1999-01-08 13:02:13 +00:00
|
|
|
/*
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
* sshrand.c: manage the global live PRNG instance.
|
1999-01-08 13:02:13 +00:00
|
|
|
*/
|
|
|
|
|
2003-01-05 23:30:48 +00:00
|
|
|
#include "putty.h"
|
1999-01-08 13:02:13 +00:00
|
|
|
#include "ssh.h"
|
2010-01-17 16:20:45 +00:00
|
|
|
#include <assert.h>
|
1999-01-08 13:02:13 +00:00
|
|
|
|
2004-11-27 19:56:38 +00:00
|
|
|
/* Collect environmental noise every 5 minutes */
|
|
|
|
#define NOISE_REGULAR_INTERVAL (5*60*TICKSPERSEC)
|
|
|
|
|
2002-03-06 20:13:22 +00:00
|
|
|
int random_active = 0;
|
2015-10-17 15:26:51 +00:00
|
|
|
|
|
|
|
#ifdef FUZZING
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
|
2015-10-17 15:26:51 +00:00
|
|
|
/*
|
|
|
|
* Special dummy version of the RNG for use when fuzzing.
|
|
|
|
*/
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
void random_add_noise(NoiseSourceId source, const void *noise, int length) { }
|
2015-10-17 15:26:51 +00:00
|
|
|
void random_ref(void) { }
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
void random_setup_special(void) { }
|
2015-10-17 15:26:51 +00:00
|
|
|
void random_unref(void) { }
|
Replace random_byte() with random_read().
This is in preparation for a PRNG revamp which will want to have a
well defined boundary for any given request-for-randomness, so that it
can destroy the evidence afterwards. So no more looping round calling
random_byte() and then stopping when we feel like it: now you say up
front how many random bytes you want, and call random_read() which
gives you that many in one go.
Most of the call sites that had to be fixed are fairly mechanical, and
quite a few ended up more concise afterwards. A few became more
cumbersome, such as mp_random_bits, in which the new API doesn't let
me load the random bytes directly into the target integer without
triggering undefined behaviour, so instead I have to allocate a
separate temporary buffer.
The _most_ interesting call site was in the PKCS#1 v1.5 padding code
in sshrsa.c (used in SSH-1), in which you need a stream of _nonzero_
random bytes. The previous code just looped on random_byte, retrying
if it got a zero. Now I'm doing a much more interesting thing with an
mpint, essentially scaling a binary fraction repeatedly to extract a
number in the range [0,255) and then adding 1 to it.
2019-01-22 19:43:27 +00:00
|
|
|
void random_read(void *out, size_t size)
|
2015-10-17 15:26:51 +00:00
|
|
|
{
|
Replace random_byte() with random_read().
This is in preparation for a PRNG revamp which will want to have a
well defined boundary for any given request-for-randomness, so that it
can destroy the evidence afterwards. So no more looping round calling
random_byte() and then stopping when we feel like it: now you say up
front how many random bytes you want, and call random_read() which
gives you that many in one go.
Most of the call sites that had to be fixed are fairly mechanical, and
quite a few ended up more concise afterwards. A few became more
cumbersome, such as mp_random_bits, in which the new API doesn't let
me load the random bytes directly into the target integer without
triggering undefined behaviour, so instead I have to allocate a
separate temporary buffer.
The _most_ interesting call site was in the PKCS#1 v1.5 padding code
in sshrsa.c (used in SSH-1), in which you need a stream of _nonzero_
random bytes. The previous code just looped on random_byte, retrying
if it got a zero. Now I'm doing a much more interesting thing with an
mpint, essentially scaling a binary fraction repeatedly to extract a
number in the range [0,255) and then adding 1 to it.
2019-01-22 19:43:27 +00:00
|
|
|
memset(out, 0x45, size); /* Chosen by eight fair coin tosses */
|
2015-10-17 15:26:51 +00:00
|
|
|
}
|
|
|
|
void random_get_savedata(void **data, int *len) { }
|
1999-01-08 13:02:13 +00:00
|
|
|
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
#else /* !FUZZING */
|
2005-01-22 14:51:29 +00:00
|
|
|
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
/* Dummy structure for the sake of having something to expire_timer_context */
|
|
|
|
static struct random_timer_context { int dummy; } random_timer_ctx;
|
2013-07-19 17:44:58 +00:00
|
|
|
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
static prng *global_prng;
|
|
|
|
static unsigned long next_noise_collection;
|
1999-01-08 13:02:13 +00:00
|
|
|
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
void random_add_noise(NoiseSourceId source, const void *noise, int length)
|
2001-05-06 14:35:20 +00:00
|
|
|
{
|
2000-10-23 15:20:05 +00:00
|
|
|
if (!random_active)
|
2001-05-06 14:35:20 +00:00
|
|
|
return;
|
2000-10-23 15:20:05 +00:00
|
|
|
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
prng_add_entropy(global_prng, source, make_ptrlen(noise, length));
|
2000-10-19 15:43:08 +00:00
|
|
|
}
|
|
|
|
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
static void random_timer(void *ctx, unsigned long now)
|
2001-05-06 14:35:20 +00:00
|
|
|
{
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
if (random_active > 0 && now == next_noise_collection) {
|
|
|
|
noise_regular();
|
|
|
|
next_noise_collection =
|
|
|
|
schedule_timer(NOISE_REGULAR_INTERVAL, random_timer,
|
|
|
|
&random_timer_ctx);
|
2000-10-19 15:43:08 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
static void random_seed_callback(void *noise, int length)
|
2001-05-06 14:35:20 +00:00
|
|
|
{
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
put_data(global_prng, noise, length);
|
1999-01-08 13:02:13 +00:00
|
|
|
}
|
|
|
|
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
static void random_create(const ssh_hashalg *hashalg)
|
2004-11-27 19:56:38 +00:00
|
|
|
{
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
assert(!global_prng);
|
|
|
|
global_prng = prng_new(hashalg);
|
|
|
|
|
|
|
|
prng_seed_begin(global_prng);
|
|
|
|
noise_get_heavy(random_seed_callback);
|
|
|
|
prng_seed_finish(global_prng);
|
|
|
|
|
|
|
|
next_noise_collection =
|
|
|
|
schedule_timer(NOISE_REGULAR_INTERVAL, random_timer,
|
|
|
|
&random_timer_ctx);
|
|
|
|
|
|
|
|
/* noise_get_heavy probably read our random seed file.
|
|
|
|
* Therefore (in fact, even if it didn't), we should write a
|
|
|
|
* fresh one, in case another instance of ourself starts up
|
|
|
|
* before we finish, and also in case an attacker gets hold of
|
|
|
|
* the seed data we used. */
|
|
|
|
random_save_seed();
|
2004-11-27 19:56:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void random_ref(void)
|
2001-05-06 14:35:20 +00:00
|
|
|
{
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
if (!random_active++)
|
|
|
|
random_create(&ssh_sha256);
|
|
|
|
}
|
2004-11-27 19:56:38 +00:00
|
|
|
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
void random_setup_special()
|
|
|
|
{
|
2013-10-09 18:38:35 +00:00
|
|
|
random_active++;
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
random_create(&ssh_sha512);
|
|
|
|
}
|
|
|
|
|
|
|
|
void random_reseed(ptrlen seed)
|
|
|
|
{
|
|
|
|
prng_seed_begin(global_prng);
|
|
|
|
put_datapl(global_prng, seed);
|
|
|
|
prng_seed_finish(global_prng);
|
2004-11-27 19:56:38 +00:00
|
|
|
}
|
|
|
|
|
2019-03-24 14:08:11 +00:00
|
|
|
void random_clear(void)
|
2004-11-27 19:56:38 +00:00
|
|
|
{
|
2019-03-24 14:08:11 +00:00
|
|
|
if (global_prng) {
|
2013-07-19 17:44:42 +00:00
|
|
|
random_save_seed();
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
expire_timer_context(&random_timer_ctx);
|
|
|
|
prng_free(global_prng);
|
|
|
|
global_prng = NULL;
|
2019-03-24 14:08:11 +00:00
|
|
|
random_active = 0;
|
2013-07-19 17:44:42 +00:00
|
|
|
}
|
2019-03-24 14:08:11 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void random_unref(void)
|
|
|
|
{
|
|
|
|
assert(random_active > 0);
|
|
|
|
if (--random_active == 0)
|
|
|
|
random_clear();
|
1999-01-08 13:02:13 +00:00
|
|
|
}
|
|
|
|
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
void random_read(void *buf, size_t size)
|
2001-05-06 14:35:20 +00:00
|
|
|
{
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
assert(random_active > 0);
|
|
|
|
prng_read(global_prng, buf, size);
|
1999-01-08 13:02:13 +00:00
|
|
|
}
|
|
|
|
|
2001-05-06 14:35:20 +00:00
|
|
|
void random_get_savedata(void **data, int *len)
|
|
|
|
{
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
void *buf = snewn(global_prng->savesize, char);
|
|
|
|
random_read(buf, global_prng->savesize);
|
|
|
|
*len = global_prng->savesize;
|
2002-11-07 20:01:04 +00:00
|
|
|
*data = buf;
|
1999-01-08 13:02:13 +00:00
|
|
|
}
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
|
2019-02-10 13:43:14 +00:00
|
|
|
size_t random_seed_bits(void)
|
|
|
|
{
|
|
|
|
assert(random_active > 0);
|
|
|
|
return prng_seed_bits(global_prng);
|
|
|
|
}
|
|
|
|
|
Replace PuTTY's PRNG with a Fortuna-like system.
This tears out the entire previous random-pool system in sshrand.c. In
its place is a system pretty close to Ferguson and Schneier's
'Fortuna' generator, with the main difference being that I use SHA-256
instead of AES for the generation side of the system (rationale given
in comment).
The PRNG implementation lives in sshprng.c, and defines a self-
contained data type with no state stored outside the object, so you
can instantiate however many of them you like. The old sshrand.c still
exists, but in place of the previous random pool system, it's just
become a client of sshprng.c, whose job is to hold a single global
instance of the PRNG type, and manage its reference count, save file,
noise-collection timers and similar administrative business.
Advantages of this change include:
- Fortuna is designed with a more varied threat model in mind than my
old home-grown random pool. For example, after any request for
random numbers, it automatically re-seeds itself, so that if the
state of the PRNG should be leaked, it won't give enough
information to find out what past outputs _were_.
- The PRNG type can be instantiated with any hash function; the
instance used by the main tools is based on SHA-256, an improvement
on the old pool's use of SHA-1.
- The new PRNG only uses the completely standard interface to the
hash function API, instead of having to have privileged access to
the internal SHA-1 block transform function. This will make it
easier to revamp the hash code in general, and also it means that
hardware-accelerated versions of SHA-256 will automatically be used
for the PRNG as well as for everything else.
- The new PRNG can be _tested_! Because it has an actual (if not
quite explicit) specification for exactly what the output numbers
_ought_ to be derived from the hashes of, I can (and have) put
tests in cryptsuite that ensure the output really is being derived
in the way I think it is. The old pool could have been returning
any old nonsense and it would have been very hard to tell for sure.
2019-01-22 22:42:41 +00:00
|
|
|
#endif /* FUZZING */
|