defines a classoid that encapsulates both directions of an SSH binary packet protocol - that is, a system for reading a bufchain of incoming data and turning it into a stream of PktIn, and another system for taking a PktOut and turning it into data on an outgoing bufchain. The state structure in each of those files contains everything that used to be in the 'rdpkt2_state' structure and its friends, and also quite a lot of bits and pieces like cipher and MAC states that used to live in the main Ssh structure. One minor effect of this layer separation is that I've had to extend the packet dispatch table by one, because the BPP layer can no longer directly trigger sending of SSH_MSG_UNIMPLEMENTED for a message too short to have a type byte. Instead, I extend the PktIn type field to use an out-of-range value to encode that, and the easiest way to make that trigger an UNIMPLEMENTED message is to have the dispatch table contain an entry for it. (That's a system that may come in useful again - I was also wondering about inventing a fake type code to indicate network EOF, so that that could be propagated through the layers and be handled by whichever one currently knew best how to respond.) I've also moved the packet-censoring code into its own pair of files, partly because I was going to want to do that anyway sooner or later, and mostly because it's called from the BPP code, and the SSH-2 version in particular has to be called from both the main SSH-2 BPP and the bare unencrypted protocol used for connection sharing. While I was at it, I took the opportunity to merge the outgoing and incoming censor functions, so that the parts that were common between them (e.g. CHANNEL_DATA messages look the same in both directions) didn't need to be repeated.
2018-06-09 08:09:10 +00:00
{
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ppl->bpp = ssh->bpp;
ppl->user_input = &ssh->user_input;
ppl->frontend = ssh->frontend;
ppl->ssh = ssh;
ppl->remote_bugs = ssh->remote_bugs;
Move binary packet protocols and censoring out of ssh.c. sshbpp.h now defines a classoid that encapsulates both directions of an SSH binary packet protocol - that is, a system for reading a bufchain of incoming data and turning it into a stream of PktIn, and another system for taking a PktOut and turning it into data on an outgoing bufchain. The state structure in each of those files contains everything that used to be in the 'rdpkt2_state' structure and its friends, and also quite a lot of bits and pieces like cipher and MAC states that used to live in the main Ssh structure. One minor effect of this layer separation is that I've had to extend the packet dispatch table by one, because the BPP layer can no longer directly trigger sending of SSH_MSG_UNIMPLEMENTED for a message too short to have a type byte. Instead, I extend the PktIn type field to use an out-of-range value to encode that, and the easiest way to make that trigger an UNIMPLEMENTED message is to have the dispatch table contain an entry for it. (That's a system that may come in useful again - I was also wondering about inventing a fake type code to indicate network EOF, so that that could be propagated through the layers and be handled by whichever one currently knew best how to respond.) I've also moved the packet-censoring code into its own pair of files, partly because I was going to want to do that anyway sooner or later, and mostly because it's called from the BPP code, and the SSH-2 version in particular has to be called from both the main SSH-2 BPP and the bare unencrypted protocol used for connection sharing. While I was at it, I took the opportunity to merge the outgoing and incoming censor functions, so that the parts that were common between them (e.g. CHANNEL_DATA messages look the same in both directions) didn't need to be repeated.
2018-06-09 08:09:10 +00:00
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh_got_ssh_version(struct ssh_version_receiver *rcv,
int major_version)
{
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
Ssh ssh = FROMFIELD(rcv, struct ssh_tag, version_receiver);
BinaryPacketProtocol *old_bpp;
PacketProtocolLayer *connection_layer;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->session_started = TRUE;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/*
* We don't support choosing a major protocol version dynamically,
* so this should always be the same value we set up in
* connect_to_host().
*/
assert(ssh->version == major_version);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
old_bpp = ssh->bpp;
ssh->remote_bugs = ssh_verstring_get_bugs(old_bpp);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (!ssh->bare_connection) {
if (ssh->version == 2) {
PacketProtocolLayer *userauth_layer, *transport_child_layer;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/*
* We use the 'simple' variant of the SSH protocol if
* we're asked to, except not if we're also doing
* connection-sharing (either tunnelling our packets over
* an upstream or expecting to be tunnelled over
* ourselves), since then the assumption that we have only
* one channel to worry about is not true after all.
*/
int is_simple =
(conf_get_int(ssh->conf, CONF_ssh_simple) && !ssh->connshare);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->bpp = ssh2_bpp_new(&ssh->stats);
ssh_connect_bpp(ssh);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
#ifndef NO_GSSAPI
/* Load and pick the highest GSS library on the preference
* list. */
if (!ssh->gss_state.libs)
ssh->gss_state.libs = ssh_gss_setup(ssh->conf);
ssh->gss_state.lib = NULL;
if (ssh->gss_state.libs->nlibraries > 0) {
int i, j;
for (i = 0; i < ngsslibs; i++) {
int want_id = conf_get_int_int(ssh->conf,
CONF_ssh_gsslist, i);
for (j = 0; j < ssh->gss_state.libs->nlibraries; j++)
if (ssh->gss_state.libs->libraries[j].id == want_id) {
ssh->gss_state.lib =
&ssh->gss_state.libs->libraries[j];
goto got_gsslib; /* double break */
}
}
got_gsslib:
/*
* We always expect to have found something in
* the above loop: we only came here if there
* was at least one viable GSS library, and the
* preference list should always mention
* everything and only change the order.
*/
assert(ssh->gss_state.lib);
}
#endif
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
connection_layer = ssh2_connection_new(
ssh, ssh->connshare, is_simple, ssh->conf,
ssh_verstring_get_remote(old_bpp), &ssh->cl);
ssh_connect_ppl(ssh, connection_layer);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (conf_get_int(ssh->conf, CONF_ssh_no_userauth)) {
userauth_layer = NULL;
transport_child_layer = connection_layer;
} else {
char *username = get_remote_username(ssh->conf);
userauth_layer = ssh2_userauth_new(
connection_layer, ssh->savedhost, ssh->fullhostname,
conf_get_filename(ssh->conf, CONF_keyfile),
conf_get_int(ssh->conf, CONF_tryagent), username,
conf_get_int(ssh->conf, CONF_change_username),
conf_get_int(ssh->conf, CONF_try_ki_auth),
conf_get_int(ssh->conf, CONF_try_gssapi_auth),
conf_get_int(ssh->conf, CONF_try_gssapi_kex),
conf_get_int(ssh->conf, CONF_gssapifwd),
&ssh->gss_state);
ssh_connect_ppl(ssh, userauth_layer);
transport_child_layer = userauth_layer;
sfree(username);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->base_layer = ssh2_transport_new(
ssh->conf, ssh->savedhost, ssh->savedport,
ssh->fullhostname,
ssh_verstring_get_local(old_bpp),
ssh_verstring_get_remote(old_bpp),
&ssh->gss_state,
&ssh->stats, transport_child_layer);
ssh_connect_ppl(ssh, ssh->base_layer);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (userauth_layer)
ssh2_userauth_set_transport_layer(userauth_layer,
ssh->base_layer);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
} else {
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->bpp = ssh1_bpp_new();
ssh_connect_bpp(ssh);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
connection_layer = ssh1_connection_new(ssh, ssh->conf, &ssh->cl);
ssh_connect_ppl(ssh, connection_layer);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->base_layer = ssh1_login_new(
ssh->conf, ssh->savedhost, ssh->savedport, connection_layer);
ssh_connect_ppl(ssh, ssh->base_layer);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
} else {
ssh->bpp = ssh2_bare_bpp_new();
ssh_connect_bpp(ssh);
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
connection_layer = ssh2_connection_new(
ssh, NULL, FALSE, ssh->conf, ssh_verstring_get_remote(old_bpp),
&ssh->cl);
ssh_connect_ppl(ssh, connection_layer);
ssh->base_layer = connection_layer;
}
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/* Connect the base layer - whichever it is - to the BPP, and set
* up its selfptr. */
ssh->base_layer->selfptr = &ssh->base_layer;
ssh_ppl_setup_queues(ssh->base_layer, &ssh->bpp->in_pq, &ssh->bpp->out_pq);
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
update_specials_menu(ssh->frontend);
ssh->pinger = pinger_new(ssh->conf, &ssh->backend);
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
queue_idempotent_callback(&ssh->bpp->ic_in_raw);
ssh_ppl_process_queue(ssh->base_layer);
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/* Pass in the initial terminal size, if we knew it already. */
ssh_terminal_size(ssh->cl, ssh->term_width, ssh->term_height);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh_bpp_free(old_bpp);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh_bpp_output_raw_data_callback(void *vctx)
{
Ssh ssh = (Ssh)vctx;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (!ssh->s)
return;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
while (bufchain_size(&ssh->out_raw) > 0) {
void *data;
int len, backlog;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
bufchain_prefix(&ssh->out_raw, &data, &len);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->logctx)
log_packet(ssh->logctx, PKT_OUTGOING, -1, NULL, data, len,
0, NULL, NULL, 0, NULL);
backlog = sk_write(ssh->s, data, len);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
bufchain_consume(&ssh->out_raw, len);
if (backlog > SSH_MAX_BACKLOG) {
ssh_throttle_all(ssh, 1, backlog);
return;
}
}
if (ssh->pending_close) {
sk_close(ssh->s);
ssh->s = NULL;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
static void ssh_shutdown_internal(Ssh ssh)
{
expire_timer_context(ssh);
if (ssh->connshare) {
sharestate_free(ssh->connshare);
ssh->connshare = NULL;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->pinger) {
pinger_free(ssh->pinger);
ssh->pinger = NULL;
}
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* We only need to free the base PPL, which will free the others
* (if any) transitively.
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->base_layer) {
ssh_ppl_free(ssh->base_layer);
ssh->base_layer = NULL;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->cl = NULL;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh_shutdown(Ssh ssh)
{
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh_shutdown_internal(ssh);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->bpp) {
ssh_bpp_free(ssh->bpp);
ssh->bpp = NULL;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->s) {
sk_close(ssh->s);
ssh->s = NULL;
}
bufchain_clear(&ssh->in_raw);
bufchain_clear(&ssh->out_raw);
bufchain_clear(&ssh->user_input);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh_initiate_connection_close(Ssh ssh)
{
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/* Wind up everything above the BPP. */
ssh_shutdown_internal(ssh);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/* Force any remaining queued SSH packets through the BPP, and
* schedule closing the network socket after they go out. */
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh_bpp_handle_output(ssh->bpp);
ssh->pending_close = TRUE;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/* Now we expect the other end to close the connection too in
* response, so arrange that we'll receive notification of that
* via ssh_remote_eof. */
ssh->bpp->expect_close = TRUE;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
#define GET_FORMATTED_MSG \
char *msg; \
va_list ap; \
va_start(ap, fmt); \
msg = dupvprintf(fmt, ap); \
va_end(ap);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
void ssh_remote_error(Ssh ssh, const char *fmt, ...)
{
if (ssh->base_layer || !ssh->session_started) {
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
GET_FORMATTED_MSG;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/* Error messages sent by the remote don't count as clean exits */
ssh->exitcode = 128;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/* Close the socket immediately, since the server has already
* closed its end (or is about to). */
ssh_shutdown(ssh);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
logevent(ssh->frontend, msg);
connection_fatal(ssh->frontend, "%s", msg);
sfree(msg);
}
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
void ssh_remote_eof(Ssh ssh, const char *fmt, ...)
{
if (ssh->base_layer || !ssh->session_started) {
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
GET_FORMATTED_MSG;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/* EOF from the remote, if we were expecting it, does count as
* a clean exit */
ssh->exitcode = 0;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/* Close the socket immediately, since the server has already
* closed its end. */
ssh_shutdown(ssh);
logevent(ssh->frontend, msg);
sfree(msg);
notify_remote_exit(ssh->frontend);
} else {
/* This is responding to EOF after we've already seen some
* other reason for terminating the session. */
ssh_shutdown(ssh);
}
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
void ssh_proto_error(Ssh ssh, const char *fmt, ...)
{
if (ssh->base_layer || !ssh->session_started) {
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
GET_FORMATTED_MSG;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->exitcode = 128;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh_bpp_queue_disconnect(ssh->bpp, msg,
SSH2_DISCONNECT_PROTOCOL_ERROR);
ssh_initiate_connection_close(ssh);
logevent(ssh->frontend, msg);
connection_fatal(ssh->frontend, "%s", msg);
sfree(msg);
}
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
void ssh_sw_abort(Ssh ssh, const char *fmt, ...)
{
if (ssh->base_layer || !ssh->session_started) {
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
GET_FORMATTED_MSG;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->exitcode = 128;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh_initiate_connection_close(ssh);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
logevent(ssh->frontend, msg);
connection_fatal(ssh->frontend, "%s", msg);
sfree(msg);
Log the server's diagnostics if main channel open fails. This has been a FIXME in the code for ages, because back when the main channel was always a pty session or a program run in a pipe, there weren't that many circumstances in which the actual CHANNEL_OPEN could return failure, so it never seemed like a priority to get round to pulling the error information out of the CHANNEL_OPEN_FAILURE response message and including it in PuTTY or Plink's local error message. However, 'plink -nc' is the real reason why this is actually important; if you tell the SSH server to make a direct-tcpip network connection as its main channel, then that can fail for all the usual network-unreliability reasons, and you actually do want to know which (did you misspell the hostname, or is the target server refusing connections, or has network connectivity failed?). This actually bit me today when I had such a network failure, and had to debug it by pulling that information manually out of a packet log. Time to eliminate that FIXME. So I've pulled the error-extracting code out of the previous handler for OPEN_FAILURE on non-main channels into a separate function, and arranged to call that function if the main channel open fails too. In the process I've made a couple of minor tweaks, e.g. if the server sends back a reason code we haven't heard of, we say _what_ that reason code was, and also we at least make a token effort to spot if we see a packet other than OPEN_{CONFIRMATION,FAILURE} reaching the main loop in response to the main channel-open.
2017-06-15 17:58:01 +00:00
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
notify_remote_exit(ssh->frontend);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
void ssh_user_close(Ssh ssh, const char *fmt, ...)
{
if (ssh->base_layer || !ssh->session_started) {
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
GET_FORMATTED_MSG;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/* Closing the connection due to user action, even if the
* action is the user aborting during authentication prompts,
* does count as a clean exit - except that this is also how
* we signal ordinary session termination, in which case we
* should use the exit status already sent from the main
* session (if any). */
if (ssh->exitcode < 0)
ssh->exitcode = 0;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh_initiate_connection_close(ssh);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
logevent(ssh->frontend, msg);
sfree(msg);
notify_remote_exit(ssh->frontend);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
}
static void ssh_socket_log(Plug plug, int type, SockAddr addr, int port,
const char *error_msg, int error_code)
{
Ssh ssh = FROMFIELD(plug, struct ssh_tag, plugvt);
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* While we're attempting connection sharing, don't loudly log
* everything that happens. Real TCP connections need to be logged
* when we _start_ trying to connect, because it might be ages
* before they respond if something goes wrong; but connection
* sharing is local and quick to respond, and it's sufficient to
* simply wait and see whether it worked afterwards.
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (!ssh->attempting_connshare)
backend_socket_log(ssh->frontend, type, addr, port,
error_msg, error_code, ssh->conf,
ssh->session_started);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh_closing(Plug plug, const char *error_msg, int error_code,
int calling_back)
{
Ssh ssh = FROMFIELD(plug, struct ssh_tag, plugvt);
if (error_msg) {
ssh_remote_error(ssh, "Network error: %s", error_msg);
} else if (ssh->bpp) {
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->bpp->input_eof = TRUE;
queue_idempotent_callback(&ssh->bpp->ic_in_raw);
}
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh_receive(Plug plug, int urgent, char *data, int len)
{
Ssh ssh = FROMFIELD(plug, struct ssh_tag, plugvt);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/* Log raw data, if we're in that mode. */
if (ssh->logctx)
log_packet(ssh->logctx, PKT_INCOMING, -1, NULL, data, len,
0, NULL, NULL, 0, NULL);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
bufchain_add(&ssh->in_raw, data, len);
if (!ssh->frozen && ssh->bpp)
queue_idempotent_callback(&ssh->bpp->ic_in_raw);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh_sent(Plug plug, int bufsize)
{
Ssh ssh = FROMFIELD(plug, struct ssh_tag, plugvt);
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* If the send backlog on the SSH socket itself clears, we should
* unthrottle the whole world if it was throttled. Also trigger an
* extra call to the consumer of the BPP's output, to try to send
* some more data off its bufchain.
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (bufsize < SSH_MAX_BACKLOG) {
ssh_throttle_all(ssh, 0, bufsize);
queue_idempotent_callback(&ssh->ic_out_raw);
}
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh_hostport_setup(const char *host, int port, Conf *conf,
char **savedhost, int *savedport,
char **loghost_ret)
{
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
char *loghost = conf_get_str(conf, CONF_loghost);
if (loghost_ret)
*loghost_ret = loghost;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (*loghost) {
char *tmphost;
char *colon;
tmphost = dupstr(loghost);
*savedport = 22; /* default ssh port */
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/*
* A colon suffix on the hostname string also lets us affect
* savedport. (Unless there are multiple colons, in which case
* we assume this is an unbracketed IPv6 literal.)
*/
colon = host_strrchr(tmphost, ':');
if (colon && colon == host_strchr(tmphost, ':')) {
*colon++ = '\0';
if (*colon)
*savedport = atoi(colon);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
*savedhost = host_strduptrim(tmphost);
sfree(tmphost);
} else {
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
*savedhost = host_strduptrim(host);
if (port < 0)
port = 22; /* default ssh port */
*savedport = port;
}
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static int ssh_test_for_upstream(const char *host, int port, Conf *conf)
{
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
char *savedhost;
int savedport;
int ret;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
random_ref(); /* platform may need this to determine share socket name */
ssh_hostport_setup(host, port, conf, &savedhost, &savedport, NULL);
ret = ssh_share_test_for_upstream(savedhost, savedport, conf);
sfree(savedhost);
random_unref();
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
return ret;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static const Plug_vtable Ssh_plugvt = {
ssh_socket_log,
ssh_closing,
ssh_receive,
ssh_sent,
NULL
};
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* Connect to specified host and port.
* Returns an error message, or NULL on success.
* Also places the canonical host name into `realhost'. It must be
* freed by the caller.
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static const char *connect_to_host(Ssh ssh, const char *host, int port,
char **realhost, int nodelay, int keepalive)
{
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
SockAddr addr;
const char *err;
char *loghost;
int addressfamily, sshprot;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh_hostport_setup(host, port, ssh->conf,
&ssh->savedhost, &ssh->savedport, &loghost);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->plugvt = &Ssh_plugvt;
Move binary packet protocols and censoring out of ssh.c. sshbpp.h now defines a classoid that encapsulates both directions of an SSH binary packet protocol - that is, a system for reading a bufchain of incoming data and turning it into a stream of PktIn, and another system for taking a PktOut and turning it into data on an outgoing bufchain. The state structure in each of those files contains everything that used to be in the 'rdpkt2_state' structure and its friends, and also quite a lot of bits and pieces like cipher and MAC states that used to live in the main Ssh structure. One minor effect of this layer separation is that I've had to extend the packet dispatch table by one, because the BPP layer can no longer directly trigger sending of SSH_MSG_UNIMPLEMENTED for a message too short to have a type byte. Instead, I extend the PktIn type field to use an out-of-range value to encode that, and the easiest way to make that trigger an UNIMPLEMENTED message is to have the dispatch table contain an entry for it. (That's a system that may come in useful again - I was also wondering about inventing a fake type code to indicate network EOF, so that that could be propagated through the layers and be handled by whichever one currently knew best how to respond.) I've also moved the packet-censoring code into its own pair of files, partly because I was going to want to do that anyway sooner or later, and mostly because it's called from the BPP code, and the SSH-2 version in particular has to be called from both the main SSH-2 BPP and the bare unencrypted protocol used for connection sharing. While I was at it, I took the opportunity to merge the outgoing and incoming censor functions, so that the parts that were common between them (e.g. CHANNEL_DATA messages look the same in both directions) didn't need to be repeated.
2018-06-09 08:09:10 +00:00
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/*
* Try connection-sharing, in case that means we don't open a
* socket after all. ssh_connection_sharing_init will connect to a
* previously established upstream if it can, and failing that,
* establish a listening socket for _us_ to be the upstream. In
* the latter case it will return NULL just as if it had done
* nothing, because here we only need to care if we're a
* downstream and need to do our connection setup differently.
*/
ssh->connshare = NULL;
ssh->attempting_connshare = TRUE; /* affects socket logging behaviour */
ssh->s = ssh_connection_sharing_init(
ssh->savedhost, ssh->savedport, ssh->conf, ssh->frontend,
&ssh->plugvt, &ssh->connshare);
ssh->attempting_connshare = FALSE;
if (ssh->s != NULL) {
/*
* We are a downstream.
*/
ssh->bare_connection = TRUE;
ssh->fullhostname = NULL;
*realhost = dupstr(host); /* best we can do */
if ((flags & FLAG_VERBOSE) || (flags & FLAG_INTERACTIVE)) {
/* In an interactive session, or in verbose mode, announce
* in the console window that we're a sharing downstream,
* to avoid confusing users as to why this session doesn't
* behave in quite the usual way. */
const char *msg =
"Reusing a shared connection to this server.\r\n";
from_backend(ssh->frontend, TRUE, msg, strlen(msg));
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
} else {
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* We're not a downstream, so open a normal socket.
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/*
* Try to find host.
*/
addressfamily = conf_get_int(ssh->conf, CONF_addressfamily);
addr = name_lookup(host, port, realhost, ssh->conf, addressfamily,
ssh->frontend, "SSH connection");
if ((err = sk_addr_error(addr)) != NULL) {
sk_addr_free(addr);
return err;
}
ssh->fullhostname = dupstr(*realhost); /* save in case of GSSAPI */
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->s = new_connection(addr, *realhost, port,
0, 1, nodelay, keepalive,
&ssh->plugvt, ssh->conf);
if ((err = sk_socket_error(ssh->s)) != NULL) {
ssh->s = NULL;
notify_remote_exit(ssh->frontend);
return err;
}
}
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* The SSH version number is always fixed (since we no longer support
* fallback between versions), so set it now.
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
sshprot = conf_get_int(ssh->conf, CONF_sshprot);
assert(sshprot == 0 || sshprot == 3);
if (sshprot == 0)
/* SSH-1 only */
ssh->version = 1;
if (sshprot == 3 || ssh->bare_connection) {
/* SSH-2 only */
ssh->version = 2;
}
Move binary packet protocols and censoring out of ssh.c. sshbpp.h now defines a classoid that encapsulates both directions of an SSH binary packet protocol - that is, a system for reading a bufchain of incoming data and turning it into a stream of PktIn, and another system for taking a PktOut and turning it into data on an outgoing bufchain. The state structure in each of those files contains everything that used to be in the 'rdpkt2_state' structure and its friends, and also quite a lot of bits and pieces like cipher and MAC states that used to live in the main Ssh structure. One minor effect of this layer separation is that I've had to extend the packet dispatch table by one, because the BPP layer can no longer directly trigger sending of SSH_MSG_UNIMPLEMENTED for a message too short to have a type byte. Instead, I extend the PktIn type field to use an out-of-range value to encode that, and the easiest way to make that trigger an UNIMPLEMENTED message is to have the dispatch table contain an entry for it. (That's a system that may come in useful again - I was also wondering about inventing a fake type code to indicate network EOF, so that that could be propagated through the layers and be handled by whichever one currently knew best how to respond.) I've also moved the packet-censoring code into its own pair of files, partly because I was going to want to do that anyway sooner or later, and mostly because it's called from the BPP code, and the SSH-2 version in particular has to be called from both the main SSH-2 BPP and the bare unencrypted protocol used for connection sharing. While I was at it, I took the opportunity to merge the outgoing and incoming censor functions, so that the parts that were common between them (e.g. CHANNEL_DATA messages look the same in both directions) didn't need to be repeated.
2018-06-09 08:09:10 +00:00
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* Set up the initial BPP that will do the version string
* exchange, and get it started so that it can send the outgoing
* version string early if it wants to.
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->version_receiver.got_ssh_version = ssh_got_ssh_version;
ssh->bpp = ssh_verstring_new(
ssh->conf, ssh->frontend, ssh->bare_connection,
ssh->version == 1 ? "1.5" : "2.0", &ssh->version_receiver);
ssh_connect_bpp(ssh);
queue_idempotent_callback(&ssh->bpp->ic_in_raw);
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* loghost, if configured, overrides realhost.
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (*loghost) {
sfree(*realhost);
*realhost = dupstr(loghost);
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
return NULL;
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
}
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* Throttle or unthrottle the SSH connection.
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
void ssh_throttle_conn(Ssh ssh, int adjust)
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
{
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
int old_count = ssh->conn_throttle_count;
int frozen;
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->conn_throttle_count += adjust;
assert(ssh->conn_throttle_count >= 0);
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->conn_throttle_count && !old_count) {
frozen = TRUE;
} else if (!ssh->conn_throttle_count && old_count) {
frozen = FALSE;
} else {
return; /* don't change current frozen state */
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->frozen = frozen;
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->s) {
sk_set_frozen(ssh->s, frozen);
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* Now process any SSH connection data that was stashed in our
* queue while we were frozen.
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
queue_idempotent_callback(&ssh->bpp->ic_in_raw);
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
}
}
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* Throttle or unthrottle _all_ local data streams (for when sends
* on the SSH connection itself back up).
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
static void ssh_throttle_all(Ssh ssh, int enable, int bufsize)
{
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (enable == ssh->throttled_all)
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
return;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->throttled_all = enable;
ssh->overall_bufsize = bufsize;
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh_throttle_all_channels(ssh->cl, enable);
}
Post-release destabilisation! Completely remove the struct type 'Config' in putty.h, which stores all PuTTY's settings and includes an arbitrary length limit on every single one of those settings which is stored in string form. In place of it is 'Conf', an opaque data type everywhere outside the new file conf.c, which stores a list of (key, value) pairs in which every key contains an integer identifying a configuration setting, and for some of those integers the key also contains extra parts (so that, for instance, CONF_environmt is a string-to-string mapping). Everywhere that a Config was previously used, a Conf is now; everywhere there was a Config structure copy, conf_copy() is called; every lookup, adjustment, load and save operation on a Config has been rewritten; and there's a mechanism for serialising a Conf into a binary blob and back for use with Duplicate Session. User-visible effects of this change _should_ be minimal, though I don't doubt I've introduced one or two bugs here and there which will eventually be found. The _intended_ visible effects of this change are that all arbitrary limits on configuration strings and lists (e.g. limit on number of port forwardings) should now disappear; that list boxes in the configuration will now be displayed in a sorted order rather than the arbitrary order in which they were added to the list (since the underlying data structure is now a sorted tree234 rather than an ad-hoc comma-separated string); and one more specific change, which is that local and dynamic port forwardings on the same port number are now mutually exclusive in the configuration (putting 'D' in the key rather than the value was a mistake in the first place). One other reorganisation as a result of this is that I've moved all the dialog.c standard handlers (dlg_stdeditbox_handler and friends) out into config.c, because I can't really justify calling them generic any more. When they took a pointer to an arbitrary structure type and the offset of a field within that structure, they were independent of whether that structure was a Config or something completely different, but now they really do expect to talk to a Conf, which can _only_ be used for PuTTY configuration, so I've renamed them all things like conf_editbox_handler and moved them out of the nominally independent dialog-box management module into the PuTTY-specific config.c. [originally from svn r9214]
2011-07-14 18:52:21 +00:00
static void ssh_cache_conf_values(Ssh ssh)
{
Move binary packet protocols and censoring out of ssh.c. sshbpp.h now defines a classoid that encapsulates both directions of an SSH binary packet protocol - that is, a system for reading a bufchain of incoming data and turning it into a stream of PktIn, and another system for taking a PktOut and turning it into data on an outgoing bufchain. The state structure in each of those files contains everything that used to be in the 'rdpkt2_state' structure and its friends, and also quite a lot of bits and pieces like cipher and MAC states that used to live in the main Ssh structure. One minor effect of this layer separation is that I've had to extend the packet dispatch table by one, because the BPP layer can no longer directly trigger sending of SSH_MSG_UNIMPLEMENTED for a message too short to have a type byte. Instead, I extend the PktIn type field to use an out-of-range value to encode that, and the easiest way to make that trigger an UNIMPLEMENTED message is to have the dispatch table contain an entry for it. (That's a system that may come in useful again - I was also wondering about inventing a fake type code to indicate network EOF, so that that could be propagated through the layers and be handled by whichever one currently knew best how to respond.) I've also moved the packet-censoring code into its own pair of files, partly because I was going to want to do that anyway sooner or later, and mostly because it's called from the BPP code, and the SSH-2 version in particular has to be called from both the main SSH-2 BPP and the bare unencrypted protocol used for connection sharing. While I was at it, I took the opportunity to merge the outgoing and incoming censor functions, so that the parts that were common between them (e.g. CHANNEL_DATA messages look the same in both directions) didn't need to be repeated.
2018-06-09 08:09:10 +00:00
ssh->pls.omit_passwords = conf_get_int(ssh->conf, CONF_logomitpass);
ssh->pls.omit_data = conf_get_int(ssh->conf, CONF_logomitdata);
Post-release destabilisation! Completely remove the struct type 'Config' in putty.h, which stores all PuTTY's settings and includes an arbitrary length limit on every single one of those settings which is stored in string form. In place of it is 'Conf', an opaque data type everywhere outside the new file conf.c, which stores a list of (key, value) pairs in which every key contains an integer identifying a configuration setting, and for some of those integers the key also contains extra parts (so that, for instance, CONF_environmt is a string-to-string mapping). Everywhere that a Config was previously used, a Conf is now; everywhere there was a Config structure copy, conf_copy() is called; every lookup, adjustment, load and save operation on a Config has been rewritten; and there's a mechanism for serialising a Conf into a binary blob and back for use with Duplicate Session. User-visible effects of this change _should_ be minimal, though I don't doubt I've introduced one or two bugs here and there which will eventually be found. The _intended_ visible effects of this change are that all arbitrary limits on configuration strings and lists (e.g. limit on number of port forwardings) should now disappear; that list boxes in the configuration will now be displayed in a sorted order rather than the arbitrary order in which they were added to the list (since the underlying data structure is now a sorted tree234 rather than an ad-hoc comma-separated string); and one more specific change, which is that local and dynamic port forwardings on the same port number are now mutually exclusive in the configuration (putting 'D' in the key rather than the value was a mistake in the first place). One other reorganisation as a result of this is that I've moved all the dialog.c standard handlers (dlg_stdeditbox_handler and friends) out into config.c, because I can't really justify calling them generic any more. When they took a pointer to an arbitrary structure type and the offset of a field within that structure, they were independent of whether that structure was a Config or something completely different, but now they really do expect to talk to a Conf, which can _only_ be used for PuTTY configuration, so I've renamed them all things like conf_editbox_handler and moved them out of the nominally independent dialog-box management module into the PuTTY-specific config.c. [originally from svn r9214]
2011-07-14 18:52:21 +00:00
}
/*
* Called to set up the connection.
*
* Returns an error message, or NULL on success.
*/
static const char *ssh_init(Frontend *frontend, Backend **backend_handle,
Conf *conf,
const char *host, int port, char **realhost,
Post-release destabilisation! Completely remove the struct type 'Config' in putty.h, which stores all PuTTY's settings and includes an arbitrary length limit on every single one of those settings which is stored in string form. In place of it is 'Conf', an opaque data type everywhere outside the new file conf.c, which stores a list of (key, value) pairs in which every key contains an integer identifying a configuration setting, and for some of those integers the key also contains extra parts (so that, for instance, CONF_environmt is a string-to-string mapping). Everywhere that a Config was previously used, a Conf is now; everywhere there was a Config structure copy, conf_copy() is called; every lookup, adjustment, load and save operation on a Config has been rewritten; and there's a mechanism for serialising a Conf into a binary blob and back for use with Duplicate Session. User-visible effects of this change _should_ be minimal, though I don't doubt I've introduced one or two bugs here and there which will eventually be found. The _intended_ visible effects of this change are that all arbitrary limits on configuration strings and lists (e.g. limit on number of port forwardings) should now disappear; that list boxes in the configuration will now be displayed in a sorted order rather than the arbitrary order in which they were added to the list (since the underlying data structure is now a sorted tree234 rather than an ad-hoc comma-separated string); and one more specific change, which is that local and dynamic port forwardings on the same port number are now mutually exclusive in the configuration (putting 'D' in the key rather than the value was a mistake in the first place). One other reorganisation as a result of this is that I've moved all the dialog.c standard handlers (dlg_stdeditbox_handler and friends) out into config.c, because I can't really justify calling them generic any more. When they took a pointer to an arbitrary structure type and the offset of a field within that structure, they were independent of whether that structure was a Config or something completely different, but now they really do expect to talk to a Conf, which can _only_ be used for PuTTY configuration, so I've renamed them all things like conf_editbox_handler and moved them out of the nominally independent dialog-box management module into the PuTTY-specific config.c. [originally from svn r9214]
2011-07-14 18:52:21 +00:00
int nodelay, int keepalive)
{
const char *p;
Ssh ssh;
ssh = snew(struct ssh_tag);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
memset(ssh, 0, sizeof(struct ssh_tag));
Post-release destabilisation! Completely remove the struct type 'Config' in putty.h, which stores all PuTTY's settings and includes an arbitrary length limit on every single one of those settings which is stored in string form. In place of it is 'Conf', an opaque data type everywhere outside the new file conf.c, which stores a list of (key, value) pairs in which every key contains an integer identifying a configuration setting, and for some of those integers the key also contains extra parts (so that, for instance, CONF_environmt is a string-to-string mapping). Everywhere that a Config was previously used, a Conf is now; everywhere there was a Config structure copy, conf_copy() is called; every lookup, adjustment, load and save operation on a Config has been rewritten; and there's a mechanism for serialising a Conf into a binary blob and back for use with Duplicate Session. User-visible effects of this change _should_ be minimal, though I don't doubt I've introduced one or two bugs here and there which will eventually be found. The _intended_ visible effects of this change are that all arbitrary limits on configuration strings and lists (e.g. limit on number of port forwardings) should now disappear; that list boxes in the configuration will now be displayed in a sorted order rather than the arbitrary order in which they were added to the list (since the underlying data structure is now a sorted tree234 rather than an ad-hoc comma-separated string); and one more specific change, which is that local and dynamic port forwardings on the same port number are now mutually exclusive in the configuration (putting 'D' in the key rather than the value was a mistake in the first place). One other reorganisation as a result of this is that I've moved all the dialog.c standard handlers (dlg_stdeditbox_handler and friends) out into config.c, because I can't really justify calling them generic any more. When they took a pointer to an arbitrary structure type and the offset of a field within that structure, they were independent of whether that structure was a Config or something completely different, but now they really do expect to talk to a Conf, which can _only_ be used for PuTTY configuration, so I've renamed them all things like conf_editbox_handler and moved them out of the nominally independent dialog-box management module into the PuTTY-specific config.c. [originally from svn r9214]
2011-07-14 18:52:21 +00:00
ssh->conf = conf_copy(conf);
ssh_cache_conf_values(ssh);
ssh->exitcode = -1;
Move binary packet protocols and censoring out of ssh.c. sshbpp.h now defines a classoid that encapsulates both directions of an SSH binary packet protocol - that is, a system for reading a bufchain of incoming data and turning it into a stream of PktIn, and another system for taking a PktOut and turning it into data on an outgoing bufchain. The state structure in each of those files contains everything that used to be in the 'rdpkt2_state' structure and its friends, and also quite a lot of bits and pieces like cipher and MAC states that used to live in the main Ssh structure. One minor effect of this layer separation is that I've had to extend the packet dispatch table by one, because the BPP layer can no longer directly trigger sending of SSH_MSG_UNIMPLEMENTED for a message too short to have a type byte. Instead, I extend the PktIn type field to use an out-of-range value to encode that, and the easiest way to make that trigger an UNIMPLEMENTED message is to have the dispatch table contain an entry for it. (That's a system that may come in useful again - I was also wondering about inventing a fake type code to indicate network EOF, so that that could be propagated through the layers and be handled by whichever one currently knew best how to respond.) I've also moved the packet-censoring code into its own pair of files, partly because I was going to want to do that anyway sooner or later, and mostly because it's called from the BPP code, and the SSH-2 version in particular has to be called from both the main SSH-2 BPP and the bare unencrypted protocol used for connection sharing. While I was at it, I took the opportunity to merge the outgoing and incoming censor functions, so that the parts that were common between them (e.g. CHANNEL_DATA messages look the same in both directions) didn't need to be repeated.
2018-06-09 08:09:10 +00:00
ssh->pls.kctx = SSH2_PKTCTX_NOKEX;
ssh->pls.actx = SSH2_PKTCTX_NOAUTH;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
bufchain_init(&ssh->in_raw);
bufchain_init(&ssh->out_raw);
bufchain_init(&ssh->user_input);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh->ic_out_raw.fn = ssh_bpp_output_raw_data_callback;
ssh->ic_out_raw.ctx = ssh;
Support GSS key exchange, for Kerberos 5 only. This is a heavily edited (by me) version of a patch originally due to Nico Williams and Viktor Dukhovni. Their comments: * Don't delegate credentials when rekeying unless there's a new TGT or the old service ticket is nearly expired. * Check for the above conditions more frequently (every two minutes by default) and rekey when we would delegate credentials. * Do not rekey with very short service ticket lifetimes; some GSSAPI libraries may lose the race to use an almost expired ticket. Adjust the timing of rekey checks to try to avoid this possibility. My further comments: The most interesting thing about this patch to me is that the use of GSS key exchange causes a switch over to a completely different model of what host keys are for. This comes from RFC 4462 section 2.1: the basic idea is that when your session is mostly bidirectionally authenticated by the GSSAPI exchanges happening in initial kex and every rekey, host keys become more or less vestigial, and their remaining purpose is to allow a rekey to happen if the requirements of the SSH protocol demand it at an awkward moment when the GSS credentials are not currently available (e.g. timed out and haven't been renewed yet). As such, there's no need for host keys to be _permanent_ or to be a reliable identifier of a particular host, and RFC 4462 allows for the possibility that they might be purely transient and only for this kind of emergency fallback purpose. Therefore, once PuTTY has done a GSS key exchange, it disconnects itself completely from the permanent host key cache functions in storage.h, and instead switches to a _transient_ host key cache stored in memory with the lifetime of just that SSH session. That cache is populated with keys received from the server as a side effect of GSS kex (via the optional SSH2_MSG_KEXGSS_HOSTKEY message), and used if later in the session we have to fall back to a non-GSS key exchange. However, in practice servers we've tested against do not send a host key in that way, so we also have a fallback method of populating the transient cache by triggering an immediate non-GSS rekey straight after userauth (reusing the code path we also use to turn on OpenSSH delayed encryption without the race condition).
2018-04-26 06:18:59 +00:00
ssh->backend.vt = &ssh_backend;
*backend_handle = &ssh->backend;
ssh->frontend = frontend;
random_ref(); /* do this now - may be needed by sharing setup code */
ssh->need_random_unref = TRUE;
p = connect_to_host(ssh, host, port, realhost, nodelay, keepalive);
if (p != NULL) {
/* Call random_unref now instead of waiting until the caller
* frees this useless Ssh object, in case the caller is
* impatient and just exits without bothering, in which case
* the random seed won't be re-saved. */
ssh->need_random_unref = FALSE;
random_unref();
return p;
}
return NULL;
}
static void ssh_free(Backend *be)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
int need_random_unref;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh_shutdown(ssh);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
conf_free(ssh->conf);
if (ssh->connshare)
sharestate_free(ssh->connshare);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
sfree(ssh->savedhost);
sfree(ssh->fullhostname);
sfree(ssh->specials);
#ifndef NO_GSSAPI
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->gss_state.srv_name)
ssh->gss_state.lib->release_name(
ssh->gss_state.lib, &ssh->gss_state.srv_name);
if (ssh->gss_state.ctx != NULL)
ssh->gss_state.lib->release_cred(
ssh->gss_state.lib, &ssh->gss_state.ctx);
if (ssh->gss_state.libs)
ssh_gss_cleanup(ssh->gss_state.libs);
#endif
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
need_random_unref = ssh->need_random_unref;
sfree(ssh);
if (need_random_unref)
random_unref();
}
/*
* Reconfigure the SSH backend.
*/
static void ssh_reconfig(Backend *be, Conf *conf)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->pinger)
pinger_reconfig(ssh->pinger, ssh->conf, conf);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh_ppl_reconfigure(ssh->base_layer, conf);
Post-release destabilisation! Completely remove the struct type 'Config' in putty.h, which stores all PuTTY's settings and includes an arbitrary length limit on every single one of those settings which is stored in string form. In place of it is 'Conf', an opaque data type everywhere outside the new file conf.c, which stores a list of (key, value) pairs in which every key contains an integer identifying a configuration setting, and for some of those integers the key also contains extra parts (so that, for instance, CONF_environmt is a string-to-string mapping). Everywhere that a Config was previously used, a Conf is now; everywhere there was a Config structure copy, conf_copy() is called; every lookup, adjustment, load and save operation on a Config has been rewritten; and there's a mechanism for serialising a Conf into a binary blob and back for use with Duplicate Session. User-visible effects of this change _should_ be minimal, though I don't doubt I've introduced one or two bugs here and there which will eventually be found. The _intended_ visible effects of this change are that all arbitrary limits on configuration strings and lists (e.g. limit on number of port forwardings) should now disappear; that list boxes in the configuration will now be displayed in a sorted order rather than the arbitrary order in which they were added to the list (since the underlying data structure is now a sorted tree234 rather than an ad-hoc comma-separated string); and one more specific change, which is that local and dynamic port forwardings on the same port number are now mutually exclusive in the configuration (putting 'D' in the key rather than the value was a mistake in the first place). One other reorganisation as a result of this is that I've moved all the dialog.c standard handlers (dlg_stdeditbox_handler and friends) out into config.c, because I can't really justify calling them generic any more. When they took a pointer to an arbitrary structure type and the offset of a field within that structure, they were independent of whether that structure was a Config or something completely different, but now they really do expect to talk to a Conf, which can _only_ be used for PuTTY configuration, so I've renamed them all things like conf_editbox_handler and moved them out of the nominally independent dialog-box management module into the PuTTY-specific config.c. [originally from svn r9214]
2011-07-14 18:52:21 +00:00
conf_free(ssh->conf);
ssh->conf = conf_copy(conf);
ssh_cache_conf_values(ssh);
}
/*
* Called to send data down the SSH connection.
*/
static int ssh_send(Backend *be, const char *buf, int len)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
if (ssh == NULL || ssh->s == NULL)
return 0;
bufchain_add(&ssh->user_input, buf, len);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->base_layer)
ssh_ppl_got_user_input(ssh->base_layer);
return backend_sendbuffer(&ssh->backend);
}
/*
* Called to query the current amount of buffered stdin data.
*/
static int ssh_sendbuffer(Backend *be)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
int backlog;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (!ssh || !ssh->s || !ssh->cl)
return 0;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
backlog = ssh_stdin_backlog(ssh->cl);
/* FIXME: also include sizes of pqs */
/*
* If the SSH socket itself has backed up, add the total backup
* size on that to any individual buffer on the stdin channel.
*/
if (ssh->throttled_all)
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
backlog += ssh->overall_bufsize;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
return backlog;
}
/*
* Called to set the size of the window from SSH's POV.
*/
static void ssh_size(Backend *be, int width, int height)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
ssh->term_width = width;
ssh->term_height = height;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->cl)
ssh_terminal_size(ssh->cl, ssh->term_width, ssh->term_height);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
struct ssh_add_special_ctx {
SessionSpecial *specials;
int nspecials, specials_size;
};
static void ssh_add_special(void *vctx, const char *text,
SessionSpecialCode code, int arg)
{
struct ssh_add_special_ctx *ctx = (struct ssh_add_special_ctx *)vctx;
SessionSpecial *spec;
if (ctx->nspecials >= ctx->specials_size) {
ctx->specials_size = ctx->nspecials * 5 / 4 + 32;
ctx->specials = sresize(ctx->specials, ctx->specials_size,
SessionSpecial);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
spec = &ctx->specials[ctx->nspecials++];
spec->name = text;
spec->code = code;
spec->arg = arg;
}
/*
* Return a list of the special codes that make sense in this
* protocol.
*/
static const SessionSpecial *ssh_get_specials(Backend *be)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
/*
* Ask all our active protocol layers what specials they've got,
* and amalgamate the list into one combined one.
*/
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
struct ssh_add_special_ctx ctx;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ctx.specials = NULL;
ctx.nspecials = ctx.specials_size = 0;
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->base_layer)
ssh_ppl_get_specials(ssh->base_layer, ssh_add_special, &ctx);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ctx.specials) {
/* If the list is non-empty, terminate it with a SS_EXITMENU. */
ssh_add_special(&ctx, NULL, SS_EXITMENU, 0);
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
sfree(ssh->specials);
ssh->specials = ctx.specials;
return ssh->specials;
}
/*
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
* Send special codes.
*/
static void ssh_special(Backend *be, SessionSpecialCode code, int arg)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->base_layer)
ssh_ppl_special_cmd(ssh->base_layer, code, arg);
}
/*
* This is called when stdout/stderr (the entity to which
* from_backend sends data) manages to clear some backlog.
*/
static void ssh_unthrottle(Backend *be, int bufsize)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
ssh_stdout_unthrottle(ssh->cl, bufsize);
}
static int ssh_connected(Backend *be)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
return ssh->s != NULL;
}
static int ssh_sendok(Backend *be)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
return ssh->base_layer && ssh_ppl_want_user_input(ssh->base_layer);
}
void ssh_ldisc_update(Ssh ssh)
{
/* Called when the connection layer wants to propagate an update
* to the line discipline options */
if (ssh->ldisc)
ldisc_echoedit_update(ssh->ldisc);
}
static int ssh_ldisc(Backend *be, int option)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
return ssh->cl ? ssh_ldisc_option(ssh->cl, option) : FALSE;
}
static void ssh_provide_ldisc(Backend *be, Ldisc *ldisc)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
ssh->ldisc = ldisc;
}
static void ssh_provide_logctx(Backend *be, LogContext *logctx)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
ssh->logctx = logctx;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
void ssh_got_exitcode(Ssh ssh, int exitcode)
{
ssh->exitcode = exitcode;
}
static int ssh_return_exitcode(Backend *be)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
if (ssh->s && (!ssh->session_started || ssh->base_layer))
return -1;
else
return (ssh->exitcode >= 0 ? ssh->exitcode : INT_MAX);
}
/*
* cfg_info for SSH is the protocol running in this session.
* (1 or 2 for the full SSH-1 or SSH-2 protocol; -1 for the bare
* SSH-2 connection protocol, i.e. a downstream; 0 for not-decided-yet.)
*/
static int ssh_cfg_info(Backend *be)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
if (ssh->version == 0)
return 0; /* don't know yet */
else if (ssh->bare_connection)
return -1;
else
return ssh->version;
}
/*
* Gross hack: pscp will try to start SFTP but fall back to scp1 if
* that fails. This variable is the means by which scp.c can reach
* into the SSH code and find out which one it got.
*/
extern int ssh_fallback_cmd(Backend *be)
{
Ssh ssh = FROMFIELD(be, struct ssh_tag, backend);
return ssh->fallback_cmd;
}
Move most of ssh.c out into separate source files. I've tried to separate out as many individually coherent changes from this work as I could into their own commits, but here's where I run out and have to commit the rest of this major refactoring as a big-bang change. Most of ssh.c is now no longer in ssh.c: all five of the main coroutines that handle layers of the SSH-1 and SSH-2 protocols now each have their own source file to live in, and a lot of the supporting functions have moved into the appropriate one of those too. The new abstraction is a vtable called 'PacketProtocolLayer', which has an input and output packet queue. Each layer's main coroutine is invoked from the method ssh_ppl_process_queue(), which is usually (though not exclusively) triggered automatically when things are pushed on the input queue. In SSH-2, the base layer is the transport protocol, and it contains a pair of subsidiary queues by which it passes some of its packets to the higher SSH-2 layers - first userauth and then connection, which are peers at the same level, with the former abdicating in favour of the latter at the appropriate moment. SSH-1 is simpler: the whole login phase of the protocol (crypto setup and authentication) is all in one module, and since SSH-1 has no repeat key exchange, that setup layer abdicates in favour of the connection phase when it's done. ssh.c itself is now about a tenth of its old size (which all by itself is cause for celebration!). Its main job is to set up all the layers, hook them up to each other and to the BPP, and to funnel data back and forth between that collection of modules and external things such as the network and the terminal. Once it's set up a collection of packet protocol layers, it communicates with them partly by calling methods of the base layer (and if that's ssh2transport then it will delegate some functionality to the corresponding methods of its higher layer), and partly by talking directly to the connection layer no matter where it is in the stack by means of the separate ConnectionLayer vtable which I introduced in commit 8001dd4cb, and to which I've now added quite a few extra methods replacing services that used to be internal function calls within ssh.c. (One effect of this is that the SSH-1 and SSH-2 channel storage is now no longer shared - there are distinct struct types ssh1_channel and ssh2_channel. That means a bit more code duplication, but on the plus side, a lot fewer confusing conditionals in the middle of half-shared functions, and less risk of a piece of SSH-1 escaping into SSH-2 or vice versa, which I remember has happened at least once in the past.) The bulk of this commit introduces the five new source files, their common header sshppl.h and some shared supporting routines in sshcommon.c, and rewrites nearly all of ssh.c itself. But it also includes a couple of other changes that I couldn't separate easily enough: Firstly, there's a new handling for socket EOF, in which ssh.c sets an 'input_eof' flag in the BPP, and that responds by checking a flag that tells it whether to report the EOF as an error or not. (This is the main reason for those new BPP_READ / BPP_WAITFOR macros - they can check the EOF flag every time the coroutine is resumed.) Secondly, the error reporting itself is changed around again. I'd expected to put some data fields in the public PacketProtocolLayer structure that it could set to report errors in the same way as the BPPs have been doing, but in the end, I decided propagating all those data fields around was a pain and that even the BPPs shouldn't have been doing it that way. So I've reverted to a system where everything calls back to functions in ssh.c itself to report any connection- ending condition. But there's a new family of those functions, categorising the possible such conditions by semantics, and each one has a different set of detailed effects (e.g. how rudely to close the network connection, what exit status should be passed back to the whole application, whether to send a disconnect message and/or display a GUI error box). I don't expect this to be immediately perfect: of course, the code has been through a big upheaval, new bugs are expected, and I haven't been able to do a full job of testing (e.g. I haven't tested every auth or kex method). But I've checked that it _basically_ works - both SSH protocols, all the different kinds of forwarding channel, more than one auth method, Windows and Linux, connection sharing - and I think it's now at the point where the easiest way to find further bugs is to let it out into the wild and see what users can spot.
2018-09-24 17:28:16 +00:00
void ssh_got_fallback_cmd(Ssh ssh)
{
ssh->fallback_cmd = TRUE;
}
const struct Backend_vtable ssh_backend = {
ssh_init,
ssh_free,
ssh_reconfig,
ssh_send,
ssh_sendbuffer,
ssh_size,
ssh_special,
ssh_get_specials,
ssh_connected,
ssh_return_exitcode,
ssh_sendok,
ssh_ldisc,
ssh_provide_ldisc,
ssh_provide_logctx,
ssh_unthrottle,
ssh_cfg_info,
ssh_test_for_upstream,
"ssh",
PROT_SSH,
22
};