Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
set(PUTTY_MINEFIELD OFF
|
|
|
|
CACHE BOOL "Build PuTTY with its built-in memory debugger 'Minefield'")
|
|
|
|
set(PUTTY_GSSAPI ON
|
|
|
|
CACHE BOOL "Build PuTTY with GSSAPI support")
|
|
|
|
set(PUTTY_LINK_MAPS OFF
|
|
|
|
CACHE BOOL "Attempt to generate link maps")
|
|
|
|
set(PUTTY_EMBEDDED_CHM_FILE ""
|
|
|
|
CACHE FILEPATH "Path to a .chm help file to embed in the binaries")
|
|
|
|
|
|
|
|
function(define_negation newvar oldvar)
|
|
|
|
if(${oldvar})
|
|
|
|
set(${newvar} OFF PARENT_SCOPE)
|
|
|
|
else()
|
|
|
|
set(${newvar} ON PARENT_SCOPE)
|
|
|
|
endif()
|
|
|
|
endfunction()
|
|
|
|
|
|
|
|
include(CheckIncludeFiles)
|
|
|
|
include(CheckSymbolExists)
|
|
|
|
include(CheckCSourceCompiles)
|
|
|
|
|
|
|
|
# Still needed for AArch32 Windows builds
|
|
|
|
set(CMAKE_REQUIRED_DEFINITIONS -D_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE)
|
|
|
|
|
|
|
|
check_include_files("windows.h;winresrc.h" HAVE_WINRESRC_H)
|
2021-04-18 07:22:43 +00:00
|
|
|
if(NOT HAVE_WINRESRC_H)
|
|
|
|
# A couple of fallback names for the header file you can include in
|
|
|
|
# .rc files. We conditionalise even these checks, to save effort at
|
|
|
|
# cmake time.
|
|
|
|
check_include_files("windows.h;winres.h" HAVE_WINRES_H)
|
|
|
|
if(NOT HAVE_WINRES_H)
|
|
|
|
check_include_files("windows.h;win.h" HAVE_WIN_H)
|
|
|
|
endif()
|
|
|
|
endif()
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
check_include_files("stdint.h" HAVE_STDINT_H)
|
|
|
|
define_negation(HAVE_NO_STDINT_H HAVE_STDINT_H)
|
|
|
|
|
|
|
|
check_include_files("windows.h;multimon.h" HAVE_MULTIMON_H)
|
|
|
|
define_negation(NO_MULTIMON HAVE_MULTIMON_H)
|
|
|
|
|
|
|
|
check_include_files("windows.h;htmlhelp.h" HAVE_HTMLHELP_H)
|
|
|
|
define_negation(NO_HTMLHELP HAVE_HTMLHELP_H)
|
|
|
|
|
|
|
|
check_symbol_exists(strtoumax "inttypes.h" HAVE_STRTOUMAX)
|
|
|
|
check_symbol_exists(AddDllDirectory "windows.h" HAVE_ADDDLLDIRECTORY)
|
|
|
|
check_symbol_exists(SetDefaultDllDirectories "windows.h"
|
|
|
|
HAVE_SETDEFAULTDLLDIRECTORIES)
|
|
|
|
check_symbol_exists(GetNamedPipeClientProcessId "windows.h"
|
|
|
|
HAVE_GETNAMEDPIPECLIENTPROCESSID)
|
New application: a Windows version of 'pterm'!
This fulfills our long-standing Mayhem-difficulty wishlist item
'win-command-prompt': this is a Windows pterm in the sense that when
you run it you get a local cmd.exe running inside a PuTTY-style window.
Advantages of this: you get the same free choice of fonts as PuTTY has
(no restriction to a strange subset of the system's available fonts);
you get the same copy-paste gestures as PuTTY (no mental gear-shifting
when you have command prompts and SSH sessions open on the same
desktop); you get scrollback with the PuTTY semantics (scrolling to
the bottom gets you to where the action is, as opposed to the way you
could accidentally find yourself 500 lines past the end of the action
in a real console).
'win-command-prompt' was at Mayhem difficulty ('Probably impossible')
basically on the grounds that with Windows's old APIs for accessing
the contents of consoles, there was no way I could find to get this to
work sensibly. What was needed to make it feasible was a major piece
of re-engineering work inside Windows itself.
But, of course, that's exactly what happened! In 2019, the new ConPTY
API arrived, which lets you create an object that behaves like a
Windows console at one end, and round the back, emits a stream of
VT-style escape sequences as the screen contents evolve, and accepts a
VT-style input stream in return which it will parse function and arrow
keys out of in the usual way.
So now it's actually _easy_ to get this to basically work. The new
backend, in conpty.c, has to do a handful of magic Windows API calls
to set up the pseudo-console and its feeder pipes and start a
subprocess running in it, a further magic call every time the PuTTY
window is resized, and detect the end of the session by watching for
the subprocess terminating. But apart from that, all it has to do is
pass data back and forth unmodified between those pipes and the
backend's associated Seat!
That said, this is new and experimental, and there will undoubtedly be
issues. One that I already know about is that you can't copy and paste
a word that has wrapped between lines without getting an annoying
newline in the middle of it. As far as I can see this is a fundamental
limitation: the ConPTY system sends the _same_ escape sequence stream
for a line that wrapped as it would send for a line that had a logical
\n at what would have been the wrap point. Probably the best we can do
to mitigate this is to adopt a different heuristic for newline elision
that's right more often than it's wrong.
For the moment, that experimental-ness is indicated by the fact that
Buildscr will build, sign and deliver a copy of pterm.exe for each
flavour of Windows, but won't include it in the .zip file or in the
installer. (In fact, that puts it in exactly the same ad-hoc category
as PuTTYtel, although for completely different reasons.)
2021-05-08 16:24:13 +00:00
|
|
|
check_symbol_exists(CreatePseudoConsole "windows.h" HAVE_CONPTY)
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
|
2022-04-02 15:18:08 +00:00
|
|
|
check_include_files("windows.h;dwmapi.h" HAVE_DWMAPI_H)
|
|
|
|
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
check_c_source_compiles("
|
|
|
|
#include <windows.h>
|
|
|
|
GCP_RESULTSW gcpw;
|
|
|
|
int main(void) { return 0; }
|
|
|
|
" HAVE_GCP_RESULTSW)
|
|
|
|
|
|
|
|
set(NO_SECURITY ${PUTTY_NO_SECURITY})
|
|
|
|
|
|
|
|
add_compile_definitions(
|
|
|
|
_WINDOWS
|
|
|
|
_CRT_SECURE_NO_WARNINGS
|
|
|
|
_WINSOCK_DEPRECATED_NO_WARNINGS
|
|
|
|
_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE)
|
|
|
|
|
|
|
|
if(PUTTY_MINEFIELD)
|
|
|
|
add_compile_definitions(MINEFIELD)
|
|
|
|
endif()
|
|
|
|
if(NOT PUTTY_GSSAPI)
|
|
|
|
add_compile_definitions(NO_GSSAPI)
|
|
|
|
endif()
|
|
|
|
if(PUTTY_EMBEDDED_CHM_FILE)
|
|
|
|
add_compile_definitions("EMBEDDED_CHM_FILE=\"${PUTTY_EMBEDDED_CHM_FILE}\"")
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if(WINELIB)
|
|
|
|
enable_language(RC)
|
|
|
|
set(LFLAG_MANIFEST_NO "")
|
|
|
|
elseif(CMAKE_C_COMPILER_ID MATCHES "MSVC" OR
|
|
|
|
CMAKE_C_COMPILER_FRONTEND_VARIANT MATCHES "MSVC")
|
|
|
|
set(CMAKE_RC_FLAGS "${CMAKE_RC_FLAGS} /nologo /C1252")
|
|
|
|
set(LFLAG_MANIFEST_NO "/manifest:no")
|
|
|
|
else()
|
|
|
|
set(CMAKE_RC_FLAGS "${CMAKE_RC_FLAGS} -c1252")
|
|
|
|
set(LFLAG_MANIFEST_NO "")
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if(STRICT AND (CMAKE_C_COMPILER_ID MATCHES "GNU" OR
|
|
|
|
CMAKE_C_COMPILER_ID MATCHES "Clang"))
|
|
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror -Wpointer-arith -Wvla")
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if(CMAKE_C_COMPILER_ID MATCHES "MSVC")
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# Turn off some warnings that I've just found too noisy.
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#
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# - 4244, 4267: "possible loss of data" when narrowing an integer
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# type (separate warning numbers for initialisers and
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# assignments). Every time I spot-check instances of this, they
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# turn out to be sensible (e.g. something was already checked, or
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# was assigned from a previous variable that must have been in
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# range). I don't think putting a warning-suppression idiom at
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# every one of these sites would improve code legibility.
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#
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# - 4018: "signed/unsigned mismatch" in integer comparison. Again,
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# comes up a lot, and generally my spot checks make it look as if
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# it's OK.
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#
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2021-10-20 16:25:55 +00:00
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# - 4146: applying unary '-' to an unsigned type. We do that all
|
Replace mkfiles.pl with a CMake build system.
This brings various concrete advantages over the previous system:
- consistent support for out-of-tree builds on all platforms
- more thorough support for Visual Studio IDE project files
- support for Ninja-based builds, which is particularly useful on
Windows where the alternative nmake has no parallel option
- a really simple set of build instructions that work the same way on
all the major platforms (look how much shorter README is!)
- better decoupling of the project configuration from the toolchain
configuration, so that my Windows cross-building doesn't need
(much) special treatment in CMakeLists.txt
- configure-time tests on Windows as well as Linux, so that a lot of
ad-hoc #ifdefs second-guessing a particular feature's presence from
the compiler version can now be replaced by tests of the feature
itself
Also some longer-term software-engineering advantages:
- other people have actually heard of CMake, so they'll be able to
produce patches to the new build setup more easily
- unlike the old mkfiles.pl, CMake is not my personal problem to
maintain
- most importantly, mkfiles.pl was just a horrible pile of
unmaintainable cruft, which even I found it painful to make changes
to or to use, and desperately needed throwing in the bin. I've
already thrown away all the variants of it I had in other projects
of mine, and was only delaying this one so we could make the 0.75
release branch first.
This change comes with a noticeable build-level restructuring. The
previous Recipe worked by compiling every object file exactly once,
and then making each executable by linking a precisely specified
subset of the same object files. But in CMake, that's not the natural
way to work - if you write the obvious command that puts the same
source file into two executable targets, CMake generates a makefile
that compiles it once per target. That can be an advantage, because it
gives you the freedom to compile it differently in each case (e.g.
with a #define telling it which program it's part of). But in a
project that has many executable targets and had carefully contrived
to _never_ need to build any module more than once, all it does is
bloat the build time pointlessly!
To avoid slowing down the build by a large factor, I've put most of
the modules of the code base into a collection of static libraries
organised vaguely thematically (SSH, other backends, crypto, network,
...). That means all those modules can still be compiled just once
each, because once each library is built it's reused unchanged for all
the executable targets.
One upside of this library-based structure is that now I don't have to
manually specify exactly which objects go into which programs any more
- it's enough to specify which libraries are needed, and the linker
will figure out the fine detail automatically. So there's less
maintenance to do in CMakeLists.txt when the source code changes.
But that reorganisation also adds fragility, because of the trad Unix
linker semantics of walking along the library list once each, so that
cyclic references between your libraries will provoke link errors. The
current setup builds successfully, but I suspect it only just manages
it.
(In particular, I've found that MinGW is the most finicky on this
score of the Windows compilers I've tried building with. So I've
included a MinGW test build in the new-look Buildscr, because
otherwise I think there'd be a significant risk of introducing
MinGW-only build failures due to library search order, which wasn't a
risk in the previous library-free build organisation.)
In the longer term I hope to be able to reduce the risk of that, via
gradual reorganisation (in particular, breaking up too-monolithic
modules, to reduce the risk of knock-on references when you included a
module for function A and it also contains function B with an
unsatisfied dependency you didn't really need). Ideally I want to
reach a state in which the libraries all have sensibly described
purposes, a clearly documented (partial) order in which they're
permitted to depend on each other, and a specification of what stubs
you have to put where if you're leaving one of them out (e.g.
nocrypto) and what callbacks you have to define in your non-library
objects to satisfy dependencies from things low in the stack (e.g.
out_of_memory()).
One thing that's gone completely missing in this migration,
unfortunately, is the unfinished MacOS port linked against Quartz GTK.
That's because it turned out that I can't currently build it myself,
on my own Mac: my previous installation of GTK had bit-rotted as a
side effect of an Xcode upgrade, and I haven't yet been able to
persuade jhbuild to make me a new one. So I can't even build the MacOS
port with the _old_ makefiles, and hence, I have no way of checking
that the new ones also work. I hope to bring that port back to life at
some point, but I don't want it to block the rest of this change.
2021-04-10 14:21:11 +00:00
|
|
|
# the time in deliberate bit-twiddling code like mpint.c or
|
|
|
|
# crypto implementations.
|
|
|
|
#
|
|
|
|
# - 4293: warning about undefined behaviour if a shift count is too
|
|
|
|
# big. We often do this inside a ?: clause which doesn't evaluate
|
|
|
|
# the overlong shift unless the shift count _isn't_ too big. When
|
|
|
|
# the shift count is constant, MSVC spots the potential problem
|
|
|
|
# in one branch of the ?:, but doesn't also spot that that branch
|
|
|
|
# isn't ever taken, so it complains about a thing that's already
|
|
|
|
# guarded.
|
|
|
|
#
|
|
|
|
# - 4090: different 'const' qualifiers. It's a shame to suppress
|
|
|
|
# this one, because const mismatches really are a thing I'd
|
|
|
|
# normally like to be warned about. But MSVC (as of 2017 at
|
|
|
|
# least) seems to have a bug in which assigning a 'void *' into a
|
|
|
|
# 'const char **' thinks there's a const-qualifier mismatch.
|
|
|
|
# There isn't! Both are pointers to modifiable objects. The fact
|
|
|
|
# that in one case, the modifiable object is a pointer to
|
|
|
|
# something _else_ const should make no difference.
|
|
|
|
|
|
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} \
|
|
|
|
/wd4244 /wd4267 /wd4018 /wd4146 /wd4293 /wd4090")
|
|
|
|
endif()
|
|
|
|
|
|
|
|
if(CMAKE_C_COMPILER_FRONTEND_VARIANT MATCHES "MSVC")
|
|
|
|
set(CMAKE_C_LINK_FLAGS "${CMAKE_C_LINK_FLAGS} /dynamicbase /nxcompat")
|
|
|
|
endif()
|
|
|
|
|
|
|
|
set(platform_libraries
|
|
|
|
advapi32.lib comdlg32.lib gdi32.lib imm32.lib
|
|
|
|
ole32.lib shell32.lib user32.lib ws2_32.lib kernel32.lib)
|
|
|
|
|
|
|
|
# Generate link maps
|
|
|
|
if(PUTTY_LINK_MAPS)
|
|
|
|
if(CMAKE_C_COMPILER_ID MATCHES "Clang" AND
|
|
|
|
"x${CMAKE_C_COMPILER_FRONTEND_VARIANT}" STREQUAL "xMSVC")
|
|
|
|
set(CMAKE_C_LINK_EXECUTABLE
|
|
|
|
"${CMAKE_C_LINK_EXECUTABLE} /lldmap:<TARGET>.map")
|
|
|
|
elseif(CMAKE_C_COMPILER_ID MATCHES "MSVC")
|
|
|
|
set(CMAKE_C_LINK_EXECUTABLE
|
|
|
|
"${CMAKE_C_LINK_EXECUTABLE} /map:<TARGET>.map")
|
|
|
|
else()
|
|
|
|
message(WARNING
|
|
|
|
"Don't know how to generate link maps on this toolchain")
|
|
|
|
endif()
|
|
|
|
endif()
|
|
|
|
|
|
|
|
# Write out a file in the cmake output directory listing the
|
|
|
|
# executables that are 'official' enough to want to code-sign and
|
|
|
|
# ship.
|
|
|
|
file(WRITE ${CMAKE_BINARY_DIR}/shipped.txt "")
|
|
|
|
function(installed_program target)
|
|
|
|
file(APPEND ${CMAKE_BINARY_DIR}/shipped.txt
|
|
|
|
"${target}${CMAKE_EXECUTABLE_SUFFIX}\n")
|
|
|
|
endfunction()
|