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Owen's just pointed out that random_stir() is capable of recursion.

I'm sure I didn't mean that to happen! Added a lock to stop it.

[originally from svn r5166]
This commit is contained in:
Simon Tatham 2005-01-22 14:51:29 +00:00
parent 9f8182ffd7
commit 31133eb077

View File

@ -40,6 +40,8 @@ struct RandPool {
unsigned char incomingb[HASHINPUT];
int incomingpos;
int stir_pending;
};
static struct RandPool pool;
@ -52,6 +54,14 @@ static void random_stir(void)
word32 digest[HASHSIZE / sizeof(word32)];
int i, j, k;
/*
* noise_get_light will call random_add_noise, which may call
* back to here. Prevent recursive stirs.
*/
if (pool.stir_pending)
return;
pool.stir_pending = TRUE;
noise_get_light(random_add_noise);
SHATransform((word32 *) pool.incoming, (word32 *) pool.incomingb);
@ -115,6 +125,8 @@ static void random_stir(void)
memcpy(pool.incoming, digest, sizeof(digest));
pool.poolpos = sizeof(pool.incoming);
pool.stir_pending = FALSE;
}
void random_add_noise(void *noise, int length)