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Actually print announcements of Interactors' identity.
Finally, the payoff from all of this refactoring: now, when a proxy prompts interactively during connection setup, you get a message in advance telling you which Interactor is originating the following messages. To achieve this, I've arranged to link Interactors together into a list, so that any Interactor created by a proxy has a 'parent' pointer pointing to the Interactor its client passed to new_connection(). This allows interactor_announce() to follow the links back up the chain and count them, so that it knows whether it's a primary connection, or a proxy, or a proxy-for-a-proxy, or more generally an nth-order proxy, and can include that in its announcement. And secondly, once interactor_announce() reaches the top of the chain, it can use that as a storage location agreed on by all Interactors in the whole setup, to tell each other which one of them was the last to do anything interactive. Then, whenever there's a change of Interactor, a message can be printed to indicate it to the user; and when the same Interactor does multiple things in succession, you don't get a slew of pointless messages in between them all.
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@ -32,6 +32,13 @@ void interactor_return_seat(Interactor *itr)
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interactor_set_seat(itr, realseat);
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tempseat_free(tempseat);
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/*
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* If we have a parent Interactor, and anyone has ever called
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* interactor_announce, then all Interactors from now on will
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* announce themselves even if they have nothing to say.
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*/
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interactor_announce(itr);
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/*
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* We're about to hand this seat back to the parent Interactor to
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* do its own thing with. It will typically expect to start in the
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@ -44,12 +51,55 @@ void interactor_return_seat(Interactor *itr)
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InteractionReadySeat interactor_announce(Interactor *itr)
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{
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Seat *seat = interactor_get_seat(itr);
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/* TODO: print an announcement of this Interactor's identity, when
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* appropriate */
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assert(!is_tempseat(seat) &&
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"Shouldn't call announce when someone else is using our seat");
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InteractionReadySeat iseat;
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iseat.seat = seat;
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/*
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* Find the Interactor at the top of the chain, so that all the
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* Interactors in a stack can share that one's last-to-talk field.
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* Also, count how far we had to go to get to it, to put in the
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* message.
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*/
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Interactor *itr_top = itr;
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unsigned level = 0;
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while (itr_top->parent) {
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itr_top = itr_top->parent;
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level++;
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}
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/*
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* Generally, we should announce ourself if the previous
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* Interactor that said anything was not us. That includes if
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* there was no previous Interactor to talk (i.e. if we're the
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* first to say anything) - *except* that the primary Interactor
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* doesn't need to announce itself, if no proxy has intervened
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* before it.
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*/
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bool need_announcement = (itr_top->last_to_talk != itr);
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if (!itr->parent && !itr_top->last_to_talk)
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need_announcement = false;
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if (need_announcement) {
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const char *prefix = "";
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if (itr_top->last_to_talk != NULL)
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prefix = "\r\n";
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char *desc = interactor_description(itr);
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char *adjective = (level == 0 ? dupstr("primary") :
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level == 1 ? dupstr("proxy") :
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dupprintf("proxy^%u", level));
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char *msg = dupprintf("%sMaking %s %s", prefix, adjective, desc);
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sfree(adjective);
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sfree(desc);
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seat_antispoof_msg(iseat, msg);
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sfree(msg);
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itr_top->last_to_talk = itr;
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}
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return iseat;
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}
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@ -16,14 +16,6 @@ const bool ssh_proxy_supported = true;
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/*
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* TODO for future work:
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*
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* All the interactive prompts we present to the main Seat - the host
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* key and weak-crypto dialog boxes, and all prompts presented via the
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* userpass_input system - need adjusting so that it's clear to the
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* user _which_ SSH connection they come from. At the moment, you just
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* get shown a host key fingerprint or a cryptic "login as:" prompt,
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* and you have to guess which server you're currently supposed to be
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* interpreting it relative to.
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*
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* If the user manually aborts the attempt to make the proxy SSH
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* connection (e.g. by hitting ^C at a userpass prompt, or refusing to
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* accept the proxy server's host key), then an assertion failure
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@ -607,6 +599,7 @@ Socket *sshproxy_new_connection(SockAddr *addr, const char *hostname,
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*/
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if (clientitr) {
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sp->clientitr = clientitr;
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interactor_set_child(sp->clientitr, sp->backend->interactor);
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sp->clientlp = interactor_logpolicy(clientitr);
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15
putty.h
15
putty.h
@ -661,6 +661,19 @@ struct InteractionReadySeat {
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*/
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struct Interactor {
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const InteractorVtable *vt;
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/* The parent Interactor that we are a proxy for, if any. */
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Interactor *parent;
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/*
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* If we're the top-level Interactor (parent==NULL), then this
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* field records the last Interactor that actually did anything
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* interactive, so that we know when to announce a changeover
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* between levels of proxying.
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*
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* If parent != NULL, this field is not used.
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*/
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Interactor *last_to_talk;
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};
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struct InteractorVtable {
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@ -706,6 +719,8 @@ static inline Seat *interactor_get_seat(Interactor *itr)
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static inline void interactor_set_seat(Interactor *itr, Seat *seat)
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{ itr->vt->set_seat(itr, seat); }
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static inline void interactor_set_child(Interactor *parent, Interactor *child)
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{ child->parent = parent; }
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Seat *interactor_borrow_seat(Interactor *itr);
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void interactor_return_seat(Interactor *itr);
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InteractionReadySeat interactor_announce(Interactor *itr);
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