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64-bit cleanliness in int64.c. This is all hideous; really I ought
to be trying harder to find a 32-bit type rather than making a uint64 structure out of two potentially 64-bit unsigned longs. And really I ought to be using the C99 64-bit integers anyway if they're available. But this should do for the moment. [originally from svn r8184]
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int64.c
69
int64.c
@ -12,7 +12,7 @@
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uint64 uint64_div10(uint64 x, int *remainder)
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{
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uint64 y;
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int rem, r2;
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unsigned int rem, r2;
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y.hi = x.hi / 10;
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y.lo = x.lo / 10;
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rem = x.lo % 10;
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@ -20,8 +20,8 @@ uint64 uint64_div10(uint64 x, int *remainder)
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* Now we have to add in the remainder left over from x.hi.
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*/
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r2 = x.hi % 10;
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y.lo += r2 * 2 * (0x80000000 / 10);
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rem += r2 * 2 * (0x80000000 % 10);
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y.lo += r2 * 429496729;
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rem += r2 * 6;
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y.lo += rem / 10;
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rem %= 10;
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@ -49,14 +49,14 @@ void uint64_decimal(uint64 x, char *buffer)
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uint64 uint64_make(unsigned long hi, unsigned long lo)
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{
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uint64 y;
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y.hi = hi;
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y.lo = lo;
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y.hi = (hi + (lo >> 32)) & 0xFFFFFFFFU;
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y.lo = lo & 0xFFFFFFFFU;
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return y;
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}
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uint64 uint64_add(uint64 x, uint64 y)
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{
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x.lo += y.lo;
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x.lo = (x.lo + y.lo) & 0xFFFFFFFFU;
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x.hi += y.hi + (x.lo < y.lo ? 1 : 0);
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return x;
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}
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@ -80,8 +80,8 @@ int uint64_compare(uint64 x, uint64 y)
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uint64 uint64_subtract(uint64 x, uint64 y)
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{
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x.lo -= y.lo;
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x.hi -= y.hi + (x.lo > ~y.lo ? 1 : 0);
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x.lo = (x.lo - y.lo) & 0xFFFFFFFFU;
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x.hi = (x.hi - y.hi - (x.lo > (y.lo ^ 0xFFFFFFFFU) ? 1 : 0)) & 0xFFFFFFFFU;
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return x;
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}
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@ -94,7 +94,7 @@ uint64 uint64_shift_right(uint64 x, int shift)
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{
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if (shift < 32) {
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x.lo >>= shift;
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x.lo |= (x.hi << (32-shift));
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x.lo |= (x.hi << (32-shift)) & 0xFFFFFFFFU;
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x.hi >>= shift;
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} else {
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x.lo = x.hi >> (shift-32);
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@ -106,11 +106,11 @@ uint64 uint64_shift_right(uint64 x, int shift)
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uint64 uint64_shift_left(uint64 x, int shift)
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{
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if (shift < 32) {
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x.hi <<= shift;
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x.hi = (x.hi << shift) & 0xFFFFFFFFU;
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x.hi |= (x.lo >> (32-shift));
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x.lo <<= shift;
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x.lo = (x.lo << shift) & 0xFFFFFFFFU;
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} else {
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x.hi = x.lo << (shift-32);
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x.hi = (x.lo << (shift-32)) & 0xFFFFFFFFU;
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x.lo = 0;
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}
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return x;
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@ -128,3 +128,48 @@ uint64 uint64_from_decimal(char *str)
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}
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return ret;
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}
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#ifdef TESTMODE
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#include <stdio.h>
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int main(void)
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{
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uint64 x, y, z;
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char buf[80];
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x = uint64_make(0x3456789AUL, 0xDEF01234UL);
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printf("%08lx.%08lx\n", x.hi, x.lo);
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uint64_decimal(x, buf);
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printf("%s\n", buf);
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y = uint64_add32(x, 0xFFFFFFFFU);
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printf("%08lx.%08lx\n", y.hi, y.lo);
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uint64_decimal(y, buf);
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printf("%s\n", buf);
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z = uint64_subtract(y, x);
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printf("%08lx.%08lx\n", z.hi, z.lo);
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uint64_decimal(z, buf);
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printf("%s\n", buf);
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z = uint64_subtract(x, y);
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printf("%08lx.%08lx\n", z.hi, z.lo);
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uint64_decimal(z, buf);
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printf("%s\n", buf);
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y = uint64_shift_right(x, 4);
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printf("%08lx.%08lx\n", y.hi, y.lo);
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y = uint64_shift_right(x, 36);
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printf("%08lx.%08lx\n", y.hi, y.lo);
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y = uint64_shift_left(x, 4);
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printf("%08lx.%08lx\n", x.hi, x.lo);
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y = uint64_shift_left(x, 36);
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printf("%08lx.%08lx\n", x.hi, x.lo);
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return 0;
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}
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#endif
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